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Thread Statistics | Show CCP posts - 3 post(s) |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
708
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Posted - 2013.09.15 04:05:00 -
[1] - Quote
There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
708
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Posted - 2013.09.15 04:25:00 -
[2] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match.
We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted.
In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.11.01 17:50:00 -
[3] - Quote
Heya guys, I'm bumping this thread again in the hope of continued engagement towards a resolution of these problems.
When I originally made this thread, FoxFour claimed that there were a few devs floating around who had a reasonable idea of how to ameliorate some of the PC lag issues. As 1.6 rolls around and 1.7 development starts to get polished off, I think it's more than fair to ask for a report on the status of this issue.
Though it's not surprising, I'd note that there's no mention of bug fixes related to any issue specifically related to the lag in PC battles in the patch notes for 1.6.
I'd also like to reiterate the overwhelming sentiment of absolutely every player I've ever talked to about this stuff who plays PC:
The lag is there, it is consistent, and it sucks every last ounce of fun out of Planetary Conquest.
Like the original post I'll ask for people who are concerned to keep the post bumped. Or make a new one on the subject if that floats your boat. Either way letting this issue slide into obscurity is like ignoring a missing step on a staircase. Eventually you're going to forget to jump the step.
PC Coordinator for RISE of LEGION
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
783
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Posted - 2013.11.08 22:46:00 -
[4] - Quote
Ares 514 wrote:843 Epidemic wrote:CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either. ? We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
The quick fix if you're one of the parties to the battle is to have a lagging player leave the match and then re-enter it. You don't actually have to reset the game/PS3. It's a workaround as painful as pulling teeth, but it usually gets the job done.
PC Coordinator for RISE of LEGION
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
789
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Posted - 2013.11.14 21:33:00 -
[5] - Quote
DAMIOS82 wrote:Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap.
Connectivity seems to have a bit of a hand in the matter, but it's certainly not the root cause of this mess. For instance I know that both German and Australian community members have had a greater frequency in being punched in the gut by PC frame rate issues than those in the US and UK. That can't be the whole story though because just like Daimos it seems that people with damn good connections can still end up with their matches all frame-y.
The CCP responses in this thread and elsewhere have all been to the tune of "we're working on it". I'd really like to know exactly what "we're working on it" entails by this point. Does it mean that a guy is glancing over a few lines of code on his lunch break, or does it mean that there's a guy or two dedicated to hunting down and resolving this issue in time for the next release? If it isn't the latter, it should be, and if it's the former that's disingenuous.
This stuff has been around since Uprising 1.0, so a simple "we have someone working on it" doesn't pack the same punch as it might have 5 months ago.
PC Coordinator for RISE of LEGION
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
822
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Posted - 2013.12.06 03:11:00 -
[6] - Quote
SGT NOVA STAR wrote:Put 32 players on team chat and a gazzilion nanohive and uplinks . Self explanatory. Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates.
Voice chat problems were apparently one of the main causes of PC lag in the past. CCP made a few changes around Uprising 1.3 and until 1.4 PC lag seemed to be at its most tolerable.
Of course it's not any more. >~>
PC Coordinator for RISE of LEGION
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
829
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Posted - 2013.12.13 08:23:00 -
[7] - Quote
http://transascity.org/wp-content/uploads/2013/10/GoodNewsEveryone.jpg
Good news everyone! The frame rate issues have finally made their way into Fac War as well.
...wait that's not good news at all.
I have a determination to see this issue fixed in UP1.8. There is practically no excuse to allow a gigantic problem like these frame rate issues to persist in any game, and doubly no excuse to let the problem to persist as long as it has.
PC Coordinator for RISE of LEGION
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