DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Pr0phetzReck0ning]]> https://forums.dust514.com/default.aspx?g=posts&m=1666905#post1666905
Also, i made a note the other day that says the CCP has a ton of footage and screenshots that we thr players send them. What makes them think that anything different is happening? These problems have persisted for MONTHS. There is nothing jew going on that is causing these disgusting lag issues and framerate drops. I honestly do not understand what is it that needs to happen for CCP to seriously look at the SOUL of this game and fix the fundamentals.

Its so frustrating -_-]]>
Mon, 30 Dec 2013 15:46:00 +0000 dustsearch/guid/1364988
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Knight Soiaire]]> https://forums.dust514.com/default.aspx?g=posts&m=1666800#post1666800 NoxMort3m wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc


Its not just equipment.

I've lagged in the Warbarge while waiting for a match to start before, equipment definitely doesn't help, but it cant just be equipment.]]>
Mon, 30 Dec 2013 14:38:00 +0000 dustsearch/guid/1364905
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Akdhar Saif]]> https://forums.dust514.com/default.aspx?g=posts&m=1666732#post1666732

This way when you have multiple nanohive drops you reduce the need for multiple Nanohive models but also improve the one currently set-up.

You could also possibly do the same with Drop Uplinks. When absorbed by the another droplink the current one has it's usage restocked and it's respawn time increased.]]>
Mon, 30 Dec 2013 14:03:00 +0000 dustsearch/guid/1364838
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Flint Beastgood III]]> https://forums.dust514.com/default.aspx?g=posts&m=1666708#post1666708 NoxMort3m wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc


Yes, and certain corps (or members of) are purposely using this to make the city unobtainable once they have taken control there.

Whenever I play on this map now I try to take the undergroud supply depot (which seems to be the root of the problem - remove this structure CCP!!!) straight away and then don't allow my squad(s) to place any equipment anywhere near it or the objective. In FW I actively go around destroying all equipment close to the objectives, friendly and enemy.]]>
Mon, 30 Dec 2013 13:50:00 +0000 dustsearch/guid/1364823
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by NoxMort3m]]> https://forums.dust514.com/default.aspx?g=posts&m=1666006#post1666006 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

Dearest ccp it is equipment spam that causes the lag.the animation on the map mini and large, and the animation around the equipment itself is just too much when in mass, as chuncks of red equipment spam are rendered the individual starts to lag more and more.i would say though blue equipmemt does it also but not as harshly, ccp spam equipment red and blue as far as the glow cam be seen amd take a walk from one socket to another and back, and watch the lag factory work, do it with 32 ppl and half will lag and 6 will dc]]>
Mon, 30 Dec 2013 05:42:00 +0000 dustsearch/guid/1364170
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Mobius Wyvern]]> https://forums.dust514.com/default.aspx?g=posts&m=1665812#post1665812 CCP FoxFour wrote:
We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.

Do you experience it more with lots of uplinks/nanohives?
When you say the city which one? There are a few of them.
Was it a full server?
Were you in a squad?
Were you on voice? If so which channels and with how many people?

Hey, I'm not sure if this'll help or not, but I got into an FW match on the Research Lab, and noticed that the lag commonly attributed to equipment spam disappeared entirely whenever I couldn't hear the equipment.

The Research Lab has some funny audio properties that propogate echoes in places you wouldn't expect, but I could be in a location close to them without hearing them and get no lag, while I could be across the complex and hear only the faintest echo, and I'd be getting slideshow-like framerates.

Hope that helps.]]>
Mon, 30 Dec 2013 04:43:00 +0000 dustsearch/guid/1363992
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by makii makii]]> https://forums.dust514.com/default.aspx?g=posts&m=1665746#post1665746 Mon, 30 Dec 2013 04:15:00 +0000 dustsearch/guid/1363991 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1604045#post1604045 http://transascity.org/wp-content/uploads/2013/10/GoodNewsEveryone.jpg

Good news everyone! The frame rate issues have finally made their way into Fac War as well.

...wait that's not good news at all.

I have a determination to see this issue fixed in UP1.8. There is practically no excuse to allow a gigantic problem like these frame rate issues to persist in any game, and doubly no excuse to let the problem to persist as long as it has.]]>
Fri, 13 Dec 2013 08:23:00 +0000 dustsearch/guid/1306278
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by NAV HIV]]> https://forums.dust514.com/default.aspx?g=posts&m=1571241#post1571241 Sentient Archon wrote:
NAV HIV wrote:

I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list

So please let us know the date and time and i'd gladly arrange it.


To test PC lag you would need matches for 10 - 20 minutes atleast. With CCP devs on your side no match would last more than 3 minutes. Gotto even it out bro!


let them use Wolfman gear on both sides. 3 on each side. just for the fun of it. But first they need to see how it feels to be on the accepting side of LAG and frame rate issues lol]]>
Fri, 6 Dec 2013 16:58:00 +0000 dustsearch/guid/1275910
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1571232#post1571232 NAV HIV wrote:
CHICAGOCUBS4EVER wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



'LAST time'???


this is an every day, damn near ever MATCH occurrence

here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...

I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May


I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list

So please let us know the date and time and i'd gladly arrange it.


You are not alone, almost every corp I feel would be willing to do this.
(Key word being **almost**)
]]>
Fri, 6 Dec 2013 16:56:00 +0000 dustsearch/guid/1275909
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Sentient Archon]]> https://forums.dust514.com/default.aspx?g=posts&m=1571227#post1571227 NAV HIV wrote:

I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list

So please let us know the date and time and i'd gladly arrange it.


To test PC lag you would need matches for 10 - 20 minutes atleast. With CCP devs on your side no match would last more than 3 minutes. Gotto even it out bro!]]>
Fri, 6 Dec 2013 16:55:00 +0000 dustsearch/guid/1275908
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by NAV HIV]]> https://forums.dust514.com/default.aspx?g=posts&m=1571094#post1571094 CHICAGOCUBS4EVER wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



'LAST time'???


this is an every day, damn near ever MATCH occurrence

here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...

I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May


I will pay the 36 mil from my wallet and request a squad of devs to Play PC with US. I'll either attack Nayan San's, AE or some other CORP in a different region. I'll grab players from my CORP who live in different countries, ie; UK, AUS.... Then they can have a proper first hand experience of how an everyday PC feels like. Why people are calling it garbage and are leaving PC alone. Not calling Nayans, AE or any other CORP lag switchers or anything. Cause it isn't possible and it isn't their fault. Can't enjoy a good fight against a worthy opponent. Can't decide who is good or who isn't if the other team is handicapped with 9-10 players down (Can't move or hugging the walls) Would also ask the opponent team to do the Equipment spamming. MD and nade spamming and anything that's on the hate list

So please let us know the date and time and i'd gladly arrange it.]]>
Fri, 6 Dec 2013 16:23:00 +0000 dustsearch/guid/1275792
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Quil Evrything]]> https://forums.dust514.com/default.aspx?g=posts&m=1569735#post1569735 SGT NOVA STAR wrote:
Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.



interesting theory.

fyi, it wouldnt take up memory. But it might cause lag. it depends how it is implemented.

if the server multiplexes the voices, then (if the server is beefy enough), it wouldnt matter if there are 1, or 100 people on the channel talking. Each client would experience the same experience.
If on the other hand, it was direct client-to-client, then in theory, that could generate major lag if everyone is talking.

That being said, it's trivial to determine if chat bandwidth is the problem.
WHen you're experiencing the bad lag, disable voice on the entire team channel.
Lag goes away? it's chat. Lag is still there? It's somethng else.

Unless dust was written really, REALLY stupidly, and clients recieved the voice traffic whether or not they had enabled voice on the channel.

I'd like to believe the programmers arent that dumb.

PS: if, in the above example I gave about "if the server is beefy enough"....
if it WERENT, then all players should experience lag equally.
But it has been mentioned they dont. So iti shouldnt be server-side problems .Theoretically.


]]>
Fri, 6 Dec 2013 05:32:00 +0000 dustsearch/guid/1274577
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by JP Acuna]]> https://forums.dust514.com/default.aspx?g=posts&m=1569355#post1569355 The map (or structure) where it gets worse and most frequently is the Gallente Research Facility, but it can happen in any map. Not always, but very often.

]]>
Fri, 6 Dec 2013 03:13:00 +0000 dustsearch/guid/1274216
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by ReGnYuM]]> https://forums.dust514.com/default.aspx?g=posts&m=1569357#post1569357
]]>
Fri, 6 Dec 2013 03:13:00 +0000 dustsearch/guid/1274217
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1569343#post1569343 SGT NOVA STAR wrote:
Put 32 players on team chat and a gazzilion nanohive and uplinks . Self explanatory. Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.


Voice chat problems were apparently one of the main causes of PC lag in the past. CCP made a few changes around Uprising 1.3 and until 1.4 PC lag seemed to be at its most tolerable.

Of course it's not any more. >>]]>
Fri, 6 Dec 2013 03:11:00 +0000 dustsearch/guid/1274215
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by SGT NOVA STAR]]> https://forums.dust514.com/default.aspx?g=posts&m=1569319#post1569319 Fri, 6 Dec 2013 03:00:00 +0000 dustsearch/guid/1274193 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by nor asha]]> https://forums.dust514.com/default.aspx?g=posts&m=1569227#post1569227 Leither Yiltron wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.

my character, Crazy space 1, still has the no voice icon since closed beta. Maybe there is a connection between players who never get an icon and voice lag...]]>
Fri, 6 Dec 2013 02:24:00 +0000 dustsearch/guid/1274104
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Quil Evrything]]> https://forums.dust514.com/default.aspx?g=posts&m=1569038#post1569038 KEROSIINI-TERO wrote:

Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.



But there's a very important need for it:
as beacons to give away snipers' locations in hills Big smile
]]>
Fri, 6 Dec 2013 00:58:00 +0000 dustsearch/guid/1273923
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leadfoot10]]> https://forums.dust514.com/default.aspx?g=posts&m=1569022#post1569022
Confirmed. I have an SSD and I'm laggy as hell most of the time.]]>
Fri, 6 Dec 2013 00:51:00 +0000 dustsearch/guid/1273922
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by ELITE INQUISITOR]]> https://forums.dust514.com/default.aspx?g=posts&m=1569018#post1569018 Fri, 6 Dec 2013 00:49:00 +0000 dustsearch/guid/1273921 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Niuvo]]> https://forums.dust514.com/default.aspx?g=posts&m=1568780#post1568780 Knight Soiaire wrote:
CCP canceled our Thunderdome match last night.

Cry

I wanted to get my ass kicked in some Knife 1v1s.

Big smile

I challenge you. I want to be in one so bad.
When these issues are fix, then we'll have fun.]]>
Thu, 5 Dec 2013 23:36:00 +0000 dustsearch/guid/1273658
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by KEROSIINI-TERO]]> https://forums.dust514.com/default.aspx?g=posts&m=1568298#post1568298 SIN MadBrute wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D


I think the fps drops are due to overuse of nanohives & uplinks.
In PC battles they are everywhere, the game has to render that pulse they emit.
The game chugs when it has to render 50+ pulses at once.


Agreed, get rid of the nanohive pulse effect.

Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.]]>
Thu, 5 Dec 2013 21:41:00 +0000 dustsearch/guid/1273215
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1568253#post1568253 CHICAGOCUBS4EVER wrote:

we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC


This more than anything.

For some odd reason CCP does not seem to think that it is that big of a deal, now that "defies logic" .

Speaking of equipment spam, fast forward till around the 8 min mark and have a look at this.

http://www.youtube.com/watch?v=fxOZIDAl8TI


]]>
Thu, 5 Dec 2013 21:29:00 +0000 dustsearch/guid/1273174
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Sentient Archon]]> https://forums.dust514.com/default.aspx?g=posts&m=1568114#post1568114 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D


You guys had it good when corps like SyN and Subdreddit were around tp help you out with identifying your bugs! Must really suck now that we arent around to help you out huh?

What I would recommend is do the same thing we did to help you out;- reach out to a couple of corps that are still willing to help you out with PC and have them duke it out in a few PC battles. Turn on your debuggers and collect your data.

And try not to allienate those corps that do start helping you out.

PS: While you are at it make sure IWS is bound and gagged to his bed with his Caldari Assault Plushie Lol]]>
Thu, 5 Dec 2013 20:57:00 +0000 dustsearch/guid/1273009
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CHICAGOCUBS4EVER]]> https://forums.dust514.com/default.aspx?g=posts&m=1568034#post1568034
with all the experience I have, even I cant pinpoint the reasoning or cause of framerate drops.

But its random, doesn't happen to everyone but happens often.

Ive even been sitting next to a person in the SAME PC on the SAME internet connection, both wired etc etc. and seen night and day differences


does link and equipment spam affect it? I'm sure it does. is it the primary source? I doubt it. we've all seen frame drops long before it was the 'cool' thing to cover the field with links, but this would also explain why the lag has gotten worse in recent months.

I will say, from the beginning of uprising.. things DID improve, for a while, then went south, and now is worse than it was on day 1.

some people have even resorted to entering the barge, after server is determined, then rebooting and coming back, as if this improves anything.

In some cases, people think it does, and continue to do it. does it? who knows. defies logic.. but then again... ok not even going there again

we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC]]>
Thu, 5 Dec 2013 20:41:00 +0000 dustsearch/guid/1272962
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1568028#post1568028 IraqiFriendshipExplosive wrote:
For reference -

10 Months ago - http://www.youtube.com/watch?v=TTVIChCepvs

8 Months ago - http://www.youtube.com/watch?v=V17grt9ijrs

6 Months ago -http://www.youtube.com/watch?v=UKlGMq-QA8w

JUST A WEEK AGO -http://www.youtube.com/watch?v=fxip2n9VXjo

I Urge you to watch the last one. CCP your game has game breaking bugs and issues.


EDIT - Can we get any confirmation if people with SSD or Upgraded / big buffer fast 7200+ rpm hdd have this same issue?

People have been saying upgrading to SSD removes this issue, standard slow hdd may be the issue. OR rather the issue is that the game is simply asking too much of the system.


https://forums.dust514.com/default.aspx?g=posts&m=1544414#post1544414]]>
Thu, 5 Dec 2013 20:40:00 +0000 dustsearch/guid/1272961
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1568009#post1568009 CHICAGOCUBS4EVER wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



'LAST time'???


this is an every day, damn near ever MATCH occurrence

here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...

I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May


LOL at them thinking that VOIP was the only reason for lag and that they fixed it.

Even better is this,

Quote:
[BUG] Persistent Planetary Conquest framerate issues - https://forums.dust514.com/default.aspx?g=posts&t=115264
Status: Ongoing investigation is ongoing.


The above thread was posted back on 2013.10.12 and just today CCP says its an ongoing investigation, WTF have they been doing? Shocked]]>
Thu, 5 Dec 2013 20:33:00 +0000 dustsearch/guid/1272924
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CHICAGOCUBS4EVER]]> https://forums.dust514.com/default.aspx?g=posts&m=1567970#post1567970 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



'LAST time'???


this is an every day, damn near ever MATCH occurrence

here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...

I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May]]>
Thu, 5 Dec 2013 20:22:00 +0000 dustsearch/guid/1272893
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1567960#post1567960 Veka Kari wrote:
To reiterate what my corp member had stated, we have found that there are corps out there that are abusing ping timing when fighting in PC's. We have found a member of a specific corp, i.e. kamakazi- TanKer, who has stated that he forces himself to become HOST of the PC, and adds himself and his PC mates to a "Firewall" in order to heighten the ping of the opposing side.

It would be in CCP's best interest to have a centralized PC server to have better ping timing for all members of a PC battle. We apologize for what our corp-mate had stated in the language he had used, he was very upset about this, and was talked to about his posting.

Thank you all for understanding, and good fighting!


https://forums.dust514.com/default.aspx?g=posts&m=1567924#post1567924

Worth looking into don't you think?]]>
Thu, 5 Dec 2013 20:19:00 +0000 dustsearch/guid/1272892
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by NAV HIV]]> https://forums.dust514.com/default.aspx?g=posts&m=1566980#post1566980 Leither Yiltron wrote:
There are a multitude of old issues associated with PC battles that have begun to crop up again:

- Very low frame rates, sometimes as low as 1FPS; Some maps are worse than others

- Players getting kicked from game while experiencing the other listed effects

- Lower frame rates in general, even when not absurd

- Higher latency even on "home" servers



If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.

o7


What do you mean LAG is back?! When did it leave?! Not trolling or anything. Got sick of the lag and issues, hence backed off from PC till it's fixed]]>
Thu, 5 Dec 2013 15:36:00 +0000 dustsearch/guid/1271981
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Spectral Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=1566565#post1566565 CCP FoxFour wrote:
We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.

Do you experience it more with lots of uplinks/nanohives?
When you say the city which one? There are a few of them.
Was it a full server?
Were you in a squad?
Were you on voice? If so which channels and with how many people?


Try the following tests:

1. Drop many equipment at 1 spot (preferably inside a city). Go out of range from them (>50 m). Then start approaching to see when lag appears (reference measurement).

2. Disable all sound effects in the game (if that is possible) and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.

3. Disable all GFX related to the equipment and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.]]>
Thu, 5 Dec 2013 13:14:00 +0000 dustsearch/guid/1271623
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1566527#post1566527
Last nights PC match was just a joke.

]]>
Thu, 5 Dec 2013 13:01:00 +0000 dustsearch/guid/1271605
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1532931#post1532931 Mon, 25 Nov 2013 22:24:00 +0000 dustsearch/guid/1240887 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CPL Bloodstone]]> https://forums.dust514.com/default.aspx?g=posts&m=1532906#post1532906 Mon, 25 Nov 2013 22:16:00 +0000 dustsearch/guid/1240862 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by ratamaq doc]]> https://forums.dust514.com/default.aspx?g=posts&m=1532862#post1532862 Example]]> Mon, 25 Nov 2013 22:00:00 +0000 dustsearch/guid/1240830 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1496452#post1496452 DAMIOS82 wrote:
Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap.


Connectivity seems to have a bit of a hand in the matter, but it's certainly not the root cause of this mess. For instance I know that both German and Australian community members have had a greater frequency in being punched in the gut by PC frame rate issues than those in the US and UK. That can't be the whole story though because just like Daimos it seems that people with damn good connections can still end up with their matches all frame-y.


The CCP responses in this thread and elsewhere have all been to the tune of "we're working on it". I'd really like to know exactly what "we're working on it" entails by this point. Does it mean that a guy is glancing over a few lines of code on his lunch break, or does it mean that there's a guy or two dedicated to hunting down and resolving this issue in time for the next release? If it isn't the latter, it should be, and if it's the former that's disingenuous.

