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Johnny Guilt
Algintal Core Gallente Federation
255
|
Posted - 2013.09.06 21:34:00 -
[1] - Quote
https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guess take something from this vid and not exaggerate things of the forums before getting evidence.
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Iron Wolf Saber
Den of Swords
8097
|
Posted - 2013.09.06 21:34:00 -
[2] - Quote
lots of lag...
http://www.youtube.com/watch?v=vyv2bodB2hk |
Rogatien Merc
Red Star. EoN.
1048
|
Posted - 2013.09.06 21:37:00 -
[3] - Quote
Mmmmm ... dat Russian AI voice |
bolsh lee
Ahrendee Mercenaries EoN.
479
|
Posted - 2013.09.06 21:42:00 -
[4] - Quote
I hate to call it an Aimbot and being I don't speak Russian Im not sure if hes moving it himself but it looks damn close to an Aimbot at 2:00 in and 3:30.... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
64
|
Posted - 2013.09.06 21:48:00 -
[5] - Quote
At the end of the video he tests spamming bullets around his test partner. They don't connect as much as the tracking on the earlier parts would have you think. |
crazy space 1
Unkn0wn Killers
1707
|
Posted - 2013.09.06 21:48:00 -
[6] - Quote
https://www.youtube.com/watch?feature=player_detailpage&v=qMqe6MhXY6Y#t=219
THAT'S LAG?
I never got anything like this but I was testing on still targets... The aim does slow down while over a target a lot but this looks pretty damning....
It still explains why faster rof weapons are seeing the most benefit... let me repeat.. aim assist should NOT move your aim AT ALL EVER. Giving noob players the ability to "stick" to a target is enough of an advantage... |
Halfwings Warbringer
ThislsWhyimhot
15
|
Posted - 2013.09.06 21:49:00 -
[7] - Quote
After 1.4 came out and had a few games, after that i stop playing it because Ccp just give everyone aimbot , this game is not fun anymore . You require no gun skill to able to kill someone |
Shadow Of-Chaos
Club Midnight
51
|
Posted - 2013.09.06 21:52:00 -
[8] - Quote
crazy space 1 wrote: aim assist should NOT move your aim AT ALL EVER. this. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
211
|
Posted - 2013.09.06 21:58:00 -
[9] - Quote
OK this is new ill have to check that my self but it looks as if its magnatised as long as the aim stick is not used? as when he was aiming the gun it did not have same effect interesting, if thats true that has to go the rest of the assist that slows your aim on aproach to target can stay but moving your aim for you got to go.
Also was that on a key board and mouse it sounded like typing on the coms? |
Shadow Of-Chaos
Club Midnight
54
|
Posted - 2013.09.06 22:00:00 -
[10] - Quote
kb/m doesnt have any aim assist. |
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crazy space 1
Unkn0wn Killers
1709
|
Posted - 2013.09.06 22:02:00 -
[11] - Quote
Shadow Of-Chaos wrote:crazy space 1 wrote: aim assist should NOT move your aim AT ALL EVER. this. It's suppose to help YOU aim, not aim FOR YOU |
crazy space 1
Unkn0wn Killers
1709
|
Posted - 2013.09.06 22:03:00 -
[12] - Quote
Shadow Of-Chaos wrote:kb/m doesnt have any aim assist.
that's just the sticky, I think the video user is playing with K&M |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
44
|
Posted - 2013.09.06 22:07:00 -
[13] - Quote
The only time I've noticed the Aim Assist is when i'm firing (ADS, I very rarely use hip fire). When it does kick in, it's pretty ridiculous. Lets say I start shooting and hit a guy, as long as I keep shooting, if he starts to move in any way my crosshair tracks him for what in reality is a very small distance/amount of time, but being as how most people can now be killed in under a second with the right weapon, this very small distance/amount of time may as well be an eternity.
I have only been playing for about 6 weeks or so, and I run an AR exclusively. I have benefited immensely from the changes to aiming. My average KDR per match roughly doubled overnight. It's not right though. I'm not saying no Aim Assist in any form, but the current system is far to strong. |
ZDub 303
TeamPlayers EoN.
