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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Godin Thekiller
Hellstorm Inc League of Infamy
662
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Posted - 2013.09.15 20:42:00 -
[31] - Quote
I haven't noticed that kind of lag the lag couple of PC matches I've done, but that was a couple of matches ago. |
MJ 420
Ancient Exiles
0
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Posted - 2013.09.15 20:46:00 -
[32] - Quote
Every PC I do we are always in Team Chat. The first half of the game is usually fine, but the last half of the match is usually when the frame rate / lagg issues really hit hard. This may be a coincidence but it seems like the more equiptment thats on the field the more the frame rate drops. |
gbghg
L.O.T.I.S.
3474
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Posted - 2013.09.15 20:48:00 -
[33] - Quote
the frame rate is horrible for dropship flight, i was in a PC match on friday, the frame rate felt like it was creating a disconnect between what i saw and what i did, it made it literal impossible to hit anything smaller than a tank reliably. consistent frame rates are as important for us vehicle pilots as for the infantry. nay, i say more important, infantry don't blow up if they run into a wall. |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.16 00:03:00 -
[34] - Quote
Funkmaster Whale wrote:SIN MadBrute wrote:There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with. There's nothing we can do, it's in CCP's hands. |
Patrick57
GunFall Mobilization Covert Intervention
260
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Posted - 2013.09.16 00:46:00 -
[35] - Quote
I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."
The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.
This needs to be fixed. |
Beren Hurin
Onslaught Inc RISE of LEGION
1596
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Posted - 2013.09.16 02:56:00 -
[36] - Quote
I wonder if increased scanning could do this? |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.16 04:18:00 -
[37] - Quote
Patrick57 wrote:I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."
The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.
This needs to be fixed.
I mentioned uplinks/nanohives, and other players seem to agree. Nanohives emit a pulse, that pulse has to rendered, that takes power, and there are 50+ of those. Next time u get framerate drops, go to main deployment, it's out of 'drawing distance' for majority equipment, your frames should improve.
@CCP, can u guys test the uplinks/nanohives theory? |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2013.09.16 05:20:00 -
[38] - Quote
We finally took another district and when it the time came to defend we also got hit by lag like usual. This happened to us a lot in 1.0 build. I think the issue could be uplinks and nanohives. Around structures and also when lots of explosions are going off. Grenades will cause frame rate issues as well as lag. Outside seems to be much better for not getting lag. The mic bubble bug is just absurd that you cant fix it. Still not getting into battles with team chat bug when with squad. Along with everyone else. Weapons need rebalance after hit detection fixes. Dropship glitch when bailing out that kills you. Also kills you when barely moving and is killing my gameplay. Shall I go on? |
Seed Dren
SyNergy Gaming EoN.
90
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Posted - 2013.09.16 05:31:00 -
[39] - Quote
Csikszent Mihalyi wrote:Even on public servers running solo, some things are obvious:
1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.
2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.
3) Being near the blob is always causing lag as well.
I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.
30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.
What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.
Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.
Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.
* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency.
I'm quoting your post because I think u hit it dead on. An it should be acknowledge. |
gabriel login
Dead Six Initiative Lokun Listamenn
84
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Posted - 2013.09.16 06:08:00 -
[40] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D so this was just an idea but what if some of if not most of the lag is from all the channels we have open. as most of us know after 8 channels we lock up. that is just part of it even in battle you still get real time feed on your channels what if all that on top of the big maps an how good thay look is just way to much goin on in the system memory an it starts to lag. now i know what your thinking i only have 1 or no channels open but the local is there no matter what an can have up to 100 or more people in it alone. this is just an idea like i said but ccp think you can make it so channels are off in battle an please at least look in to this as i think this is where most of the lag is comeing from. |
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gabriel login
Dead Six Initiative Lokun Listamenn
84
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Posted - 2013.09.16 07:49:00 -
[41] - Quote
just bumping this as the frame rate lag is more than just a pc thing as i still get it an i dont even do that much pc. |
RainbowDash17
Deep Space Republic Top Men.
8
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Posted - 2013.09.17 17:45:00 -
[42] - Quote
My frame rate is fine outside the cities, but when I enter the cities, my fps drops to below 15 fps. |
Csikszent Mihalyi
DUST University Ivy League
208
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Posted - 2013.09.17 18:42:00 -
[43] - Quote
I've had pretty horrible performance all day playing on publics (always with squads in both teams), but the worst was playing in the new outpost. I usually avoid it, but this time I thought I'd give it a try... It literally was a slideshow. My scores were as usual though, so I doubt that things were any better for others on the server.
