Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DootDoot
Sebiestor Field Sappers Minmatar Republic
20
|
Posted - 2013.09.07 06:25:00 -
[61] - Quote
DUST in Russian sounds like so much more of a serious place... i don't want to know how strict the anti suicide war barge message sounds. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
821
|
Posted - 2013.09.07 06:32:00 -
[62] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
All of us (Cosgar, Myself, Cross Atu, maybe some of you CPM members, etc) should really get together sometime and just test some things on the Oceanic battle server, maybe even make a chat channel and such.
You know, since we can't get any area or way to test things besides this. |
Kage Roth
Wolf-Monkey Bastards
66
|
Posted - 2013.09.07 09:08:00 -
[63] - Quote
In an only vaguely related bit of info, I love that they did localized voice acting for the game announcements. |
Panther Alpha
DarkWingsss
1129
|
Posted - 2013.09.07 09:10:00 -
[64] - Quote
I will love to make a video of me playing with the mouse.. you will see once and for all why this aim-assist is perfectly fine, and you will never complain about it again ... in fact.. i may try making one with my tablet later.. maybe i can hold it with my teeth, it will make the full thing even more spectacular. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
47
|
Posted - 2013.09.07 09:47:00 -
[65] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Unfortunately I am unable to record video, but I have a good test for someone who can.
You need 4 people. 1 Blue 3 Reds. Blue has AR (GEK maybe best for testing) and is medium, maybe medium long range from reds. Have the reds stand in a line (front to back, not side to side). Have them start strafing side to side over say about a 6 foot range, and at different intervals (2 moving right while 1 moves left, or just keep them staggered and strafing on a different pattern). What you end up with is 3 separate targets crisscrossing back and forth in front of your crosshair. Now have the Blue aim for the center where the reds are strafing and start rapidly tapping the fire button (don't hold it down) and leave the right joystick alone. As long as the strafing patterns are tight enough, the AR will jump back and forth between the targets.
I experienced this tonight in an Ambush. 3 reds were hiding on the other side of 2 boxes. The boxes had a roughly 4-6 foot gap between them. I was aiming for the dude standing in between the 2 boxes, and when his friends would strafe back and forth behind him my crosshairs would pull toward them with no input.
A video also showing the users hands in real time with the footage would obviously be required to prove/disprove this. |
Lurchasaurus
SVER True Blood Public Disorder.
1773
|
Posted - 2013.09.07 09:53:00 -
[66] - Quote
well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. |
Eversor Beercase
Beer For Evil Mercs
11
|
Posted - 2013.09.07 09:59:00 -
[67] - Quote
Posted this in the Technical Support/Bugs section:
[BUG] Hit detection in general (apparently)
Proof from excerpts of this video. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.09.07 10:05:00 -
[68] - Quote
Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. |
Lurchasaurus
SVER True Blood Public Disorder.
1773
|
Posted - 2013.09.07 10:13:00 -
[69] - Quote
Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems.
You realize the reason many people play Dust is because we are sick of other console games?
your begging for a COD troll right now... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.09.07 10:43:00 -
[70] - Quote
Lurchasaurus wrote:Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. You realize the reason many people play Dust is because we are sick of other console games? your begging for a COD troll right now... That dosent matter. Consoles use aim assist because controlers arnt as accurate as a KB/M |
|
Lurchasaurus
SVER True Blood Public Disorder.
1774
|
Posted - 2013.09.07 11:00:00 -
[71] - Quote
Dexter307 wrote:Lurchasaurus wrote:Dexter307 wrote:Lurchasaurus wrote:well, we finally got our video. Unfortunately for the crowd speaking against the people complaining, this is pretty tough to refute.
Aim assist is ESSENTIAL in a game like Dust, but this shows it is simply too much. A good aim assist is something you never see and should certainly never move the reticule without user input.
That hipfire tracking was very strong and he wasnt even touching his analog. Less and less people are defending the tracking now and the ones left are trying pretty hard. As far as i can tell the aim assist is pretty much the same as any other console game, i dont see any problems. You realize the reason many people play Dust is because we are sick of other console games? your begging for a COD troll right now... That dosent matter. Consoles use aim assist because controlers arnt as accurate as a KB/M
that is video gaming 101
M+KB in Dust aren't raw input, they are a joystick emulation. We need aim assist, just not so strong where it aims without user input.
And yes, it matters to a lot of people. |
Himiko Kuronaga
SyNergy Gaming EoN.
