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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3482
|
Posted - 2013.09.06 11:51:00 -
[1] - Quote
First, as reprisal for Arkenai's earlier thread, I shall start with a text block quoted from Skype: (My talking points will be below this. Feel free to skip it if you want.)
[7:31:53 AM] A kitten: "There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner.." [7:31:56 AM] A kitten: He's right you know [7:32:07 AM] A kitten: Logis take much longer to chew through than assaults do [7:32:09 AM] A kitten: In my experience [7:32:10 AM] A kitten: (worry) [7:32:25 AM] A kitten: And they can have both a scanner and ammo, so they have a full view of the battlefield [7:32:29 AM] A kitten: While you are left in the dust [7:33:09 AM] Midnight(Mobius): Precisely [7:33:25 AM] Midnight(Mobius): They don't have the tools to change their bonuses for equipment with this current build [7:33:42 AM] Midnight(Mobius): So the only way for them to be able to be support classes is to have a bunch of slots [7:33:59 AM] Midnight(Mobius): Which, as a result, makes them into far better suits than anything else [7:34:18 AM] Midnight(Mobius): The issue needs to be in the amount of fitting they have, and they bonuses they have to gear [7:34:42 AM] Midnight(Mobius): I mean, for instance, you don't see anyone trying to fly Logi ships as combat ships in EVE [7:34:54 AM] Midnight(Mobius): That's because their stats and bonuses are aimed at being support ships [7:35:01 AM] Midnight(Mobius): We have no such distinction in Dust [7:35:07 AM] Midnight(Mobius): Logi suits are just better at everything [7:35:51 AM] A kitten: It's more about the bonuses being massive [7:36:00 AM] A kitten: In Dust you get at best 25% to a small thing [7:36:06 AM] A kitten: In EVE you get stuff like +50% weapon damage [7:36:15 AM] A kitten: +100% range [7:36:28 AM] A kitten: Small bonuses aren't going to change the balance [7:37:07 AM] A kitten: How about giving assaults that massive damage boost? Giving heavies a massive resistance boost? Giving scouts a massive scanning boost? [7:37:19 AM] A kitten: Giving logis a massive boost to their equipment? [7:37:22 AM] A kitten: Bam, insta balance [7:37:48 AM] Midnight(Mobius): Hell, I'd say 100% rep range [7:37:55 AM] A kitten: Holy **** [7:37:59 AM] A kitten: With that 100hp/s rep [7:38:02 AM] A kitten: And double the range [7:38:05 AM] A kitten: I'm going to be so OP [7:38:06 AM] A kitten: :D [7:38:10 AM] Midnight(Mobius): Yeah, you'd be a game changer [7:38:23 AM] Midnight(Mobius): You could rep from moderate safety behind the frontline guys [7:38:24 AM] A kitten: Well, the logi would be [7:38:32 AM] A kitten: I'm just graced by his assistance :3 [7:38:34 AM] Midnight(Mobius): Now guess what the enemy has to do? [7:38:36 AM] Midnight(Mobius): FLANK [7:38:42 AM] Midnight(Mobius): People actually have to use tactics [7:38:52 AM] Midnight(Mobius): Not just run at each other until one or the other all dies [7:38:54 AM] A kitten: Care to make a thread about what we just talked about?
Now that that's out of the way, let's look at this.
Right now, in Dust, bonuses stay pretty small. Personally, I think this is beneficial, since many of us were here for the Replication and E3 builds, where the suits at the higher levels were just so good that you could leave off any and all defensive modules, fill your slots with support modules, and just wipe the field with people who would try and stack Complex Extenders to stay alive.
Naturally, this wasn't very good for game balance. Excessive bonuses to suits based on skill levels could cause the same issue, so some caution is probably best.
HOWEVER:
Right now, the continuing trend of Logi suits being used for everything from their role, to frontline Assault, to speedy fast-hackers is illustrating quite well the fact that their bonuses are both too generic and do too little to define their role. This is what I want to get at.
For instance, as I suggested in my conversation with Cat Merc, why not apply a role bonus to Logistics suits for 2x rep range?
As he pointed out in response, having that kind of range on the 100hp/s repair tool would make approaching a squad supported by that player a rather daunting proposition.
If you look at it another way, though, you could send 1-2 of your squad around to the side or behind that enemy, and gun down their Logi to soften them up for your "slayers".
A lot of people have mentioned over time that this game feels like any other shooter because just like in most of the other ones on the market, fighting consists of just shooting each other directly, and higher-level tactics rarely come into play. If support players are given role bonuses to greatly boost their abilities, suddenly you have to start thinking your way through engagements, and the game becomes more fun and less monotonous.