This isn't acceptable... |
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CCP FoxFour
C C P C C P Alliance
117935
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Posted - 2013.09.17 19:07:00 -
[44] - Quote
We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people? Game Designer // Team True Grit http://twitter.com/regnerba |
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Funkmaster Whale
Daedali Inc.
611
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Posted - 2013.09.17 19:09:00 -
[45] - Quote
Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...
To give proper feedback:
Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.
Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without. |
Csikszent Mihalyi
DUST University Ivy League
208
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Posted - 2013.09.17 20:29:00 -
[46] - Quote
Funkmaster Whale wrote:Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...
To give proper feedback:
Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.
Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without.
What he says, only that Communications can get pretty bad for me as well. Biomass seems to be the least evil of all the cities to me. Otherwise all the cities pretty much lag no matter what, even with hardly anything going on. Certainly that must have been noticed during QA?
Today I've disabled voice whenever I started a game and left all optional chat channels and it was as bad as ever before. Whether I am in a squad or not makes no difference.
The only thing I can say quite definitely is that the lag becomes worse when there are pre-made squads in both teams (which I am not a member of), but whether that is because they use more uplinks, tend to blob more, or because of something else, I don't know. Lots of equipment does seem to be a common pattern though, when performance is at its worst. |
Zaria Min Deir
Ancient Exiles
147
|
Posted - 2013.09.20 20:07:00 -
[47] - Quote
Based on the pc matches I was in the last few days, I'd say some of the worst (and most consistent) frame rate drops occur on the bridge map in and near the new versions of the outside objectives - or rather, particularly the "pyramid" objective. My frame rates were fine until I ended up approaching/entering the pyramid, there was a lot of fighting (particularly with explosives) going on inside and on top of the structure, and I was practically slideshowing for the rest of the match... even leaving the area/spawning elsewhere didn't help much, if at all. Definitely been experiencing frame rate drops on other maps, but so far any (and iirc ALL) matches involving any fighting inside that pyramid have been the worst, to the point of becoming pretty much unplayable. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
952
|
Posted - 2013.09.21 11:13:00 -
[48] - Quote
I usually experience it when there is more than say 8 players in a single area.
I'll be running at high frame rate and then start chugging when a huge group of enemies shows up.
As for the city, it's the one with the rings above B, The research facility does it too sometimes. The other areas don't have these issues as much, but they can whenever a large group of players is within a small area. The thing is that these other areas don't have many places where a ton of people can be in. Theyre usually more closed off and have more pathways.
The city with the rings is the worst IMO. Reason being is that the two objectives in the center are WAY too close together, and so you have a constant battle between the two, with not a lot of options for how you're supposed to get to the objective. In the research facility, you can go every which way to flank your opponents, whereas in the old map it's easier to just defend from one direction. If the enemy tries to spawn in from above they get killed before they hit the ground, and defending the middle is just way too easy when you have the height advantage AND a giant road with no cover that lets you kill them before they can even get to the stairs.
So basically what I'm trying to say is that maps like these with only few options for where to go and what to do, make for lots of congestion and lag.
Solution: make the old maps more like the research facility with more closed off spaces, more routes (underground passages and such), and spread out objectives. |
Patrick57
GunFall Mobilization Covert Intervention
392
|
Posted - 2013.09.28 17:36:00 -
[49] - Quote
Leither Yiltron wrote:There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
o7 Yes, I was in a PC match yesterday and I didn't even spawn in again because I knew I could be of absolutely no help. Not to mention the black screen I had for 5 minutes :/ |
Patrick57
GunFall Mobilization Covert Intervention
392
|
Posted - 2013.09.28 17:37:00 -
[50] - Quote
CCP FoxFour wrote:We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people? Yes, lots of Uplinks and Hives. The game was full, 16v16. I was in a squad. I was on voice and there were at least 20-ish people in the channel. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.11.01 17:50:00 -
[51] - Quote
Heya guys, I'm bumping this thread again in the hope of continued engagement towards a resolution of these problems.