1435
|
Posted - 2013.09.07 14:35:00 -
[72] - Quote
Master Jaraiya wrote:Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Can you confirm that he has no framerate lag? No!
All of his movements look twitchy, honestly. I can 100% with out a doubt tell you that there is no "lock on" feature with the current aim assist. As a matter of fact, I would venture to say that because all of his movements look twitchy, he is probably using a Kb/M.
Notice when he is aiming from hip and strafing, there is no visible tell that there is any aim assist whatsoever. There is no "magnetism" there is not "target lock" When his buddy strafes in front of his reticule, the reticule does not "auto track" him.
When he is ADS, he is simply strafing a tiny bit and stopping when he is actually aming at his buddy.
His movements look fast and jerky because of the way you move with a Kb/M set up.
Analog stick left to right movement works like this: You start at center, speed up to move right, slow down to center, speed up to left. When you change directions with an analog stick, you must always first pass through center. This cause you to slow down, then speed back up when you begin to move in the other direction. This makes your movements more fluid and more predictable.
Kb/M movement works like this: You mash a button to move left, you mash a different button and you are immediately moving the other direction. So you can go from full speed right strafe to full speed left strafe without having to slow down, then speed up. This makes your movements look more twitchy, and less predictable.
Are you people really this gullible?
Seriously?
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
|
Scalesdini
The Surrogates Of War
181
|
Posted - 2013.09.07 14:39:00 -
[73] - Quote
Himiko Kuronaga wrote:
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
Wouldn't bother, you're arguing with literally the only person left who is bad enough to still be defending the aimbot assist.
Notice how everyone else who was defending it in the first 24-48 hours has pretty much said "okay, yeah, you guys are right - this **** is dumb"? Especially after the videos that have been posted proving how strong it is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6112
|
Posted - 2013.09.07 14:45:00 -
[74] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. So, about those custom games?
It's great that we have an easy and reasonable way to do this, since such a large sample size of the DUST community is able to record. It's a good thing we have such a straight forward way to create our own games and get things done our way. |
Master Jaraiya
Ultramarine Corp
707
|
Posted - 2013.09.07 14:50:00 -
[75] - Quote
Scalesdini wrote:Himiko Kuronaga wrote:
KB/M has input delay, and when it tracked it was consistent with the movement of the character itself without any delay.
You are the only one gullible I am afraid.
Wouldn't bother, you're arguing with literally the only person left who is bad enough to still be defending the aimbot assist. Notice how everyone else who was defending it in the first 24-48 hours has pretty much said "okay, yeah, you guys are right - this **** is dumb"? Especially after the videos that have been posted proving how strong it is. Lol I use an HMG/SMG I can say for absolute certain that this never happens for me. I even found a stationary target to try it with the SMG. Nothing! No noticeable aim assist at all.
As far as my skill, I'm not the best, but I'm not terrible. My 1.8ish kdr doesn't reflect my actual skill (yet) considering the time I had to spend crawling back from the protostomps I received when I started, using a gun with completely broken hit detection.
I really honestly couldn't care less what you think of me or my opinions.
When I started all I heard was
"Gear shouldn't make the difference, using cover and squad support is the key to winning"
Now that this is actually the case, all of you protobear n00b stompers are shitting your britches because you know your days are numbered.
This is New Eden remember?
So...
HTFU!
GTFO!
QFT! |
Scalesdini
The Surrogates Of War
181
|
Posted - 2013.09.07 15:02:00 -
[76] - Quote
Master Jaraiya wrote: Now that this is actually the case, all of you protobear n00b stompers are shitting your britches because you know your days are numbered.
It's adorable that first you assume I'm a mouser, then you assume I'm a protobear. Anything to make your argument seem more legitimate, right?
I use a standard sentinel suit, a standard HMG, a toxin SMG, standard flux grenades, a complex shield extender and two complex armor reppers on my pub suit. You can get this confirmed by just about anyone who has ever played with or against me. Unless you really think my 12.5hp/s armor repair or 61 extra shield from my proto modules counts as being a protobear.
You've been confronted with videos proving the aimbot assist is broken. Hundreds of different people have confirmed it is broken. Most of the people who are still defending it even admit it is broken but like it anyway. If you literally cannot notice it, you are very unobservant - I don't mean that to insult you personally, but it's really impossible to not see it working if you're looking at the general direction of the screen you're playing the game on. |
Lurchasaurus
SVER True Blood Public Disorder.