My point being: while excessive bonuses based on skill training just make for a bigger gap between new and old players, giving fixed "role bonuses" to certain equipment based on the role of the suit allows for that suit to better fill that role, while still leaving those who are newer to the role able to be useful and compete.
If Logi suits were better than any other at repping people, don't you think more people would use them for that? |
XxGhostWalkerxX Walker
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.06 12:03:00 -
[2] - Quote
A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. |
Rogatien Merc
Red Star. EoN.
1016
|
Posted - 2013.09.06 12:07:00 -
[3] - Quote
If you want me to read that ****, you need bullet points.
I'll respond based on your title: CCP announced several weeks ago that they plan to have equipment based bonuses on the Logis but that there is an issue with the coding so they will be changing it sometime in the 'future'. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3483
|
Posted - 2013.09.06 12:07:00 -
[4] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. How does doubling the range of the repair tool equate to free War Points? The idea here is to allow the suit to excel beyond all others at its intended role, which is the point of the role system in the first place.
Rogatien Merc wrote:If you want me to read that ****, you need bullet points.
I'll respond based on your title: CCP announced several weeks ago that they plan to have equipment based bonuses on the Logis but that there is an issue with the coding so they will be changing it sometime in the 'future'. So you obviously didn't scroll down and read what was underneath the copypasta.
You also just clarified that you're either incapable of or unwilling to read anything not broken down into little bulleted statements for you.
You do read books, right? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3493
|
Posted - 2013.09.06 13:04:00 -
[5] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self. "That's the point. Heavies are the eHP monsters, assaults are the DPS monsters, other classes, while capable of fighting, have other roles that are not related to direct combat. That's why heavies and assaults are excelling at those, while the other roles excell at their roles. 50% bonus IS too much, but something like 25% would be good" Quoting for felines. |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:26:00 -
[6] - Quote
Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO.
As for changing Logistics bonuses, I thought that was in the works already. Although, I am pretty happy with Minmater Logi bonuses as they stand right now.
And I honestly can't believe we are talking about Logistics being OP again. This is pipe dream fantasy world urban legend crap now. I am a 17+ million SP Minmater Logi with maxed Electronics/Engineering and pretty much all efficiency skills maxed and I cannot fit my Proto suit to reach 800 hit points. And that is running mediocre equipment.
I must be playing a different game tho, because I tend to get killed by all weapons and classes pretty evenly. |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:27:00 -
[7] - Quote
The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:29:00 -
[8] - Quote
RydogV wrote:Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO.
As for changing Logistics bonuses, I thought that was in the works already. Although, I am pretty happy with Minmater Logi bonuses as they stand right now.
And I honestly can't believe we are talking about Logistics being OP again. This is pipe dream fantasy world urban legend crap now. I am a 17+ million SP Minmater Logi with maxed Electronics/Engineering and pretty much all efficiency skills maxed and I cannot fit my Proto suit to reach 800 hit points. And that is running mediocre equipment.
I must be playing a different game tho, because I tend to get killed by all weapons and classes pretty evenly.
They are working on it, but they have encountered a problem with permissions, it would appear the setter and getter codes arent working properly!! |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:47:00 -
[9] - Quote
Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis
Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots.
Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team.
The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid.
Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way is should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it.
Because no self-respecting Logistics player every deploys to the Burn Zone with empty equipment slots. |
Garrett Blacknova
Codex Troopers
3792
|
Posted - 2013.09.06 13:56:00 -
[10] - Quote
RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots. You're forgetting a better option that allows for the possibility of a player NOT fitting and playing the role of Logi "as instended", without letting them turn the suit into a super-Assault or super-Scout or speed-tanked Heavy.
Don't force players to fill the equipment slots, but majorly reduce PG/CPU on the suits. Then give Logis a massive reduction to fitting costs on ALL equipment as a role/suit bonus. Now, your Logi suits are limited in their ability to fit for a non-Logi role, but you CAN choose to drop your (absurdly cheap) Equipment in order to add a slightly better plate/extender/whatever instead. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3500
|
Posted - 2013.09.06 17:09:00 -
[11] - Quote
Garrett Blacknova wrote:RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots. You're forgetting a better option that allows for the possibility of a player NOT fitting and playing the role of Logi "as instended", without letting them turn the suit into a super-Assault or super-Scout or speed-tanked Heavy. Don't force players to fill the equipment slots, but majorly reduce PG/CPU on the suits. Then give Logis a massive reduction to fitting costs on ALL equipment as a role/suit bonus. Now, your Logi suits are limited in their ability to fit for a non-Logi role, but you CAN choose to drop your (absurdly cheap) Equipment in order to add a slightly better plate/extender/whatever instead. I'm kind of miffed that I forgot to mention that in my OP, as that was another one of my ideas.