This stuff has been around since Uprising 1.0, so a simple "we have someone working on it" doesn't pack the same punch as it might have 5 months ago.]]>
Thu, 14 Nov 2013 21:33:00 +0000 dustsearch/guid/1207061
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by DAMIOS82]]> https://forums.dust514.com/default.aspx?g=posts&m=1482341#post1482341 Sun, 10 Nov 2013 15:06:00 +0000 dustsearch/guid/1193880 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Get Weird]]> https://forums.dust514.com/default.aspx?g=posts&m=1480517#post1480517
I feel as though I get less lag in PC then some other people, especially when I hear them complaining and I seem to be moving along just fine.

I just have basic internet through my local Comcast Cable/Internet provider and I have my PS3 hooked up via WiFi.]]>
Sat, 9 Nov 2013 21:31:00 +0000 dustsearch/guid/1192148
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by AP Grasshopper]]> https://forums.dust514.com/default.aspx?g=posts&m=1477668#post1477668 Fri, 8 Nov 2013 23:14:00 +0000 dustsearch/guid/1189448 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1477586#post1477586 Ares 514 wrote:
843 Epidemic wrote:
CCP FoxFour wrote:
Leither Yiltron wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.


Thanks for the heads up, I will pass this along and see if others are aware of it.

If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)



Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either.

?


We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.


The quick fix if you're one of the parties to the battle is to have a lagging player leave the match and then re-enter it. You don't actually have to reset the game/PS3. It's a workaround as painful as pulling teeth, but it usually gets the job done.]]>
Fri, 8 Nov 2013 22:46:00 +0000 dustsearch/guid/1189358
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Ares 514]]> https://forums.dust514.com/default.aspx?g=posts&m=1476749#post1476749 843 Epidemic wrote:
CCP FoxFour wrote:
Leither Yiltron wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.


Thanks for the heads up, I will pass this along and see if others are aware of it.

If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)



Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either.

?


We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
]]>
Fri, 8 Nov 2013 17:34:00 +0000 dustsearch/guid/1188587
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Kam Elto]]> https://forums.dust514.com/default.aspx?g=posts&m=1476630#post1476630 Fri, 8 Nov 2013 16:42:00 +0000 dustsearch/guid/1188487 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by 843 Epidemic]]> https://forums.dust514.com/default.aspx?g=posts&m=1476567#post1476567 CCP FoxFour wrote:
Leither Yiltron wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.


Thanks for the heads up, I will pass this along and see if others are aware of it.

If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)



Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either.

?
]]>
Fri, 8 Nov 2013 16:12:00 +0000 dustsearch/guid/1188432
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Ares 514]]> https://forums.dust514.com/default.aspx?g=posts&m=1476554#post1476554 Bethhy wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries..

The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around.

Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated"
A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances.

SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to.

A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches.

http://www.youtube.com/watch?v=xRUPRUJ0wIQ


Great feedback. CCP all your players agree on this spamming having a huge impact on PC. For the love of god fix this! If you can't fix the issue limit the uplinks / nano hives!]]>
Fri, 8 Nov 2013 16:00:00 +0000 dustsearch/guid/1188422
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by McFurious]]> https://forums.dust514.com/default.aspx?g=posts&m=1475382#post1475382
Some have suggested it could be related to uplink spam. Which is a big part of PC tactics. So perhaps CCP can look into that.]]>
Fri, 8 Nov 2013 05:54:00 +0000 dustsearch/guid/1187359
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Funkmaster Whale]]> https://forums.dust514.com/default.aspx?g=posts&m=1475282#post1475282 Leither Yiltron wrote:
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.

... and replace it with frustration.

It really feels like the game is holding back a lot of potential because it's very hard to be precise when the game is constantly half a second or more behind a person's input. Patience is a virtue but even patience has its limits.]]>
Fri, 8 Nov 2013 05:00:00 +0000 dustsearch/guid/1187358
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Grimmiers]]> https://forums.dust514.com/default.aspx?g=posts&m=1475255#post1475255
Also have nanohive effects only appear if they're being used.]]>
Fri, 8 Nov 2013 04:41:00 +0000 dustsearch/guid/1187245
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Dengru]]> https://forums.dust514.com/default.aspx?g=posts&m=1475060#post1475060 Fri, 8 Nov 2013 03:16:00 +0000 dustsearch/guid/1187047 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Bethhy]]> https://forums.dust514.com/default.aspx?g=posts&m=1475049#post1475049 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries..

The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around.

Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated"
A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances.

SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to.

A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches.

http://www.youtube.com/watch?v=xRUPRUJ0wIQ
]]>
Fri, 8 Nov 2013 03:10:00 +0000 dustsearch/guid/1187046
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Get Weird]]> https://forums.dust514.com/default.aspx?g=posts&m=1474988#post1474988
I just don't see what the point of spending ISK or clones on attacking if there's a decent chance that you WILL NOT win because your entire team is lagging. Lay that ontop of the possibility that you may be up against a Corp who is top 10 and knows what they're doing and you might as well not even show up to the battle.

It's especially damaging if you're defending and trying to KEEP a district. If there's a possibility that you and your entire team might lag and lose the district you're trying to defend, why wouldn't every corp just lock every district they have and just keep making ISK?]]>
Fri, 8 Nov 2013 02:46:00 +0000 dustsearch/guid/1186971
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Al the destroyer]]> https://forums.dust514.com/default.aspx?g=posts&m=1467901#post1467901 Protected Void wrote:
The PC matches I've played in the past few months (not a lot) has had tolerable framerate for me. I've seen some hefty lag in pubs a couple of times, though.

Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area.

The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again.

I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues.

Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:


  • Render the bubble effect
  • Check if anyone is inside the bubble and have them restocked and/or repaired
  • Play the sound effect


Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on.
I haven't had any problems in pub matches but PC lag is terrible not even worth doing!!
]]>
Wed, 6 Nov 2013 03:49:00 +0000 dustsearch/guid/1180345
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Horus Forge]]> https://forums.dust514.com/default.aspx?g=posts&m=1453564#post1453564 Fri, 1 Nov 2013 20:45:00 +0000 dustsearch/guid/1166907 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Protected Void]]> https://forums.dust514.com/default.aspx?g=posts&m=1453530#post1453530
Some of the times, it happened when a lot of grenade and mass driver spam was going on in a concentrated area.

The worst framerate has always been coupled to a proliferation of equipment and players in a small area. The equipment seems to be the worst sinner. On a couple of these occasions, I've seen 30 to 40 pieces of enemy equipment within a 40 meter diameter or so. Once I've cleared out about 75% of that equipment with my fluxes and stuff, the framerate has bounced right up again.

I think the best place to start while trying to fix this would be to have some sort of limitations on equipment. The equipment spam is really lame strategy-wise anyway, and increases the chances of stomping and redlining. So placing restrictions on active equipment based on general type (rather than specific model) and/or requiring them to have, say, at least 20 meters between each piece would improve gameplay in any case - and might help the framerate issues.

Also, I'd take a look at optimizing the deployed equipment itself. A nanohive, for example, has to do at least three things that might affect performance:


  • Render the bubble effect
  • Check if anyone is inside the bubble and have them restocked and/or repaired
  • Play the sound effect


Multiply that by 30-40-50-60 within the player's immedate vicinity, and the potential for performance issues skyrockets. Maybe make nanohives not play the sound effect if there are more than 5 within a radius of x meters? Make the bubble effect slightly less demanding to render? And so on.]]>
Fri, 1 Nov 2013 20:33:00 +0000 dustsearch/guid/1166881
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Dust User]]> https://forums.dust514.com/default.aspx?g=posts&m=1453320#post1453320 Fri, 1 Nov 2013 19:15:00 +0000 dustsearch/guid/1166678 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Ares 514]]> https://forums.dust514.com/default.aspx?g=posts&m=1453088#post1453088 Fri, 1 Nov 2013 17:55:00 +0000 dustsearch/guid/1166471 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1453073#post1453073
When I originally made this thread, FoxFour claimed that there were a few devs floating around who had a reasonable idea of how to ameliorate some of the PC lag issues. As 1.6 rolls around and 1.7 development starts to get polished off, I think it's more than fair to ask for a report on the status of this issue.

Though it's not surprising, I'd note that there's no mention of bug fixes related to any issue specifically related to the lag in PC battles in the patch notes for 1.6.

I'd also like to reiterate the overwhelming sentiment of absolutely every player I've ever talked to about this stuff who plays PC:

The lag is there, it is consistent, and it sucks every last ounce of fun out of Planetary Conquest.

Like the original post I'll ask for people who are concerned to keep the post bumped. Or make a new one on the subject if that floats your boat. Either way letting this issue slide into obscurity is like ignoring a missing step on a staircase. Eventually you're going to forget to jump the step.]]>
Fri, 1 Nov 2013 17:50:00 +0000 dustsearch/guid/1166470
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Patrick57]]> https://forums.dust514.com/default.aspx?g=posts&m=1343559#post1343559 CCP FoxFour wrote:
We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.

Do you experience it more with lots of uplinks/nanohives?
When you say the city which one? There are a few of them.
Was it a full server?
Were you in a squad?
Were you on voice? If so which channels and with how many people?

Yes, lots of Uplinks and Hives.
The game was full, 16v16.
I was in a squad.
I was on voice and there were at least 20-ish people in the channel.]]>
Sat, 28 Sep 2013 17:37:00 +0000 dustsearch/guid/1064388
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Patrick57]]> https://forums.dust514.com/default.aspx?g=posts&m=1343556#post1343556 Leither Yiltron wrote:
There are a multitude of old issues associated with PC battles that have begun to crop up again:

- Very low frame rates, sometimes as low as 1FPS; Some maps are worse than others

- Players getting kicked from game while experiencing the other listed effects

- Lower frame rates in general, even when not absurd

- Higher latency even on "home" servers



If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.

o7

Yes, I was in a PC match yesterday and I didn't even spawn in again because I knew I could be of absolutely no help. Not to mention the black screen I had for 5 minutes :/]]>
Sat, 28 Sep 2013 17:36:00 +0000 dustsearch/guid/1064387
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by I-Shayz-I]]> https://forums.dust514.com/default.aspx?g=posts&m=1321239#post1321239
I'll be running at high frame rate and then start chugging when a huge group of enemies shows up.

As for the city, it's the one with the rings above B, The research facility does it too sometimes. The other areas don't have these issues as much, but they can whenever a large group of players is within a small area. The thing is that these other areas don't have many places where a ton of people can be in. Theyre usually more closed off and have more pathways.

The city with the rings is the worst IMO. Reason being is that the two objectives in the center are WAY too close together, and so you have a constant battle between the two, with not a lot of options for how you're supposed to get to the objective. In the research facility, you can go every which way to flank your opponents, whereas in the old map it's easier to just defend from one direction. If the enemy tries to spawn in from above they get killed before they hit the ground, and defending the middle is just way too easy when you have the height advantage AND a giant road with no cover that lets you kill them before they can even get to the stairs.

So basically what I'm trying to say is that maps like these with only few options for where to go and what to do, make for lots of congestion and lag.

Solution: make the old maps more like the research facility with more closed off spaces, more routes (underground passages and such), and spread out objectives.]]>
Sat, 21 Sep 2013 11:13:00 +0000 dustsearch/guid/1043694
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Zaria Min Deir]]> https://forums.dust514.com/default.aspx?g=posts&m=1319498#post1319498 Definitely been experiencing frame rate drops on other maps, but so far any (and iirc ALL) matches involving any fighting inside that pyramid have been the worst, to the point of becoming pretty much unplayable.]]> Fri, 20 Sep 2013 20:07:00 +0000 dustsearch/guid/1042041 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Csikszent Mihalyi]]> https://forums.dust514.com/default.aspx?g=posts&m=1310016#post1310016 Funkmaster Whale wrote:
Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.

I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...

To give proper feedback:

Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.

Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without.


What he says, only that Communications can get pretty bad for me as well. Biomass seems to be the least evil of all the cities to me. Otherwise all the cities pretty much lag no matter what, even with hardly anything going on. Certainly that must have been noticed during QA?

Today I've disabled voice whenever I started a game and left all optional chat channels and it was as bad as ever before. Whether I am in a squad or not makes no difference.

The only thing I can say quite definitely is that the lag becomes worse when there are pre-made squads in both teams (which I am not a member of), but whether that is because they use more uplinks, tend to blob more, or because of something else, I don't know. Lots of equipment does seem to be a common pattern though, when performance is at its worst.]]>
Tue, 17 Sep 2013 20:29:00 +0000 dustsearch/guid/1033155
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Funkmaster Whale]]> https://forums.dust514.com/default.aspx?g=posts&m=1309804#post1309804
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...

To give proper feedback:

Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.

Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without.]]>
Tue, 17 Sep 2013 19:09:00 +0000 dustsearch/guid/1032948
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CCP FoxFour]]> https://forums.dust514.com/default.aspx?g=posts&m=1309798#post1309798
Do you experience it more with lots of uplinks/nanohives?
When you say the city which one? There are a few of them.
Was it a full server?
Were you in a squad?
Were you on voice? If so which channels and with how many people?]]>
Tue, 17 Sep 2013 19:07:00 +0000 dustsearch/guid/1032929
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Csikszent Mihalyi]]> https://forums.dust514.com/default.aspx?g=posts&m=1309737#post1309737
This isn't acceptable...]]>
Tue, 17 Sep 2013 18:42:00 +0000 dustsearch/guid/1032887
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by RainbowDash17]]> https://forums.dust514.com/default.aspx?g=posts&m=1309595#post1309595 Tue, 17 Sep 2013 17:45:00 +0000 dustsearch/guid/1032736 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by gabriel login]]> https://forums.dust514.com/default.aspx?g=posts&m=1304786#post1304786 Mon, 16 Sep 2013 07:49:00 +0000 dustsearch/guid/1032735 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by gabriel login]]> https://forums.dust514.com/default.aspx?g=posts&m=1304559#post1304559 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

so this was just an idea but what if some of if not most of the lag is from all the channels we have open. as most of us know after 8 channels we lock up. that is just part of it even in battle you still get real time feed on your channels what if all that on top of the big maps an how good thay look is just way to much goin on in the system memory an it starts to lag. now i know what your thinking i only have 1 or no channels open but the local is there no matter what an can have up to 100 or more people in it alone. this is just an idea like i said but ccp think you can make it so channels are off in battle an please at least look in to this as i think this is where most of the lag is comeing from.]]>
Mon, 16 Sep 2013 06:08:00 +0000 dustsearch/guid/1028011
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Seed Dren]]> https://forums.dust514.com/default.aspx?g=posts&m=1304500#post1304500 Csikszent Mihalyi wrote:
Even on public servers running solo, some things are obvious:

1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.

2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.

3) Being near the blob is always causing lag as well.

I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.

30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.

What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.

Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.

Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.



* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency.



I'm quoting your post because I think u hit it dead on. An it should be acknowledge.]]>
Mon, 16 Sep 2013 05:31:00 +0000 dustsearch/guid/1027949
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by superjoe360x]]> https://forums.dust514.com/default.aspx?g=posts&m=1304476#post1304476 Mon, 16 Sep 2013 05:20:00 +0000 dustsearch/guid/1027930 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by SIN MadBrute]]> https://forums.dust514.com/default.aspx?g=posts&m=1304312#post1304312 Patrick57 wrote:
I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.

Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."

The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.

This needs to be fixed.


I mentioned uplinks/nanohives, and other players seem to agree. Nanohives emit a pulse, that pulse has to rendered, that takes power, and there are 50+ of those.
Next time u get framerate drops, go to main deployment, it's out of 'drawing distance' for majority
equipment, your frames should improve.

@CCP, can u guys test the uplinks/nanohives theory?]]>
Mon, 16 Sep 2013 04:18:00 +0000 dustsearch/guid/1027774
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Beren Hurin]]> https://forums.dust514.com/default.aspx?g=posts&m=1304002#post1304002 Mon, 16 Sep 2013 02:56:00 +0000 dustsearch/guid/1027458 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Patrick57]]> https://forums.dust514.com/default.aspx?g=posts&m=1303713#post1303713
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."

The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.

This needs to be fixed.]]>
Mon, 16 Sep 2013 00:46:00 +0000 dustsearch/guid/1027195
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by SIN MadBrute]]> https://forums.dust514.com/default.aspx?g=posts&m=1303638#post1303638 Funkmaster Whale wrote:
SIN MadBrute wrote:
There's a difference between lag and framerate drops, some of u guys should google it.
But i support that nanohives & uplinks cause framerate drops.

Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with.

There's nothing we can do, it's in CCP's hands.]]>
Mon, 16 Sep 2013 00:03:00 +0000 dustsearch/guid/1027129
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by gbghg]]> https://forums.dust514.com/default.aspx?g=posts&m=1303196#post1303196 Sun, 15 Sep 2013 20:48:00 +0000 dustsearch/guid/1026721 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by MJ 420]]> https://forums.dust514.com/default.aspx?g=posts&m=1303189#post1303189 Sun, 15 Sep 2013 20:46:00 +0000 dustsearch/guid/1026720 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Godin Thekiller]]> https://forums.dust514.com/default.aspx?g=posts&m=1303183#post1303183 Sun, 15 Sep 2013 20:42:00 +0000 dustsearch/guid/1026719 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Zhar Ptitsaa]]> https://forums.dust514.com/default.aspx?g=posts&m=1303168#post1303168 Sun, 15 Sep 2013 20:38:00 +0000 dustsearch/guid/1026718 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Kazeno Rannaa]]> https://forums.dust514.com/default.aspx?g=posts&m=1302677#post1302677 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D


Maybe it is because your "internalized" tests are not really on the server, all of you are in the same building thereby having the same latency and ping, and your connection to the server doesn't negotiate the same number of hurdles that having two teams of 16 players apiece have to consider and negotiate?]]>
Sun, 15 Sep 2013 17:06:00 +0000 dustsearch/guid/1026240
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Mobius Wyvern]]> https://forums.dust514.com/default.aspx?g=posts&m=1302649#post1302649 McFurious wrote:
I was playing in the same PC matches as Leither today and they were laggy similar to Uprising 1.0. They were on one of the new Gallente maps and inside the city areas were the laggiest. For me the match started smoothly but quickly became laggier as the match went on. However, some players on our side were saying they experienced no lag. So I guess it's not universal.

Right after the PC matches I played on the same map but it was a pub ambush and there was no lag or hardly any. I do have 7 or 8 chat windows going but I'll have to wait until tomorrow and see if it helps to close some of them or not.

So you mean like those old super-large 5 point maps?

Didn't they find out the frame-drops in those cases were caused by a memory leak in that "blowing dust" texture? Maybe this might be related to a similar issue?]]>
Sun, 15 Sep 2013 16:52:00 +0000 dustsearch/guid/1026226
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Moochie Cricket]]> https://forums.dust514.com/default.aspx?g=posts&m=1302647#post1302647 Sun, 15 Sep 2013 16:50:00 +0000 dustsearch/guid/1026225 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Csikszent Mihalyi]]> https://forums.dust514.com/default.aspx?g=posts&m=1302614#post1302614
1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.