1780
|
Posted - 2013.09.07 15:18:00 -
[77] - Quote
Similarly to the TAC AR days, theres always gonna be SOMEONE defending it, no matter how uphill the fight is. Im glad we finally got this sorted tho.
CCP......lets work together to get a fix please. This will have a real influence on PC matches and we need to keep the competitive sphere competitive. |
Beld Errmon
Paladin Survey Force Amarr Empire
844
|
Posted - 2013.09.07 15:43:00 -
[78] - Quote
Its all so very depressing, every patch it just keeps getting worse and worse, I miss the old days.
And now theres this new breed of super scrub on the forums that defend the most re-tarded of things, ppl with KDRs of 0.8 running around telling ppl to HTFU... can't wait for 1.5, I know its going to be bad enough that i'll finally kick the dust habit. |
Lurchasaurus
SVER True Blood Public Disorder.
1788
|
Posted - 2013.09.07 17:01:00 -
[79] - Quote
bump because someone was just saying we had no proof |
Sylwester Dziewiecki
Beyond Hypothetical Box
164
|
Posted - 2013.09.07 17:40:00 -
[80] - Quote
Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. That's how it works on BF3: https://www.youtube.com/watch?v=r9dLKS6Ndcs Main different is that aim-assist do not work without shoulder. |
|
murdergloves21
Royal Uhlans Amarr Empire
16
|
Posted - 2013.09.07 18:12:00 -
[81] - Quote
We finally get evidence VIDEO FOOTAGE on how this aim assist is trash and yetsome of you say its not that bad or i need more footage or your conspiracy theories on how this video is fake the evidence is right in front of your fkng eyes i swear some peoples children |
Lurchasaurus
SVER True Blood Public Disorder.
1792
|
Posted - 2013.09.07 18:23:00 -
[82] - Quote
denial is hardcore when you have been defending something like this so strongly, especially when they want the game to be easier for themselves. |
murdergloves21
Royal Uhlans Amarr Empire
17
|
Posted - 2013.09.07 21:40:00 -
[83] - Quote
Bump |
Bethhy
Ancient Exiles
90
|
Posted - 2013.09.07 22:10:00 -
[84] - Quote
Seem's people still haven't seen this and are posting like it never happened, |
DootDoot
Sebiestor Field Sappers Minmatar Republic
32
|
Posted - 2013.09.07 23:31:00 -
[85] - Quote
Yes it seems they haven't might as well bump. |
murdergloves21
Royal Uhlans Amarr Empire
19
|
Posted - 2013.09.08 00:10:00 -
[86] - Quote
Its astonishing that people see this and still try to deny the effect of aa |
Monkey MAC
killer taxi company General Tso's Alliance
294
|
Posted - 2013.09.08 00:22:00 -
[87] - Quote
murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa
Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! |
Bethhy
Ancient Exiles
93
|
Posted - 2013.09.08 06:43:00 -
[88] - Quote
Monkey MAC wrote:murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!!
The system is broken monkey.. specially when its moving and tracking targets with no input what so ever. |
Monkey MAC
killer taxi company General Tso's Alliance
299
|
Posted - 2013.09.08 10:14:00 -
[89] - Quote
Bethhy wrote:Monkey MAC wrote:murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! The system is broken monkey.. specially when its moving and tracking targets with no input what so ever.
I would agree its to much, it is a little too much, I have accepted this, and it would appear so have CCP, but humour me this, without input it moves less than a meter before slipping off, I saw no snap to aim assist of any kind, I saw no headshot wander!!
But think about 1 thing, one thing the inputless aiming we saw, what do you think would happen if the enemy "chop strafes" or "texan 2 steps" or just wiggles like a nitwit in 1 spot?
Maybe the reason some people are so dead straight there's nothing wrong is because they like, but prehaps the reason some are so damn set against even the very idea of aim assist is because they dont want a crutch to counter the their crutch!!
Think about with a few exceptions every weapon that has been called for a nerf against infantry is some form of aoe ot anti-chop strafe weapon!!
CCP have said they will take a look implying they arent gonna remove it or re overhaul it, at most it might be tweaked, then again they might say its fine and you need to HTFU, so if you think its aimbot your wrong, if you think its just passive aim assist ylur wrong, this is an active aim assist that may or may not need tweaking, but that is for CCP to decide without any more of this lobbying!! |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |