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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3482
|
Posted - 2013.09.06 11:51:00 -
[1] - Quote
First, as reprisal for Arkenai's earlier thread, I shall start with a text block quoted from Skype: (My talking points will be below this. Feel free to skip it if you want.)
[7:31:53 AM] A kitten: "There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner.." [7:31:56 AM] A kitten: He's right you know [7:32:07 AM] A kitten: Logis take much longer to chew through than assaults do [7:32:09 AM] A kitten: In my experience [7:32:10 AM] A kitten: (worry) [7:32:25 AM] A kitten: And they can have both a scanner and ammo, so they have a full view of the battlefield [7:32:29 AM] A kitten: While you are left in the dust [7:33:09 AM] Midnight(Mobius): Precisely [7:33:25 AM] Midnight(Mobius): They don't have the tools to change their bonuses for equipment with this current build [7:33:42 AM] Midnight(Mobius): So the only way for them to be able to be support classes is to have a bunch of slots [7:33:59 AM] Midnight(Mobius): Which, as a result, makes them into far better suits than anything else [7:34:18 AM] Midnight(Mobius): The issue needs to be in the amount of fitting they have, and they bonuses they have to gear [7:34:42 AM] Midnight(Mobius): I mean, for instance, you don't see anyone trying to fly Logi ships as combat ships in EVE [7:34:54 AM] Midnight(Mobius): That's because their stats and bonuses are aimed at being support ships [7:35:01 AM] Midnight(Mobius): We have no such distinction in Dust [7:35:07 AM] Midnight(Mobius): Logi suits are just better at everything [7:35:51 AM] A kitten: It's more about the bonuses being massive [7:36:00 AM] A kitten: In Dust you get at best 25% to a small thing [7:36:06 AM] A kitten: In EVE you get stuff like +50% weapon damage [7:36:15 AM] A kitten: +100% range [7:36:28 AM] A kitten: Small bonuses aren't going to change the balance [7:37:07 AM] A kitten: How about giving assaults that massive damage boost? Giving heavies a massive resistance boost? Giving scouts a massive scanning boost? [7:37:19 AM] A kitten: Giving logis a massive boost to their equipment? [7:37:22 AM] A kitten: Bam, insta balance [7:37:48 AM] Midnight(Mobius): Hell, I'd say 100% rep range [7:37:55 AM] A kitten: Holy **** [7:37:59 AM] A kitten: With that 100hp/s rep [7:38:02 AM] A kitten: And double the range [7:38:05 AM] A kitten: I'm going to be so OP [7:38:06 AM] A kitten: :D [7:38:10 AM] Midnight(Mobius): Yeah, you'd be a game changer [7:38:23 AM] Midnight(Mobius): You could rep from moderate safety behind the frontline guys [7:38:24 AM] A kitten: Well, the logi would be [7:38:32 AM] A kitten: I'm just graced by his assistance :3 [7:38:34 AM] Midnight(Mobius): Now guess what the enemy has to do? [7:38:36 AM] Midnight(Mobius): FLANK [7:38:42 AM] Midnight(Mobius): People actually have to use tactics [7:38:52 AM] Midnight(Mobius): Not just run at each other until one or the other all dies [7:38:54 AM] A kitten: Care to make a thread about what we just talked about?
Now that that's out of the way, let's look at this.
Right now, in Dust, bonuses stay pretty small. Personally, I think this is beneficial, since many of us were here for the Replication and E3 builds, where the suits at the higher levels were just so good that you could leave off any and all defensive modules, fill your slots with support modules, and just wipe the field with people who would try and stack Complex Extenders to stay alive.
Naturally, this wasn't very good for game balance. Excessive bonuses to suits based on skill levels could cause the same issue, so some caution is probably best.
HOWEVER:
Right now, the continuing trend of Logi suits being used for everything from their role, to frontline Assault, to speedy fast-hackers is illustrating quite well the fact that their bonuses are both too generic and do too little to define their role. This is what I want to get at.
For instance, as I suggested in my conversation with Cat Merc, why not apply a role bonus to Logistics suits for 2x rep range?
As he pointed out in response, having that kind of range on the 100hp/s repair tool would make approaching a squad supported by that player a rather daunting proposition.
If you look at it another way, though, you could send 1-2 of your squad around to the side or behind that enemy, and gun down their Logi to soften them up for your "slayers".
A lot of people have mentioned over time that this game feels like any other shooter because just like in most of the other ones on the market, fighting consists of just shooting each other directly, and higher-level tactics rarely come into play. If support players are given role bonuses to greatly boost their abilities, suddenly you have to start thinking your way through engagements, and the game becomes more fun and less monotonous.
My point being: while excessive bonuses based on skill training just make for a bigger gap between new and old players, giving fixed "role bonuses" to certain equipment based on the role of the suit allows for that suit to better fill that role, while still leaving those who are newer to the role able to be useful and compete.
If Logi suits were better than any other at repping people, don't you think more people would use them for that? |
XxGhostWalkerxX Walker
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.06 12:03:00 -
[2] - Quote
A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. |
Rogatien Merc
Red Star. EoN.
1016
|
Posted - 2013.09.06 12:07:00 -
[3] - Quote
If you want me to read that ****, you need bullet points.