2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.

3) Being near the blob is always causing lag as well.

I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.

30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.

What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.

Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.

Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.



* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency.]]>
Sun, 15 Sep 2013 16:20:00 +0000 dustsearch/guid/1026197
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Funkmaster Whale]]> https://forums.dust514.com/default.aspx?g=posts&m=1302602#post1302602 SIN MadBrute wrote:
There's a difference between lag and framerate drops, some of u guys should google it.
But i support that nanohives & uplinks cause framerate drops.

Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with.]]>
Sun, 15 Sep 2013 16:11:00 +0000 dustsearch/guid/1026182
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by virgindestroyer7]]> https://forums.dust514.com/default.aspx?g=posts&m=1302596#post1302596
When I throw out a nanohive it doesn't refill my ammo. and if anyone else needs to use it the bubble is so tiny

and when I shoot people there's no hit detection. in fact, its like a neutral or blue hit detection. i see my bullets hitting them and theirs a splash but there's no damage. i think? i could be seeing things too late too.]]>
Sun, 15 Sep 2013 16:07:00 +0000 dustsearch/guid/1026164
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by SIN MadBrute]]> https://forums.dust514.com/default.aspx?g=posts&m=1302495#post1302495 But i support that nanohives & uplinks cause framerate drops.]]> Sun, 15 Sep 2013 15:25:00 +0000 dustsearch/guid/1026085 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Lightning xVx]]> https://forums.dust514.com/default.aspx?g=posts&m=1302460#post1302460 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



From the PC matches I have played a number of things come into factor:

1.) Players connection/ lag/ different countries & regions.
2.) UPLINKS and Nanohives (Limit the amount on the field to 8-10, not 15-16) or radius of them smaller.
3.) Explosions
4.) City Maps
5.) Everything happening in an enclosed area. (I think this has to do with the rate of fire [ROF] from certain weapons)
6.) Possibly modded controllers/ lag switching.]]>
Sun, 15 Sep 2013 14:59:00 +0000 dustsearch/guid/1026056
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Funkmaster Whale]]> https://forums.dust514.com/default.aspx?g=posts&m=1302425#post1302425 always been bad, even after the supposed voice chat fixes. To tell you the truth, I didn't even notice any improvement after CCP supposedly "fixed" (aka made it impossible to mute people) voice chat. The biggest thing about PC is that it's all about quick area denial and the best way to do that is to spam the ever living hell out of uplinks/nanohives around objectives.

CCP I don't know how you guys test your maps, but in PC scenarios you typically have 3-4 dedicated Logis on top of all your Assault players dropping anywhere in the range of 3-25 uplinks per person. This means that at any given time there are literally hundreds of active equipment on the field. Now, as soon as you try and move to an area your game is struggling to render all that equipment on top of fighting players. Whatever "technical budget" you guys set is completely exceeded methinks because within a few minutes of a PC match the game goes from bearable to Microsoft PowerPoint.

This is especially notable in outposts like Biomass or Orbital Artillery. My opinion is that equipment being spammed is having a huge impact on overall performance. The ability of 1 player to spam tons of uplinks/nanohives because be can just switch fits and drop more of a different type is only exacerbated when your whole team is dedicated to doing so. I say this because the same type of lag appears in pub matches when you have players dropping tons of equipment. Granted, it doesn't happen as often in pubs but when it does it lags just as bad. Please, investigate the equipment spam. Not only does it destabilize the game gameplay wise, it creates an insane amount of lag when 100s of nanohives/uplinks are pulsing in the same area.]]>
Sun, 15 Sep 2013 14:41:00 +0000 dustsearch/guid/1026055
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Zaria Min Deir]]> https://forums.dust514.com/default.aspx?g=posts&m=1302118#post1302118
1) it's always several people experiencing this at the same time, but not always the same people, when going from game to game, and not the whole team (and both EU and US people can be affected at the same time)
2) when it's occurring, it's happening to both teams at the same time (though not necessarily in equal numbers or severity)
3) doesn't seem to be tied to a specific map
4) for most people affected, the game may start smoothly (or at least tolerably), but the frame rate decreases drastically over time
not really 5) even in games where I'm not experiencing this particular type of debilitating, systematic frame rate drop, in close quarters situations with lots of explosions happening, the client performance can drop considerably, resulting in temporary bad frame rate... this however does clear up once the grenade spam ends or I move away from the area, so it is not exactly the same problem

Now, one thing all the pc matches I've observed this in the last few days have had 1 thing in common... Mix of NA and EU players on both teams... however, that shouldn't really cause client lag, should it?
(on the topic of server lag, though, haven't had any major issues in weeks, even though I am a European playing pc pretty much entirely with and against US teams... thanks for that, CCP)]]>
Sun, 15 Sep 2013 11:16:00 +0000 dustsearch/guid/1025712
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Knight Soiaire]]> https://forums.dust514.com/default.aspx?g=posts&m=1302087#post1302087
Cry

I wanted to get my ass kicked in some Knife 1v1s.

Big smile]]>
Sun, 15 Sep 2013 11:03:00 +0000 dustsearch/guid/1025690
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Jebus McKing]]> https://forums.dust514.com/default.aspx?g=posts&m=1302050#post1302050
(I'm from the EU and I only have 2mbit of bandwidth available.)

But later in the match performance got worse and worse. In the end whenever I was close to the objectives (and the players and deployed equipment there) frame rates dropped to 5fps, especially inside buildings.

I'm used to the horrible performance whenever I play in PC matches but this match was just unplayable. (My first PC match in 1.4.)

But I also notice some fps drops whenever I play with a squad + voice chat in pubmatches. Not as bad as in PC matches but still noticable. There usually is no drop in performance when I play with voice chat disabled, even on NA servers. (pubmatches)

Maybe an option for a lower quality voice chat would help me get some better performance in general?]]>
Sun, 15 Sep 2013 10:35:00 +0000 dustsearch/guid/1025658
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Raven Shadowkill]]> https://forums.dust514.com/default.aspx?g=posts&m=1302037#post1302037
The one time I experienced this it was when both teams were fightimg around one objective 10+ links on both sides, plus grenades being spammed, gunfire in all directions, and etc. At one point the frame drop disappeared. At the time I could not figure it out, but it was likely due to them pushing us off the objective; away from their links and many of our own links removed.]]>
Sun, 15 Sep 2013 10:28:00 +0000 dustsearch/guid/1025657
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by KEROSIINI-TERO]]> https://forums.dust514.com/default.aspx?g=posts&m=1302008#post1302008 Jade Hasegawa wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

It can also be our of region abuse, was playing last week on the euro zone server and the enemy teamwas full of folk from Brazil and Japan, no wonder I rubber banded allover the shop,not being racist here but when someone is that far away from aserver it is going to hurt the lag compensation and frame rate, not to mention the magic bullets that seem to go round corners as a result



You're talking about a different thing.

