Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Monty Mole Clone
Shiv M
54
|
Posted - 2013.09.06 18:57:00 -
[31] - Quote
they should just adopt the eve way of things in regards to suit types |
Hecarim Van Hohen
Bullet Cluster
166
|
Posted - 2013.09.06 19:04:00 -
[32] - Quote
Cosgar wrote:Hecarim Van Hohen wrote:I'd be more than happy to get equipment PG/CPU role bonus on my Amarr logi but I'm left wondering how would this affect the Amarr logi as it is meant to be more of a frontline logi as it has both Lightweapon and Sidearm slots?
All in all this is a good idea and I hope for a constructive discussion :3 Good luck getting constructive when everyone wants logis to be free kills in a FPS.
True enough, one can hope for a constructive discussion instead of that projectile vomit "Nerf x because OP" |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3515
|
Posted - 2013.09.06 19:08:00 -
[33] - Quote
Xender17 wrote:Changing the classes skill would be a VERY big nerf. It doesn't have to be.
THAT's the issue.
Giving them new bonuses that make them far better at support than any other suit class would be a BUFF. |
Cosgar
ParagonX
4855
|
Posted - 2013.09.06 19:10:00 -
[34] - Quote
Mobius Wyvern wrote:Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game. Link
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon....
Mobius Wyvern wrote:The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. Link
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
|
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 19:13:00 -
[35] - Quote
Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf.
As long as logis get the same base hp as assaults then I could live with that. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3517
|
Posted - 2013.09.06 19:14:00 -
[36] - Quote
Cosgar wrote:Mobius Wyvern wrote:Weapons received a 10% damage boost to make up for losing ten percent damage from the Weaponry skill bonus being changed. If they hadn't done that, that change would have effectively nerfed every single infantry weapon in the game. LinkCCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.... Mobius Wyvern wrote:The Powergrid bonus was removed because it served as a means to disrupt the balance they were trying to achieve of having roles for vehicles rather than meta levels like the suits. I personally believe the vehicles need the same treatment of recouping some of that PG loss, and I hope that's part of what's on the table for the 1.5 release. LinkCCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Your first post reinforces what I said about them feeling DPS was too low for all weapons after they removed that bonus.
Also, one sentence above the area you helpfully underlined was what Blam! described as the primary reason for the Powergrid change, as you can see that I have bolded and underlined for emphasis.
The idea of balancing combat around the idea of new players was listed after the word "Also", indicating that it was a secondary consideration. |
Cosgar
ParagonX
4857
|
Posted - 2013.09.06 19:20:00 -
[37] - Quote
Mobius Wyvern wrote:Your first post reinforces what I said about them feeling DPS was too low for all weapons after they removed that bonus.
Also, one sentence above the area you helpfully underlined was what Blam! described as the primary reason for the Powergrid change, as you can see that I have bolded and underlined for emphasis.
The idea of balancing combat around the idea of new players was listed after the word "Also", indicating that it was a secondary consideration. Control issues? Sounds like aiming and hit detection to me.
There's a quote from CCP Eterne way back in Chromosome, stating that "matchmaking isn't their top priority," but that topic has long since been auto pruned.
My point is we get all these little hot fixes and changes for things to compensate for problems, but when they get resolved, they forget to remove said hot fix. It's like if Dice managed to get their hit detection right in BF but forget to tone down their aim-assist that compensates for it. Sound familiar? |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:28:00 -
[38] - Quote
ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that.
Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3524
|
Posted - 2013.09.06 19:29:00 -
[39] - Quote
Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Part of the reason for suggesting the range bonus for the Logistics suits would be so that they could repair from further back, even from behind cover, to help make up for having less HP. |
Cosgar
ParagonX
4861
|
Posted - 2013.09.06 19:31:00 -
[40] - Quote
Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Assaults have more base HP, speed, stamina, shield recharge delay, shield regen (kind of useless for armor tankers, I know) and the get to carry 2 weapons. You can't have it all. |
|
Cosgar
ParagonX
4861
|
Posted - 2013.09.06 19:32:00 -
[41] - Quote
Mobius Wyvern wrote:Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Part of the reason for suggesting the range bonus for the Logistics suits would be so that they could repair from further back, even from behind cover, to help make up for having less HP. Flux repper already does that... |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:33:00 -
[42] - Quote
Been logi since beta.
Concerning making us heal better, we already put a ton of points into repair tool and injectors thanks.
I said before uprising that if theres no logi with a sidearm I'm going assault, enter amarr logi. I use a nanite injector, hives and scanner so why would I or many others want better heals?
What intended role? Do you gimp servant or combat specialist?
On a side note if anyone reading this is ever on my team dont respawn straight away, tired of risking myself to save blue dots just to have them cancel and also if there's a sniper I do stand in front of you so you can get away. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:34:00 -
[43] - Quote
Cosgar wrote:Jammeh McJam wrote:ZDub 303 wrote:Vin Mora wrote:ZDub 303 wrote:How to balance logis?
Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits.
...
Profit!
Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a specific role, making them inferior to the other suits for other equipment based tasks. Why not give the Assaults the same slots and CPU/PG as Logis; buff Assaults, don't nerf Logis. I have a hard enough time playing my role correctly without such a nerf. As long as logis get the same base hp as assaults then I could live with that. Do you not quite understand the fact that assaults need more hp so that they can ASSAULT. Assaults have more base HP, speed, stamina, shield recharge delay, shield regen (kind of useless for armor tankers, I know) and the get to carry 2 weapons. You can't have it all.
Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) |
Your Absolut End
Neanderthal Nation Public Disorder.
168
|
Posted - 2013.09.06 19:38:00 -
[44] - Quote
We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. |
Cosgar
ParagonX
4866
|
Posted - 2013.09.06 19:42:00 -
[45] - Quote
Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:43:00 -
[46] - Quote
Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go.
I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t
The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:49:00 -
[47] - Quote
There probably won't be a dev here because this whole thread is sht pretty much, yes pretty much all of it.
A logi is a combat specialist, you make it what you want it to be.
Each suit has a clearly defined use within the logi role eg minmatar speedy hacker or caldari shield tanker. This goes for assault as well.
It can never fulfill a scout or assault role better as stats don't allow it, in all honest if you think a logi with less speed, shield recharge, stamina and usually a sidearm can assault better then your wrong.
Stop campaigning to even things out or to confine people when the whole appeal is you fight your war your way and the whole endless customisation.
Cba to type properly as touchpad is too small for my fingers. |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:50:00 -
[48] - Quote
Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny
With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3526
|
Posted - 2013.09.06 19:51:00 -
[49] - Quote
Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits.
We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them.
Hell, the Support class in Battlefield is the only one that can use light machine guns. |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:51:00 -
[50] - Quote
Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****.
Surely the assault class should be better at assaulting than the other classes, not have it as a basic layout to base the other suits around. |
|
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 19:54:00 -
[51] - Quote
TechMechMeds wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight.
caldari logi with 1000+ ehp and proto weapons, not to mention all the people flocking their equipment, yeah I'm defo outclassed by that, if you aren't then you must be a god... |
Cosgar
ParagonX
4867
|
Posted - 2013.09.06 19:55:00 -
[52] - Quote
Jammeh McJam wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. Surely the assault class should be better at assaulting than the other classes, not have it as a basic layout to base the other suits around. >Assault suit: Get into a gunfight, primary out of ammo? Switch to sidearm!
>Logi suit: Get into a gunfight, primary out of ammo? Not an Amarr logi? Dead! |
TechMechMeds
Swamp Marines Kleenex Inc.
242
|
Posted - 2013.09.06 19:57:00 -
[53] - Quote
Jammeh McJam wrote:TechMechMeds wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny With all due respect your just not that good sorry. If you was good your slightly superior stats would see you win that fight. caldari logi with 1000+ ehp and proto weapons, not to mention all the people flocking their equipment, yeah I'm defo outclassed by that, if you aren't then you must be a god...
No really your just not that good, I have proto logi and assaults. The proto logi has more tank but assault excels by far at assault. |
Cosgar
ParagonX
4867
|
Posted - 2013.09.06 19:58:00 -
[54] - Quote
Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't.
All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool... |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 20:05:00 -
[55] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool...
I was thinking more along the lines of equipment efficiency, with less cpu/pg than it would be say for and assault suit, meaning if logis had lower cpu/pg they could easily fit the equipment but we wouldn't have them pushing other roles to the bottom of the food chain.
Just an idea it doesn't matter if you hate it |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.06 20:12:00 -
[56] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool...
Cosgar seems to be the only other person who actually understands how assault IS better for assault. Assault means better at assaulting, lets look at what you need for this.
Speed Stamina Sidearm
Cba with Bullet ponits f**k youuuuuuuuuiuuuuuu |
Cosgar
ParagonX
4871
|
Posted - 2013.09.06 20:14:00 -
[57] - Quote
Jammeh McJam wrote:Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:Jammeh McJam wrote:Sure we can, they're the characteristics of an assault class, just like logistics can support the team (in the process getting waaaay more wp than using a logi for assaulting) This is a FPS, everyone is essentially an assault. Some use smaller frames, some use medium frames, some use heavy frames, some have more equipment and module slots, some have less module slots and a sidearm... you get the point? I support my team, and I lay down covering fire when I need to. When New Eden has a geneva convention, I'll put my gun down and be you're personal pack *****. We're not talking about reducing Logi to sidearms only or trying to nerf them so bad they can't do anything but hide behind other suits. We're talking about trying to make them truly excel as a support class, and last I checked, the support classes in most other games still get guns, and are still useful with them. Hell, the Support class in Battlefield is the only one that can use light machine guns. The support class in Battlefield can use LMGs because nobody would play it if they didn't. All I'm saying is don't make the bonuses gear specific because some logis don't use certain pieces of equipment and it's only going to get worse when new stuff comes out. That bubble shield looks really appealing- oh wait, I only have bonuses for a repair tool... I was thinking more along the lines of equipment efficiency, with less cpu/pg than it would be say for and assault suit, meaning if logis had lower cpu/pg they could easily fit the equipment but we wouldn't have them pushing other roles to the bottom of the food chain. Just an idea it doesn't matter if you hate it That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... |
Jammeh McJam
Robbing The Hood Public Disorder.
32
|
Posted - 2013.09.06 20:17:00 -
[58] - Quote
(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing |
ZDub 303
TeamPlayers EoN.
2040
|
Posted - 2013.09.06 20:19:00 -
[59] - Quote
Seriously... if you think a logi suit is better at assaulting that the assault suit, then your playstyle does not conform to what the assault suit was intended for.
I've played PC matches against enough very skilled assaults to clearly see the disadvantage I am at in every combat situation by the lack of a sidearm, sta, and base move speed.
If you think a logi is better than an assault at assaulting, but that same logic wouldn't a heavy suit be MILES better at assaulting that a logi?
Just cause you get killed by a logi with some gun game doesnt mean their suit was better suited to the task.
I've killed ck.0's with an SMG (penalty to shields) but that doesn't make the SMG OP vs shields does it...? |
Cosgar
ParagonX
4874
|
Posted - 2013.09.06 20:22:00 -
[60] - Quote
Jammeh McJam wrote:(Quote) That's what I've been saying. I even made a topic on it too. -Give the Gallente racial to all logi suits as their logi suit bonus. -Give Gallente Logi a new racial. (something to do with plate movement penalty) -Everyone can finally STFU about logistics. Oh, and buff assaults or something.... (Quote)
Now THIS... is legit balancing As much as I learned to appreciate that +5 HP/s regen, if it gets everyone to shut up about logistics, I'll give it up. This is assuming that whatever the hell is wrong with 1.4 gets fixed. Longer TTK, strafing, and toned down AA. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |