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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
708
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Posted - 2013.09.15 04:05:00 -
[1] - Quote
There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
o7 |
Zero Notion
Red Star Jr. EoN.
224
|
Posted - 2013.09.15 04:08:00 -
[2] - Quote
Yeah, getting some matches with terrible lag. It's a bummer to feel this frustrated. Time for a break. |
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CCP FoxFour
C C P C C P Alliance
116261
|
Posted - 2013.09.15 04:17:00 -
[3] - Quote
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
708
|
Posted - 2013.09.15 04:25:00 -
[4] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.
We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.
In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. |
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CCP FoxFour
C C P C C P Alliance
116269
|
Posted - 2013.09.15 04:39:00 -
[5] - Quote
Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.
Thanks for the heads up, I will pass this along and see if others are aware of it.
If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Zero Notion
Red Star Jr. EoN.
226
|
Posted - 2013.09.15 04:45:00 -
[6] - Quote
It happened for me most recently in a game of Domination tonight, the new map where objective A is underground in a missile silo-esque area with the supply depot in the next room.
I really can't say anything strange was going on in the match. There were few drop uplinks around that I noticed. I didn't hear very many people speaking.
It's happened on both old and new maps, both skirmish and domination. I haven't had it happen in ambush yet. Individuals I'm in a squad with have noticed it, too. It's not 'consistent' and I only noticed it yesterday and today. I tried to take note of anything 'strange' and beyond someone having a lot of kills (38?) in two matches (that I noticed out of the six or so its happened) which is relatively rare to see, nothing seemed out of the norm. |
SIN MadBrute
SVER True Blood Public Disorder.
1
|
Posted - 2013.09.15 05:47:00 -
[7] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
I think the fps drops are due to overuse of nanohives & uplinks. In PC battles they are everywhere, the game has to render that pulse they emit. The game chugs when it has to render 50+ pulses at once. |
Mobius Kaethis
Molon Labe. RISE of LEGION
752
|
Posted - 2013.09.15 05:51:00 -
[8] - Quote
Every PC battle I have ever been in, which is admittedly limited thanks to the afore mentioned issue limiting the fun of it, has had lag issues. |
X-eon
Molon Labe. RISE of LEGION
47
|
Posted - 2013.09.15 06:06:00 -
[9] - Quote
From what I've noticed, A lot of the lag has been around structures. Not inside of them, but around them in general. |
Jade Hasegawa
Intrepidus XI EoN.
120
|
Posted - 2013.09.15 06:09:00 -
[10] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It can also be our of region abuse, was playing last week on the euro zone server and the enemy teamwas full of folk from Brazil and Japan, no wonder I rubber banded allover the shop,not being racist here but when someone is that far away from aserver it is going to hurt the lag compensation and frame rate, not to mention the magic bullets that seem to go round corners as a result |
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McFurious
TeamPlayers EoN.
368
|
Posted - 2013.09.15 06:36:00 -
[11] - Quote
I was playing in the same PC matches as Leither today and they were laggy similar to Uprising 1.0. They were on one of the new Gallente maps and inside the city areas were the laggiest. For me the match started smoothly but quickly became laggier as the match went on. However, some players on our side were saying they experienced no lag. So I guess it's not universal.
Right after the PC matches I played on the same map but it was a pub ambush and there was no lag or hardly any. I do have 7 or 8 chat windows going but I'll have to wait until tomorrow and see if it helps to close some of them or not. |
The Attorney General
ZionTCD
894
|
Posted - 2013.09.15 07:07:00 -
[12] - Quote
A couple of days ago I lost a couple of tanks in a PC match due to what seemed like monumental frame drops.
Research lab sockets on a Spine crescent map, after about 40% of the match, my FPS went almost to zero and I was having great difficulty moving around. I made contact with a road object, the tank exploded.
Later in the same match, I was attempting to move through the depressed area by the E flag on that map configuration when the barrel of my large turret suddenly pointed straight up and the tank then exploded. All while dealing with around 6 FPS.
Additionally, railgun hit detection is the absolute worst during PC battles. Non hits, phantom markers, and even double stackers are so common that it really impedes tank v tank combat. Not sure how related it is to the low FPS in general or if it is some other factor at play. |
Cass Caul
Namtar Elite Gallente Federation
96
|
Posted - 2013.09.15 07:15:00 -
[13] - Quote
14 NA players + 2 EU vs 8 NA players + 8 Asia players. Cities because 5fps Was making an advance for a city point, got killed, then saw the shooter run around a corner to shoot me.
Edit: also, cities might be going crazy from all the forge guns, mass drivers, and grenades. |
Halfwings Warbringer
ThislsWhyimhot
44
|
Posted - 2013.09.15 07:23:00 -
[14] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D it was the uplink and nanohive that make game super lag even on pub w/o team drop uplink like crazy and game start laggying badly |
Shadow of War88
0uter.Heaven
74
|
Posted - 2013.09.15 07:29:00 -
[15] - Quote
1.4 PC lag sucks... |
KEROSIINI-TERO
Seraphim Initiative..
734
|
Posted - 2013.09.15 10:04:00 -
[16] - Quote
Jade Hasegawa wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It can also be our of region abuse, was playing last week on the euro zone server and the enemy teamwas full of folk from Brazil and Japan, no wonder I rubber banded allover the shop,not being racist here but when someone is that far away from aserver it is going to hurt the lag compensation and frame rate, not to mention the magic bullets that seem to go round corners as a result
You're talking about a different thing.
This thread is about client lag which means low framerate.
You're describing server lag with symptoms being rubberbanding and bad hit detection etc. |
Raven Shadowkill
Molon Labe. RISE of LEGION
11
|
Posted - 2013.09.15 10:28:00 -
[17] - Quote
Im fairly sure it due to the excess in uplinks.