I'll respond based on your title: CCP announced several weeks ago that they plan to have equipment based bonuses on the Logis but that there is an issue with the coding so they will be changing it sometime in the 'future'. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3483
|
Posted - 2013.09.06 12:07:00 -
[4] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. How does doubling the range of the repair tool equate to free War Points? The idea here is to allow the suit to excel beyond all others at its intended role, which is the point of the role system in the first place.
Rogatien Merc wrote:If you want me to read that ****, you need bullet points.
I'll respond based on your title: CCP announced several weeks ago that they plan to have equipment based bonuses on the Logis but that there is an issue with the coding so they will be changing it sometime in the 'future'. So you obviously didn't scroll down and read what was underneath the copypasta.
You also just clarified that you're either incapable of or unwilling to read anything not broken down into little bulleted statements for you.
You do read books, right? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3493
|
Posted - 2013.09.06 13:04:00 -
[5] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. "That's the point. Heavies are the eHP monsters, assaults are the DPS monsters, other classes, while capable of fighting, have other roles that are not related to direct combat. That's why heavies and assaults are excelling at those, while the other roles excell at their roles. 50% bonus IS too much, but something like 25% would be good" Quoting for felines. |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:26:00 -
[6] - Quote
Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO.
As for changing Logistics bonuses, I thought that was in the works already. Although, I am pretty happy with Minmater Logi bonuses as they stand right now.
And I honestly can't believe we are talking about Logistics being OP again. This is pipe dream fantasy world urban legend crap now. I am a 17+ million SP Minmater Logi with maxed Electronics/Engineering and pretty much all efficiency skills maxed and I cannot fit my Proto suit to reach 800 hit points. And that is running mediocre equipment.
I must be playing a different game tho, because I tend to get killed by all weapons and classes pretty evenly. |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:27:00 -
[7] - Quote
The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:29:00 -
[8] - Quote
RydogV wrote:Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO.
As for changing Logistics bonuses, I thought that was in the works already. Although, I am pretty happy with Minmater Logi bonuses as they stand right now.
And I honestly can't believe we are talking about Logistics being OP again. This is pipe dream fantasy world urban legend crap now. I am a 17+ million SP Minmater Logi with maxed Electronics/Engineering and pretty much all efficiency skills maxed and I cannot fit my Proto suit to reach 800 hit points. And that is running mediocre equipment.
I must be playing a different game tho, because I tend to get killed by all weapons and classes pretty evenly.
They are working on it, but they have encountered a problem with permissions, it would appear the setter and getter codes arent working properly!! |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:47:00 -
[9] - Quote
Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis
Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots.
Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team.
The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid.
Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way is should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it.
Because no self-respecting Logistics player every deploys to the Burn Zone with empty equipment slots. |
Garrett Blacknova
Codex Troopers
3792
|
Posted - 2013.09.06 13:56:00 -
[10] - Quote
RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots. You're forgetting a better option that allows for the possibility of a player NOT fitting and playing the role of Logi "as instended", without letting them turn the suit into a super-Assault or super-Scout or speed-tanked Heavy.
Don't force players to fill the equipment slots, but majorly reduce PG/CPU on the suits. Then give Logis a massive reduction to fitting costs on ALL equipment as a role/suit bonus. Now, your Logi suits are limited in their ability to fit for a non-Logi role, but you CAN choose to drop your (absurdly cheap) Equipment in order to add a slightly better plate/extender/whatever instead. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3500
|
Posted - 2013.09.06 17:09:00 -
[11] - Quote
Garrett Blacknova wrote:RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots. You're forgetting a better option that allows for the possibility of a player NOT fitting and playing the role of Logi "as instended", without letting them turn the suit into a super-Assault or super-Scout or speed-tanked Heavy. Don't force players to fill the equipment slots, but majorly reduce PG/CPU on the suits. Then give Logis a massive reduction to fitting costs on ALL equipment as a role/suit bonus. Now, your Logi suits are limited in their ability to fit for a non-Logi role, but you CAN choose to drop your (absurdly cheap) Equipment in order to add a slightly better plate/extender/whatever instead. I'm kind of miffed that I forgot to mention that in my OP, as that was another one of my ideas.
This would be an excellent way to solve this issue, as you are then quite limited in your ability to try and turn them into super-Assault suits, while they can now easily fit the best support gear possible and be a real asset to their team. |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:14:00 -
[12] - Quote
If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:19:00 -
[13] - Quote
Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. well hacking bonus is minmatar racial logi bonus, we dont needmto change , prehaps we could have a skill that just improves equipme t efficency, while it sounds ambiguous, it effects each equipment differently!!
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3501
|
Posted - 2013.09.06 17:23:00 -
[14] - Quote
Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be?
If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit.
As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers?
Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. |
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 17:33:00 -
[15] - Quote
How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
874
|
Posted - 2013.09.06 17:33:00 -
[16] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self.
With the Assault and Heavy, that's the point. The Assault has the extra damage to Assault, whereas the Heavy has added resistance to be a Tank. You'd need an Assault to crack the Heavy nut, and you'd need a Heavy to tank the Assault's DPS. Also, you become completely incoherent when talking about Repair Tools. If I got a handle on what you said, letting logis have double range (ends up roughly 30 meters, depending on repper) then they become 'broken' because of 'free WP.' WHAT FREE WP? The have to heal someone who took damage in the last 15 seconds to get points, or that is killing someone at the moment of rep. they need to be healing in ACTIVE COMBAT. Also, the beam doesn't curve around walls, you need a straight Lie-of-Sight. This wouldn't 'break' Logi, it would create BALANCE.
Assault kills you, so you field a Heavy. Heavy and Assault fight to a standstill, both get Logi support. Still at a standstill, both request a Scout to gank the Logi. The Logi can attempt to dodge and hide thanks to his increased repper range. The Assault/Heavy need to protect the Logi, so the team with better coordination wins.
Fair as fair can be. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
874
|
Posted - 2013.09.06 17:38:00 -
[17] - Quote
RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots.
Making the equip slots mandatory is patently braindamaged. As a ProtoMinLogi, you have FOUR slots, the suit would be gimped on having to fit all that alone. I only need three slots, Hive, Rep, and Res. Should I be forced to carry an Active Scanner or bombs just because of this shortsighted fix? Also, do you know how many people would just fit the cheapest fitting req gear and tell your 'fix' to go screw itself? The 600 Armor HP Caldari, for one. |
Cosgar
ParagonX
4842
|
Posted - 2013.09.06 17:46:00 -
[18] - Quote
Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. |
Thor Odinson42
Molon Labe. RISE of LEGION
1168
|
Posted - 2013.09.06 17:47:00 -
[19] - Quote
It's hard for me to take anyone serious that still complains about logis being OP as assault suits.
Right now in this game it doesn't matter if you have 500 or 1500 HP you are going to die in a hurry. It's just that the 1500 HP person is going to lose more ISK.
Before we do anything else to the game the TTK must be fixed. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:55:00 -
[20] - Quote
Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit.
Heh actually, now that you talk about, prehaps that would make sense, a scout should be able to hack quickly, its bit useless if you sneak around them only to be caught when you hack the objective!!
I dont see why you should force a logi to fit all slots, its all about choice, how do you make a role your own, logis can keep the module layout but by giving a cpu/pg reduction, and bonuses to equipment means you can be a logi with only 2-3 slots dependent on your role or style!! |
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Vin Mora
Sanguis Defense Syndicate
128
|
Posted - 2013.09.06 18:04:00 -
[21] - Quote
ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis.
I have a hard enough time playing my role correctly without such a nerf.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3505
|
Posted - 2013.09.06 18:05:00 -
[22] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from.
We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. |
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:07:00 -
[23] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play.
Calm yourself, Logis can keep there module layout, hell the min can probably keep the hack bonus, I dont have a problem with the suits being OP what I do have problem with is that a logi can fill all the roles this game needs, if you cant see that then your just kidding yourself from a suit that really shines!!
Logis make better scouts than a scout suit, Logis make better assaults than assaults, Logis make better heavies than heavies
You cant deny it, you know you cant, we're not talking about ruining it, were talking about getting it to a point where it doesnt infringe on other suits roles!!
Logis should be able to play multiple roles, from hacker, to medic, to engineer, to demolitions, to communications, to ewarfare. But other suits need to have their own roles to.
|
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:08:00 -
[24] - Quote
Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf.
Why not, that probably makes more sense!! |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 18:09:00 -
[25] - Quote
Mobius Wyvern wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from. We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. How many of these rebalances are going to be around short term fixes that CCP seems to have forgotten? Weapons got a 10% damage boost to compensate for the terrible aiming mechanics and vehicles got a PG nerf to "give new players a chance" when they decided matchmaking wasn't a priority. I'm not trusting any changes anymore with this game because nobody every focuses on cleaning up their mess. This is why we have 1.4 and this is why we can't have nice things. |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 18:11:00 -
[26] - Quote
Monkey MAC wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. Calm yourself, Logis can keep there module layout, hell the min can probably keep the hack bonus, I dont have a problem with the suits being OP what I do have problem with is that a logi can fill all the roles this game needs, if you cant see that then your just kidding yourself from a suit that really shines!! Logis make better scouts than a scout suit, Logis make better assaults than assaults, Logis make better heavies than heavies You cant deny it, you know you cant, we're not talking about ruining it, were talking about getting it to a point where it doesnt infringe on other suits roles!! Logis should be able to play multiple roles, from hacker, to medic, to engineer, to demolitions, to communications, to ewarfare. But other suits need to have their own roles to. Pardon me for getting sick of playing nerf bat roulette, but enough is enough... |
Hecarim Van Hohen
Bullet Cluster
166
|
Posted - 2013.09.06 18:32:00 -
[27] - Quote
I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 |
Cosgar
ParagonX
4847
|
Posted - 2013.09.06 18:33:00 -
[28] - Quote
Hecarim Van Hohen wrote:I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 Good luck getting constructive when everyone wants logis to be free kills in a FPS. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3509
|
Posted - 2013.09.06 18:38:00 -
[29] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from. We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. How many of these rebalances are going to be around short term fixes that CCP seems to have forgotten? Weapons got a 10% damage boost to compensate for the terrible aiming mechanics and vehicles got a PG nerf to "give new players a chance" when they decided matchmaking wasn't a priority. I'm not trusting any changes anymore with this game because nobody every focuses on cleaning up their mess. This is why we have 1.4 and this is why we can't have nice things. Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game.