This thread is about client lag which means low framerate.

You're describing server lag with symptoms being rubberbanding and bad hit detection etc.]]>
Sun, 15 Sep 2013 10:04:00 +0000 dustsearch/guid/1025626
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Shadow of War88]]> https://forums.dust514.com/default.aspx?g=posts&m=1301765#post1301765 Sun, 15 Sep 2013 07:29:00 +0000 dustsearch/guid/1025404 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Halfwings Warbringer]]> https://forums.dust514.com/default.aspx?g=posts&m=1301755#post1301755 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

it was the uplink and nanohive that make game super lag even on pub w/o team drop uplink like crazy and game start laggying badly]]>
Sun, 15 Sep 2013 07:23:00 +0000 dustsearch/guid/1025396
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Cass Caul]]> https://forums.dust514.com/default.aspx?g=posts&m=1301748#post1301748 Cities because 5fps
Was making an advance for a city point, got killed, then saw the shooter run around a corner to shoot me.

Edit: also, cities might be going crazy from all the forge guns, mass drivers, and grenades.]]>
Sun, 15 Sep 2013 07:15:00 +0000 dustsearch/guid/1025375
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by The Attorney General]]> https://forums.dust514.com/default.aspx?g=posts&m=1301735#post1301735
Research lab sockets on a Spine crescent map, after about 40% of the match, my FPS went almost to zero and I was having great difficulty moving around. I made contact with a road object, the tank exploded.

Later in the same match, I was attempting to move through the depressed area by the E flag on that map configuration when the barrel of my large turret suddenly pointed straight up and the tank then exploded. All while dealing with around 6 FPS.

Additionally, railgun hit detection is the absolute worst during PC battles. Non hits, phantom markers, and even double stackers are so common that it really impedes tank v tank combat. Not sure how related it is to the low FPS in general or if it is some other factor at play.]]>
Sun, 15 Sep 2013 07:07:00 +0000 dustsearch/guid/1025374
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by McFurious]]> https://forums.dust514.com/default.aspx?g=posts&m=1301713#post1301713
Right after the PC matches I played on the same map but it was a pub ambush and there was no lag or hardly any. I do have 7 or 8 chat windows going but I'll have to wait until tomorrow and see if it helps to close some of them or not.]]>
Sun, 15 Sep 2013 06:36:00 +0000 dustsearch/guid/1025344
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Jade Hasegawa]]> https://forums.dust514.com/default.aspx?g=posts&m=1301681#post1301681 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D

It can also be our of region abuse, was playing last week on the euro zone server and the enemy teamwas full of folk from Brazil and Japan, no wonder I rubber banded allover the shop,not being racist here but when someone is that far away from aserver it is going to hurt the lag compensation and frame rate, not to mention the magic bullets that seem to go round corners as a result]]>
Sun, 15 Sep 2013 06:09:00 +0000 dustsearch/guid/1025319
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by X-eon]]> https://forums.dust514.com/default.aspx?g=posts&m=1301676#post1301676 Sun, 15 Sep 2013 06:06:00 +0000 dustsearch/guid/1025311 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Mobius Kaethis]]> https://forums.dust514.com/default.aspx?g=posts&m=1301651#post1301651 Sun, 15 Sep 2013 05:51:00 +0000 dustsearch/guid/1025294 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by SIN MadBrute]]> https://forums.dust514.com/default.aspx?g=posts&m=1301649#post1301649 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D


I think the fps drops are due to overuse of nanohives & uplinks.
In PC battles they are everywhere, the game has to render that pulse they emit.
The game chugs when it has to render 50+ pulses at once.]]>
Sun, 15 Sep 2013 05:47:00 +0000 dustsearch/guid/1025277
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Zero Notion]]> https://forums.dust514.com/default.aspx?g=posts&m=1301526#post1301526
I really can't say anything strange was going on in the match. There were few drop uplinks around that I noticed. I didn't hear very many people speaking.

It's happened on both old and new maps, both skirmish and domination. I haven't had it happen in ambush yet. Individuals I'm in a squad with have noticed it, too. It's not 'consistent' and I only noticed it yesterday and today. I tried to take note of anything 'strange' and beyond someone having a lot of kills (38?) in two matches (that I noticed out of the six or so its happened) which is relatively rare to see, nothing seemed out of the norm.]]>
Sun, 15 Sep 2013 04:45:00 +0000 dustsearch/guid/1025166
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CCP FoxFour]]> https://forums.dust514.com/default.aspx?g=posts&m=1301513#post1301513 Leither Yiltron wrote:
CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.


Thanks for the heads up, I will pass this along and see if others are aware of it.

If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)]]>
Sun, 15 Sep 2013 04:39:00 +0000 dustsearch/guid/1025165
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1301469#post1301469 CCP FoxFour wrote:
Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.

It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D



It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.

We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.


In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match.]]>
Sun, 15 Sep 2013 04:25:00 +0000 dustsearch/guid/1025113
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by CCP FoxFour]]> https://forums.dust514.com/default.aspx?g=posts&m=1301451#post1301451
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.

So yea, if you can give us any details that would be AWESOME! :D]]>
Sun, 15 Sep 2013 04:17:00 +0000 dustsearch/guid/1025093
<![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Zero Notion]]> https://forums.dust514.com/default.aspx?g=posts&m=1301435#post1301435 Sun, 15 Sep 2013 04:08:00 +0000 dustsearch/guid/1025071 <![CDATA[PC Frame Rate Lag is back to Uprising 1.0 levels - by Leither Yiltron]]> https://forums.dust514.com/default.aspx?g=posts&m=1301431#post1301431
- Very low frame rates, sometimes as low as 1FPS; Some maps are worse than others

- Players getting kicked from game while experiencing the other listed effects

- Lower frame rates in general, even when not absurd

- Higher latency even on "home" servers



If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.

o7]]>
Sun, 15 Sep 2013 04:05:00 +0000 dustsearch/guid/1025070