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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Funkmaster Whale
Whale Farm
1076
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Posted - 2013.11.08 05:00:00 -
[61] - Quote
Leither Yiltron wrote:If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC. ... and replace it with frustration.
It really feels like the game is holding back a lot of potential because it's very hard to be precise when the game is constantly half a second or more behind a person's input. Patience is a virtue but even patience has its limits.
Let me play you the song of my people!
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McFurious
TeamPlayers
389
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Posted - 2013.11.08 05:54:00 -
[62] - Quote
Last few PC battles I played started out fine but I had lag so bad my framerate was around 1 frame every 15 seconds. Mainly in and around areas with structures (especially the gallente one). One match I quit out of the game and restarted Dust and rejoined and the framerate was fine again. I wasn't able to respawn before the match ended though.
Some have suggested it could be related to uplink spam. Which is a big part of PC tactics. So perhaps CCP can look into that.
Half Irish. Often angry.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
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Posted - 2013.11.08 16:00:00 -
[63] - Quote
Bethhy wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D We found it to be equipment related... We had several matches in PC where we had the other side not show up. We then spammed our max equipment each mercenary could with a supply depot assistance x 16 mercenaries.. The latency and frame rate loss was felt from the inside of the city where the spam was isolated to the MCC spawn location where people where racing LAV's around. Personally I haven't had a PC match for several patches where the frame rate and latency by the end of the match wasn't something to have to be "tolerated" A huge reason grenade spam in PC's have become so prevalent is because they still somewhat perform under those circumstances... Where non explosive weaponry is left under performing in most circumstances. SSD's seem to also improve the immediate performance losses others experience. for what ever technical reason I am not savy to. A player made a comparison video between public matches and PC matches.. And from asked around is the consensus an average PC user get's when playing in those matches. http://www.youtube.com/watch?v=xRUPRUJ0wIQ
Great feedback. CCP all your players agree on this spamming having a huge impact on PC. For the love of god fix this! If you can't fix the issue limit the uplinks / nano hives! |
843 Epidemic
400
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Posted - 2013.11.08 16:12:00 -
[64] - Quote
CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :)
Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either.
?
843-BANE
Director // Ranking Officer // BurgezzE.T.F
Contact me here
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Kam Elto
KILL-EM-QUICK RISE of LEGION
125
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Posted - 2013.11.08 16:42:00 -
[65] - Quote
Why does it affect some more than others? Does a person's connection have any bearing on the problem? I think I have an average connection, 17 down / 2 up / 15 ping with my PS3 hardwired to my router. Usually never have any lag. Just curious. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
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Posted - 2013.11.08 17:34:00 -
[66] - Quote
843 Epidemic wrote:CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either. ?
We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
783
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Posted - 2013.11.08 22:46:00 -
[67] - Quote
Ares 514 wrote:843 Epidemic wrote:CCP FoxFour wrote:Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. Thanks for the heads up, I will pass this along and see if others are aware of it. If you know others having this problem can you please get them to post here. The more people sharing will help a lot. :) Had painfully bad lag last night in a PC vs Dark legion. The beginning half of the match was fine, but then the end half I couldn't move anywhere I had to sit it out almost. As bad as 1 FPS for sure. I was with a full team of SVER, it was around 22:00 GMT (UK time) and my details and texture is on low, there weren't that many uplinks and comms wasn't even too bad either. ? We had at least one member who could do nothing the entire battle to. In this case though I don't think it was from uplink/nanohive spam. It's not the only cause but it's a major one IMO. Regarding connection i'm not sure since it seems some people are more prone to it then others.
The quick fix if you're one of the parties to the battle is to have a lagging player leave the match and then re-enter it. You don't actually have to reset the game/PS3. It's a workaround as painful as pulling teeth, but it usually gets the job done.
PC Coordinator for RISE of LEGION
Have a pony
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.11.08 23:14:00 -
[68] - Quote
multiple people with open voice chat and the new gallente maps seem to creat low FPS issues. |
Get Weird
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.11.09 21:31:00 -
[69] - Quote
Also, I'm not sure if a persons internet connection matters.
I feel as though I get less lag in PC then some other people, especially when I hear them complaining and I seem to be moving along just fine.
I just have basic internet through my local Comcast Cable/Internet provider and I have my PS3 hooked up via WiFi. |
DAMIOS82
A.N.O.N.Y.M.O.U.S.
52
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Posted - 2013.11.10 15:06:00 -
[70] - Quote
Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
789
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Posted - 2013.11.14 21:33:00 -
[71] - Quote
DAMIOS82 wrote:Don't think its the internet connection. i have a 50mbps adsl connection, never had any trouble with any game and for the last few days the lag in dust has been very intence for me. Had to stop playing a few times and to tell the truth it hasn't been this bad since beta, so imo ccp needs to get there act together and fix it asap.