The one time I experienced this it was when both teams were fightimg around one objective 10+ links on both sides, plus grenades being spammed, gunfire in all directions, and etc. At one point the frame drop disappeared. At the time I could not figure it out, but it was likely due to them pushing us off the objective; away from their links and many of our own links removed. |
Jebus McKing
Molon Labe. RISE of LEGION
97
|
Posted - 2013.09.15 10:35:00 -
[18] - Quote
Played a PC match on Friday and in the beginning it seemed to be somewhat playable, though there is always lag for me as soon as I start playing with NA people on NA servers and voice chat is on.
(I'm from the EU and I only have 2mbit of bandwidth available.)
But later in the match performance got worse and worse. In the end whenever I was close to the objectives (and the players and deployed equipment there) frame rates dropped to ~5fps, especially inside buildings.
I'm used to the horrible performance whenever I play in PC matches but this match was just unplayable. (My first PC match in 1.4.)
But I also notice some fps drops whenever I play with a squad + voice chat in pubmatches. Not as bad as in PC matches but still noticable. There usually is no drop in performance when I play with voice chat disabled, even on NA servers. (pubmatches)
Maybe an option for a lower quality voice chat would help me get some better performance in general? |
Knight Soiaire
Better Hide R Die
2441
|
Posted - 2013.09.15 11:03:00 -
[19] - Quote
CCP canceled our Thunderdome match last night.
I wanted to get my ass kicked in some Knife 1v1s.
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Zaria Min Deir
Ancient Exiles
141
|
Posted - 2013.09.15 11:16:00 -
[20] - Quote
Yes, in the last couple of days there have been considerable issues with frame rate drops in pc matches. Based on what I've heard in team comms and then afterwards from members of the other teams:
1) it's always several people experiencing this at the same time, but not always the same people, when going from game to game, and not the whole team (and both EU and US people can be affected at the same time) 2) when it's occurring, it's happening to both teams at the same time (though not necessarily in equal numbers or severity) 3) doesn't seem to be tied to a specific map 4) for most people affected, the game may start smoothly (or at least tolerably), but the frame rate decreases drastically over time not really 5) even in games where I'm not experiencing this particular type of debilitating, systematic frame rate drop, in close quarters situations with lots of explosions happening, the client performance can drop considerably, resulting in temporary bad frame rate... this however does clear up once the grenade spam ends or I move away from the area, so it is not exactly the same problem
Now, one thing all the pc matches I've observed this in the last few days have had 1 thing in common... Mix of NA and EU players on both teams... however, that shouldn't really cause client lag, should it? (on the topic of server lag, though, haven't had any major issues in weeks, even though I am a European playing pc pretty much entirely with and against US teams... thanks for that, CCP) |
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Funkmaster Whale
Daedali Inc.
596
|
Posted - 2013.09.15 14:41:00 -
[21] - Quote
PC frame rate has always been bad, even after the supposed voice chat fixes. To tell you the truth, I didn't even notice any improvement after CCP supposedly "fixed" (aka made it impossible to mute people) voice chat. The biggest thing about PC is that it's all about quick area denial and the best way to do that is to spam the ever living hell out of uplinks/nanohives around objectives.
CCP I don't know how you guys test your maps, but in PC scenarios you typically have 3-4 dedicated Logis on top of all your Assault players dropping anywhere in the range of 3-25 uplinks per person. This means that at any given time there are literally hundreds of active equipment on the field. Now, as soon as you try and move to an area your game is struggling to render all that equipment on top of fighting players. Whatever "technical budget" you guys set is completely exceeded methinks because within a few minutes of a PC match the game goes from bearable to Microsoft PowerPoint.
This is especially notable in outposts like Biomass or Orbital Artillery. My opinion is that equipment being spammed is having a huge impact on overall performance. The ability of 1 player to spam tons of uplinks/nanohives because be can just switch fits and drop more of a different type is only exacerbated when your whole team is dedicated to doing so. I say this because the same type of lag appears in pub matches when you have players dropping tons of equipment. Granted, it doesn't happen as often in pubs but when it does it lags just as bad. Please, investigate the equipment spam. Not only does it destabilize the game gameplay wise, it creates an insane amount of lag when 100s of nanohives/uplinks are pulsing in the same area. |
Lightning xVx
Zumari Force Projection Caldari State
183
|
Posted - 2013.09.15 14:59:00 -
[22] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
From the PC matches I have played a number of things come into factor:
1.) Players connection/ lag/ different countries & regions. 2.) UPLINKS and Nanohives (Limit the amount on the field to 8-10, not 15-16) or radius of them smaller. 3.) Explosions 4.) City Maps 5.) Everything happening in an enclosed area. (I think this has to do with the rate of fire [ROF] from certain weapons) 6.) Possibly modded controllers/ lag switching. |
SIN MadBrute
SVER True Blood Public Disorder.
1
|
Posted - 2013.09.15 15:25:00 -
[23] - Quote
There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. |
virgindestroyer7
Onslaught Inc RISE of LEGION
136
|
Posted - 2013.09.15 16:07:00 -
[24] - Quote
Before, I used to be able to "manage" the lag and stil "help" out as best I could but this time its leaving me completely useless.
When I throw out a nanohive it doesn't refill my ammo. and if anyone else needs to use it the bubble is so tiny
and when I shoot people there's no hit detection. in fact, its like a neutral or blue hit detection. i see my bullets hitting them and theirs a splash but there's no damage. i think? i could be seeing things too late too. |
Funkmaster Whale
Daedali Inc.
