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Iron Wolf Saber
Den of Swords
8030
|
Posted - 2013.09.05 05:53:00 -
[1] - Quote
Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? |
velos ALKARI
DUST University Ivy League
34
|
Posted - 2013.09.05 05:55:00 -
[2] - Quote
im pretty new myself to the dust battlefields, but I think youre right. they've favoured newberries more with this one.
I'm all for helping new players get fully into the game too, so I don't mind too much, but I think if youre going to start moving back on a trend you've got everyone used to, you have to start slow.1.4 was a big jump away from that laws direction |
Rogatien Merc
Red Star. EoN.
987
|
Posted - 2013.09.05 05:56:00 -
[3] - Quote
I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who. |
Flux Raeder
WarRavens League of Infamy
208
|
Posted - 2013.09.05 05:56:00 -
[4] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well considering we are floating in a salty ocean of Bitter Vet tears, I think the question is kind of redundant hehe |
DJINN Marauder
Ancient Exiles
1044
|
Posted - 2013.09.05 05:57:00 -
[5] - Quote
This game had always been whoever had the best strafe+ aim would win. Along with proto.
But 1.4 made a big change to that. As such newberries are getting more benefit out of it. |
Zatara Rought
TeamPlayers EoN.
1135
|
Posted - 2013.09.05 05:59:00 -
[6] - Quote
Rogatien Merc wrote:I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who. QFT.
Newberries still get murdered cause of ehp, it's the guys that had 10+ mill sp that are now averaging significantly higher in games because they have comparable ehp and just lol shoot.
Newbro's only benefit if they happen upon a 1v1 and the enemy wins...cause lol assist owns whats left. |
First Prophet
Unkn0wn Killers
937
|
Posted - 2013.09.05 06:03:00 -
[7] - Quote
It helped the rifle using newbies a small bit.
Any newbie adventurous enough to spec into something other than AR just got extra boned. It's not like Duvolles are suddenly murdering less. |
Rogatien Merc
Red Star. EoN.
987
|
Posted - 2013.09.05 06:06:00 -
[8] - Quote
Zatara Rought wrote:Rogatien Merc wrote:I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who. QFT. Newberries still get murdered cause of ehp, it's the guys that had 10+ mill sp that are now averaging significantly higher in games because they have comparable ehp and just lol shoot. Newbro's only benefit if they happen upon a 1v1 and the enemy wins...cause lol assist owns whats left. And id like to add that malcanis makes no mention of 'skill' ... only veteran status.
The law stands. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
566
|
Posted - 2013.09.05 06:07:00 -
[9] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts?
But you forget, it's not assisting "new players". It's actually assisting ps3 players. It would be ok if there were no kb/m support, but unitill kb/m support is here, aim assist for ds3 is necessary. Oh, and btw, it's an aim assist, you actually have to aim pretty well, otherwise it won't work. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1613
|
Posted - 2013.09.05 06:07:00 -
[10] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. |
|
Rogatien Merc
Red Star. EoN.
987
|
Posted - 2013.09.05 06:10:00 -
[11] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!! |
RuckingFetard
Better Hide R Die
494
|
Posted - 2013.09.05 06:23:00 -
[12] - Quote
Rogatien Merc wrote:True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!! You're conversing with a die-hard Amarr Fanatic who has taken refuge in Gallente tanks |
LCB Holdings
Expert Intervention Caldari State
15
|
Posted - 2013.09.05 06:37:00 -
[13] - Quote
I am in favor of attracting new players and sure the recent changes to the aiming mechanics might be able to catch some that test out 1.4, some players are concerned about aiming being easier/better.
I believe it allows us to actually see the little improvement of a weapons across tiers, the gap that exists between tiers is too small. When I pick a prototype weapon I would like to feel confident that it is powerful and not just a militia counterpart with better range and a small buff to damage. |
Lurchasaurus
SVER True Blood Public Disorder.
1632
|
Posted - 2013.09.05 06:43:00 -
[14] - Quote
obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho
dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balanced for the past bad mechanics and now its pretty damn good. its just a match to see who can apply their dps first |
Chances Ghost
Inf4m0us
669
|
Posted - 2013.09.05 07:04:00 -
[15] - Quote
Lurchasaurus wrote:obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho
dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balanced for the past bad mechanics and now its pretty damn good. its just a match to see who can apply their dps first
all it does is control scroll speed, it literally cant do more than just assist.
if what your saying is true then KB/M users would have been accused of aimbotting long ago
also hit detection working is WHY bullets arnt missing anymore....
they were supposed to be hitting pre 1.4, and wernt due to people dancing all over the place glitching out hit detection |
Cosgar
ParagonX
4759
|
Posted - 2013.09.05 07:08:00 -
[16] - Quote
I don't mind games that have aim assist, but when it's so effective that there's little to no point in turning it off, something is wrong. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1618
|
Posted - 2013.09.05 07:09:00 -
[17] - Quote
Rogatien Merc wrote:True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!! Yeah I love those things, though I was better when ADS was slow and we had the iron sights. |
DJINN Marauder
Ancient Exiles
1050
|
Posted - 2013.09.05 07:12:00 -
[18] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Didn't break the law. Because this "aim assist" isn't assisting. It's aiming
Thus both sides are equally benefited. But the qq comes from vet players ACTUALLY wanting aiming to take skill. Crazy right? |
Monkey MAC
killer taxi company General Tso's Alliance
158
|
Posted - 2013.09.05 07:22:00 -
[19] - Quote
I would say the aim assist hasn't benifited as many as people think, noobs and vets alike, the only thing I need can consider as that adhesion adjustment is too accurate to quick, just a little, whats compounded the issue is hit detection.
The texan two step doesnt work anymore, why? Because your enemy is throwing 12 rnds a second with incredible accuracy down range as far as 30-40m, it may feel like aimbot, but I think the t r ue problem lies behind the weapons we use!!
MD was king of 1.3 because you could engage ar users at short range, half tne shots wouldn't register but yours would, it the same as the MD projectile fix, the only difference is that the weapons that have been fixed were already very powerful! |
Kekklian Noobatronic
Goonfeet Top Men.
