RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:26:00 -
[1] - Quote
Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO.
As for changing Logistics bonuses, I thought that was in the works already. Although, I am pretty happy with Minmater Logi bonuses as they stand right now.
And I honestly can't believe we are talking about Logistics being OP again. This is pipe dream fantasy world urban legend crap now. I am a 17+ million SP Minmater Logi with maxed Electronics/Engineering and pretty much all efficiency skills maxed and I cannot fit my Proto suit to reach 800 hit points. And that is running mediocre equipment.
I must be playing a different game tho, because I tend to get killed by all weapons and classes pretty evenly. |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 13:47:00 -
[2] - Quote
Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis
Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots.
Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team.
The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid.
Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way is should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it.
Because no self-respecting Logistics player every deploys to the Burn Zone with empty equipment slots. |