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Garrett Blacknova
Codex Troopers
3792
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Posted - 2013.09.06 13:56:00 -
[1] - Quote
RydogV wrote:Monkey MAC wrote:The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2?
Logis need to swap there module slots with the assult class
have the same pg/cpu as the assult currently,
a bonus then needs to be applied to drastically reduce the requirments of equipment, so that a logi will be able to fit out all of their equipment for the same requirments as an assault running 1 equipment,
then you need a bonus to nanite cluster capacity, as much as 50%, this should be applied to all nanohives
finally repair tools need either a range or number of targets to repair bonus, this makes the multi tool even more powerful
This would be a great improvement for logis Yeah we have more slots...because we have less base HP than Assault. So in order to equip defense and support modules we need the extra slots. Yeah we have more CPU/PG because we are 'expected' to carry support equipment to help the team. The only way a Logistics suit becomes 'unbalanced' is when the player does not fill the equipment slots and uses the extra CPU/PG to equip better offensive/defensive modules. This can easily be eliminated by making the use of equipment slots in Logistics dropsuits mandatory for the suit to be valid, much like you have to equip a weapon for all suits to be valid. Of course you have those who cry foul that such a requirement infringes on their 'freedom' to do what they want with a suit. These are generally players who don't play Logistics the way it should be played. So as a dedicated 'True Logi', I say take your 'freedom' QQ, roll it up and smoke it. Because no self-respecting Logistics player ever deploys to the Burn Zone with empty equipment slots. You're forgetting a better option that allows for the possibility of a player NOT fitting and playing the role of Logi "as instended", without letting them turn the suit into a super-Assault or super-Scout or speed-tanked Heavy.
Don't force players to fill the equipment slots, but majorly reduce PG/CPU on the suits. Then give Logis a massive reduction to fitting costs on ALL equipment as a role/suit bonus. Now, your Logi suits are limited in their ability to fit for a non-Logi role, but you CAN choose to drop your (absurdly cheap) Equipment in order to add a slightly better plate/extender/whatever instead. |
Garrett Blacknova
Codex Troopers
3824
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Posted - 2013.09.06 22:56:00 -
[2] - Quote
Bittersteel the Bastard wrote:Cosgar wrote:Bittersteel the Bastard wrote:Bittersteel the Bastard wrote:Have not read anything past the OP.
But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain amount of EQ to allow it to fit equipment. Then you reduce the Logi suit's PG/CPU. Read the last two pages, very good ideas circulating. Is the current idea most people have agreed upon the boost to repair tool range? Because I feel that is bit pointless. What I'd rather see is have TTK go back to Chromosome levels through weapon rebalancing and then giving Assault suits a built in damage mod. That will help with their assaulting role. If you want logis to focus on equipment and not tank I still believe that adding a new fitting requirement would be the easiest way to do that. You'd reduce logis PG/CPU which would give them limited choices in the slots and would not allow them to tank as easily. They would need to pick and choose and nobody would choose the logi suit as the suit to stack HP on anymore due to the limited PG/CPU. However by adding an EQ fitting requirement to suits you could give each suit a certain amount of EQ. Let's say for an example a suit has 300 CPU and 250 PG but only has 50 EQ. The logi suit on the other hand would only have maybe 100 CPU and 75 PG with 125 EQ. (These are just random numbers). Adding another bar is pointless, wasteful and a worse idea than what you seem to think has been going on. It's a slightly LESS bad idea than thinking an on-topic post which got no replies was worth making another thread about, but that doesn't mean it's a good idea.
The actual idea people were kicking around is a reduction of PG/CPU on Logi suits, but paired with a fitting bonus for equipment, so everything in your equipment slots will cost less of your now-limited PG/CPU to equip. That way, a Logi has those extra high, low and equipment slots, but doesn't have extra PG and CPU to make a massive tank of any kind (armour, shield, dual, stealth, speed) unless they skimp on their equipment slots to do it. Even then, it won't make them any better than one of the dedicated-role suits fitting for the same task. What they CAN do is bring more equipment (A LOT more) with minimal penalty to their ability to fit for other areas.
The talk about a repair tool range buff was a possible racial bonus, NOT the overall Logi bonus. And in that capacity, it's a really good idea, but it might need some testing to determine an appropriate value for this bonus and any others that might come up on the other Logi suits. |
Garrett Blacknova
Codex Troopers
3829
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Posted - 2013.09.07 00:18:00 -
[3] - Quote
Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. |
Garrett Blacknova
Codex Troopers
3829
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Posted - 2013.09.07 00:23:00 -
[4] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. Because if you are the only logi catering for a whole squad, whos gonna heal you?? The armour repairers you have the forethought to fit, your repair nanohives, or bring back self-repairing Logis like we had when they first let us play with Repair Tools. |
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