2043
|
Posted - 2013.09.06 22:07:00 -
[14] - Quote
That's some pretty strong AA there wow... i'll have to turn it on and try it out this weekend to see how bad it really is. |
Iron Wolf Saber
Den of Swords
8101
|
Posted - 2013.09.06 22:13:00 -
[15] - Quote
Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well. |
m twiggz
Pawns and Kings The Superpowers
24
|
Posted - 2013.09.06 22:17:00 -
[16] - Quote
I have yet to see aim assist to this extreme. I usually play with it off because I personally don't see a point in using it. It rarely kicks in and when it does it usually snaps to someone else, ruining my kill. I don't see an issue with aim assist. Some people truly do need it. I'm not here to judge them for being crappy at FPS games, I'm glad they're playing and getting enjoyment out of it. Video games are meant to be fun, not another reason for nerds to flame on the interwebs. |
TEBOW BAGGINS
The Corporate Raiders
963
|
Posted - 2013.09.06 22:19:00 -
[17] - Quote
Halfwings Warbringer wrote:After 1.4 came out and had a few games, after that i stop playing it because Ccp just give everyone aimbot , this game is not fun anymore . You require no gun skill to able to kill someone
bro i'm 8 years old and dust is my first FPS therefore aim bot is good |
Monkey MAC
killer taxi company General Tso's Alliance
261
|
Posted - 2013.09.06 22:20:00 -
[18] - Quote
crazy space 1 wrote:https://www.youtube.com/watch?feature=player_detailpage&v=qMqe6MhXY6Y#t=219THAT'S LAG? I never got anything like this but I was testing on still targets... The aim does slow down while over a target a lot but this looks pretty damning.... It still explains why faster rof weapons are seeing the most benefit... let me repeat.. aim assist should NOT move your aim AT ALL EVER. Giving noob players the ability to "stick" to a target is enough of an advantage... It's strange how some/most times it doesn't kick in at all, or for people like me I tested for hours and it never happen... strange....
This has been very well tested by these, big props to them, I will admit, it is most definitely moving his barrel, however saying that I saw a little problem where magnetism and adhesion stack, other than that, its not really as bad as some people say, but its also still obvious its there!!
Another point, you can see is that the hit boxes are definitely fishy, something is up there the bullets are hitting behind the en enemy yet he is still getting hits!!
The important thing is that we all agree aim assist exsists, it does help newer players, but its not the real issue, the hit detection/boxes are experiencing something akin to a trail!! |
Shadow Of-Chaos
Club Midnight
57
|
Posted - 2013.09.06 22:20:00 -
[19] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. the video seemed fairly thorough. before you get into strafing, bullet impact while tracking, all that crap, you have to answer one question. are you're ok with a computer literally aiming for you? |
Garrett Blacknova
Codex Troopers
3823
|
Posted - 2013.09.06 22:21:00 -
[20] - Quote
Just for the record, aim assist that doesn't aim for you is what CCP have been calling "aim friction" - you know, the one that's been working perfectly and which they never turned off through all the fail attempts at implementing an aim assist that does aim for you wtihout it angering people who can already aim.
Aim assist off IS THE GOOD KIND OF AIM ASSIST. |
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bolsh lee
Ahrendee Mercenaries EoN.
480
|
Posted - 2013.09.06 22:23:00 -
[21] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Get on it, you are such a tool its not even funny.... That is proof enough, that its far more then just slowing down your aim or "assisting you to stay on target" its staying on target with out the guy even doing anything...
The majority of this video speaks for the majority of what the community has been bitching about since 1.4.. Thats plenty of break down in my eyes.. If you need more proof or want to CPM it up make a video big guy show us what you got... |
Monkey MAC
killer taxi company General Tso's Alliance
261
|
Posted - 2013.09.06 22:26:00 -
[22] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
You have to admit its moving the barrel, you can see it unsticks relatively quickly, its swings and roundabouts, its not aimbot that much is clear.
But the main problem isnt the aim assist, its time to move on and focus on the real issue, the hit detection/lag compensation. This was highly scientific and disproves both sides of the aim assist argument!! |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
|
Posted - 2013.09.06 22:28:00 -
[23] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Seeing how we don't have CPM's pushing for a test server or realm to do a shake down of patches bug's before released to the public at broad we are forced to use this for as controlled of enviroment as you get... This is catching CCP in the act... and you are defending them.
Before the patch was time to forum warrior, now is the time to act sir. |
Nemo Bluntz
TeamPlayers EoN.
536
|
Posted - 2013.09.06 22:35:00 -
[24] - Quote
Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence.
Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist.
|
Johnny Guilt
Algintal Core Gallente Federation
260
|
Posted - 2013.09.06 22:36:00 -
[25] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist. i watch it 3 times already, how many times have you've watch it |
Monkey MAC
killer taxi company General Tso's Alliance
264
|
Posted - 2013.09.06 22:41:00 -
[26] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist.