Connectivity seems to have a bit of a hand in the matter, but it's certainly not the root cause of this mess. For instance I know that both German and Australian community members have had a greater frequency in being punched in the gut by PC frame rate issues than those in the US and UK. That can't be the whole story though because just like Daimos it seems that people with damn good connections can still end up with their matches all frame-y.
The CCP responses in this thread and elsewhere have all been to the tune of "we're working on it". I'd really like to know exactly what "we're working on it" entails by this point. Does it mean that a guy is glancing over a few lines of code on his lunch break, or does it mean that there's a guy or two dedicated to hunting down and resolving this issue in time for the next release? If it isn't the latter, it should be, and if it's the former that's disingenuous.
This stuff has been around since Uprising 1.0, so a simple "we have someone working on it" doesn't pack the same punch as it might have 5 months ago.
PC Coordinator for RISE of LEGION
Have a pony
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ratamaq doc
Edge Regiment
134
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Posted - 2013.11.25 22:00:00 -
[72] - Quote
Cross reply from another thread. Here's a before and after Example |
CPL Bloodstone
SVER True Blood Public Disorder.
196
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Posted - 2013.11.25 22:16:00 -
[73] - Quote
it seems there are trigger points on maps. Once you get close to a certain wall or point on a map, lag goes to hell. Ill pay more attention to it. Also, when you have TONS of droplinks in a city enviroment seems to jack up the fps as well. |
BMSTUBBY
341
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Posted - 2013.11.25 22:24:00 -
[74] - Quote
Thread Pro rez o/
I used to play DUST514 but then CCP took a COD arrow to their knee.
MMO Someday SoonGäó
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
425
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Posted - 2013.12.05 13:01:00 -
[75] - Quote
Keeping this up top.
Last nights PC match was just a joke.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Spectral Clone
Dust2Dust. Top Men.
800
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Posted - 2013.12.05 13:14:00 -
[76] - Quote
CCP FoxFour wrote:We have people looking into it, but please do keep giving feedback. Anything can be useful in tracking these type of things down.
Do you experience it more with lots of uplinks/nanohives? When you say the city which one? There are a few of them. Was it a full server? Were you in a squad? Were you on voice? If so which channels and with how many people?
Try the following tests:
1. Drop many equipment at 1 spot (preferably inside a city). Go out of range from them (>50 m). Then start approaching to see when lag appears (reference measurement).
2. Disable all sound effects in the game (if that is possible) and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.
3. Disable all GFX related to the equipment and drop many equipment at 1 spot. Go out of range from them (>50 m). Then start approaching until lag appears.
KDR > ALL
ME > KDR
ME > ALL
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NAV HIV
The Generals General Tso's Alliance
569
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Posted - 2013.12.05 15:36:00 -
[77] - Quote
Leither Yiltron wrote:There are a multitude of old issues associated with PC battles that have begun to crop up again:
- Very low frame rates, sometimes as low as ~1FPS; Some maps are worse than others
- Players getting kicked from game while experiencing the other listed effects
- Lower frame rates in general, even when not absurd
- Higher latency even on "home" servers
If this affects you, please keep the post bumped. These issues were the reason that many players quit playing Dust with Uprising 1.0, and they really drain a lot of the fun out of PC.
o7
What do you mean LAG is back?! When did it leave?! Not trolling or anything. Got sick of the lag and issues, hence backed off from PC till it's fixed |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2013.12.05 20:19:00 -
[78] - Quote
Veka Kari wrote:To reiterate what my corp member had stated, we have found that there are corps out there that are abusing ping timing when fighting in PC's. We have found a member of a specific corp, i.e. kamakazi- TanKer, who has stated that he forces himself to become HOST of the PC, and adds himself and his PC mates to a "Firewall" in order to heighten the ping of the opposing side.
It would be in CCP's best interest to have a centralized PC server to have better ping timing for all members of a PC battle. We apologize for what our corp-mate had stated in the language he had used, he was very upset about this, and was talked to about his posting.
Thank you all for understanding, and good fighting!
https://forums.dust514.com/default.aspx?g=posts&m=1567924#post1567924
Worth looking into don't you think?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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CHICAGOCUBS4EVER
TeamPlayers
2326
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Posted - 2013.12.05 20:22:00 -
[79] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
'LAST time'???
this is an every day, damn near ever MATCH occurrence
here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones...
I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2013.12.05 20:33:00 -
[80] - Quote
CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D 'LAST time'??? this is an every day, damn near ever MATCH occurrence here's a novel idea.. initiate a spectator mode for devs to pop in on some PC matches, or find some sap that will actually let you play. on the servers we play on, not 'internal' ones... I really had no idea you guys were so oblivious to an issue that has been at the forefront of all things PC since, o, I dunno.. May
LOL at them thinking that VOIP was the only reason for lag and that they fixed it.
Even better is this,
The above thread was posted back on 2013.10.12 and just today CCP says its an ongoing investigation, WTF have they been doing?
