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Monkey MAC
killer taxi company General Tso's Alliance
261
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Posted - 2013.09.06 22:20:00 -
[1] - Quote
crazy space 1 wrote:https://www.youtube.com/watch?feature=player_detailpage&v=qMqe6MhXY6Y#t=219THAT'S LAG? I never got anything like this but I was testing on still targets... The aim does slow down while over a target a lot but this looks pretty damning.... It still explains why faster rof weapons are seeing the most benefit... let me repeat.. aim assist should NOT move your aim AT ALL EVER. Giving noob players the ability to "stick" to a target is enough of an advantage... It's strange how some/most times it doesn't kick in at all, or for people like me I tested for hours and it never happen... strange....
This has been very well tested by these, big props to them, I will admit, it is most definitely moving his barrel, however saying that I saw a little problem where magnetism and adhesion stack, other than that, its not really as bad as some people say, but its also still obvious its there!!
Another point, you can see is that the hit boxes are definitely fishy, something is up there the bullets are hitting behind the en enemy yet he is still getting hits!!
The important thing is that we all agree aim assist exsists, it does help newer players, but its not the real issue, the hit detection/boxes are experiencing something akin to a trail!! |
Monkey MAC
killer taxi company General Tso's Alliance
261
|
Posted - 2013.09.06 22:26:00 -
[2] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
You have to admit its moving the barrel, you can see it unsticks relatively quickly, its swings and roundabouts, its not aimbot that much is clear.
But the main problem isnt the aim assist, its time to move on and focus on the real issue, the hit detection/lag compensation. This was highly scientific and disproves both sides of the aim assist argument!! |
Monkey MAC
killer taxi company General Tso's Alliance
264
|
Posted - 2013.09.06 22:41:00 -
[3] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist.
Hes saying its not as bad as some of you say, ita evident its there, its evident moving your barrel, but heres the thing, its not aiming for you, when adhesion and magnetism sticks it looks like it helping a lot, prehaps a little to much, but the thing is, its not helping in cqc, and you still have to make an active effort to aim. The stick works in such a way, that wobbling doesnt work the way it used to, but you still need to aim to track them!!
Its about halfway the 2 sides of the argument, NO ITS NOT AIMBOT, NO ITS DEFINITELY HELPING MORE THAN JUST SENSITIVITY!! |
Monkey MAC
killer taxi company General Tso's Alliance
267
|
Posted - 2013.09.06 22:51:00 -
[4] - Quote
Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way.
We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming.
At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.06 23:34:00 -
[5] - Quote
DootDoot wrote:Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS?
Im not saying its perfect and definitely requires tweaking, I wholey agree it shouldn't move your reticule, not really, but you also cant deny some people have blown it out of proportion!!
I also dont think its the MAIN problem, the hit boxes are wrong, somehow the hit detection/lag compensation is over the top, and even dropping aim assist wont solve that!!
We can all discuss the aim assist later once hit detection/lag compensation is sorted until then "fixing" anything else is pointless!! |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.07 00:27:00 -
[6] - Quote
Iron Wolf Saber wrote:Why are you arguing that you don't need a video of how hard these pull?
Waat? |
Monkey MAC
killer taxi company General Tso's Alliance
294
|
Posted - 2013.09.08 00:22:00 -
[7] - Quote
murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa
Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! |
Monkey MAC
killer taxi company General Tso's Alliance
299
|
Posted - 2013.09.08 10:14:00 -
[8] - Quote
Bethhy wrote:Monkey MAC wrote:murdergloves21 wrote:Its astonishing that people see this and still try to deny the effect of aa Yes, but some people see this and cry aimbot, both are wrong, this is somewhere in the middle, it needs a little tweaking, but its not infalable, undodgeable auto aim people are STILL claiming!! This aim assist combined with improved (maybe to much) hit detection and the power of Hrof weapons have created an almost paradoxical effect compared to 1.1, 2 and 3!! Changes need to be made, but its not as bad or undealable as some make it out to be!! The system is broken monkey.. specially when its moving and tracking targets with no input what so ever.
I would agree its to much, it is a little too much, I have accepted this, and it would appear so have CCP, but humour me this, without input it moves less than a meter before slipping off, I saw no snap to aim assist of any kind, I saw no headshot wander!!
But think about 1 thing, one thing the inputless aiming we saw, what do you think would happen if the enemy "chop strafes" or "texan 2 steps" or just wiggles like a nitwit in 1 spot?
Maybe the reason some people are so dead straight there's nothing wrong is because they like, but prehaps the reason some are so damn set against even the very idea of aim assist is because they dont want a crutch to counter the their crutch!!
Think about with a few exceptions every weapon that has been called for a nerf against infantry is some form of aoe ot anti-chop strafe weapon!!
CCP have said they will take a look implying they arent gonna remove it or re overhaul it, at most it might be tweaked, then again they might say its fine and you need to HTFU, so if you think its aimbot your wrong, if you think its just passive aim assist ylur wrong, this is an active aim assist that may or may not need tweaking, but that is for CCP to decide without any more of this lobbying!! |
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