The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. |
Xender17
Ahrendee Mercenaries EoN.
562
|
Posted - 2013.09.06 18:44:00 -
[30] - Quote
Changing the classes skill would be a VERY big nerf. |
|
Monty Mole Clone
Shiv M
54
|
Posted - 2013.09.06 18:57:00 -
[31] - Quote
they should just adopt the eve way of things in regards to suit types |
Hecarim Van Hohen
Bullet Cluster
166
|
Posted - 2013.09.06 19:04:00 -
[32] - Quote
Cosgar wrote:Hecarim Van Hohen wrote:I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 Good luck getting constructive when everyone wants logis to be free kills in a FPS.
True enough, one can hope for a constructive discussion instead of that projectile vomit "Nerf x because OP" |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3515
|
Posted - 2013.09.06 19:08:00 -
[33] - Quote
Xender17 wrote:Changing the classes skill would be a VERY big nerf. It doesn't have to be.
THAT's the issue.
Giving them new bonuses that make them far better at support than any other suit class would be a BUFF. |
Cosgar
ParagonX
4855
|
Posted - 2013.09.06 19:10:00 -
[34] - Quote
Mobius Wyvern wrote:Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game. Link
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon....
Mobius Wyvern wrote:The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. Link
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
|
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 19:13:00 -
[35] - Quote
Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf.
As long as logis get the same base hp as assaults then I could live with that. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3517
|
Posted - 2013.09.06 19:14:00 -
[36] - Quote
Cosgar wrote:Mobius Wyvern wrote:Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game. LinkCCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.... Mobius Wyvern wrote:The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. LinkCCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Your first post reinforces what I said about them feeling DPS was too low for all weapons after they removed that bonus.
Also, one sentence above the area you helpfully underlined was what Blam! described as the primary reason for the Powergrid change, as you can see that I have bolded and underlined for emphasis.
The idea of balancing combat around the idea of new players was listed after the word "Also", indicating that it was a secondary consideration. |
Cosgar
ParagonX
4857
|
Posted - 2013.09.06 19:20:00 -
[37] - Quote
Mobius Wyvern wrote:Your first post reinforces what I said about them feeling DPS was too low for all weapons after they removed that bonus.
Also, one sentence above the area you helpfully underlined was what Blam! described as the primary reason for the Powergrid change, as you can see that I have bolded and underlined for emphasis.
The idea of balancing combat around the idea of new players was listed after the word "Also", indicating that it was a secondary consideration. Control issues? Sounds like aiming and hit detection to me.
There's a quote from CCP Eterne way back in Chromosome, stating that "matchmaking isn't their top priority," but that topic has long since been auto pruned.
My point is we get all these little hot fixes and changes for things to compensate for problems, but when they get resolved, they forget to remove said hot fix. It's like if Dice managed to get their hit detection right in BF but forget to tone down their aim-assist that compensates for it. Sound familiar? |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:28:00 -
[38] - Quote
ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that.
Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3524
|
Posted - 2013.09.06 19:29:00 -
[39] - Quote
Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Part of the reason for suggesting the range bonus for the Logistics suits would be so that they could repair from further back, even from behind cover, to help make up for having less HP. |
Cosgar
ParagonX
4861
|
Posted - 2013.09.06 19:31:00 -
[40] - Quote
Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Assaults have more base HP, speed, stamina, shield recharge delay, shield regen (kind of useless for armor tankers, I know) and the get to carry 2 weapons. You can't have it all. |
|
Cosgar
ParagonX
4861
|
Posted - 2013.09.06 19:32:00 -
[41] - Quote
Mobius Wyvern wrote:Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Part of the reason for suggesting the range bonus for the Logistics suits would be so that they could repair from further back, even from behind cover, to help make up for having less HP. Flux repper already does that... |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:33:00 -
[42] - Quote
Been logi since beta.
Concerning making us heal better, we already put a ton of points into repair tool and injectors thanks.
I said before uprising that if theres no logi with a sidearm I'm going assault, enter amarr logi. I use a nanite injector, hives and scanner so why would I or many others want better heals?
What intended role? Do you gimp servant or combat specialist?
On a side note if anyone reading this is ever on my team dont respawn straight away, tired of risking myself to save blue dots just to have them cancel and also if there's a sniper I do stand in front of you so you can get away. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:34:00 -
[43] - Quote
Cosgar wrote:Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Assaults have more base HP, speed, stamina, shield recharge delay, shield regen (kind of useless for armor tankers, I know) and the get to carry 2 weapons. You can't have it all.
Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) |
Your Absolut End
Neanderthal Nation Public Disorder.
168
|
Posted - 2013.09.06 19:38:00 -
[44] - Quote
We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. |
Cosgar
ParagonX
4866
|
Posted - 2013.09.06 19:42:00 -
[45] - Quote
Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:43:00 -
[46] - Quote
Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go.
I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t
The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:49:00 -
[47] - Quote
There probably won't be a dev here because this whole thread is sht pretty much, yes pretty much all of it.
A logi is a combat specialist, you make it what you want it to be.
Each suit has a clearly defined use within the logi role eg minmatar speedy hacker or caldari shield tanker. This goes for assault as well.
It can never fulfill a scout or assault role better as stats don't allow it, in all honest if you think a logi with less speed, shield recharge, stamina and usually a sidearm can assault better then your wrong.