This would be an excellent way to solve this issue, as you are then quite limited in your ability to try and turn them into super-Assault suits, while they can now easily fit the best support gear possible and be a real asset to their team. |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:14:00 -
[12] - Quote
If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:19:00 -
[13] - Quote
Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. well hacking bonus is minmatar racial logi bonus, we dont needmto change , prehaps we could have a skill that just improves equipme t efficency, while it sounds ambiguous, it effects each equipment differently!!
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3501
|
Posted - 2013.09.06 17:23:00 -
[14] - Quote
Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be?
If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit.
As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers?
Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. |
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 17:33:00 -
[15] - Quote
How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
874
|
Posted - 2013.09.06 17:33:00 -
[16] - Quote
XxGhostWalkerxX Walker wrote:A few issues with your conversation. Assaults and heavies would nullify there bonus against each other. And they would destroy the other classes. And for double the range of the repper is no point. Its a risk and reward system. You have to earn the wp points. Double the range and becomes free wp which is unbalanced in its self.
With the Assault and Heavy, that's the point. The Assault has the extra damage to Assault, whereas the Heavy has added resistance to be a Tank. You'd need an Assault to crack the Heavy nut, and you'd need a Heavy to tank the Assault's DPS. Also, you become completely incoherent when talking about Repair Tools. If I got a handle on what you said, letting logis have double range (ends up roughly 30 meters, depending on repper) then they become 'broken' because of 'free WP.' WHAT FREE WP? The have to heal someone who took damage in the last 15 seconds to get points, or that is killing someone at the moment of rep. they need to be healing in ACTIVE COMBAT. Also, the beam doesn't curve around walls, you need a straight Lie-of-Sight. This wouldn't 'break' Logi, it would create BALANCE.
Assault kills you, so you field a Heavy. Heavy and Assault fight to a standstill, both get Logi support. Still at a standstill, both request a Scout to gank the Logi. The Logi can attempt to dodge and hide thanks to his increased repper range. The Assault/Heavy need to protect the Logi, so the team with better coordination wins.
Fair as fair can be. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
874
|
Posted - 2013.09.06 17:38:00 -
[17] - Quote
RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots.
Making the equip slots mandatory is patently braindamaged. As a ProtoMinLogi, you have FOUR slots, the suit would be gimped on having to fit all that alone. I only need three slots, Hive, Rep, and Res. Should I be forced to carry an Active Scanner or bombs just because of this shortsighted fix? Also, do you know how many people would just fit the cheapest fitting req gear and tell your 'fix' to go screw itself? The 600 Armor HP Caldari, for one. |
Cosgar
ParagonX
4842
|
Posted - 2013.09.06 17:46:00 -
[18] - Quote
Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. |
Thor Odinson42
Molon Labe. RISE of LEGION
1168
|
Posted - 2013.09.06 17:47:00 -
[19] - Quote
It's hard for me to take anyone serious that still complains about logis being OP as assault suits.
Right now in this game it doesn't matter if you have 500 or 1500 HP you are going to die in a hurry. It's just that the 1500 HP person is going to lose more ISK.
Before we do anything else to the game the TTK must be fixed. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:55:00 -
[20] - Quote
Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit.
Heh actually, now that you talk about, prehaps that would make sense, a scout should be able to hack quickly, its bit useless if you sneak around them only to be caught when you hack the objective!!
I dont see why you should force a logi to fit all slots, its all about choice, how do you make a role your own, logis can keep the module layout but by giving a cpu/pg reduction, and bonuses to equipment means you can be a logi with only 2-3 slots dependent on your role or style!! |
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Vin Mora
Sanguis Defense Syndicate
128
|
Posted - 2013.09.06 18:04:00 -
[21] - Quote
ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis.
I have a hard enough time playing my role correctly without such a nerf.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3505
|
Posted - 2013.09.06 18:05:00 -
[22] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from.
We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. |
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:07:00 -
[23] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play.
Calm yourself, Logis can keep there module layout, hell the min can probably keep the hack bonus, I dont have a problem with the suits being OP what I do have problem with is that a logi can fill all the roles this game needs, if you cant see that then your just kidding yourself from a suit that really shines!!
Logis make better scouts than a scout suit, Logis make better assaults than assaults, Logis make better heavies than heavies
You cant deny it, you know you cant, we're not talking about ruining it, were talking about getting it to a point where it doesnt infringe on other suits roles!!
Logis should be able to play multiple roles, from hacker, to medic, to engineer, to demolitions, to communications, to ewarfare. But other suits need to have their own roles to.
|
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:08:00 -
[24] - Quote
Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf.
Why not, that probably makes more sense!! |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 18:09:00 -
[25] - Quote
Mobius Wyvern wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from. We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. How many of these rebalances are going to be around short term fixes that CCP seems to have forgotten? Weapons got a 10% damage boost to compensate for the terrible aiming mechanics and vehicles got a PG nerf to "give new players a chance" when they decided matchmaking wasn't a priority. I'm not trusting any changes anymore with this game because nobody every focuses on cleaning up their mess. This is why we have 1.4 and this is why we can't have nice things. |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 18:11:00 -
[26] - Quote
Monkey MAC wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. Calm yourself, Logis can keep there module layout, hell the min can probably keep the hack bonus, I dont have a problem with the suits being OP what I do have problem with is that a logi can fill all the roles this game needs, if you cant see that then your just kidding yourself from a suit that really shines!! Logis make better scouts than a scout suit, Logis make better assaults than assaults, Logis make better heavies than heavies You cant deny it, you know you cant, we're not talking about ruining it, were talking about getting it to a point where it doesnt infringe on other suits roles!! Logis should be able to play multiple roles, from hacker, to medic, to engineer, to demolitions, to communications, to ewarfare. But other suits need to have their own roles to. Pardon me for getting sick of playing nerf bat roulette, but enough is enough... |
Hecarim Van Hohen
Bullet Cluster
166
|
Posted - 2013.09.06 18:32:00 -
[27] - Quote
I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 |
Cosgar
ParagonX
4847
|
Posted - 2013.09.06 18:33:00 -
[28] - Quote
Hecarim Van Hohen wrote:I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 Good luck getting constructive when everyone wants logis to be free kills in a FPS. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3509
|
Posted - 2013.09.06 18:38:00 -
[29] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. Also, if you take away my hacking bonus, I'm officially done with Dust. Why would that be? If they changed the bonuses, there's a chance that as part of such a major revision, they'd re-credit SP spent in those specific areas, as we're talking about redefining a role entirely, not just nerfing a single suit. As well, what if that hacking bonus were to be applied to Scout suits? Or maybe to the as-yet undiscussed Spec Ops specialization that could be seen to be a Medium suit back on Buckingham before they migrated us to other test servers? Honestly, I think giving a reconnaissance focused suit a way to slip around and quickly flip objectives would be a great way to reward those who specced into that suit. When I first logged in for Uprising 1.0 I carefully planned out my build. Calculated how much SP everything would cost, what kind of fit I wanted to run and what weapon I wanted to use. One of the hardest choices was what logi suit I wanted to use- Gallente or Minmatar. I spent a good 2 hours, weighing the options on if I wanted a fully equipment oriented armor tanking brick or a mobile scout/logi hybrid suit that could hack things like a boss. I specced into Minmatar logi because of that hacking bonus and made a build specifically for it along with my other equipment fittings. I'm sick and tired of CCP flipping everything around because of a bunch of ill informed morons listening to other ill informed morons to the point that people don't even know what they want anymore and the devs just bend over backwards to appease the current kneejerk reaction. All this drama started over one logistics suit that was extremely OP and I thought this would be resolved after it was nerfed (way too hard) but I was wrong. It's a matter of principles here. How many times is something that players invested their hard earned SP into going to be turned upside down due to a trail of tears by narrow minded, short sighted idiots? You take away my hacking bonus, I better get a SP respec so I can spec into Caldari Assault with an AR since that's apparently the only way you can safely play the game. You guys can have your little IRC circle jerk about re-balancing the game if you want, but if we keep ******* each other over like this, nobody is going to stick around to play. I actually haven't been in IRC in ages, but I already understand where you were coming from. We've had several members of the CPM express support for the idea of limited SP reverts in the case of major changes that redefine an asset, and given how they're looking at almost completely redefining vehicles for the next point release, I would imagine that a release that changed that many classes of suit all at once would fit the same bill. How many of these rebalances are going to be around short term fixes that CCP seems to have forgotten? Weapons got a 10% damage boost to compensate for the terrible aiming mechanics and vehicles got a PG nerf to "give new players a chance" when they decided matchmaking wasn't a priority. I'm not trusting any changes anymore with this game because nobody every focuses on cleaning up their mess. This is why we have 1.4 and this is why we can't have nice things. Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game.
The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. |
Xender17
Ahrendee Mercenaries EoN.
562
|
Posted - 2013.09.06 18:44:00 -
[30] - Quote
Changing the classes skill would be a VERY big nerf. |
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