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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.15 05:47:00 -
[1] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
I think the fps drops are due to overuse of nanohives & uplinks. In PC battles they are everywhere, the game has to render that pulse they emit. The game chugs when it has to render 50+ pulses at once. |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.15 15:25:00 -
[2] - Quote
There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.16 00:03:00 -
[3] - Quote
Funkmaster Whale wrote:SIN MadBrute wrote:There's a difference between lag and framerate drops, some of u guys should google it. But i support that nanohives & uplinks cause framerate drops. Lag is a pretty general term. There's a difference between network lag and visual lag, yes. Most people use them pretty interchangeably. I definitely think the bigger issue is frame rate loss. Considering it's a console game and you can't do anything in terms of "upgrading" to reduce performance loss it becomes pretty frustrating to deal with. There's nothing we can do, it's in CCP's hands. |
SIN MadBrute
SVER True Blood Public Disorder.
1
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Posted - 2013.09.16 04:18:00 -
[4] - Quote
Patrick57 wrote:I played a PC match earlier, and the frame rate was downright terrible. I may have actually killed someone if it wasn't so bad (please do not take this to mean that I am blaming my lack of kills on the frame rate, I still would've sucked) but I was just completely useless.
Someone in this thread before said, "It may be because people spam uplinks and nanohives in aPC, and 50 pulses per second is a lot for it to handle." (I apologize, as I know that most of this is incorrect, but cannot recall the statement right now, and I am too lazy to find it again lol) But this match there were not as many "spammed uplinks and nano hives."
The frame rate for PC is just downright terrible. It is worse in the complexes on the certain maps that have them, but it can still be terrible on the outside as well.
This needs to be fixed.
I mentioned uplinks/nanohives, and other players seem to agree. Nanohives emit a pulse, that pulse has to rendered, that takes power, and there are 50+ of those. Next time u get framerate drops, go to main deployment, it's out of 'drawing distance' for majority equipment, your frames should improve.
@CCP, can u guys test the uplinks/nanohives theory? |
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