When I originally made this thread, FoxFour claimed that there were a few devs floating around who had a reasonable idea of how to ameliorate some of the PC lag issues. As 1.6 rolls around and 1.7 development starts to get polished off, I think it's more than fair to ask for a report on the status of this issue.
Though it's not surprising, I'd note that there's no mention of bug fixes related to any issue specifically related to the lag in PC battles in the patch notes for 1.6.
I'd also like to reiterate the overwhelming sentiment of absolutely every player I've ever talked to about this stuff who plays PC:
The lag is there, it is consistent, and it sucks every last ounce of fun out of Planetary Conquest.
Like the original post I'll ask for people who are concerned to keep the post bumped. Or make a new one on the subject if that floats your boat. Either way letting this issue slide into obscurity is like ignoring a missing step on a staircase. Eventually you're going to forget to jump the step.
PC Coordinator for RISE of LEGION
Have a pony
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2013.11.01 17:55:00 -
[52] - Quote
I made a post in the bugs/feedback section about my thoughts on PC lag. IMO excess spamming of nanohives/uplinks (20-40+ within CH city by one side) is a major contributor. Why not solve two problems at once and fix this :) |
Dust User
KILL-EM-QUICK RISE of LEGION
69
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Posted - 2013.11.01 19:15:00 -
[53] - Quote
yes the lag is horrible. i rarely lag in pubs but in PC it just plain sucks. FIX IT NOW! |
Protected Void
Endless Hatred
177
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Posted - 2013.11.01 20:33:00 -
[54] - Quote
The PC matches I've played in the past few months (not a lot) has had tolerable framerate for me. I've seen some hefty lag in pubs a couple of times, though.
Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area.
The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again.
I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues.
Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:
- Render the bubble effect
- Check if anyone is inside the bubble and have them restocked and/or repaired
- Play the sound effect
Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on. |
Horus Forge
Subdreddit Test Alliance Please Ignore
355
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Posted - 2013.11.01 20:45:00 -
[55] - Quote
My own experience has been that I have little to zero lag. Using a hybrid drive SSD/SATA, 7Mb connection and located on East coast of North America. |
Al the destroyer
NECROM0NGERS
36
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Posted - 2013.11.06 03:49:00 -
[56] - Quote
Protected Void wrote:The PC matches I've played in the past few months (not a lot) has had tolerable framerate for me. I've seen some hefty lag in pubs a couple of times, though. Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area. The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again. I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues. Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:
- Render the bubble effect
- Check if anyone is inside the bubble and have them restocked and/or repaired
- Play the sound effect
Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on. I haven't had any problems in pub matches but PC lag is terrible not even worth doing!!
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Get Weird
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.11.08 02:46:00 -
[57] - Quote
While I've had plenty of PC matches that have gone smoothly and lag free for me while I hear others complain about the lag(mainly hear about lag issues inside cities/complexes/installations on the map), there's also been plenty more matches where lag has forced an entire team to basically forfeit the match and basically throw themselves at objectives and hold R1 while they embrace the lag.
I just don't see what the point of spending ISK or clones on attacking if there's a decent chance that you WILL NOT win because your entire team is lagging. Lay that ontop of the possibility that you may be up against a Corp who is top 10 and knows what they're doing and you might as well not even show up to the battle.
It's especially damaging if you're defending and trying to KEEP a district. If there's a possibility that you and your entire team might lag and lose the district you're trying to defend, why wouldn't every corp just lock every district they have and just keep making ISK? |
Bethhy
Ancient Exiles
289
|
Posted - 2013.11.08 03:10:00 -
[58] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries..
The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around.
Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated" A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances.
SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to.
A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches.
http://www.youtube.com/watch?v=xRUPRUJ0wIQ
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Dengru
Royal Uhlans Amarr Empire
135
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Posted - 2013.11.08 03:16:00 -
[59] - Quote
Sometimes in pc id watch as a logi drop a bunch of nanohive.. and its like he cast a spelll to drop the framerate, its that instantaneous. Also some individual players seem to have a miasma of lag that clings onto you when you get within 15 meters of them |
Grimmiers
0uter.Heaven Proficiency V.
313
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Posted - 2013.11.08 04:41:00 -
[60] - Quote
Anyone else think the voice chat quality of this game is too good? Maybe you guys could scale the quality down based on how many are in a channel.
Also have nanohive effects only appear if they're being used.
Grimm Grimm! \
Youtube Channel
Recruiter Link
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