Hes saying its not as bad as some of you say, ita evident its there, its evident moving your barrel, but heres the thing, its not aiming for you, when adhesion and magnetism sticks it looks like it helping a lot, prehaps a little to much, but the thing is, its not helping in cqc, and you still have to make an active effort to aim. The stick works in such a way, that wobbling doesnt work the way it used to, but you still need to aim to track them!!
Its about halfway the 2 sides of the argument, NO ITS NOT AIMBOT, NO ITS DEFINITELY HELPING MORE THAN JUST SENSITIVITY!! |
Nemo Bluntz
TeamPlayers EoN.
537
|
Posted - 2013.09.06 22:41:00 -
[27] - Quote
Johnny Guilt wrote:Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist. i watch it 3 times already, how many times have you've watch it Its playing now.
Just rewound... 2:00-2:09 is a perfect example of the game tracking for him. Or did you just stop watching as soon as you started to witness something you disagreed with? |
Iron Wolf Saber
Den of Swords
8105
|
Posted - 2013.09.06 22:42:00 -
[28] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. Get on it, you are such a tool its not even funny.... That is proof enough, that its far more then just slowing down your aim or "assisting you to stay on target" its staying on target with out the guy even doing anything... The majority of this video speaks for the majority of what the community has been bitching about since 1.4.. Thats plenty of break down in my eyes.. If you need more proof or want to CPM it up make a video big guy show us what you got...
I don't have video equipment. Maybe we can convince folks like aeon amandi or the like. DS the drunk heavy or anyone else with a large cadre of weapons varieties and friends willing to get shot. |
Parson Atreides
Ahrendee Mercenaries EoN.
646
|
Posted - 2013.09.06 22:46:00 -
[29] - Quote
Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. |
Monkey MAC
killer taxi company General Tso's Alliance
267
|
Posted - 2013.09.06 22:51:00 -
[30] - Quote
Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way.
We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming.
At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! |
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Spec Ops Cipher
Seraphim Initiative..
530
|
Posted - 2013.09.06 22:51:00 -
[31] - Quote
Will have another video testing by this time tomorrow. |
Abby Invo
DUST University Ivy League
58
|
Posted - 2013.09.06 22:52:00 -
[32] - Quote
Lag is delay in a network. OP's video depicts stutter, which is when the framerate drops. The capture kit is simply not recording at a high framerate or the person who uploaded the video reduced the framerate so as to save on memory. Don't try to use this as a cop-out because you don't agree with the results. The results are still valid, we're merely seeing them at a lower framerate. |
Parson Atreides
Ahrendee Mercenaries EoN.
646
|
Posted - 2013.09.06 22:55:00 -
[33] - Quote
Spec Ops Cipher wrote:Will have another video testing by this time tomorrow.
Please test bunny hoping and both players strafing at once. Also test long strafes vs short strafes, circle strafes and figure eights please.
I know you run shotgun so if you can test that too, it would be nice.
If it doesn't really track when both players are moving then this is all sort of a moot point. |
Nekrokult
Cariocecus Consilium
15
|
Posted - 2013.09.06 22:55:00 -
[34] - Quote
Assist in maintaining a target on sight (by accelerating or decelerating the reticule as you manually try to follow the target) is ok (you can still loose the target if you move the stick too slow or too fast). Auto-targeting or auto-locking without any input from the player is definitely not ok. Helping you Gëá doing it for you.
|
Beren Hurin
The Vanguardians
1444
|
Posted - 2013.09.06 22:55:00 -
[35] - Quote
Also it seems to only track if you are in the red zone. It doesn't pull you too the target, but favors aim at moving targets. I wonder what would happen and how it would track against a target moving in and out of cover. |
Spec Ops Cipher
Seraphim Initiative..
530
|
Posted - 2013.09.06 22:57:00 -
[36] - Quote
Parson Atreides wrote:Spec Ops Cipher wrote:Will have another video testing by this time tomorrow. Please test bunny hoping and both players strafing at once. Also test long strafes vs short strafes, circle strafes and figure eights please. I know you run shotgun so if you can test that too, it would be nice. If it doesn't really track when both players are moving then this is all sort of a moot point. Will do, I'm not recording though, i'll be the dummy XD |
Johnny Guilt
Algintal Core Gallente Federation
262
|
Posted - 2013.09.06 23:04:00 -
[37] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist. i watch it 3 times already, how many times have you've watch it Its playing now. Just rewound... 2:00-2:09 is a perfect example of the game tracking for him. Or did you just stop watching as soon as you started to witness something you disagreed with? i saw it but i figured it wasnt a big deal compared to the aim assit in other console shooters with it .link |
crazy space 1
Unkn0wn Killers
1714
|
Posted - 2013.09.06 23:07:00 -
[38] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Your choice guys vote for him, or vote for me |
Vrain Matari
ZionTCD
835
|
Posted - 2013.09.06 23:07:00 -
[39] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. This is what we need. Solid video evidence to prove the case to CCP.
