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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Csikszent Mihalyi
DUST University Ivy League
189
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Posted - 2013.09.15 16:20:00 -
[1] - Quote
Even on public servers running solo, some things are obvious:
1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS.
2) Whenever I see a good squad on each team, I know that the game is going to lag. I'm not part of any of those squads, so it's not the voice coms that lag me, it must be the blobs and uplink spam as mentioned before.
3) Being near the blob is always causing lag as well.
I have never played PC yet, but the few times I've squadded up have predictably all made the situation worse. I can only imagine that the situation is even more exaggerated in PC, and frankly that kills all my interest to squad up, let alone play competitively in any form.
30 FPS is very difficult to bare to begin with, and it really isn't a sky high bar you set yourself there. The fact that the game consistently drops below this mark, often MUCH below it, is just too much for me to tolerate.
What annoys me the most is that this issue doesn't seem to be acknowledged very much. There won't be a magic bullet to suddenly make all framerate issues disappear. Unless you completely overhaul the engine, which is unlikely to happen, it will never be able to handle the geometry from the large outposts and it will always be overwhelmed by the amount of objects being rendered when two blobs battle it out.
Unless there is an obscure bug which reduces performance for many/most of us, you might never be able to fix the performance problems on the PS3 unless you take some drastic measures to reduce the amount of visible objects on screen. And the large outposts are really not acceptable either, you can't just add as much detail as you like and then say "oh well" when it doesn't meet the target framerates. If you really want to make a visuals vs. performance tradeoff, then at least give us the option to switch to low detail geometry.
Ultimately this is just really frustrating, because I play console games partly so I don't have to put up with stupid framerate issues. I'd like to see some clear acknowledgement of the problem, and at least some indication that there are plans to rectify the issue. Right now the only thing that gives me hope is the potential switch to the PS4. Please do take this seriously CCP... I don't think there is anything that would do more to improve the feel of the core mechanics than if the game would consistently run at 30 FPS.
* Whenever I say "lag" in this post, I am referring to framerate issues (visual lag), not network latency. |
Csikszent Mihalyi
DUST University Ivy League
208
|
Posted - 2013.09.17 18:42:00 -
[2] - Quote
I've had pretty horrible performance all day playing on publics (always with squads in both teams), but the worst was playing in the new outpost. I usually avoid it, but this time I thought I'd give it a try... It literally was a slideshow. My scores were as usual though, so I doubt that things were any better for others on the server.
This isn't acceptable... |
Csikszent Mihalyi
DUST University Ivy League
208
|
Posted - 2013.09.17 20:29:00 -
[3] - Quote
Funkmaster Whale wrote:Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere.
I seriously think the Unreal engine just isn't optimized well enough for the PS3 because I've played online games with waaaay better graphics that don't nearly have as much frame rate lag as DUST. CCP made a bad decision (in my opinion) choosing the Unreal engine for this game. Alas...
To give proper feedback:
Performance loss persists regardless of in or out of squad. Voice chat does not affect it. Lag persists in full squad, no squad , 16v16 or anything below. Lag is exacerbated tremendously by equipment and explosions (MDs, Grenades, etc.). My input is KB/M so quick movements really feel stutter. I have an SSD installed so load time isnt the issue either. All effects set to Low in game.
Close combat is bearable but nowhere near optimal. It's definitely frame rate and not network latency because hit detection is not an issue, though actually hitting becomes difficult because of visual lag. Lag becomes worst inside Gallente Research and Orbital Artillery, less so on Biomass and Communications. Vehicles are almost always present but don't really present a difference with or without.
What he says, only that Communications can get pretty bad for me as well. Biomass seems to be the least evil of all the cities to me. Otherwise all the cities pretty much lag no matter what, even with hardly anything going on. Certainly that must have been noticed during QA?
Today I've disabled voice whenever I started a game and left all optional chat channels and it was as bad as ever before. Whether I am in a squad or not makes no difference.
The only thing I can say quite definitely is that the lag becomes worse when there are pre-made squads in both teams (which I am not a member of), but whether that is because they use more uplinks, tend to blob more, or because of something else, I don't know. Lots of equipment does seem to be a common pattern though, when performance is at its worst. |
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