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2013.12.05 20:40:00 -
[81] - Quote
IraqiFriendshipExplosive wrote:
https://forums.dust514.com/default.aspx?g=posts&m=1544414#post1544414
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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CHICAGOCUBS4EVER
TeamPlayers
2326
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Posted - 2013.12.05 20:41:00 -
[82] - Quote
honestly I've seen and heard it all.. many times over, in regard to PC.
with all the experience I have, even I cant pinpoint the reasoning or cause of framerate drops.
But its random, doesn't happen to everyone but happens often.
Ive even been sitting next to a person in the SAME PC on the SAME internet connection, both wired etc etc. and seen night and day differences
does link and equipment spam affect it? I'm sure it does. is it the primary source? I doubt it. we've all seen frame drops long before it was the 'cool' thing to cover the field with links, but this would also explain why the lag has gotten worse in recent months.
I will say, from the beginning of uprising.. things DID improve, for a while, then went south, and now is worse than it was on day 1.
some people have even resorted to entering the barge, after server is determined, then rebooting and coming back, as if this improves anything.
In some cases, people think it does, and continue to do it. does it? who knows. defies logic.. but then again... ok not even going there again
we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Sentient Archon
1365
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Posted - 2013.12.05 20:57:00 -
[83] - Quote
CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D
You guys had it good when corps like SyN and Subdreddit were around tp help you out with identifying your bugs! Must really suck now that we arent around to help you out huh?
What I would recommend is do the same thing we did to help you out;- reach out to a couple of corps that are still willing to help you out with PC and have them duke it out in a few PC battles. Turn on your debuggers and collect your data.
And try not to allienate those corps that do start helping you out.
PS: While you are at it make sure IWS is bound and gagged to his bed with his Caldari Assault Plushie
The only troll to successfully troll CCP.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2013.12.05 21:29:00 -
[84] - Quote
CHICAGOCUBS4EVER wrote: we can ALL agree that gameplay in PC is pathetic. providing the highest competition on the game in the absolute worst conditions on the game IS what has made MANY people leave, and many more (like myself) to really not have any interest in PC
This more than anything.
For some odd reason CCP does not seem to think that it is that big of a deal, now that "defies logic" .
Speaking of equipment spam, fast forward till around the 8 min mark and have a look at this.
http://www.youtube.com/watch?v=fxOZIDAl8TI
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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KEROSIINI-TERO
The Rainbow Effect
895
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Posted - 2013.12.05 21:41:00 -
[85] - Quote
SIN MadBrute wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D I think the fps drops are due to overuse of nanohives & uplinks. In PC battles they are everywhere, the game has to render that pulse they emit. The game chugs when it has to render 50+ pulses at once.
Agreed, get rid of the nanohive pulse effect.
Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.
Feeling the scanner is too simple and off balance?
The fix:
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Niuvo
NECROM0NGERS Covert Intervention
849
|
Posted - 2013.12.05 23:36:00 -
[86] - Quote
Knight Soiaire wrote:CCP canceled our Thunderdome match last night. I wanted to get my ass kicked in some Knife 1v1s. I challenge you. I want to be in one so bad. When these issues are fix, then we'll have fun. |
ELITE INQUISITOR
Eternal Beings
41
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Posted - 2013.12.06 00:49:00 -
[87] - Quote
I've experienced this in a few pcs. It only affected my corp tho. I had to move very tiny amounts so I could make it to a safe place for my scout to hide. I would push the joystick to turn and my screen wouldn't refresh till I had overtuned. Same with directional movements too. We got massacred because of it.
If you accept your limitations you go beyond them
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Leadfoot10
Molon Labe. RISE of LEGION
115
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Posted - 2013.12.06 00:51:00 -
[88] - Quote
"EDIT - Can we get any confirmation if people with SSD or Upgraded / big buffer fast 7200+ rpm hdd have this same issue?"
Confirmed. I have an SSD and I'm laggy as hell most of the time. |
Quil Evrything
DUST University Ivy League
467
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Posted - 2013.12.06 00:58:00 -
[89] - Quote
KEROSIINI-TERO wrote: Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives.
But there's a very important need for it: as beacons to give away snipers' locations in hills
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nor asha
Turbo Bros inc.
51
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Posted - 2013.12.06 02:24:00 -
[90] - Quote
Leither Yiltron wrote:CCP FoxFour wrote:Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue last time.
It took us a long time to figure that out, and it wasn't something we hit with our internal play tests as you guys do it differently than we do.
So yea, if you can give us any details that would be AWESOME! :D It's simply happening in every PC match to seemingly random players. This includes players who restarted their entire systems immediately prior to the match. We are putting 16 players into team chat, and we're not able to mute people because of the mic bubble bug that randomly makes it so that people who are active in voice chat on a channel don't necessarily have a voice bubble and thus can't be muted. In terms of reproduction, though, that's the extent of it. Certainly even if the frame rate isn't soul-crushingly bad, the performance is still kinda woeful compared to your typical pub match. my character, Crazy space 1, still has the no voice icon since closed beta. Maybe there is a connection between players who never get an icon and voice lag... |
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