Get the videos, preferably showing your DS3 together with your screen. Once posted, we players and CCP can see the player reaction to irrefutable evidence. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
|
Posted - 2013.09.06 23:26:00 -
[40] - Quote
Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!!
If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS? |
|
J Lav
OSG Planetary Operations Covert Intervention
200
|
Posted - 2013.09.06 23:32:00 -
[41] - Quote
A. You don't know when the player is turning, and when he's not.
B. The only time the Aim Assist tracks the target, is when the player is stationary. Note that the target could still break from the aim assist.
C. When he moves, the aim assist does not track the target, but adds friction when he gets on target.
Interesting, seems the aim assist benefits players who stop and aim, more than players who run wildly in every direction holding strafe. Makes sense to me. There's a benefit and drawback to stopping. |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.06 23:34:00 -
[42] - Quote
DootDoot wrote:Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS?
Im not saying its perfect and definitely requires tweaking, I wholey agree it shouldn't move your reticule, not really, but you also cant deny some people have blown it out of proportion!!
I also dont think its the MAIN problem, the hit boxes are wrong, somehow the hit detection/lag compensation is over the top, and even dropping aim assist wont solve that!!
We can all discuss the aim assist later once hit detection/lag compensation is sorted until then "fixing" anything else is pointless!! |
Cosgar
ParagonX
4896
|
Posted - 2013.09.06 23:35:00 -
[43] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. Wait, now CCP wants us to do their job for them? They have access to Tranquility just like the rest of us right? |
Knight Soiaire
Better Hide R Die
2284
|
Posted - 2013.09.06 23:42:00 -
[44] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Can CCP not test these things?
Oh, wait, I forgot, we're still in Beta.
|
Ninjanomyx
TeamPlayers EoN.
315
|
Posted - 2013.09.06 23:52:00 -
[45] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Why are you even here??? What purpose do you serve??? Seriously.....& you wonder why I see you as a Joke. Not even a "Quality" Joke.....more like a "Knock-Knock" Joke told incredibly wrong....... |
Vin Mora
Sanguis Defense Syndicate
128
|
Posted - 2013.09.07 00:09:00 -
[46] - Quote
Ninjanomyx wrote:Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. Why are you even here??? What purpose do you serve??? Seriously.....& you wonder why I see you as a Joke. Not even a "Quality" Joke.....more like a "Knock-Knock" Joke told incredibly wrong....... I doubt that he wonders anything about you feel about him.
|
Iron Wolf Saber
Den of Swords
8107
|
Posted - 2013.09.07 00:26:00 -
[47] - Quote
Why are you arguing that you don't need a video of how hard these pull? |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.07 00:27:00 -
[48] - Quote
Iron Wolf Saber wrote:Why are you arguing that you don't need a video of how hard these pull?
Waat? |
Bojo The Mighty
Zanzibar Concept
1712
|
Posted - 2013.09.07 00:32:00 -
[49] - Quote
FUN FACT! He was not actually aiming. He was making little attempt. If you actually use it, like I mean try using it to kill people, it really stands out! It let me track people's movement with such accuracy and ease it's disgusting.
I think there should be aim assist but I mean when you are already OK, it makes you much better. I get that non-FPS need a crutch, as they should receive, but I mean when it allows OK people to just beat out skill, c'mon.
Since you will point out some obvious, I will add some edit to refute. The ending gun scene was too frantic for even much skill to come into play. More of strategy to get the chaos in your favor. Rarely do I get that frantically close and disoriented (or anyone, unless you play point-blank-cqc-AR514 like that). |
Himiko Kuronaga
SyNergy Gaming EoN.
1432
|
Posted - 2013.09.07 00:41:00 -
[50] - Quote
Shadow Of-Chaos wrote:Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. the video seemed fairly thorough. before you get into strafing, bullet impact while tracking, all that crap, you have to answer one question. are you're ok with a computer literally aiming for you?
In EVE, yes.
In Dust, no. |
|
Master Jaraiya
Ultramarine Corp
703
|
Posted - 2013.09.07 00:48:00 -
[51] - Quote
Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Can you confirm that he has no framerate lag? No!
All of his movements look twitchy, honestly. I can 100% with out a doubt tell you that there is no "lock on" feature with the current aim assist. As a matter of fact, I would venture to say that because all of his movements look twitchy, he is probably using a Kb/M.
Notice when he is aiming from hip and strafing, there is no visible tell that there is any aim assist whatsoever. There is no "magnetism" there is not "target lock" When his buddy strafes in front of his reticule, the reticule does not "auto track" him.
When he is ADS, he is simply strafing a tiny bit and stopping when he is actually aming at his buddy.
His movements look fast and jerky because of the way you move with a Kb/M set up.
Analog stick left to right movement works like this: You start at center, speed up to move right, slow down to center, speed up to left. When you change directions with an analog stick, you must always first pass through center. This cause you to slow down, then speed back up when you begin to move in the other direction. This makes your movements more fluid and more predictable.
Kb/M movement works like this: You mash a button to move left, you mash a different button and you are immediately moving the other direction. So you can go from full speed right strafe to full speed left strafe without having to slow down, then speed up. This makes your movements look more twitchy, and less predictable.
Are you people really this gullible?
Seriously? |
DootDoot
Sebiestor Field Sappers Minmatar Republic
11
|
Posted - 2013.09.07 00:51:00 -
[52] - Quote
Monkey MAC wrote:DootDoot wrote:Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS? Im not saying its perfect and definitely requires tweaking, I wholey agree it shouldn't move your reticule, not really, but you also cant deny some people have blown it out of proportion!! I also dont think its the MAIN problem, the hit boxes are wrong, somehow the hit detection/lag compensation is over the top, and even dropping aim assist wont solve that!! We can all discuss the aim assist later once hit detection/lag compensation is sorted until then "fixing" anything else is pointless!!
you can't even prove hit detection with this system activated.. is it bigger hit boxes or is it aim assist blowing them up? you can't tone down a system that is fundamentally broken in the way it works...
this is a FPS not WoW where we assume the computer will keep us locked on and all we got to do is make sure we are facing in the right direction for the attacks to be valid. Thats throwing out the entire concept of fine point aimingt for what...
Slowing down the sensitivity input when on target for ds3 and allowing LDS snaps more to be more centered is one thing...
Having the computer track you jumping... and side stepping... and running behind edges of buildings is a system built fundamentally wrong. Does it suck that they wasted these man hours? ....
Its easy to say the hit detection is perfectly fine if no one has a computer tracking system enhancing their aim. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2291
|
Posted - 2013.09.07 01:05:00 -
[53] - Quote
Master Jaraiya wrote:Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Seriously?
Hmm, well, you could setup a webcam to record your hands during a match, and overlay it. Streamers do that sometimes. With decent capture and cam it's very doable. |
Lightning Bolt2
Binary Mercs Abandon PlayGrounds
166
|
Posted - 2013.09.07 01:40:00 -
[54] - Quote
that video looks fishy because of the twitchy movements, but the aim assist IS too much, we need a YouTuber with a controller to test this. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2491
|
Posted - 2013.09.07 02:26:00 -
[55] - Quote
bolsh lee wrote:I hate to call it an Aimbot and being I don't speak Russian Im not sure if hes moving it himself but it looks damn close to an Aimbot at 2:00 in and 3:30....
Had to watch this without sound, but it seems he figured it out at around 2:00. It's hip-fire at medium-long range that is the problem. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
12
|
Posted - 2013.09.07 04:10:00 -
[56] - Quote
Zeylon Rho wrote:Master Jaraiya wrote:Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Seriously? Hmm, well, you could setup a webcam to record your hands during a match, and overlay it. Streamers do that sometimes. With decent capture and cam it's very doable.
Everything can be edited and refuted... people are learning to go on what they see not what they are told... specially these days.. and this doesn't bode well for public opinion that already was under general consensus of what this video shows... DS3 user and kb/M user alike. it isn't a peripheral debate its a this is wack debate. |
Beren Hurin
The Vanguardians
1450
|
Posted - 2013.09.07 04:17:00 -
[57] - Quote
J Lav wrote:A. You don't know when the player is turning, and when he's not.
B. The only time the Aim Assist tracks the target, is when the player is stationary. Note that the target could still break from the aim assist.
C. When he moves, the aim assist does not track the target, but adds friction when he gets on target.
Interesting, seems the aim assist benefits players who stop and aim, more than players who run wildly in every direction holding strafe. Makes sense to me. There's a benefit and drawback to stopping.
