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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
44
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Posted - 2013.09.06 22:07:00 -
[1] - Quote
The only time I've noticed the Aim Assist is when i'm firing (ADS, I very rarely use hip fire). When it does kick in, it's pretty ridiculous. Lets say I start shooting and hit a guy, as long as I keep shooting, if he starts to move in any way my crosshair tracks him for what in reality is a very small distance/amount of time, but being as how most people can now be killed in under a second with the right weapon, this very small distance/amount of time may as well be an eternity.
I have only been playing for about 6 weeks or so, and I run an AR exclusively. I have benefited immensely from the changes to aiming. My average KDR per match roughly doubled overnight. It's not right though. I'm not saying no Aim Assist in any form, but the current system is far to strong. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
47
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Posted - 2013.09.07 09:47:00 -
[2] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Unfortunately I am unable to record video, but I have a good test for someone who can.
You need 4 people. 1 Blue 3 Reds. Blue has AR (GEK maybe best for testing) and is medium, maybe medium long range from reds. Have the reds stand in a line (front to back, not side to side). Have them start strafing side to side over say about a 6 foot range, and at different intervals (2 moving right while 1 moves left, or just keep them staggered and strafing on a different pattern). What you end up with is 3 separate targets crisscrossing back and forth in front of your crosshair. Now have the Blue aim for the center where the reds are strafing and start rapidly tapping the fire button (don't hold it down) and leave the right joystick alone. As long as the strafing patterns are tight enough, the AR will jump back and forth between the targets.
I experienced this tonight in an Ambush. 3 reds were hiding on the other side of 2 boxes. The boxes had a roughly 4-6 foot gap between them. I was aiming for the dude standing in between the 2 boxes, and when his friends would strafe back and forth behind him my crosshairs would pull toward them with no input.
A video also showing the users hands in real time with the footage would obviously be required to prove/disprove this. |
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