598
|
Posted - 2013.09.15 16:11:00 -
[25] - Quote
SIN MadBrute wrote:There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with. |
Csikszent Mihalyi
DUST University Ivy League
189
|
Posted - 2013.09.15 16:20:00 -
[26] - Quote
Even on public servers running solo, some things are obvious:
1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.
2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.
3) Being near the blob is always causing lag as well.
I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.
30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.
What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.
Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.
Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.
* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency. |
Moochie Cricket
SyNergy Gaming EoN.
451
|
Posted - 2013.09.15 16:50:00 -
[27] - Quote
Anytime I fly a dropship in PC the framerate drops. Sometimes it is a more severe drop in framerate but there is a noticable drop the second i begin to fly. It even happens in the beginning of the match before the equipment/explosion spam begins. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3611
|
Posted - 2013.09.15 16:52:00 -
[28] - Quote
McFurious wrote:I was playing in the same PC matches as Leither today and they were laggy similar to Uprising 1.0. They were on one of the new Gallente maps and inside the city areas were the laggiest. For me the match started smoothly but quickly became laggier as the match went on. However, some players on our side were saying they experienced no lag. So I guess it's not universal.
Right after the PC matches I played on the same map but it was a pub ambush and there was no lag or hardly any. I do have 7 or 8 chat windows going but I'll have to wait until tomorrow and see if it helps to close some of them or not. So you mean like those old super-large 5 point maps?
Didn't they find out the frame-drops in those cases were caused by a memory leak in that "blowing dust" texture? Maybe this might be related to a similar issue? |
Kazeno Rannaa
BIG BAD W0LVES
233
|
Posted - 2013.09.15 17:06:00 -
[29] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
Maybe it is because your "internalized" tests are not really on the server, all of you are in the same building thereby having the same latency and ping, and your connection to the server doesn't negotiate the same number of hurdles that having two teams of 16 players apiece have to consider and negotiate? |
Zhar Ptitsaa
No Free Pass
172
|
Posted - 2013.09.15 20:38:00 -
[30] - Quote
it happened to me last night, it usually happen in the city when i personally experience it. |
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Godin Thekiller
Hellstorm Inc League of Infamy
662
|
Posted - 2013.09.15 20:42:00 -
[31] - Quote
I haven't noticed that kind of lag the lag couple of PC matches I've done, but that was a couple of matches ago. |
MJ 420
Ancient Exiles
0
|
Posted - 2013.09.15 20:46:00 -
[32] - Quote
Every PC I do we are always in Team Chat. The first half of the game is usually fine, but the last half of the match is usually when the frame rate / lagg issues really hit hard. This may be a coincidence but it seems like the more equiptment thats on the field the more the frame rate drops. |
gbghg
L.O.T.I.S.
3474
|
Posted - 2013.09.15 20:48:00 -
[33] - Quote
the frame rate is horrible for dropship flight, i was in a PC match on friday, the frame rate felt like it was creating a disconnect between what i saw and what i did, it made it literal impossible to hit anything smaller than a tank reliably. consistent frame rates are as important for us vehicle pilots as for the infantry. nay, i say more important, infantry don't blow up if they run into a wall. |
SIN MadBrute
SVER True Blood Public Disorder.
1
|
Posted - 2013.09.16 00:03:00 -
[34] - Quote
Funkmaster Whale wrote:SIN MadBrute wrote:There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with. There's nothing we can do, it's in CCP's hands. |
Patrick57
GunFall Mobilization Covert Intervention
260
|
Posted - 2013.09.16 00:46:00 -
[35] - Quote
I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."
The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.
This needs to be fixed. |
Beren Hurin
Onslaught Inc RISE of LEGION
1596
|
Posted - 2013.09.16 02:56:00 -
[36] - Quote
I wonder if increased scanning could do this? |
SIN MadBrute
SVER True Blood Public Disorder.
1
|
Posted - 2013.09.16 04:18:00 -
[37] - Quote
Patrick57 wrote:I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."
The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.
This needs to be fixed.
I mentioned uplinks/nanohives, and other players seem to agree. Nanohives emit a pulse, that pulse has to rendered, that takes power, and there are 50+ of those. Next time u get framerate drops, go to main deployment, it's out of 'drawing distance' for majority equipment, your frames should improve.
@CCP, can u guys test the uplinks/nanohives theory? |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
|
Posted - 2013.09.16 05:20:00 -
[38] - Quote
We finally took another district and when it the time came to defend we also got hit by lag like usual. This happened to us a lot in 1.0 build. I think the issue could be uplinks and nanohives. Around structures and also when lots of explosions are going off. Grenades will cause frame rate issues as well as lag. Outside seems to be much better for not getting lag. The mic bubble bug is just absurd that you cant fix it. Still not getting into battles with team chat bug when with squad. Along with everyone else. Weapons need rebalance after hit detection fixes. Dropship glitch when bailing out that kills you. Also kills you when barely moving and is killing my gameplay. Shall I go on? |
Seed Dren
SyNergy Gaming EoN.
90
|
Posted - 2013.09.16 05:31:00 -
[39] - Quote
Csikszent Mihalyi wrote:Even on public servers running solo, some things are obvious:
1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.
2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.
3) Being near the blob is always causing lag as well.
I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.
30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.
What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.
Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.
Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.
* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency.
I'm quoting your post because I think u hit it dead on. An it should be acknowledge. |
gabriel login
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.09.16 06:08:00 -
[40] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D so this was just an idea but what if some of if not most of the lag is from all the channels we have open. as most of us know after 8 channels we lock up. that is just part of it even in battle you still get real time feed on your channels what if all that on top of the big maps an how good thay look is just way to much goin on in the system memory an it starts to lag. now i know what your thinking i only have 1 or no channels open but the local is there no matter what an can have up to 100 or more people in it alone. this is just an idea like i said but ccp think you can make it so channels are off in battle an please at least look in to this as i think this is where most of the lag is comeing from. |
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gabriel login
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.09.16 07:49:00 -
[41] - Quote
just bumping this as the frame rate lag is more than just a pc thing as i still get it an i dont even do that much pc. |
RainbowDash17
Deep Space Republic Top Men.