I think he's on to something here too. And the aim assist looks like it doesn't kick in until the target is in his 'red-zone' which makes me wonder how it tracks if you dodge in and out of cover breaking the redzone often? |
2-Ton Twenty-One
Ancient Exiles
905
|
Posted - 2013.09.07 04:19:00 -
[58] - Quote
Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence.
Is it just me or does the game sound cooler in Russian? |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
178
|
Posted - 2013.09.07 05:07:00 -
[59] - Quote
i watched the video and all i have to say is....
Never trust a Russian in a pink FBI hat.
|
Nemo Bluntz
TeamPlayers EoN.
541
|
Posted - 2013.09.07 05:23:00 -
[60] - Quote
Oh God. Anyone saying that this "could easily be kb/m" or him tracking (perfectly) with a DS3.... I can't even begin to respond to such nonsense claims. The kb/m controls are so floaty that I can only wish they could track that precise, and good luck ever tracking that accurately with a pad. If he can, that guy is some Russia savant who should be getting paid millions to play console FPS.
This is classic "I'm seeing this information... but I don't want to believe it, so I'll make up a conspiracy/total bullshit claim to refute it." Come the **** on, already. |
|
DootDoot
Sebiestor Field Sappers Minmatar Republic
20
|
Posted - 2013.09.07 06:25:00 -
[61] - Quote
DUST in Russian sounds like so much more of a serious place... i don't want to know how strict the anti suicide war barge message sounds. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
821
|
Posted - 2013.09.07 06:32:00 -
[62] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
All of us (Cosgar, Myself, Cross Atu, maybe some of you CPM members, etc) should really get together sometime and just test some things on the Oceanic battle server, maybe even make a chat channel and such.
You know, since we can't get any area or way to test things besides this. |
Kage Roth
Wolf-Monkey Bastards
66
|
Posted - 2013.09.07 09:08:00 -
[63] - Quote
In an only vaguely related bit of info, I love that they did localized voice acting for the game announcements. |
Panther Alpha
DarkWingsss
1129
|
Posted - 2013.09.07 09:10:00 -
[64] - Quote
I will love to make a video of me playing with the mouse.. you will see once and for all why this aim-assist is perfectly fine, and you will never complain about it again ... in fact.. i may try making one with my tablet later.. maybe i can hold it with my teeth, it will make the full thing even more spectacular. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
47
|
Posted - 2013.09.07 09:47:00 -
[65] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Unfortunately I am unable to record video, but I have a good test for someone who can.
You need 4 people. 1 Blue 3 Reds. Blue has AR (GEK maybe best for testing) and is medium, maybe medium long range from reds. Have the reds stand in a line (front to back, not side to side). Have them start strafing side to side over say about a 6 foot range, and at different intervals (2 moving right while 1 moves left, or just keep them staggered and strafing on a different pattern). What you end up with is 3 separate targets crisscrossing back and forth in front of your crosshair. Now have the Blue aim for the center where the reds are strafing and start rapidly tapping the fire button (don't hold it down) and leave the right joystick alone. As long as the strafing patterns are tight enough, the AR will jump back and forth between the targets.
I experienced this tonight in an Ambush. 3 reds were hiding on the other side of 2 boxes. The boxes had a roughly 4-6 foot gap between them. I was aiming for the dude standing in between the 2 boxes, and when his friends would strafe back and forth behind him my crosshairs would pull toward them with no input.
A video also showing the users hands in real time with the footage would obviously be required to prove/disprove this. |
Lurchasaurus
SVER True Blood Public Disorder.
1773
|
Posted - 2013.09.07 09:53:00 -
[66] - Quote
well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. |
Eversor Beercase
Beer For Evil Mercs
11
|
Posted - 2013.09.07 09:59:00 -
[67] - Quote
Posted this in the Technical Support/Bugs section:
[BUG] Hit detection in general (apparently)
Proof from excerpts of this video. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.09.07 10:05:00 -
[68] - Quote
Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. |
Lurchasaurus
SVER True Blood Public Disorder.
1773
|
Posted - 2013.09.07 10:13:00 -
[69] - Quote
Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems.
You realize the reason many people play Dust is because we are sick of other console games?
your begging for a COD troll right now... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.09.07 10:43:00 -
[70] - Quote
Lurchasaurus wrote:Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. You realize the reason many people play Dust is because we are sick of other console games? your begging for a COD troll right now... That dosent matter. Consoles use aim assist because controlers arnt as accurate as a KB/M |
|
Lurchasaurus
SVER True Blood Public Disorder.
