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DootDoot
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2013.09.06 22:28:00 -
[1] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Seeing how we don't have CPM's pushing for a test server or realm to do a shake down of patches bug's before released to the public at broad we are forced to use this for as controlled of enviroment as you get... This is catching CCP in the act... and you are defending them.
Before the patch was time to forum warrior, now is the time to act sir. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2013.09.06 23:26:00 -
[2] - Quote
Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!!
If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS? |
DootDoot
Sebiestor Field Sappers Minmatar Republic
11
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Posted - 2013.09.07 00:51:00 -
[3] - Quote
Monkey MAC wrote:DootDoot wrote:Monkey MAC wrote:Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming. At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! If a computer moves your aim for you ever.... its not an aim assist... if you can't figure out a computer moving your gun at all ever is has nothing to do with you aiming then... why play FPS? Im not saying its perfect and definitely requires tweaking, I wholey agree it shouldn't move your reticule, not really, but you also cant deny some people have blown it out of proportion!! I also dont think its the MAIN problem, the hit boxes are wrong, somehow the hit detection/lag compensation is over the top, and even dropping aim assist wont solve that!! We can all discuss the aim assist later once hit detection/lag compensation is sorted until then "fixing" anything else is pointless!!
you can't even prove hit detection with this system activated.. is it bigger hit boxes or is it aim assist blowing them up? you can't tone down a system that is fundamentally broken in the way it works...
this is a FPS not WoW where we assume the computer will keep us locked on and all we got to do is make sure we are facing in the right direction for the attacks to be valid. Thats throwing out the entire concept of fine point aimingt for what...
Slowing down the sensitivity input when on target for ds3 and allowing LDS snaps more to be more centered is one thing...
Having the computer track you jumping... and side stepping... and running behind edges of buildings is a system built fundamentally wrong. Does it suck that they wasted these man hours? ....
Its easy to say the hit detection is perfectly fine if no one has a computer tracking system enhancing their aim. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
12
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Posted - 2013.09.07 04:10:00 -
[4] - Quote
Zeylon Rho wrote:Master Jaraiya wrote:Let me ask you this.
What do you really think a video of someone's screen can prove?
Do you know what kind of control input device he is using? No! Can you see it? No!
Can you simultaneously watch his thumbs (or hands if he is using a Mouse) and the screen to judge if his movements correspond to the reticule moving on the screen or if the reticule is moving of it's own volition? No!
Seriously? Hmm, well, you could setup a webcam to record your hands during a match, and overlay it. Streamers do that sometimes. With decent capture and cam it's very doable.
Everything can be edited and refuted... people are learning to go on what they see not what they are told... specially these days.. and this doesn't bode well for public opinion that already was under general consensus of what this video shows... DS3 user and kb/M user alike. it isn't a peripheral debate its a this is wack debate. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
20
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Posted - 2013.09.07 06:25:00 -
[5] - Quote
DUST in Russian sounds like so much more of a serious place... i don't want to know how strict the anti suicide war barge message sounds. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2013.09.07 23:31:00 -
[6] - Quote
Yes it seems they haven't might as well bump. |
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