8
|
Posted - 2013.09.17 17:45:00 -
[42] - Quote
My frame rate is fine outside the cities, but when I enter the cities, my fps drops to below 15 fps. |
Csikszent Mihalyi
DUST University Ivy League
208
|
Posted - 2013.09.17 18:42:00 -
[43] - Quote
I've had pretty horrible performance all day playing on publics (always with squads in both teams), but the worst was playing in the new outpost. I usually avoid it, but this time I thought I'd give it a try... It literally was a slideshow. My scores were as usual though, so I doubt that things were any better for others on the server.
This isn't acceptable... |
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CCP FoxFour
C C P C C P Alliance
117935
|
Posted - 2013.09.17 19:07:00 -
[44] - Quote
We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people? Game Designer // Team True Grit http://twitter.com/regnerba |
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Funkmaster Whale
Daedali Inc.
611
|
Posted - 2013.09.17 19:09:00 -
[45] - Quote
Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...
To give proper feedback:
Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.
Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without. |
Csikszent Mihalyi
DUST University Ivy League
208
|
Posted - 2013.09.17 20:29:00 -
[46] - Quote
Funkmaster Whale wrote:Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...
To give proper feedback:
Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.
Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without.
What he says, only that Communications can get pretty bad for me as well. Biomass seems to be the least evil of all the cities to me. Otherwise all the cities pretty much lag no matter what, even with hardly anything going on. Certainly that must have been noticed during QA?
Today I've disabled voice whenever I started a game and left all optional chat channels and it was as bad as ever before. Whether I am in a squad or not makes no difference.
The only thing I can say quite definitely is that the lag becomes worse when there are pre-made squads in both teams (which I am not a member of), but whether that is because they use more uplinks, tend to blob more, or because of something else, I don't know. Lots of equipment does seem to be a common pattern though, when performance is at its worst. |
Zaria Min Deir
Ancient Exiles
147
|
Posted - 2013.09.20 20:07:00 -
[47] - Quote
Based on the pc matches I was in the last few days, I'd say some of the worst (and most consistent) frame rate drops occur on the bridge map in and near the new versions of the outside objectives - or rather, particularly the "pyramid" objective. My frame rates were fine until I ended up approaching/entering the pyramid, there was a lot of fighting (particularly with explosives) going on inside and on top of the structure, and I was practically slideshowing for the rest of the match... even leaving the area/spawning elsewhere didn't help much, if at all. Definitely been experiencing frame rate drops on other maps, but so far any (and iirc ALL) matches involving any fighting inside that pyramid have been the worst, to the point of becoming pretty much unplayable. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
952
|
Posted - 2013.09.21 11:13:00 -
[48] - Quote
I usually experience it when there is more than say 8 players in a single area.
I'll be running at high frame rate and then start chugging when a huge group of enemies shows up.
As for the city, it's the one with the rings above B, The research facility does it too sometimes. The other areas don't have these issues as much, but they can whenever a large group of players is within a small area. The thing is that these other areas don't have many places where a ton of people can be in. Theyre usually more closed off and have more pathways.
The city with the rings is the worst IMO. Reason being is that the two objectives in the center are WAY too close together, and so you have a constant battle between the two, with not a lot of options for how you're supposed to get to the objective. In the research facility, you can go every which way to flank your opponents, whereas in the old map it's easier to just defend from one direction. If the enemy tries to spawn in from above they get killed before they hit the ground, and defending the middle is just way too easy when you have the height advantage AND a giant road with no cover that lets you kill them before they can even get to the stairs.
So basically what I'm trying to say is that maps like these with only few options for where to go and what to do, make for lots of congestion and lag.
Solution: make the old maps more like the research facility with more closed off spaces, more routes (underground passages and such), and spread out objectives. |
Patrick57
GunFall Mobilization Covert Intervention
392
|
Posted - 2013.09.28 17:36:00 -
[49] - Quote
Leither Yiltron wrote:There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
o7 Yes, I was in a PC match yesterday and I didn't even spawn in again because I knew I could be of absolutely no help. Not to mention the black screen I had for 5 minutes :/ |
Patrick57
GunFall Mobilization Covert Intervention
392
|
Posted - 2013.09.28 17:37:00 -
[50] - Quote
CCP FoxFour wrote:We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people? Yes, lots of Uplinks and Hives. The game was full, 16v16. I was in a squad. I was on voice and there were at least 20-ish people in the channel. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
755
|
Posted - 2013.11.01 17:50:00 -
[51] - Quote
Heya guys, I'm bumping this thread again in the hope of continued engagement towards a resolution of these problems.
When I originally made this thread, FoxFour claimed that there were a few devs floating around who had a reasonable idea of how to ameliorate some of the PC lag issues. As 1.6 rolls around and 1.7 development starts to get polished off, I think it's more than fair to ask for a report on the status of this issue.
Though it's not surprising, I'd note that there's no mention of bug fixes related to any issue specifically related to the lag in PC battles in the patch notes for 1.6.
I'd also like to reiterate the overwhelming sentiment of absolutely every player I've ever talked to about this stuff who plays PC:
The lag is there, it is consistent, and it sucks every last ounce of fun out of Planetary Conquest.
Like the original post I'll ask for people who are concerned to keep the post bumped. Or make a new one on the subject if that floats your boat. Either way letting this issue slide into obscurity is like ignoring a missing step on a staircase. Eventually you're going to forget to jump the step.
PC Coordinator for RISE of LEGION
Have a pony
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
|
Posted - 2013.11.01 17:55:00 -
[52] - Quote
I made a post in the bugs/feedback section about my thoughts on PC lag. IMO excess spamming of nanohives/uplinks (20-40+ within CH city by one side) is a major contributor. Why not solve two problems at once and fix this :) |
Dust User
KILL-EM-QUICK RISE of LEGION
69
|
Posted - 2013.11.01 19:15:00 -
[53] - Quote
yes the lag is horrible. i rarely lag in pubs but in PC it just plain sucks. FIX IT NOW! |
Protected Void
Endless Hatred
177
|
Posted - 2013.11.01 20:33:00 -
[54] - Quote
The PC matches I've played in the past few months (not a lot) has had tolerable framerate for me. I've seen some hefty lag in pubs a couple of times, though.
Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area.
The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again.
I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues.
Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:
- Render the bubble effect
- Check if anyone is inside the bubble and have them restocked and/or repaired
- Play the sound effect
Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on. |
Horus Forge
Subdreddit Test Alliance Please Ignore
355
|
Posted - 2013.11.01 20:45:00 -
[55] - Quote
My own experience has been that I have little to zero lag. Using a hybrid drive SSD/SATA, 7Mb connection and located on East coast of North America. |
Al the destroyer
NECROM0NGERS
36
|
Posted - 2013.11.06 03:49:00 -
[56] - Quote
Protected Void wrote:The PC matches I've played in the past few months (not a lot) has had tolerable framerate for me. I've seen some hefty lag in pubs a couple of times, though. Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area. The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again. I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues. Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:
- Render the bubble effect
- Check if anyone is inside the bubble and have them restocked and/or repaired
- Play the sound effect
Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on. I haven't had any problems in pub matches but PC lag is terrible not even worth doing!!
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Get Weird
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.11.08 02:46:00 -
[57] - Quote
While I've had plenty of PC matches that have gone smoothly and lag free for me while I hear others complain about the lag(mainly hear about lag issues inside cities/complexes/installations on the map), there's also been plenty more matches where lag has forced an entire team to basically forfeit the match and basically throw themselves at objectives and hold R1 while they embrace the lag.
I just don't see what the point of spending ISK or clones on attacking if there's a decent chance that you WILL NOT win because your entire team is lagging. Lay that ontop of the possibility that you may be up against a Corp who is top 10 and knows what they're doing and you might as well not even show up to the battle.
It's especially damaging if you're defending and trying to KEEP a district. If there's a possibility that you and your entire team might lag and lose the district you're trying to defend, why wouldn't every corp just lock every district they have and just keep making ISK? |
Bethhy
Ancient Exiles
289
|
Posted - 2013.11.08 03:10:00 -
[58] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries..
The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around.
Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated" A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances.
SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to.
A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches.
http://www.youtube.com/watch?v=xRUPRUJ0wIQ
|
Dengru
Royal Uhlans Amarr Empire
135
|
Posted - 2013.11.08 03:16:00 -
[59] - Quote
Sometimes in pc id watch as a logi drop a bunch of nanohive.. and its like he cast a spelll to drop the framerate, its that instantaneous. Also some individual players seem to have a miasma of lag that clings onto you when you get within 15 meters of them |
Grimmiers
0uter.Heaven Proficiency V.
313
|
Posted - 2013.11.08 04:41:00 -
[60] - Quote
Anyone else think the voice chat quality of this game is too good? Maybe you guys could scale the quality down based on how many are in a channel.
Also have nanohive effects only appear if they're being used.
Grimm Grimm! \
Youtube Channel
Recruiter Link
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Funkmaster Whale
Whale Farm
1076
|
Posted - 2013.11.08 05:00:00 -
[61] - Quote
Leither Yiltron wrote:If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC. ... and replace it with frustration.
It really feels like the game is holding back a lot of potential because it's very hard to be precise when the game is constantly half a second or more behind a person's input. Patience is a virtue but even patience has its limits.
Let me play you the song of my people!
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McFurious
TeamPlayers
389
|
Posted - 2013.11.08 05:54:00 -
[62] - Quote
Last few PC battles I played started out fine but I had lag so bad my framerate was around 1 frame every 15 seconds. Mainly in and around areas with structures (especially the gallente one). One match I quit out of the game and restarted Dust and rejoined and the framerate was fine again. I wasn't able to respawn before the match ended though.
Some have suggested it could be related to uplink spam. Which is a big part of PC tactics. So perhaps CCP can look into that.
Half Irish. Often angry.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
|
Posted - 2013.11.08 16:00:00 -
[63] - Quote
Bethhy wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries.. The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around. Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated" A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances. SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to. A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches. http://www.youtube.com/watch?v=xRUPRUJ0wIQ
Great feedback. CCP all your players agree on this spamming having a huge impact on PC. For the love of god fix this! If you can't fix the issue limit the uplinks / nano hives! |
843 Epidemic
400
|
Posted - 2013.11.08 16:12:00 -
[64] - Quote
CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)
Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either.
?
843-BANE
Director // Ranking Officer // BurgezzE.T.F
Contact me here
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Kam Elto
KILL-EM-QUICK RISE of LEGION
125
|
Posted - 2013.11.08 16:42:00 -
[65] - Quote
Why does it affect some more than others? Does a person's connection have any bearing on the problem? I think I have an average connection, 17 down / 2 up / 15 ping with my PS3 hardwired to my router. Usually never have any lag. Just curious. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
|
Posted - 2013.11.08 17:34:00 -
[66] - Quote
843 Epidemic wrote:CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either. ?
We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
783
|
Posted - 2013.11.08 22:46:00 -
[67] - Quote
Ares 514 wrote:843 Epidemic wrote:CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either. ? We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
The quick fix if you're one of the parties to the battle is to have a lagging player leave the match and then re-enter it. You don't actually have to reset the game/PS3. It's a workaround as painful as pulling teeth, but it usually gets the job done.
PC Coordinator for RISE of LEGION
Have a pony
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2013.11.08 23:14:00 -
[68] - Quote
multiple people with open voice chat and the new gallente maps seem to creat low FPS issues. |
Get Weird
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.11.09 21:31:00 -
[69] - Quote
Also, I'm not sure if a persons internet connection matters.
I feel as though I get less lag in PC then some other people, especially when I hear them complaining and I seem to be moving along just fine.
I just have basic internet through my local Comcast Cable/Internet provider and I have my PS3 hooked up via WiFi. |
DAMIOS82
A.N.O.N.Y.M.O.U.S.
52
|
Posted - 2013.11.10 15:06:00 -
[70] - Quote
Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
789
|
Posted - 2013.11.14 21:33:00 -
[71] - Quote
DAMIOS82 wrote:Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap.
Connectivity seems to have a bit of a hand in the matter, but it's certainly not the root cause of this mess. For instance I know that both German and Australian community members have had a greater frequency in being punched in the gut by PC frame rate issues than those in the US and UK. That can't be the whole story though because just like Daimos it seems that people with damn good connections can still end up with their matches all frame-y.
The CCP responses in this thread and elsewhere have all been to the tune of "we're working on it". I'd really like to know exactly what "we're working on it" entails by this point. Does it mean that a guy is glancing over a few lines of code on his lunch break, or does it mean that there's a guy or two dedicated to hunting down and resolving this issue in time for the next release? If it isn't the latter, it should be, and if it's the former that's disingenuous.
This stuff has been around since Uprising 1.0, so a simple "we have someone working on it" doesn't pack the same punch as it might have 5 months ago.
PC Coordinator for RISE of LEGION
Have a pony
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ratamaq doc
Edge Regiment
134
|
Posted - 2013.11.25 22:00:00 -
[72] - Quote
Cross reply from another thread. Here's a before and after Example |
CPL Bloodstone
SVER True Blood Public Disorder.
196
|
Posted - 2013.11.25 22:16:00 -
[73] - Quote
it seems there are trigger points on maps. Once you get close to a certain wall or point on a map, lag goes to hell. Ill pay more attention to it. Also, when you have TONS of droplinks in a city enviroment seems to jack up the fps as well. |
BMSTUBBY
341
|
Posted - 2013.11.25 22:24:00 -
[74] - Quote
Thread Pro rez o/
I used to play DUST514 but then CCP took a COD arrow to their knee.
MMO Someday SoonGäó
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
425
|
Posted - 2013.12.05 13:01:00 -
[75] - Quote
Keeping this up top.
Last nights PC match was just a joke.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Spectral Clone
Dust2Dust. Top Men.
800
|
Posted - 2013.12.05 13:14:00 -
[76] - Quote
CCP FoxFour wrote:We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people?
Try the following tests:
1. Drop many equipment at 1 spot (preferably inside a city). Go out of range from them (>50 m). Then start approaching to see when lag appears (reference measurement).
2. Disable all sound effects in the game (if that is possible) and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.
3. Disable all GFX related to the equipment and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.
KDR > ALL
ME > KDR
ME > ALL
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NAV HIV
The Generals General Tso's Alliance
569
|
Posted - 2013.12.05 15:36:00 -
[77] - Quote
Leither Yiltron wrote:There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
o7
What do you mean LAG is back?! When did it leave?! Not trolling or anything. Got sick of the lag and issues, hence backed off from PC till it's fixed |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
|
Posted - 2013.12.05 20:19:00 -
[78] - Quote
Veka Kari wrote:To reiterate what my corp member had stated, we have found that there are corps out there that are abusing ping timing when fighting in PC's. We have found a member of a specific corp, i.e. kamakazi- TanKer, who has stated that he forces himself to become HOST of the PC, and adds himself and his PC mates to a "Firewall" in order to heighten the ping of the opposing side.
It would be in CCP's best interest to have a centralized PC server to have better ping timing for all members of a PC battle. We apologize for what our corp-mate had stated in the language he had used, he was very upset about this, and was talked to about his posting.
Thank you all for understanding, and good fighting!
https://forums.dust514.com/default.aspx?g=posts&m=1567924#post1567924
Worth looking into don't you think?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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CHICAGOCUBS4EVER
TeamPlayers
2326
|
Posted - 2013.12.05 20:22:00 -
[79] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
'LAST time'???
this is an every day, damn near ever MATCH occurrence
here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...
I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
|
Posted - 2013.12.05 20:33:00 -
[80] - Quote
CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D 'LAST time'??? this is an every day, damn near ever MATCH occurrence here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones... I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May
LOL at them thinking that VOIP was the only reason for lag and that they fixed it.
Even better is this,
The above thread was posted back on 2013.10.12 and just today CCP says its an ongoing investigation, WTF have they been doing?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
|
Posted - 2013.12.05 20:40:00 -
[81] - Quote
IraqiFriendshipExplosive wrote:
https://forums.dust514.com/default.aspx?g=posts&m=1544414#post1544414
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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CHICAGOCUBS4EVER
TeamPlayers
2326
|
Posted - 2013.12.05 20:41:00 -
[82] - Quote
honestly I've seen and heard it all.. many times over, in regard to PC.
with all the experience I have, even I cant pinpoint the reasoning or cause of framerate drops.
But its random, doesn't happen to everyone but happens often.
Ive even been sitting next to a person in the SAME PC on the SAME internet connection, both wired etc etc. and seen night and day differences
does link and equipment spam affect it? I'm sure it does. is it the primary source? I doubt it. we've all seen frame drops long before it was the 'cool' thing to cover the field with links, but this would also explain why the lag has gotten worse in recent months.
I will say, from the beginning of uprising.. things DID improve, for a while, then went south, and now is worse than it was on day 1.
some people have even resorted to entering the barge, after server is determined, then rebooting and coming back, as if this improves anything.
In some cases, people think it does, and continue to do it. does it? who knows. defies logic.. but then again... ok not even going there again
we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Sentient Archon
1365
|
Posted - 2013.12.05 20:57:00 -
[83] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
You guys had it good when corps like SyN and Subdreddit were around tp help you out with identifying your bugs! Must really suck now that we arent around to help you out huh?
What I would recommend is do the same thing we did to help you out;- reach out to a couple of corps that are still willing to help you out with PC and have them duke it out in a few PC battles. Turn on your debuggers and collect your data.
And try not to allienate those corps that do start helping you out.
PS: While you are at it make sure IWS is bound and gagged to his bed with his Caldari Assault Plushie
The only troll to successfully troll CCP.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
|
Posted - 2013.12.05 21:29:00 -
[84] - Quote
CHICAGOCUBS4EVER wrote: we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC
This more than anything.
For some odd reason CCP does not seem to think that it is that big of a deal, now that "defies logic" .
Speaking of equipment spam, fast forward till around the 8 min mark and have a look at this.
http://www.youtube.com/watch?v=fxOZIDAl8TI
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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KEROSIINI-TERO
The Rainbow Effect
895
|
Posted - 2013.12.05 21:41:00 -
[85] - Quote
SIN MadBrute wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D I think the fps drops are due to overuse of nanohives & uplinks. In PC battles they are everywhere, the game has to render that pulse they emit. The game chugs when it has to render 50+ pulses at once.
Agreed, get rid of the nanohive pulse effect.
Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.
Feeling the scanner is too simple and off balance?
The fix:
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Niuvo
NECROM0NGERS Covert Intervention
849
|
Posted - 2013.12.05 23:36:00 -
[86] - Quote
Knight Soiaire wrote:CCP canceled our Thunderdome match last night. I wanted to get my ass kicked in some Knife 1v1s. I challenge you. I want to be in one so bad. When these issues are fix, then we'll have fun. |
ELITE INQUISITOR
Eternal Beings
41
|
Posted - 2013.12.06 00:49:00 -
[87] - Quote
I've experienced this in a few pcs. It only affected my corp tho. I had to move very tiny amounts so I could make it to a safe place for my scout to hide. I would push the joystick to turn and my screen wouldn't refresh till I had overtuned. Same with directional movements too. We got massacred because of it.
If you accept your limitations you go beyond them
|
Leadfoot10
Molon Labe. RISE of LEGION
115
|
Posted - 2013.12.06 00:51:00 -
[88] - Quote
"EDIT - Can we get any confirmation if people with SSD or Upgraded / big buffer fast 7200+ rpm hdd have this same issue?"
Confirmed. I have an SSD and I'm laggy as hell most of the time. |
Quil Evrything
DUST University Ivy League
467
|
Posted - 2013.12.06 00:58:00 -
[89] - Quote
KEROSIINI-TERO wrote: Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.
But there's a very important need for it: as beacons to give away snipers' locations in hills
|
nor asha
Turbo Bros inc.
51
|
Posted - 2013.12.06 02:24:00 -
[90] - Quote
Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. my character, Crazy space 1, still has the no voice icon since closed beta. Maybe there is a connection between players who never get an icon and voice lag... |
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SGT NOVA STAR
Ahrendee Mercenaries
136
|
Posted - 2013.12.06 03:00:00 -
[91] - Quote
Put 32 players on team chat and a gazzilion nanohive and uplinks . Self explanatory. Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.
Been hunting Graboids in my Kubera since 2012
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
822
|
Posted - 2013.12.06 03:11:00 -
[92] - Quote
SGT NOVA STAR wrote:Put 32 players on team chat and a gazzilion nanohive and uplinks . Self explanatory. Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.
Voice chat problems were apparently one of the main causes of PC lag in the past. CCP made a few changes around Uprising 1.3 and until 1.4 PC lag seemed to be at its most tolerable.
Of course it's not any more. >~>
PC Coordinator for RISE of LEGION
Have a pony
|
JP Acuna
war-legends elite
43
|
Posted - 2013.12.06 03:13:00 -
[93] - Quote
It often happens to me in public matches too, in any game mode. The map (or structure) where it gets worse and most frequently is the Gallente Research Facility, but it can happen in any map. Not always, but very often.
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ReGnYuM
Vindictive State
1433
|
Posted - 2013.12.06 03:13:00 -
[94] - Quote
Bump
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Quil Evrything
DUST University Ivy League
472
|
Posted - 2013.12.06 05:32:00 -
[95] - Quote
SGT NOVA STAR wrote:Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.
interesting theory.
fyi, it wouldnt take up memory. But it might cause lag. it depends how it is implemented.
if the server multiplexes the voices, then (if the server is beefy enough), it wouldnt matter if there are 1, or 100 people on the channel talking. Each client would experience the same experience. If on the other hand, it was direct client-to-client, then in theory, that could generate major lag if everyone is talking.
That being said, it's trivial to determine if chat bandwidth is the problem. WHen you're experiencing the bad lag, disable voice on the entire team channel. Lag goes away? it's chat. Lag is still there? It's somethng else.
Unless dust was written really, REALLY stupidly, and clients recieved the voice traffic whether or not they had enabled voice on the channel.
I'd like to believe the programmers arent that dumb.
PS: if, in the above example I gave about "if the server is beefy enough".... if it WERENT, then all players should experience lag equally. But it has been mentioned they dont. So iti shouldnt be server-side problems .Theoretically.
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NAV HIV
The Generals General Tso's Alliance
570
|
Posted - 2013.12.06 16:23:00 -
[96] - Quote
CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D 'LAST time'??? this is an every day, damn near ever MATCH occurrence here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones... I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May
I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list
So please let us know the date and time and i'd gladly arrange it. |
Sentient Archon
1369
|
Posted - 2013.12.06 16:55:00 -
[97] - Quote
NAV HIV wrote: I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list
So please let us know the date and time and i'd gladly arrange it.
To test PC lag you would need matches for 10 - 20 minutes atleast. With CCP devs on your side no match would last more than 3 minutes. Gotto even it out bro!
The only troll to successfully troll CCP.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
435
|
Posted - 2013.12.06 16:56:00 -
[98] - Quote
NAV HIV wrote:CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D 'LAST time'??? this is an every day, damn near ever MATCH occurrence here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones... I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list So please let us know the date and time and i'd gladly arrange it.
You are not alone, almost every corp I feel would be willing to do this. (Key word being **almost**)
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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NAV HIV
The Generals General Tso's Alliance
571
|
Posted - 2013.12.06 16:58:00 -
[99] - Quote
Sentient Archon wrote:NAV HIV wrote: I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list
So please let us know the date and time and i'd gladly arrange it.
To test PC lag you would need matches for 10 - 20 minutes atleast. With CCP devs on your side no match would last more than 3 minutes. Gotto even it out bro!
let them use Wolfman gear on both sides. 3 on each side. just for the fun of it. But first they need to see how it feels to be on the accepting side of LAG and frame rate issues lol |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
829
|
Posted - 2013.12.13 08:23:00 -
[100] - Quote
http://transascity.org/wp-content/uploads/2013/10/GoodNewsEveryone.jpg
Good news everyone! The frame rate issues have finally made their way into Fac War as well.
...wait that's not good news at all.
I have a determination to see this issue fixed in UP1.8. There is practically no excuse to allow a gigantic problem like these frame rate issues to persist in any game, and doubly no excuse to let the problem to persist as long as it has.
PC Coordinator for RISE of LEGION
Have a pony
|
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makii makii
Nyain San Renegade Alliance
0
|
Posted - 2013.12.30 04:15:00 -
[101] - Quote
meh gamestop and ign already gave this game a horrible review for 1.7 uprising. guess ccp just doesnt care. hope they go bankrupt. the money ive spent and time is well worth it if i see this game improve or bankrupt leaving them homeless. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4305
|
Posted - 2013.12.30 04:43:00 -
[102] - Quote
CCP FoxFour wrote:We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people? Hey, I'm not sure if this'll help or not, but I got into an FW match on the Research Lab, and noticed that the lag commonly attributed to equipment spam disappeared entirely whenever I couldn't hear the equipment.
The Research Lab has some funny audio properties that propogate echoes in places you wouldn't expect, but I could be in a location close to them without hearing them and get no lag, while I could be across the complex and hear only the faintest echo, and I'd be getting slideshow-like framerates.
Hope that helps.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
174
|
Posted - 2013.12.30 05:42:00 -
[103] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc
Director:
Diplomat
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Flint Beastgood III
GunFall Mobilization Covert Intervention
421
|
Posted - 2013.12.30 13:50:00 -
[104] - Quote
NoxMort3m wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc
Yes, and certain corps (or members of) are purposely using this to make the city unobtainable once they have taken control there.
Whenever I play on this map now I try to take the undergroud supply depot (which seems to be the root of the problem - remove this structure CCP!!!) straight away and then don't allow my squad(s) to place any equipment anywhere near it or the objective. In FW I actively go around destroying all equipment close to the objectives, friendly and enemy.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
123
|
Posted - 2013.12.30 14:03:00 -
[105] - Quote
I think one of the easiest ways to fix this is so that if a nanohive is dropped within 10m(?) of another instead of sitting by itself it is absorbed into the current nanohive. The absorption of another nanohive can have differing effects. It could simply replenish the nanohives stock or it could also increse the range of the nanohive.
This way when you have multiple nanohive drops you reduce the need for multiple Nanohive models but also improve the one currently set-up.
You could also possibly do the same with Drop Uplinks. When absorbed by the another droplink the current one has it's usage restocked and it's respawn time increased. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
4094
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Posted - 2013.12.30 14:38:00 -
[106] - Quote
NoxMort3m wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc
Its not just equipment.
I've lagged in the Warbarge while waiting for a match to start before, equipment definitely doesn't help, but it cant just be equipment.
DUST is so broken, even my PS3 refuses to let me play it.
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Pr0phetzReck0ning
Edimmu Warfighters Gallente Federation
145
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Posted - 2013.12.30 15:46:00 -
[107] - Quote
Lol notice how the Dev sounded all unaware of the voice chat bubbles disappearing. Thats been a problem since like 1.3-.1.4 i believe and there were plenty of ppl that posted about it. Now its as if they never heard about it before I swear they dont pay attention.
Also, i made a note the other day that says the CCP has a ton of footage and screenshots that we thr players send them. What makes them think that anything different is happening? These problems have persisted for MONTHS. There is nothing jew going on that is causing these disgusting lag issues and framerate drops. I honestly do not understand what is it that needs to happen for CCP to seriously look at the SOUL of this game and fix the fundamentals.
Its so frustrating -_- |
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