1774
|
Posted - 2013.09.07 11:00:00 -
[71] - Quote
Dexter307 wrote:Lurchasaurus wrote:Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. You realize the reason many people play Dust is because we are sick of other console games? your begging for a COD troll right now... That dosent matter. Consoles use aim assist because controlers arnt as accurate as a KB/M
that is video gaming 101
M+KB in Dust aren't raw input, they are a joystick emulation. We need aim assist, just not so strong where it aims without user input.
And yes, it matters to a lot of people. |
Himiko Kuronaga
SyNergy Gaming EoN.
1435
|
Posted - 2013.09.07 14:35:00 -
[72] - Quote
Master Jaraiya wrote:Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Can you confirm that he has no framerate lag? No!
All of his movements look twitchy, honestly. I can 100% with out a doubt tell you that there is no "lock on" feature with the current aim assist. As a matter of fact, I would venture to say that because all of his movements look twitchy, he is probably using a Kb/M.
Notice when he is aiming from hip and strafing, there is no visible tell that there is any aim assist whatsoever. There is no "magnetism" there is not "target lock" When his buddy strafes in front of his reticule, the reticule does not "auto track" him.
When he is ADS, he is simply strafing a tiny bit and stopping when he is actually aming at his buddy.
His movements look fast and jerky because of the way you move with a Kb/M set up.
Analog stick left to right movement works like this: You start at center, speed up to move right, slow down to center, speed up to left. When you change directions with an analog stick, you must always first pass through center. This cause you to slow down, then speed back up when you begin to move in the other direction. This makes your movements more fluid and more predictable.
Kb/M movement works like this: You mash a button to move left, you mash a different button and you are immediately moving the other direction. So you can go from full speed right strafe to full speed left strafe without having to slow down, then speed up. This makes your movements look more twitchy, and less predictable.
Are you people really this gullible?
Seriously?
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
|
Scalesdini
The Surrogates Of War
181
|
Posted - 2013.09.07 14:39:00 -
[73] - Quote
Himiko Kuronaga wrote:
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
Wouldn't bother, you're arguing with literally the only person left who is bad enough to still be defending the aimbot assist.
Notice how everyone else who was defending it in the first 24-48 hours has pretty much said "okay, yeah, you guys are right - this **** is dumb"? Especially after the videos that have been posted proving how strong it is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6112
|
Posted - 2013.09.07 14:45:00 -
[74] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. So, about those custom games?
It's great that we have an easy and reasonable way to do this, since such a large sample size of the DUST community is able to record. It's a good thing we have such a straight forward way to create our own games and get things done our way. |
Master Jaraiya
Ultramarine Corp
707
|
Posted - 2013.09.07 14:50:00 -
[75] - Quote
Scalesdini wrote:Himiko Kuronaga wrote:
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
Wouldn't bother, you're arguing with literally the only person left who is bad enough to still be defending the aimbot assist. Notice how everyone else who was defending it in the first 24-48 hours has pretty much said "okay, yeah, you guys are right - this **** is dumb"? Especially after the videos that have been posted proving how strong it is. Lol I use an HMG/SMG I can say for absolute certain that this never happens for me. I even found a stationary target to try it with the SMG. Nothing! No noticeable aim assist at all.
As far as my skill, I'm not the best, but I'm not terrible. My 1.8ish kdr doesn't reflect my actual skill (yet) considering the time I had to spend crawling back from the protostomps I received when I started, using a gun with completely broken hit detection.
I really honestly couldn't care less what you think of me or my opinions.
When I started all I heard was
"Gear shouldn't make the difference, using cover and squad support is the key to winning"
Now that this is actually the case, all of you protobear n00b stompers are shitting your britches because you know your days are numbered.
This is New Eden remember?
So...
HTFU!
GTFO!
QFT! |
Scalesdini
The Surrogates Of War
181
|
Posted - 2013.09.07 15:02:00 -
[76] - Quote
Master Jaraiya wrote: Now that this is actually the case, all of you protobear n00b stompers are shitting your britches because you know your days are numbered.
It's adorable that first you assume I'm a mouser, then you assume I'm a protobear. Anything to make your argument seem more legitimate, right?
I use a standard sentinel suit, a standard HMG, a toxin SMG, standard flux grenades, a complex shield extender and two complex armor reppers on my pub suit. You can get this confirmed by just about anyone who has ever played with or against me. Unless you really think my 12.5hp/s armor repair or 61 extra shield from my proto modules counts as being a protobear.