Stop campaigning to even things out or to confine people when the whole appeal is you fight your war your way and the whole endless customisation.
Cba to type properly as touchpad is too small for my fingers. |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:50:00 -
[48] - Quote
Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny
With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3526
|
Posted - 2013.09.06 19:51:00 -
[49] - Quote
Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits.
We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them.
Hell, the Support class in Battlefield is the only one that can use light machine guns. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:51:00 -
[50] - Quote
Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****.
Surely the assault class should be better at assaulting than the other classes, not have it as a basic layout to base the other suits around. |
|
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:54:00 -
[51] - Quote
TechMechMeds wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight.
caldari logi with 1000+ ehp and proto weapons, not to mention all the people flocking their equipment, yeah I'm defo outclassed by that, if you aren't then you must be a god... |
Cosgar
ParagonX
4867
|
Posted - 2013.09.06 19:55:00 -
[52] - Quote
Jammeh McJam wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. Surely the assault class should be better at assaulting than the other classes, not have it as a basic layout to base the other suits around. >Assault suit: Get into a gunfight, primary out of ammo? Switch to sidearm!
>Logi suit: Get into a gunfight, primary out of ammo? Not an Amarr logi? Dead! |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:57:00 -
[53] - Quote
Jammeh McJam wrote:TechMechMeds wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight. caldari logi with 1000+ ehp and proto weapons, not to mention all the people flocking their equipment, yeah I'm defo outclassed by that, if you aren't then you must be a god...
No really your just not that good, I have proto logi and assaults. The proto logi has more tank but assault excels by far at assault. |
Cosgar
ParagonX
4867
|
Posted - 2013.09.06 19:58:00 -
[54] - Quote
Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't.
All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool... |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 20:05:00 -
[55] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool...
I was thinking more along the lines of equipment efficiency, with less cpu/pg than it would be say for and assault suit, meaning if logis had lower cpu/pg they could easily fit the equipment but we wouldn't have them pushing other roles to the bottom of the food chain.
Just an idea it doesn't matter if you hate it |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.06 20:12:00 -
[56] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool...
Cosgar seems to be the only other person who actually understands how assault IS better for assault. Assault means better at assaulting, lets look at what you need for this.
Speed Stamina Sidearm
Cba with Bullet ponits f**k youuuuuuuuuiuuuuuu |
Cosgar
ParagonX
4871
|
Posted - 2013.09.06 20:14:00 -
[57] - Quote
Jammeh McJam wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool... I was thinking more along the lines of equipment efficiency, with less cpu/pg than it would be say for and assault suit, meaning if logis had lower cpu/pg they could easily fit the equipment but we wouldn't have them pushing other roles to the bottom of the food chain. Just an idea it doesn't matter if you hate it That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 20:17:00 -
[58] - Quote
(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing |
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 20:19:00 -
[59] - Quote
Seriously... if you think a logi suit is better at assaulting that the assault suit, then your playstyle does not conform to what the assault suit was intended for.
I've played PC matches against enough very skilled assaults to clearly see the disadvantage I am at in every combat situation by the lack of a sidearm, sta, and base move speed.
If you think a logi is better than an assault at assaulting, but that same logic wouldn't a heavy suit be MILES better at assaulting that a logi?
Just cause you get killed by a logi with some gun game doesnt mean their suit was better suited to the task.
I've killed ck.0's with an SMG (penalty to shields) but that doesn't make the SMG OP vs shields does it...? |
Cosgar
ParagonX
4874
|
Posted - 2013.09.06 20:22:00 -
[60] - Quote
Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA. |
|
ZDub 303
TeamPlayers EoN.
2042
|
Posted - 2013.09.06 20:29:00 -
[61] - Quote
Cosgar wrote:Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA.
I agree... Although I would rather see every suit get passive armor regen to better differentiate armor vs shield tanking. |
Cosgar
ParagonX
4878
|
Posted - 2013.09.06 20:31:00 -
[62] - Quote
ZDub 303 wrote:Cosgar wrote:Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA. I agree... Although I would rather see every suit get passive armor regen to better differentiate armor vs shield tanking. Deal! |
Tek Hound
Death In Xcess Corporation
58
|
Posted - 2013.09.06 20:36:00 -
[63] - Quote
Logis are going to have new equipment to help assaults out in 1.5
logi assault support |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.06 20:37:00 -
[64] - Quote
Cosgar wrote:Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA.
I love the 5 hp a second as well but agree |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 20:40:00 -
[65] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote:Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA. I agree... Although I would rather see every suit get passive armor regen to better differentiate armor vs shield tanking. Deal!
Now we just need a dev in here to take some action on this stuff,
seriously idk why they didn't think of something like this sooner |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.06 20:40:00 -
[66] - Quote
ZDub 303 wrote:Cosgar wrote:Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA. I agree... Although I would rather see every suit get passive armor regen to better differentiate armor vs shield tanking.
