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Garrett Blacknova
Codex Troopers
3829
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Posted - 2013.09.07 00:23:00 -
[91] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. Because if you are the only logi catering for a whole squad, whos gonna heal you?? The armour repairers you have the forethought to fit, your repair nanohives, or bring back self-repairing Logis like we had when they first let us play with Repair Tools. |
Monkey MAC
killer taxi company General Tso's Alliance
268
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Posted - 2013.09.07 00:29:00 -
[92] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now.
And stemming from that, if a suit SHOULD have a bonus like that, why would it be a support suit rather than one of the frontline suits. I think an armour repair buff would be a great bonus for one of the Heavy suits, but it doesn't really seem to fit the Logi role quite so well. Because if you are the only logi catering for a whole squad, whos gonna heal you?? The armour repairers you have the forethought to fit, your repair nanohives, or bring back self-repairing Logis like we had when they first let us play with Repair Tools.
I like the idea of self repping, but you cant afford to waste nanohives, and rep modules dont always cut it!! |
Provolonee
Undefined Risk DARKSTAR ARMY
120
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Posted - 2013.09.07 00:41:00 -
[93] - Quote
I like where this is going. For assault suits could you not drastically reduce the weapon fitting cost. I have a pretty tough time fitting a pro wep on my logi gk.0 along with decent tank and decent equipment. So I usually drop down to an adv wep. Or I drop the equipment.
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Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
63
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Posted - 2013.09.07 00:56:00 -
[94] - Quote
Here's my idea for this influenced from Marvel: Ultimate alliance 2.
Make a passives skill tree and limit the amount of skills you can have active to 3 per suit. This way you'll have more control over your character and able to specialize it to fit your taster.
You want less weapons pg/cpu cost fit it. You want a 25% bonus to armor, fit it. You want to deal an extra 25% damage, fit it. You want to have better reload speed, fit it.
Not saying it's perfect but I like trade off systems.
Though in my opinion, assault and logistics are balanced, heavies need a small buff and scouts need to get love, specifially higher speed, radar range, precision, pg/cpu and a second equipment slot. Commando needs grenades and 2 more slots, don't care if equipment, high or low. |
Jammeh McJam
Robbing The Hood Public Disorder.
33
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Posted - 2013.09.07 10:04:00 -
[95] - Quote
Monkey MAC wrote:Cosgar wrote:Bittersteel the Bastard wrote:This bonus would come at the cost of the +5hp/s bonus logis already get right? And all suits would get some kind of inherent armor regen like the Minmatar medium/assault. Would the min get a little extra then? It maybe 2 hp/s for other suits and 4 hp/s for mini??
Why would the minis get extra hp/s, surely it would be gallente considering they're armor based... |
KingBabar
Kirkinen Risk Control Caldari State
1123
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Posted - 2013.09.07 10:50:00 -
[96] - Quote
Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit....
I smell someone needing to either tweak their build or simply step up their game.... |
Jammeh McJam
Robbing The Hood Public Disorder.
34
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Posted - 2013.09.07 11:17:00 -
[97] - Quote
KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game....
compared to the cal logis I play with... yeah I'm not to good |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
77
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Posted - 2013.09.07 11:20:00 -
[98] - Quote
So, sorta cobbling together some of the better ideas mentioned here, how about this proposal. It's even in bullet point format for the handi-capable among us with impaired reading comprehension.
1) I'm biased but would vote to keep the armor repair in. If you take it away to stop the QQ, better let us self-rep. The "brilliant" idea of us just equipping regular rep modules counters some of the other points without addressing that as the healers, there's noone to heal us. Naturally no WP would be given for sell-repping to prevent abuse.
2) Require some, but not all, of the equip slots to be filled. Maybe 1/2? This forces the suit to at least partly fill its intended role without completely taking away the freedom aspect of the game. You would then have to:
3) Give the often-mentioned bonus of lower CPU/PG for equipment. It's brilliant in that it gives a great incentive to fill the role without otherwise hamstringing the suit or providing gamebreaking advantages like the old callogi. Added bonus: less whining about the CPU nerf of that suit.
I think those things alone would go a long way. I'm personally not a fan of the repper range bonus, it's too narrow to be a real selling point. |
KingBabar
Kirkinen Risk Control Caldari State
1124
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Posted - 2013.09.07 11:25:00 -
[99] - Quote
Jammeh McJam wrote:KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game.... compared to the cal logis I play with... yeah I'm not to good What do you mean by this? - They are better players then you, or - They er have better suit than you do?
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Rei Shepard
Spectre II
505
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Posted - 2013.09.07 11:30:00 -
[100] - Quote
KingBabar wrote:Jammeh McJam wrote:Your Absolut End wrote:We need a dev in here. I see alot of good ideas in here. Lets make dust to the game it should be.
Part of this is defined roles. I want to feel that I'm assault. So make bonus as intended. Helping me do my role while other roles gain other specified advantages. Thats definately the way to go. I'm a caldari assault cko, and compared to the logi cko I'm a pile of sh!t The day I get to assault in an assault suit without being outclassed by a logi, i'll be a VERY happy dust bunny I have both the cal logi and the assault suit, and l have no idea what you're talking about. As a pure combat suit the assault is superior, my build regens 600 hp in a snudge over 10 seconds, try setting that up with the logi suit.... I smell someone needing to either tweak their build or simply step up their game....
When i see you on the field, you are always using the Calogi stacked with 3 Damage mods & 2 Extenders or something else, if the assault is that great why don't you use it ?
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