You've been confronted with videos proving the aimbot assist is broken. Hundreds of different people have confirmed it is broken. Most of the people who are still defending it even admit it is broken but like it anyway. If you literally cannot notice it, you are very unobservant - I don't mean that to insult you personally, but it's really impossible to not see it working if you're looking at the general direction of the screen you're playing the game on. |
Lurchasaurus
SVER True Blood Public Disorder.
1780
|
Posted - 2013.09.07 15:18:00 -
[77] - Quote
Similarly to the TAC AR days, theres always gonna be SOMEONE defending it, no matter how uphill the fight is. Im glad we finally got this sorted tho.
CCP......lets work together to get a fix please. This will have a real influence on PC matches and we need to keep the competitive sphere competitive. |
Beld Errmon
Paladin Survey Force Amarr Empire
844
|
Posted - 2013.09.07 15:43:00 -
[78] - Quote
Its all so very depressing, every patch it just keeps getting worse and worse, I miss the old days.
And now theres this new breed of super scrub on the forums that defend the most re-tarded of things, ppl with KDRs of 0.8 running around telling ppl to HTFU... can't wait for 1.5, I know its going to be bad enough that i'll finally kick the dust habit. |
Lurchasaurus
SVER True Blood Public Disorder.
1788
|
Posted - 2013.09.07 17:01:00 -
[79] - Quote
bump because someone was just saying we had no proof |
Sylwester Dziewiecki
Beyond Hypothetical Box
164
|
Posted - 2013.09.07 17:40:00 -
[80] - Quote
Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. That's how it works on BF3: https://www.youtube.com/watch?v=r9dLKS6Ndcs Main different is that aim-assist do not work without shoulder. |
|
murdergloves21
Royal Uhlans Amarr Empire
16
|
Posted - 2013.09.07 18:12:00 -
[81] - Quote
We finally get evidence VIDEO FOOTAGE on how this aim assist is trash and yetsome of you say its not that bad or i need more footage or your conspiracy theories on how this video is fake the evidence is right in front of your fkng eyes i swear some peoples children |
Lurchasaurus
SVER True Blood Public Disorder.
1792
|
Posted - 2013.09.07 18:23:00 -
[82] - Quote
denial is hardcore when you have been defending something like this so strongly, especially when they want the game to be easier for themselves. |
murdergloves21
Royal Uhlans Amarr Empire
17
|
Posted - 2013.09.07 21:40:00 -
[83] - Quote
Bump |
Bethhy
Ancient Exiles
90
|
Posted - 2013.09.07 22:10:00 -
[84] - Quote
Seem's people still haven't seen this and are posting like it never happened, |
DootDoot
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2013.09.07 23:31:00 -
[85] - Quote
Yes it seems they haven't might as well bump. |
murdergloves21
Royal Uhlans Amarr Empire
19
|
Posted - 2013.09.08 00:10:00 -
[86] - Quote
Its astonishing that people see this and still try to deny the effect of aa |
Monkey MAC
killer taxi company General Tso's Alliance
294
|
Posted - 2013.09.08 00:22:00 -
[87] - Quote
murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa
Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! |
Bethhy
Ancient Exiles
93
|
Posted - 2013.09.08 06:43:00 -
[88] - Quote
Monkey MAC wrote:murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!!
The system is broken monkey.. specially when its moving and tracking targets with no input what so ever. |
Monkey MAC
killer taxi company General Tso's Alliance
299
|
Posted - 2013.09.08 10:14:00 -
[89] - Quote
Bethhy wrote:Monkey MAC wrote:murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! The system is broken monkey.. specially when its moving and tracking targets with no input what so ever.
I would agree its to much, it is a little too much, I have accepted this, and it would appear so have CCP, but humour me this, without input it moves less than a meter before slipping off, I saw no snap to aim assist of any kind, I saw no headshot wander!!
But think about 1 thing, one thing the inputless aiming we saw, what do you think would happen if the enemy "chop strafes" or "texan 2 steps" or just wiggles like a nitwit in 1 spot?
Maybe the reason some people are so dead straight there's nothing wrong is because they like, but prehaps the reason some are so damn set against even the very idea of aim assist is because they dont want a crutch to counter the their crutch!!
Think about with a few exceptions every weapon that has been called for a nerf against infantry is some form of aoe ot anti-chop strafe weapon!!
CCP have said they will take a look implying they arent gonna remove it or re overhaul it, at most it might be tweaked, then again they might say its fine and you need to HTFU, so if you think its aimbot your wrong, if you think its just passive aim assist ylur wrong, this is an active aim assist that may or may not need tweaking, but that is for CCP to decide without any more of this lobbying!! |
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