Agree to this also |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.06 20:41:00 -
[67] - Quote
I think the last 2 pages is all the devs need to read lol |
Bittersteel the Bastard
WarRavens League of Infamy
598
|
Posted - 2013.09.06 20:52:00 -
[68] - Quote
Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. |
Cosgar
ParagonX
4880
|
Posted - 2013.09.06 20:56:00 -
[69] - Quote
TechMechMeds wrote:I think the last 2 pages is all the devs need to read lol What's really going to happen is someone is going to make a rage topic with some outlandish nerf worse than sidearm restrictions and blue tags will be all over it. |
Jammeh McJam
Robbing The Hood Public Disorder.
33
|
Posted - 2013.09.06 20:57:00 -
[70] - Quote
Cosgar wrote:TechMechMeds wrote:I think the last 2 pages is all the devs need to read lol What's really going to happen is someone is going to make a rage topic with some outlandish nerf worse than sidearm restrictions and blue tags will be all over it.
What, like what's happened with almost every nerf and buff so far in dust's history? |
|
Tek Hound
Death In Xcess Corporation
60
|
Posted - 2013.09.06 21:00:00 -
[71] - Quote
Did we forget Amarr logi is a assault type.Those ideas are not balanced for it.If this is the case then take away everyone but logi equipment slots. Last time I checked OP QQ about logis with Ars.But there's nothing wrong with Ars just logi. |
Jammeh McJam
Robbing The Hood Public Disorder.
33
|
Posted - 2013.09.06 21:06:00 -
[72] - Quote
Tek Hound wrote:Did we forget Amarr logi is a assault type.Those ideas are not balanced for it.If this is the case then take away everyone but logi equipment slots.
Well the Amarr can have their racial bonus (I think it's energy weapon heat build up thingy) and get a laser rifle!
1:You get a racial bonus for it.
2:You can shoot people from far back as well as having 2x rep tool range.
3:The aim assist practically aims it for you! :D
That would make one op amarr logi |
Cosgar
ParagonX
4881
|
Posted - 2013.09.06 21:09:00 -
[73] - Quote
Tek Hound wrote:Did we forget Amarr logi is a assault type.Those ideas are not balanced for it.If this is the case then take away everyone but logi equipment slots. Last time I checked OP QQ about logis with Ars.But there's nothing wrong with Ars just logi. If this was in response to my idea, Amarr logi only lose the +5 HP/s logi bonus everyone whines about and gets the Gallente instead. You keep the repper bonus and everyone shuts the hell up. |
Bittersteel the Bastard
WarRavens League of Infamy
598
|
Posted - 2013.09.06 21:10:00 -
[74] - Quote
Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU.
|
Cosgar
ParagonX
4884
|
Posted - 2013.09.06 21:11:00 -
[75] - Quote
Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating. |
Jammeh McJam
Robbing The Hood Public Disorder.
33
|
Posted - 2013.09.06 21:14:00 -
[76] - Quote
We need to keep this on the front page.
KEEP REPLYING TO THIS THREAD!!!! |
KEROSIINI-TERO
Seraphim Initiative..
709
|
Posted - 2013.09.06 21:18:00 -
[77] - Quote
please TLDR if you gonna post like that... =/ |
Bittersteel the Bastard
WarRavens League of Infamy
598
|
Posted - 2013.09.06 21:22:00 -
[78] - Quote
Cosgar wrote:Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating.
Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless.
What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role.
If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU.
However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). |
Rogatien Merc
Red Star. EoN.
1048
|
Posted - 2013.09.06 21:30:00 -
[79] - Quote
Mobius Wyvern wrote:XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. How does doubling the range of the repair tool equate to free War Points? The idea here is to allow the suit to excel beyond all others at its intended role, which is the point of the role system in the first place. Rogatien Merc wrote:If you want me to read that ****, you need bullet points.
I'll respond based on your title: CCP announced several weeks ago that they plan to have equipment based bonuses on the Logis but that there is an issue with the coding so they will be changing it sometime in the 'future'. So you obviously didn't scroll down and read what was underneath the copypasta. You also just clarified that you're either incapable of or unwilling to read anything not broken down into little bulleted statements for you. You do read books, right? Only if there are pictures.
And no, I just clarified that I don't have time to read "that ****" as in... It's on the writer to ensure the clarity of his work; it's communication basic. Where's your hook? Why should I be drawn in?
I have other more important things to do with my time. Like troll the forums. And read the articles in Highlights Magazine. |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
9
|
Posted - 2013.09.06 21:32:00 -
[80] - Quote
Double repair tool range+lai dai flux repper? Two targets, 35hp, 63m range... Let's think about that distance for a second. |
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Jammeh McJam
Robbing The Hood Public Disorder.
33
|
Posted - 2013.09.06 21:35:00 -
[81] - Quote
ResistanceGTA wrote:Double repair tool range+lai dai flux repper? Two targets, 35hp, 63m range... Let's think about that distance for a second.
I don't see a problem with that, and I'm not a logi :) |
Bittersteel the Bastard
WarRavens League of Infamy
598
|
Posted - 2013.09.06 22:26:00 -
[82] - Quote
Seriously no thoughts on my idea? T_T |
Garrett Blacknova
Codex Troopers
3824
|
Posted - 2013.09.06 22:56:00 -
[83] - Quote
Bittersteel the Bastard wrote:Cosgar wrote:Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating. Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless. What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role. If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU. However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). Adding another bar is pointless, wasteful and a worse idea than what you seem to think has been going on. It's a slightly LESS bad idea than thinking an on-topic post which got no replies was worth making another thread about, but that doesn't mean it's a good idea.
The actual idea people were kicking around is a reduction of PG/CPU on Logi suits, but paired with a fitting bonus for equipment, so everything in your equipment slots will cost less of your now-limited PG/CPU to equip. That way, a Logi has those extra high, low and equipment slots, but doesn't have extra PG and CPU to make a massive tank of any kind (armour, shield, dual, stealth, speed) unless they skimp on their equipment slots to do it. Even then, it won't make them any better than one of the dedicated-role suits fitting for the same task. What they CAN do is bring more equipment (A LOT more) with minimal penalty to their ability to fit for other areas.
The talk about a repair tool range buff was a possible racial bonus, NOT the overall Logi bonus. And in that capacity, it's a really good idea, but it might need some testing to determine an appropriate value for this bonus and any others that might come up on the other Logi suits. |
Bittersteel the Bastard
WarRavens League of Infamy
599
|
Posted - 2013.09.06 22:58:00 -
[84] - Quote
Garrett Blacknova wrote:Bittersteel the Bastard wrote:Cosgar wrote:Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating. Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless. What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role. If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU. However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). Adding another bar is pointless, wasteful and a worse idea than what you seem to think has been going on. It's a slightly LESS bad idea than thinking an on-topic post which got no replies was worth making another thread about, but that doesn't mean it's a good idea. The actual idea people were kicking around is a reduction of PG/CPU on Logi suits, but paired with a fitting bonus for equipment, so everything in your equipment slots will cost less of your now-limited PG/CPU to equip. That way, a Logi has those extra high, low and equipment slots, but doesn't have extra PG and CPU to make a massive tank of any kind (armour, shield, dual, stealth, speed) unless they skimp on their equipment slots to do it. Even then, it won't make them any better than one of the dedicated-role suits fitting for the same task. What they CAN do is bring more equipment (A LOT more) with minimal penalty to their ability to fit for other areas. The talk about a repair tool range buff was a possible racial bonus, NOT the overall Logi bonus. And in that capacity, it's a really good idea, but it might need some testing to determine an appropriate value for this bonus and any others that might come up on the other Logi suits.
This bonus would come at the cost of the +5hp/s bonus logis already get right?
|
Cosgar
ParagonX
4896
|
Posted - 2013.09.06 22:59:00 -
[85] - Quote
Garrett Blacknova wrote:Bittersteel the Bastard wrote:Cosgar wrote:Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating. Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless. What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role. If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU. However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). Adding another bar is pointless, wasteful and a worse idea than what you seem to think has been going on. It's a slightly LESS bad idea than thinking an on-topic post which got no replies was worth making another thread about, but that doesn't mean it's a good idea. The actual idea people were kicking around is a reduction of PG/CPU on Logi suits, but paired with a fitting bonus for equipment, so everything in your equipment slots will cost less of your now-limited PG/CPU to equip. That way, a Logi has those extra high, low and equipment slots, but doesn't have extra PG and CPU to make a massive tank of any kind (armour, shield, dual, stealth, speed) unless they skimp on their equipment slots to do it. Even then, it won't make them any better than one of the dedicated-role suits fitting for the same task. What they CAN do is bring more equipment (A LOT more) with minimal penalty to their ability to fit for other areas. The talk about a repair tool range buff was a possible racial bonus, NOT the overall Logi bonus. And in that capacity, it's a really good idea, but it might need some testing to determine an appropriate value for this bonus and any others that might come up on the other Logi suits. The equipment bonuses would be more fitting if there were a secondary skill tree for equipment, similar to weapons as discussed here. |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.06 23:07:00 -
[86] - Quote
Cosgar wrote:Garrett Blacknova wrote:Bittersteel the Bastard wrote:Cosgar wrote:[quote=Bittersteel the Bastard] Read the last two pages, very good ideas circulating. Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless. What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role. If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU. However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). Adding another bar is pointless, wasteful and a worse idea than what you seem to think has been going on. It's a slightly LESS bad idea than thinking an on-topic post which got no replies was worth making another thread about, but that doesn't mean it's a good idea. The actual idea people were kicking around is a reduction of PG/CPU on Logi suits, but paired with a fitting bonus for equipment, so everything in your equipment slots will cost less of your now-limited PG/CPU to equip. That way, a Logi has those extra high, low and equipment slots, but doesn't have extra PG and CPU to make a massive tank of any kind (armour, shield, dual, stealth, speed) unless they skimp on their equipment slots to do it. Even then, it won't make them any better than one of the dedicated-role suits fitting for the same task. What they CAN do is bring more equipment (A LOT more) with minimal penalty to their ability to fit for other areas. The talk about a repair tool range buff was a possible racial bonus, NOT the overall Logi bonus. And in that capacity, it's a really good idea, but it might need some testing to determine an appropriate value for this bonus and any others that might come up on the other Logi suits. The equipment bonuses would be more fitting if there were a secondary skill tree for equipment, similar to weapons as discussed here.
That's a point, I saw a post am while back, you need both more skills in the equipment section, and an actual bonus at the beginning of each tree!! |
Cosgar
ParagonX
4896
|
Posted - 2013.09.06 23:16:00 -
[87] - Quote
Bittersteel the Bastard wrote:This bonus would come at the cost of the +5hp/s bonus logis already get right? And all suits would get some kind of inherent armor regen like the Minmatar medium/assault. |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.06 23:26:00 -
[88] - Quote
Cosgar wrote:Bittersteel the Bastard wrote:This bonus would come at the cost of the +5hp/s bonus logis already get right? And all suits would get some kind of inherent armor regen like the Minmatar medium/assault.
Would the min get a little extra then? It maybe 2 hp/s for other suits and 4 hp/s for mini?? |
Garrett Blacknova
Codex Troopers
3829
|
Posted - 2013.09.07 00:18:00 -
[89] - Quote
Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.07 00:22:00 -
[90] - Quote
Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well.
Because if you are the only logi catering for a whole squad, whos gonna heal you?? |
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Garrett Blacknova
Codex Troopers
3829
|
Posted - 2013.09.07 00:23:00 -
[91] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. Because if you are the only logi catering for a whole squad, whos gonna heal you?? The armour repairers you have the forethought to fit, your repair nanohives, or bring back self-repairing Logis like we had when they first let us play with Repair Tools. |
Monkey MAC
killer taxi company General Tso's Alliance
268
|
Posted - 2013.09.07 00:29:00 -
[92] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. Because if you are the only logi catering for a whole squad, whos gonna heal you?? The armour repairers you have the forethought to fit, your repair nanohives, or bring back self-repairing Logis like we had when they first let us play with Repair Tools.
I like the idea of self repping, but you cant afford to waste nanohives, and rep modules dont always cut it!! |
Provolonee
Undefined Risk DARKSTAR ARMY
120
|
Posted - 2013.09.07 00:41:00 -
[93] - Quote
I like where this is going. For assault suits could you not drastically reduce the weapon fitting cost. I have a pretty tough time fitting a pro wep on my logi gk.0 along with decent tank and decent equipment. So I usually drop down to an adv wep. Or I drop the equipment.
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Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
63
|
Posted - 2013.09.07 00:56:00 -
[94] - Quote
Here's my idea for this influenced from Marvel: Ultimate alliance 2.
Make a passives skill tree and limit the amount of skills you can have active to 3 per suit. This way you'll have more control over your character and able to specialize it to fit your taster.
You want less weapons pg/cpu cost fit it. You want a 25% bonus to armor, fit it. You want to deal an extra 25% damage, fit it. You want to have better reload speed, fit it.
Not saying it's perfect but I like trade off systems.
Though in my opinion, assault and logistics are balanced, heavies need a small buff and scouts need to get love, specifially higher speed, radar range, precision, pg/cpu and a second equipment slot. Commando needs grenades and 2 more slots, don't care if equipment, high or low. |
Jammeh McJam
Robbing The Hood Public Disorder.
33
|
Posted - 2013.09.07 10:04:00 -
[95] - Quote
Monkey MAC wrote:Cosgar wrote:Bittersteel the Bastard wrote:This bonus would come at the cost of the +5hp/s bonus logis already get right? And all suits would get some kind of inherent armor regen like the Minmatar medium/assault. Would the min get a little extra then? It maybe 2 hp/s for other suits and 4 hp/s for mini??
Why would the minis get extra hp/s, surely it would be gallente considering they're armor based... |
KingBabar
Kirkinen Risk Control Caldari State
1123
|
Posted - 2013.09.07 10:50:00 -
[96] - Quote
Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit....
I smell someone needing to either tweak their build or simply step up their game.... |
Jammeh McJam
Robbing The Hood Public Disorder.
34
|
Posted - 2013.09.07 11:17:00 -
[97] - Quote
KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game....
compared to the cal logis I play with... yeah I'm not to good |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
77
|
Posted - 2013.09.07 11:20:00 -
[98] - Quote
So, sorta cobbling together some of the better ideas mentioned here, how about this proposal. It's even in bullet point format for the handi-capable among us with impaired reading comprehension.
1) I'm biased but would vote to keep the armor repair in. If you take it away to stop the QQ, better let us self-rep. The "brilliant" idea of us just equipping regular rep modules counters some of the other points without addressing that as the healers, there's noone to heal us. Naturally no WP would be given for sell-repping to prevent abuse.
2) Require some, but not all, of the equip slots to be filled. Maybe 1/2? This forces the suit to at least partly fill its intended role without completely taking away the freedom aspect of the game. You would then have to:
3) Give the often-mentioned bonus of lower CPU/PG for equipment. It's brilliant in that it gives a great incentive to fill the role without otherwise hamstringing the suit or providing gamebreaking advantages like the old callogi. Added bonus: less whining about the CPU nerf of that suit.
I think those things alone would go a long way. I'm personally not a fan of the repper range bonus, it's too narrow to be a real selling point. |
KingBabar
Kirkinen Risk Control Caldari State
1124
|
Posted - 2013.09.07 11:25:00 -
[99] - Quote
Jammeh McJam wrote:KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game.... compared to the cal logis I play with... yeah I'm not to good What do you mean by this? - They are better players then you, or - They er have better suit than you do?
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Rei Shepard
Spectre II
505
|
Posted - 2013.09.07 11:30:00 -
[100] - Quote
KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game....
When i see you on the field, you are always using the Calogi stacked with 3 Damage mods & 2 Extenders or something else, if the assault is that great why don't you use it ?
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