367
|
Posted - 2013.09.05 07:30:00 -
[20] - Quote
Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1643
|
Posted - 2013.09.05 07:41:00 -
[21] - Quote
Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point.
rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
244
|
Posted - 2013.09.05 07:42:00 -
[22] - Quote
aim assist suks, totally ruined this game |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 07:45:00 -
[23] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? |
Xender17
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.09.05 07:45:00 -
[24] - Quote
Then how is it a benefit to new players at all. Noob +1 Veteran +2 =Noob - 1
|
Lurchasaurus
SVER True Blood Public Disorder.
1643
|
Posted - 2013.09.05 07:48:00 -
[25] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much?
As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. |
AAGMUNDR
Reliable Overwatch Inc.
21
|
Posted - 2013.09.05 07:49:00 -
[26] - Quote
I think I'll just hang back at the redline with my Thale and a nice cool drink until this all blows over. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 07:50:00 -
[27] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering.
Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!! |
Lurchasaurus
SVER True Blood Public Disorder.
1644
|
Posted - 2013.09.05 07:52:00 -
[28] - Quote
Xender17 wrote:Then how is it a benefit to new players at all. Noob +1 Veteran +2 =Noob - 1
The grind is part of the game. Whether you like it or not. It is how CCP is building it. They said it should take 7 years to get everything maxed.
What is pissing off vets is that their grind that they have already endured is now irrelevant and so is the expensive gear they field.
It is ironically similar to the current situation with tanks. The risk vs. reward is way off and vets with nice things are no longer feared.
I earned my stuff. It simply isnt fair that someone else should get it handed to them via an ability to spit out DPS that is way beyond their ability to do so. |
Lurchasaurus
SVER True Blood Public Disorder.
1644
|
Posted - 2013.09.05 07:55:00 -
[29] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!!
regardless of the AR balancing, either you can aim or you dont. if you cant aim, YOU CANT AIM and i certainly dont feel it is right for infantry guys to be beaten by a computer instead of the enemy team.
i rock tanks and blueprinted suits. i dont rage over this stuff, but when i see everyone else that is normally super cool headed being supremely pissed i take notice.
some people dont even WANT to use their expensive stuff anymore. this build basically threw away all the efforts we made to get the gear. I dont want a COD meatgrinder, i want Dust. |
Silas Swakhammer
GamersForChrist Orion Empire
115
|
Posted - 2013.09.05 07:56:00 -
[30] - Quote
As a mercenary with a decent amount of SP, I think the aim assist is a boon to the game. |
|
XxGhazbaranxX
Bannana Boat Corp
322
|
Posted - 2013.09.05 08:08:00 -
[31] - Quote
I am completely against aim assist. I use plasma cannons but now I'm forced to dust off my mass driver just to get by in most matches. I hate having to use my mass driver, hence I use plasma cannons mostly but darn it's infuriating seeing a guy just shooting blindly and landing shots. My mass driver makes me feel unclean but so does aim assist. I took out an unspecced AR and just completely owned with it. There where moments where I was shooting slightly next to the guy (very noticeably) and the hits still registered. Very Very shameful. I felt like a cheat. Same reason why I stopped using mass drivers, there was no challenge. Now I use plasma cannons on my logi suit but it in these two days I have been forced to take my mass driver out more than I like.
Aim assist should be for people in academy; after they come out to the real world it should be all gloves off.
For all those people that say KB&M are better, I just say that's an excuse. There are a whole lot of skilled players that eat KB&M users for breakfast. I say this many times but I met a guy who consistently sniped people out of cars with a DS3 and have friends that consistently go 23/2, 18/0, 20/0, etc with the DS3. Excuses are excuses, and aim assist should not be the answer. Get better at using the controller, there is more than enough evidence to refute the whole KB&M VS DS3 dilema. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:08:00 -
[32] - Quote
True but if you cant aim the aim assist doesnt aim for you, it may have been over zealous day 1 but I think 5.05 might have something to do with it being a little less noticable.
If you havent got your crosshair near someone, it doesnt make the crosshair move by its self, all it dkes is it stops extreme aiming, something very common on controllers, but you realise if aim assist was a broken aim bot, it wouldnt assist a pros aim, because the smaller controller input would be all over the shop.
No more texan 2 step, people considered them selves pro because the could wiggle really fast in a 10cm box and it oesnt work anymore, strafing still works actuall strafing, dodge the mass driver strafing needs to be applied to all weapons now, I still go positive, even though that lvely looking light tells everyone where I am and where the splash of my weapon is! |
ChromeBreaker
SVER True Blood Public Disorder.
1107
|
Posted - 2013.09.05 08:10:00 -
[33] - Quote
Im having trouble getting used to 1.4.
I play as a heavy, and where as before my hp pulled me through a fight and gave me a chance... now im taking a LOT more dmg and from further away. It is true that im finding it easier applying dmg with my HMG... but i really feel now im at a disadvantage to the rifles and even SMG's as theyre applying their dmg a lot more consistantly. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:12:00 -
[34] - Quote
XxGhazbaranxX wrote:I am completely against aim assist. I use plasma cannons but now I'm forced to dust off my mass driver just to get by in most matches. I hate having to use my mass driver, hence I use plasma cannons mostly but darn it's infuriating seeing a guy just shooting blindly and landing shots. My mass driver makes me feel unclean but so does aim assist. I took out an unspecced AR and just completely owned with it. There where moments where I was shooting slightly next to the guy (very noticeably) and the hits still registered. Very Very shameful. I felt like a cheat. Same reason why I stopped using mass drivers, there was no challenge. Now I use plasma cannons on my logi suit but it in these two days I have been forced to take my mass driver out more than I like.
Aim assist should be for people in academy; after they come out to the real world it should be all gloves off.
For all those people that say KB&M are better, I just say that's an excuse. There are a whole lot of skilled players that eat KB&M users for breakfast. I say this many times but I met a guy who consistently sniped people out of cars with a DS3 and have friends that consistently go 23/2, 18/0, 20/0, etc with the DS3. Excuses are excuses, and aim assist should not be the answer. Get better at using the controller, there is more than enough evidence to refute the whole KB&M VS DS3 dilema.
Its not against kb/m thats the problem, if we hadnt had a major fix for hit detection atbthe same time you probably wouldn't have noticed, its the weapons not the assist!! |
Kaltos Darksbane
Intara Direct Action Caldari State
20
|
Posted - 2013.09.05 08:12:00 -
[35] - Quote
Aim assist/Aimbot needs to go.
If you're new you're going to get owned, get over it.
If you're good you'll do fine.
If you're a top teir player or a longtime vet you have EARNED those proto suits and weapons that should be clearly the best stuff on the battlefield.
But now we have new players who are able to compete with the vets, which just isn't right. Now I know with this update it will probably get higher new player retention but it still just feels wrong.
This coming from a player with just over 5 mil SP. So by no means do I go around pub stomping. |
Panther Alpha
DarkWingsss
1074
|
Posted - 2013.09.05 08:14:00 -
[36] - Quote
I think the DS3 aim-assist is fine, is definitely making the game more fun. The problem is that it have became a substitute for the mouse instead of a "Match" for it. Raw Input CCP.... Yesterday !! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1535
|
Posted - 2013.09.05 08:18:00 -
[37] - Quote
Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
DJINN leukoplast
Hellstorm Inc League of Infamy
1202
|
Posted - 2013.09.05 08:27:00 -
[38] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts?
Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is.
If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it.
I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking.
Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:30:00 -
[39] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
It would explain why 5.05 was 38mb and like 12mb |
Kaltos Darksbane
Intara Direct Action Caldari State
21
|
Posted - 2013.09.05 08:32:00 -
[40] - Quote
[quote=Aero Yassavi]Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
As a newer player who is starting to "get gud" I have looked forward to the day I get to the point where it is me pubstomping. Now I feel that feeling will be cheapened. Yes, I know this is my opinion but I wanted to have that feels that I'm a god on the battlefield one day.
In my opinion proto suits should be severly hard to kill, it makes it worth it putting in the grind to get there.
I turn my auto aim assist off so I have the dignity to say I did it all on my own. This is how I feel it should always be. Aim assist to me is a big crutch that makes too many newbs better than they really are. Again, just my opinion, feel free to disagree.
I have been doing somewhat better since the update but I attribute that to the improved hit detection as I have the aim assist turned off. This improved hit detection is what has made it more fun for me. |
|
Regis Blackbird
DUST University Ivy League
15
|
Posted - 2013.09.05 08:37:00 -
[41] - Quote
I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts? |
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:39:00 -
[42] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
for seasoned vets in fps games it is very commonly nown that aim assist is more of a hindrance as their fine aiming skills are thrown around by computer input. i guess it would be like trying to aim with sniper sway. People who dont have this fine aim are probably loving the aim assist.
The rewards a player receives for fine aiming skill are very very shallow in 1.4
|
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 08:40:00 -
[43] - Quote
Monkey MAC wrote:DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT. It would explain why 5.05 was 38mb and like 12mb
If you say so... yesterday in my first match i went 23-6 with the DS3, and that was with my BPO suit and GEK-38, against several Protobears too. I use to get that type of scores at the beginning of the Open Beta ( Chromosome ) when the mouse use to work properly.
Which is why i said that the aim-assist in the DS3 have became a substitute for the mouse. |
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:41:00 -
[44] - Quote
Kaltos Darksbane wrote:[quote=Aero Yassavi]Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
As a newer player who is starting to "get gud" I have looked forward to the day I get to the point where it is me pubstomping. Now I feel that feeling will be cheapened. Yes, I know this is my opinion but I wanted to have that feels that I'm a god on the battlefield one day.
In my opinion proto suits should be severly hard to kill, it makes it worth it putting in the grind to get there.
I turn my auto aim assist off so I have the dignity to say I did it all on my own. This is how I feel it should always be. Aim assist to me is a big crutch that makes too many newbs better than they really are. Again, just my opinion, feel free to disagree.
I have been doing somewhat better since the update but I attribute that to the improved hit detection as I have the aim assist turned off. This improved hit detection is what has made it more fun for me.
that is a very honorable thing to say and while you might not have the fine aim of a seasoned player just yet, you have the mentality of one and this will only accelerate your progress. Good luck and keep at it dude.
|
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:43:00 -
[45] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
i use m+kb anyway so i cant help too much but i do know most of the problems stem from people having ADS accuracy while hipfiring due to aim assist. and as you said, that is short range. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:44:00 -
[46] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
The ar is little to effective at longer ranges about +30m , while people say the scr, is a little to much in 20-30m, havent tried smg, dont know if my scrambler pistol got aim assist but if it did its fine, if it didnt then god damn hit detection was real poor 1.3 |
Kekklian Noobatronic
Goonfeet Top Men.
367
|
Posted - 2013.09.05 08:46:00 -
[47] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points.
The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits.
CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take.
Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power. |
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 08:56:00 -
[48] - Quote
Kekklian Noobatronic wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points. The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits. CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take. Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power.
here is what you are not considering...
Dust is different in the fact that it isnt about K/D, it is about MONEY. yes, one can get proto in time, but if you dont have the skill to field them without losing money then you will run out of isk. if you have no isk, then you have no more proto stuff. The only way around this is to receive an outside injection of money, e.g. corporations, but then a corp can run out of money for bad habits too, like funding bad players. In the business world, if an employee is losing money you dont keep him/her and you certainly dont put more assets in their control. EVE operates this way, hell even colleges study the game's economy.
you are absolutely right in that GETTING proto requires no skill, just time. STAYING proto is what only the seasoned players can do and the skill is measured here.
and that is how it should be. |
Surt gods end
Demon Ronin
969
|
Posted - 2013.09.05 08:59:00 -
[49] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts?
Well, wolf gets it. But different game, different rules. even if shared by name only. (yeah universe. But as of now.. come on) For different Genres to fit neatly together like a puzzle, you can't force down pieces to make them fit. they should properly fit on their own. Otherwise your compromising the integrity and stability of one or both of the genre's your trying to combine.
Some things that are persistent in eve online WILL NEVER WORK WITH A FPS. But... we've already seen that. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 08:59:00 -
[50] - Quote
Kekklian Noobatronic wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points. The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits. CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take. Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power.
I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ? |
|
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 09:02:00 -
[51] - Quote
Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:06:00 -
[52] - Quote
Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences.
Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. |
Lurchasaurus
SVER True Blood Public Disorder.
1652
|
Posted - 2013.09.05 09:12:00 -
[53] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way.
you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one.
If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:18:00 -
[54] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured.
Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG a defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class...
You way of thinking is restricted...
What you going to do when you have maxed you Proto suit ? Leave the game ? |
Lurchasaurus
SVER True Blood Public Disorder.
1653
|
Posted - 2013.09.05 09:21:00 -
[55] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG a defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class... You way of thinking is restricted... What you going to do when you have maxed you Proto suit ? Leave the game ?
i already answered your questions in my last post. once you get proto you branch out. i also have a ton of different things i can use, in the form of BPOs and advanced level weps. my tank is straight proto. There will always be more new content to skill for and you certainly wont have to worry about skilling everything to proto and not having anything else to do anytime soon lol |
ChromeBreaker
SVER True Blood Public Disorder.
1107
|
Posted - 2013.09.05 09:25:00 -
[56] - Quote
He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol |
Lurchasaurus
SVER True Blood Public Disorder.
1653
|
Posted - 2013.09.05 09:27:00 -
[57] - Quote
ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol
exactly, and because there is no skill cap, all it will take if you change your mind is time. there is nothing wrong in what you did. Just understand that because you chose not to get proto, you dont have proto. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:29:00 -
[58] - Quote
ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol
So.. what.. some of you guys decided to go "God" mode first, then get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. |
Lurchasaurus
SVER True Blood Public Disorder.
1655
|
Posted - 2013.09.05 09:32:00 -
[59] - Quote
Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof.
well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:33:00 -
[60] - Quote
Panther if you choose to branch into multiple roles thats fine, your skills and where you put or you skill points, its not expected foryou to go into everything, at proto, ever!! But you have chosen to take a lot of things to adv, and that makes a unique asset on the battlefield, a force multiplier, not enough logis on your feam you can deal with that, need to defend a point you can do that, need to be on the front line YOU CAN DO THAT, thats your role.
But if a guy prefers to play point defence, then he spects into a proto sentinel, and a hmg, a force tonbe reckoned with if hes defending a point, yet you stick him on the front line, against rifles that outrangemhim, and suits that can flank him it wont work!
People like to have defined roles that definemand compliment there play style, I run md, burst scrp and re' on a minin assaukt suit, im a demos expert, I create killzones with my re, I provide suppression and assault on squads with my md, and my pistol is for personal protection! Thats my role and the skills I choose should make me damn good at it!! |
|
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:35:00 -
[61] - Quote
Monkey MAC wrote:Panther if you choose to branch into multiple roles thats fine, your skills and where you put your skill points defind you, its not expected foryou to go into everything, at proto, ever!! But you have chosen to take a lot of things to adv, and that makes a unique asset on the battlefield, a force multiplier, not enough logis on your feam you can deal with that, need to defend a point you can do that, need to be on the front line YOU CAN DO THAT, thats your role.
But if a guy prefers to play point defence, then he spects into a proto sentinel, and a hmg, a force tonbe reckoned with if hes defending a point, yet you stick him on the front line, against rifles that outrangemhim, and suits that can flank him it wont work!
People like to have defined roles that definemand compliment there play style, I run md, burst scrp and re' on a minin assaukt suit, im a demos expert, I create killzones with my re, I provide suppression and assault on squads with my md, and my pistol is for personal protection! Thats my role and the skills I choose should make me damn good at it!!
|
Robert JD Niewiadomski
NULLIMPEX INC
477
|
Posted - 2013.09.05 09:35:00 -
[62] - Quote
Would it be "fair" (i know "fair" is an unknown idea around here in New Eden , but anyway) enough to award players, who turn aimbot off for shooting with weapons affected by aim assist, with more WP? 50% 100% 200% 300%
Or is this even worse idea than current state aim assist?
Have been asking this for around month and nobody has commented on it... |
Guinevere Bravo
SVER True Blood Public Disorder.
350
|
Posted - 2013.09.05 09:35:00 -
[63] - Quote
Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
|
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:39:00 -
[64] - Quote
Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things.
The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else. |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:44:00 -
[65] - Quote
Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:45:00 -
[66] - Quote
Robert JD Niewiadomski wrote:Would it be "fair" (i know "fair" is an unknown idea around here in New Eden , but anyway) enough to award players, who turn aimbot off for shooting with weapons affected by aim assist, with more WP? 50% 100% 200% 300% Or is this even worse idea than current state aim assist? Have been asking this for around month and nobody has commented on it...
Prehaps 25% maybe, its not as bad as people think!! |
Lurchasaurus
SVER True Blood Public Disorder.
1656
|
Posted - 2013.09.05 09:45:00 -
[67] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else.
lol, okay now panther......simmer down....
no, im not going to be as ordinary as everybody else. And no, Im not going to be "stuck"in my proto stuff. Im not sure what you dont understand about me having more than 20 mil sp. I can put my proto stuff away and STILL have better gear then you. This is partially because im a vet. I have been very patient and have been trying to help but nipping at my ankles isnt the right course of action here. |
Kaltos Darksbane
Intara Direct Action Caldari State
21
|
Posted - 2013.09.05 09:47:00 -
[68] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG and defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class... You way of thinking is restricted... What you going to do when you have maxed you Proto suit ? Leave the game ?
It seems to me you're looking for validation here. No one can give you that, only you can validate where your choices have led you in the game. Now you have to live with those choices. Cross specialization is all well and good but fully speccing into a certain role gives you a base to work off of, as Lurchasaurus said, then branch out. |
Lurchasaurus
SVER True Blood Public Disorder.
1656
|
Posted - 2013.09.05 09:48:00 -
[69] - Quote
Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!!
i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it.....
AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 09:49:00 -
[70] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else.
And people who spec into god suits are building a strong platform for there playstyle, everything advanced or 1 proto and a few on the side bits and pieces there all valid!! |
|
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:54:00 -
[71] - Quote
Monkey MAC wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else. And people who spec into god suits are building a strong platform for there playstyle, everything advanced or 1 proto and a few on the side bits and pieces there all valid!!
yeah... that is my point...the game allows you to approach the game in different ways... you need to go back several post in this thread to understand. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1203
|
Posted - 2013.09.05 09:56:00 -
[72] - Quote
Lurchasaurus wrote:DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT. for seasoned vets in fps games it is very commonly nown that aim assist is more of a hindrance as their fine aiming skills are thrown around by computer input. i guess it would be like trying to aim with sniper sway. People who dont have this fine aim are probably loving the aim assist. The rewards a player receives for fine aiming skill are very very shallow in 1.4
So the freaks don't have a massive advantage anymore, just a huge advantage. I don't see this as an issue TBH. If they are so good, then it shouldn't be a problem. The aim-assist we get in game is nowhere near an 'aimbot', It is just being blown out of proportion by the freaks who aren't as good as they thought, and just got lucky they could adapt to crap aiming.
Dare I say it, but aim-assist QQers, how about you HTFU?
|
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 09:59:00 -
[73] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about.
The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar! |
Lurchasaurus
SVER True Blood Public Disorder.
1658
|
Posted - 2013.09.05 10:00:00 -
[74] - Quote
DJINN leukoplast wrote:So the freaks don't have a massive advantage anymore, just a huge advantage. I don't see this as an issue TBH. If they are so good, then it shouldn't be a problem. The aim-assist we get in game is nowhere near an 'aimbot', It is just being blown out of proportion by the freaks who aren't as good as they thought, and just got lucky they could adapt to crap aiming.
Dare I say it, but aim-assist QQers, how about you HTFU?
Problems with your post -
no, vets really only have the advantage of gear now, and the stronger mental gameplay. fine aiming skill is now moot. This is why we are mad. This is an FPS, your basically having a game play itself for you. We NEED aim assist, it is simply too strong.
Freaks of FPS gaming should be able to enjoy being freaks. It was earned.
No noob worked for the kills they are getting in 1.4 right now. |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 10:02:00 -
[75] - Quote
Panther Alpha wrote:
yeah... that is my point...the game allows you to approach the game-play in different ways... you need to go back several post in this thread to understand.
Ive been reading since the start please refer to my post where I accidentally quoted myself, top of page 3! |
Lurchasaurus
SVER True Blood Public Disorder.
1658
|
Posted - 2013.09.05 10:05:00 -
[76] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar!
ugh.....come on mac....i dont like walls of text...i do it every once in a while but try to be nice.
its a forge gun. if you get hit, your going down. splash could be construed as too wide, but i am with CCP in that it is fine as it is and is situational enough to warrant an "A-OK" label in my eyes. maybe switch damage of assault with standard. higher ROF should not be met with more damage.
Vets dont want to hog the game, we just want our skills and grind to translate into something. I have seen more free militia assault starter fits running around beast moding proto suits in the last two days than i think is healthy for this game.
|
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 10:10:00 -
[77] - Quote
Monkey MAC wrote: Ive been reading since the start please refer to my post where I accidentally quoted myself, top of page 3!
Well.. everything started with this ;
Quote:I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
Then this is perhaps the key point ;
Quote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way.
And now that we have COMPLETELY gone off topic... i shut up. |
Lurchasaurus
SVER True Blood Public Disorder.
1658
|
Posted - 2013.09.05 10:15:00 -
[78] - Quote
panther, we understnad what you are saying....you are simply not reading or not comprehending what we are telling you.....one of the two.
IWS, hopefully this thread gets some CCP facetime. I am a bittervet right now. |
Monkey MAC
killer taxi company General Tso's Alliance
166
|
Posted - 2013.09.05 10:19:00 -
[79] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar! ugh.....come on mac....i dont like walls of text...i do it every once in a while but try to be nice. its a forge gun. if you get hit, your going down. splash could be construed as too wide, but i am with CCP in that it is fine as it is and is situational enough to warrant an "A-OK" label in my eyes. maybe switch damage of assault with standard. higher ROF should not be met with more damage. Vets dont want to hog the game, we just want our skills and grind to translate into something. I have seen more free militia assault starter fits running around beast moding proto suits in the last two days than i think is healthy for this game.
Sorry I'll try more paragraphs, and I prefer Monkey!!
That switch for the forge gun sounds good to me, the splash damage could be seen as to wide, but when you cinsider youve got plenty of time to get away from there and if he aims at your feet jumping backwards actually works it seems almost mute!
I know most of you dont want to hog it, but sure as hell feels like it at times! Yes the gap is to small at the moment! Aim assist could be toned down just a little more, just a little, prehaps the fine aim area can be reduced, so unlrss you activly attempt track your target it fall off, but there is no snap, this what gives new players an edge is the snap.
It means that poor aiming is rewarded because between the transition the aim physically moves, this games isnt moving your gun, if tou can prove it, ill eat my hat, jump on the bandwagon and shovel poop at anyone who says otherwise, but I just dont see it.
As for the difference between, proto and mlt, yes there needs to be a bigger gap, enoguh that nlob goes god damn I want soma that! And skill needs to be mkre than just moving sticks faster or more precisely, you need to think damn that was good, or that bloody hell I didnt know you could that!!
|
Lurchasaurus
SVER True Blood Public Disorder.
1662
|
Posted - 2013.09.05 10:26:00 -
[80] - Quote
Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. |
|
Mortedeamor
The Black Masquerade
199
|
Posted - 2013.09.05 10:33:00 -
[81] - Quote
i concur wolfsaber they really should just do away with aim assist. if they cannot simply remove it then they need to dumb it down and make it a pub only thing. no one on pc or fw should be using aim assist not in serious fights. especially if ccp ups the battle rewards for fw. |
Guinevere Bravo
SVER True Blood Public Disorder.
352
|
Posted - 2013.09.05 10:34:00 -
[82] - Quote
Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!!
Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate.
|
Panther Alpha
DarkWingsss
1078
|
Posted - 2013.09.05 10:34:00 -
[83] - Quote
Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate.
Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe.
Fundamentally Dust 514 and EvE are to completely different games. |
Mortedeamor
The Black Masquerade
199
|
Posted - 2013.09.05 10:35:00 -
[84] - Quote
for the laser rifle especially dont get me wrong ccp i love that you have put a good sight on it (as without a doubt ur sight changes in uprising ruined it more than the nerf) but the aim assit with the laser is just to much i mean it practically follows them for me **** aim assist on laser rifle takes away any skill required to use the weapon. quiet sad really i was looking at the return of the laser sights as the return of my assault suit....but whats the point in grabbing it and my assault suit if there would be no real laser vs laser competition because of aim assist. |
Lurchasaurus
SVER True Blood Public Disorder.
1672
|
Posted - 2013.09.05 10:36:00 -
[85] - Quote
Guinevere Bravo wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate.
lol i think i might start having tea and crumpets instead of popcorn for this one
|
Mortedeamor
The Black Masquerade
199
|
Posted - 2013.09.05 10:38:00 -
[86] - Quote
**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me |
ChromeBreaker
SVER True Blood Public Disorder.
1108
|
Posted - 2013.09.05 10:38:00 -
[87] - Quote
Lurchasaurus wrote:Guinevere Bravo wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate. lol i think i might start having tea and crumpets instead of popcorn for this one
Scones are where its at... or maybe toasted hot cross buns... |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:40:00 -
[88] - Quote
Guinevere Bravo wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate. Find me one link it, I have seen no jump, no snap, on a plethora of weapons at differnt ranges, so until I physically see it your obscence phrases meerly degrade your intelligence!
|
Lurchasaurus
SVER True Blood Public Disorder.
1672
|
Posted - 2013.09.05 10:41:00 -
[89] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games.
we are working to change that, and no, you are partly wrong.
theey are fundamentally different and fundamentally the same.
EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets.
New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside.
Eventually, they WILL be the same.
This is why it says EVE on top of the Dust logo. |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:42:00 -
[90] - Quote
Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on)
Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!! |
|
Lurchasaurus
SVER True Blood Public Disorder.
1672
|
Posted - 2013.09.05 10:45:00 -
[91] - Quote
Monkey MAC wrote:Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on) Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!!
thats kinda rough......playing while holding up a controller to show your not touching it or visa versa? it would be something in the heat of a fight lol. i dont know about you, but i can tell what is user input and what is aim assist in a vid
anyway, night people. mort, hopefully someone gets you your vid so you can see it, cause it most certainly IS there lol.
your gonna be all like |
Panther Alpha
DarkWingsss
1078
|
Posted - 2013.09.05 10:46:00 -
[92] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo.
Perhaps that is the "dream" ... but the reality is very different right now. Dust 514 right now is like trowing allot of ingredients into a pot .. and see what happens... steep back a bit... just in case it blows up. |
Panther Alpha
DarkWingsss
1078
|
Posted - 2013.09.05 10:47:00 -
[93] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo.
Perhaps that is the "dream" ... but the reality is very different right now. Dust 514 right now is like throwing allot of ingredients into a pot .. and see what happens... steep back a bit... just in case it blows up. |
Lurchasaurus
SVER True Blood Public Disorder.
1672
|
Posted - 2013.09.05 10:47:00 -
[94] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo. Perhaps that is the "dream" ... but the reality is very different right now. Dust 514 right now is like trowing allot of ingredients into a pot .. and see what happens... steep back a bit... just in case it blows up.
ehhhh.......its been blowed up for a while lol |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:47:00 -
[95] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo. You see I disagree with comparison and say that is more like infantry to tanks, and frigates have more use tactically in certain areas, watch the ccp video "I was there" for a good example of a small ship being responsible for winning a fleet battle!
|
The Robot Devil
Echo Galactic Industries
916
|
Posted - 2013.09.05 10:54:00 -
[96] - Quote
Aero Yassavi wrote:Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I
+1 |
Jathniel
G I A N T EoN.
826
|
Posted - 2013.09.05 10:57:00 -
[97] - Quote
Said it before. Aim Assist has put a serious dent into the trend of pub-stomping.
For that, I am happy. Us vets will end up losing a few more suits here and there, but it's a small price to pay if it means having fun, and a newbro can pick up a controller and not feel totally outmatched.
Vets still have the advantage. We still know the layouts of maps and structures better, and we have better situational awareness, and our aim is also enhanced.... wait a minute, that's what playing an FPS is supposed to boil down to in the end anyway: "Everyone being able to have fun and compete."
Truth is, aim assist was necessary. I know some players that have played this game since closed beta and truth be told.... they couldn't aim to save their life. Some people, especially those on DS3, would simply NEVER be able to reach the same aiming potential as others. The game shouldn't be shut out to them because of this.
1.4 really is a big step in the right direction. Everyone that you pull into a PC match now has a fair shot at participation. Better players can still throw their weight around in PC, and now they can trust that their friends can be even more solid support than before.
We all have that friend and corpmate that we enjoy playing with, but we know they just don't play that well. But we still enjoy their company, and because they are our friend we never leave them out of the game, no matter how important the match. I think this will help in situations like that.
Good call, on CCP's part. The game can be fun for everyone now. Aim Bot can NEVER beat good tactics though. :) |
Lurchasaurus
SVER True Blood Public Disorder.
1678
|
Posted - 2013.09.05 11:03:00 -
[98] - Quote
Jathniel wrote:Aim Bot can NEVER beat good tactics though. :)
-_-
this is just.......so wrong.......
sorry, saw this as im goin to bed. damn.... |
Mortedeamor
The Black Masquerade
202
|
Posted - 2013.09.05 11:06:00 -
[99] - Quote
Monkey MAC wrote:Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on) Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!! hmm actually i dont think i can i just moved my other recording stuff is still packed :( anyone care about this enough to do that much work? i mean do a few matches if you dont notice the aim assist WITH A LASER as i feel laser has the most adv aim assist. then i dunno what to tell u every other vet can see it |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 11:08:00 -
[100] - Quote
Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn....
Goodnight mate, im sure someone will pick up where you left off, was a pleasure debating with you! |
|
Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:15:00 -
[101] - Quote
Mortedeamor wrote:Monkey MAC wrote:Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on) Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!! hmm actually i dont think i can i just moved my other recording stuff is still packed :( anyone care about this enough to do that much work? i mean do a few matches if you dont notice the aim assist WITH A LASER as i feel laser has the most adv aim assist. then i dunno what to tell u every other vet can see it
I have tried with a laser, I can tell aim assist is working, but ive seen no jumps or snaps, no headsot wander, I can feel drag sometimes but that is when I purposely try to leave a target, it could domwith a few tweaks not gonna lie there!
A smaller fine aim zone and longer delay on the adhesion side of things but other than its d8ing whats its supposed to, mdont forget especially with the laser fixed hit detection will seem as if your being aimbotted at, becuase shots hit considerably more often, try turning it off and compare, hit detection provides a massive boon to such weapons!
Apparently the scrambler pistol didnt get aim assist but since 1.4 ive now tripled mh totals kills with it, and I had it a month or so before hand, its beutiful! |
CrotchGrab 360
High-Damage
230
|
Posted - 2013.09.05 11:36:00 -
[102] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
I'm feeling bad about it and we're on the same page.
in CoD you get shot you're dead if you have to turn around because it's more of a realistic war-time bullets-to-skin shooter.
DUST is a space shooter. in DUST you should be able to just run away, or turn around, or fight back. But now firefights are becoming short. that should not be the case in this game! |
Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:40:00 -
[103] - Quote
CrotchGrab 360 wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I'm feeling bad about it and we're on the same page. in CoD you get shot you're dead if you have to turn around because it's more of a realistic war-time bullets-to-skin shooter. DUST is a space shooter. in DUST you should be able to just run away, or turn around, or fight back. But now firefights are becoming short. that should not be the case in this game!
True but this ismt nescecarily attributable to aim assist, it can definitely be seen via the changes to hit detection, aiming or not the thr rof weapons are too powerful!
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ChromeBreaker
SVER True Blood Public Disorder.
1112
|
Posted - 2013.09.05 12:12:00 -
[104] - Quote
Life expectancy is down. Tanks, dropships, LAV's are down.
Dmg application is higher across the board.
this is dust simplified as of 1.4
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Rogatien Merc
Red Star. EoN.
1002
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Posted - 2013.09.05 12:13:00 -
[105] - Quote
This thread went a bit off track. lol |
Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 12:19:00 -
[106] - Quote
Rogatien Merc wrote:This thread went a bit off track. lol
They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!! |
ChromeBreaker
SVER True Blood Public Disorder.
1112
|
Posted - 2013.09.05 12:26:00 -
[107] - Quote
Monkey MAC wrote:Rogatien Merc wrote:This thread went a bit off track. lol They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!!
yeah all the best threads kinda shift about
have you tried SMG's? Blasters? or scramblers?
AR's are promanently the problem right now... but there are some other issues hiding underneth lol |
Monkey MAC
killer taxi company General Tso's Alliance
177
|
Posted - 2013.09.05 12:30:00 -
[108] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Rogatien Merc wrote:This thread went a bit off track. lol They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!! yeah all the best threads kinda shift about have you tried SMG's? Blasters? or scramblers? AR's are promanently the problem right now... but there are some other issues hiding underneth lol
Im gonna try scramblers on an alt, smgs ill gjve a try, blasters I've been on the recieving end but I noticed no change, scr pistols which apparently didnt get assist are now awsome! |
CharCharOdell
Shining Flame Amarr Empire
597
|
Posted - 2013.09.05 12:36:00 -
[109] - Quote
i agree. aim assist does not affect vets, but it seems to have helped newberries, a lot. |
Jathniel
G I A N T EoN.
829
|
Posted - 2013.09.05 12:38:00 -
[110] - Quote
Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Rogatien Merc wrote:This thread went a bit off track. lol They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!! yeah all the best threads kinda shift about have you tried SMG's? Blasters? or scramblers? AR's are promanently the problem right now... but there are some other issues hiding underneth lol Im gonna try scramblers on an alt, smgs ill gjve a try, blasters I've been on the recieving end but I noticed no change, scr pistols which apparently didnt get assist are now awsome!
lol the scrambler rifles are gonna be nasty once ppl get over their fear of overheating. lol |
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Mortedeamor
The Black Masquerade
208
|
Posted - 2013.09.05 12:38:00 -
[111] - Quote
CharCharOdell wrote:i agree. aim assist does not affect vets, but it seems to have helped newberries, a lot. cept when in the hands of a laser vet or smg user lol aimbot so funny on smg when looking down sights...smg's were never supposed to land 100% of their hits ccp omfg |
Meeko Fent
Seituoda Taskforce Command Caldari State
808
|
Posted - 2013.09.05 13:24:00 -
[112] - Quote
We need new players. We need new guys to want to play.
Wobbly aiming wont do that, it will just **** them off, while the vets are happy.
A F2P game can't live off vets who don't need to buy stuff. |
ChromeBreaker
SVER True Blood Public Disorder.
1118
|
Posted - 2013.09.05 13:29:00 -
[113] - Quote
CharCharOdell wrote:i agree. aim assist does not affect vets, but it seems to have helped newberries, a lot.
I dont know if im a vet... been here a while any way lol. And while it may not have made me any better... its certainly making my poor heavy die a lot faster... regardless of what its done for whom more shots are hitting across the board.
IL SAY THIS....
Ive felt more of a differance from this patch than from the 10% dmg boost. |
Monkey MAC
killer taxi company General Tso's Alliance
184
|
Posted - 2013.09.05 13:31:00 -
[114] - Quote
Meeko Fent wrote:We need new players. We need new guys to want to play.
Wobbly aiming wont do that, it will just **** them off, while the vets are happy.
A F2P game can't live off vets who don't need to buy stuff.
True while the aim assist is a little too much, only a little, we have to remeber just because a few vets cant texan 2 step anymore, doesnt qualify reverted to the old aiming system, aiming is generally improved with out aim assist!
However I believe its no time to consider the HROF weaponrary, and why tuere dps is so high? |
Monkey MAC
killer taxi company General Tso's Alliance
184
|
Posted - 2013.09.05 13:33:00 -
[115] - Quote
ChromeBreaker wrote:CharCharOdell wrote:i agree. aim assist does not affect vets, but it seems to have helped newberries, a lot. I dont know if im a vet... been here a while any way lol. And while it may not have made me any better... its certainly making my poor heavy die a lot faster... regardless of what its done for whom more shots are hitting across the board. IL SAY THIS.... Ive felt more of a differance from this patch than from the 10% dmg boost.
Because thks patch means ALL shots that land do damage, and where flying at you at 12 a second, from far out and your in a heavy your gonna fell the pain aim assist or not! |
Takahiro Kashuken
Red Star. EoN.
1230
|
Posted - 2013.09.05 13:46:00 -
[116] - Quote
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
Swarms prove that correct
So does AV nades
So does all proto AV weapons against basic vehicles
So then why are you against proto vehicles and also against temp removing proto AV when they are put against basic vehicles
Lovely double standards CPM |
Kam Elto
KILL-EM-QUICK RISE of LEGION
67
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Posted - 2013.09.05 13:51:00 -
[117] - Quote
First off I have a lot of skill points but little skill. Can't aim for the life of me, lol. But I think that the change was too radical. They should have just fixed hit detection in 1.4, then evaluated it and waited until 1.5 to add in the appropriate level of aim assist. |
Operative 1171 Aajli
Bragian Order Amarr Empire
238
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Posted - 2013.09.05 13:52:00 -
[118] - Quote
Yeah, I don't understand the leet crowd complaining about aim assist. If you are such a great shot with a controller then wouldn't you still be better with aimbot?
Sounds like some ppl aren't used to dying or worrying about being shot. No more proto suits flapping in the breeze boys!
Ballet Academy is over. Learn to mosey, amble and sashay like a real warrior. |
Lurchasaurus
SVER True Blood Public Disorder.
1700
|
Posted - 2013.09.05 19:16:00 -
[119] - Quote
Operative 1171 Aajli wrote:Yeah, I don't understand the leet crowd complaining about aim assist. If you are such a great shot with a controller then wouldn't you still be better with aimbot?
Sounds like some ppl aren't used to dying or worrying about being shot. No more proto suits flapping in the breeze boys!
Ballet Academy is over. Learn to mosey, amble and sashay like a real warrior.
wow, the level of noob here is astounding.
aim assist hinders anyone with actual good aim, as you can see from many people complaining about the reticule tracking to the wrong target. I have seen a bunch of guys turn it off in a rage after being told to try it because it is so strong and they simply hate it.
for the whole battle academy comment and down.....lol
btw, us vets were here before the battle academy existed. it is purely something for noobs like you who came in later thinking they know things. |
Iron Wolf Saber
Den of Swords
8069
|
Posted - 2013.09.05 19:30:00 -
[120] - Quote
Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn....
I once beaten a real aim bot (the kind that auto shoots your head when you hold down the trigger with a highest damage semi-auto rifle.) on PC in BF2... I been banned from all (as in even today I can't play any multiplayer bf on pc) the local servers ever since... It really sucks that the only server cluster in acceptable ping range.
Either way did a better job at crafting this thread good amounts of back and forth going. |
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Lurchasaurus
SVER True Blood Public Disorder.
1703
|
Posted - 2013.09.05 20:09:00 -
[121] - Quote
Iron Wolf Saber wrote:Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn.... I once beaten a real aim bot (the kind that auto shoots your head when you hold down the trigger with a highest damage semi-auto rifle.) on PC in BF2... I been banned from all (as in even today I can't play any multiplayer bf on pc) the local servers ever since... It really sucks that the only server cluster in acceptable ping range. Either way did a better job at crafting this thread good amounts of back and forth going.
BF used to be my fav FPS until they went the way of easy mode COD and allowed user modified servers to be ranked matches. Nothing like beast moding on the server admins and then getting banned from the server midmatch. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6104
|
Posted - 2013.09.05 20:12:00 -
[122] - Quote
Lurchasaurus wrote:BF used to be my fav FPS until they went the way of easy mode COD and allowed user modified servers to be ranked matches. Nothing like beast moding on the server admins and then getting banned from the server midmatch. Like this? |
Monkey MAC
killer taxi company General Tso's Alliance
202
|
Posted - 2013.09.05 22:02:00 -
[123] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn.... I once beaten a real aim bot (the kind that auto shoots your head when you hold down the trigger with a highest damage semi-auto rifle.) on PC in BF2... I been banned from all (as in even today I can't play any multiplayer bf on pc) the local servers ever since... It really sucks that the only server cluster in acceptable ping range. Either way did a better job at crafting this thread good amounts of back and forth going. BF used to be my fav FPS until they went the way of easy mode COD and allowed user modified servers to be ranked matches. Nothing like beast moding on the server admins and then getting banned from the server midmatch.
Agreed the cod style of gameplay is the most boring, its whoever gets of the first shot off, no fun there, HOWEVER after playing again today, ive noticed that strafing still works, you cant be caught out in the open, I reckon with a 15% damage reduction then the ttk will be perfect, a little spread, a littke extra kick! Its not about who can dodge dodge dodge anymore, its about skill, real skill, who can use the terrain, the field and your squad to get the upper hand, and well I actually REALLY like it!! |
Khemlar Maktaar
Algintal Core Gallente Federation
12
|
Posted - 2013.09.05 22:38:00 -
[124] - Quote
People keep bitching about the aim assist but they forget that the hit ditection is also much better |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
83
|
Posted - 2013.09.05 22:48:00 -
[125] - Quote
This game aways helped the vets. You, vets, have faaaaar more skillpoints than the newbies. Maxed skills, dropsuit with tons of HP, awesome team work... If you are falling like paper by the hands of the newbies, then you have to change your strategy, adapt to the changes.
This games, since the day 1, aways helped the pros and skilled player by simply allowing them to play with keyboard/mouse.
I don't if its that way, but i think most of the vets ar EVE plaers, PC players, so they are skilled players wih kb/m, and you aways had an advantage in precision. I thought about buying a Razer kb/m to be more competitive against those vets.
And look now.... We, the "newbies" and "awfull" players, we now have a chance to overcome this situation, and now its the vets that are complaining about the "newbies". It could be a funny situation if it wasn't sad to see that. 99% of the newbies are desorganized and you, vets, are crying about a simple aim assist. |
Monkey MAC
killer taxi company General Tso's Alliance
205
|
Posted - 2013.09.05 23:03:00 -
[126] - Quote
J3f3r20n Gh057 wrote:This game aways helped the vets. You, vets, have faaaaar more skillpoints than the newbies. Maxed skills, dropsuit with tons of HP, awesome team work... If you are falling like paper by the hands of the newbies, then you have to change your strategy, adapt to the changes.
This games, since the day 1, aways helped the pros and skilled player by simply allowing them to play with keyboard/mouse.
I don't if its that way, but i think most of the vets ar EVE plaers, PC players, so they are skilled players wih kb/m, and you aways had an advantage in precision. I thought about buying a Razer kb/m to be more competitive against those vets.
And look now.... We, the "newbies" and "awfull" players, we now have a chance to overcome this situation, and now its the vets that are complaining about the "newbies". It could be a funny situation if it wasn't sad to see that. 99% of the newbies are desorganized and you, vets, are crying about a simple aim assist.
Kb/m has no real bearing on the state of things, it doesnt CARRY eve players, thats just there preference since they came from a pc game it is safe to assume they will prefer the keyboard, even if it was terrible!! What carried the "pro" was the broken hit detection, the differemce between proto was larger, when shots dont hit as much, they could aford to miss!
Maybe the tiers need to be defined a little bit more again but now hit detection is working people are dropping faster, you cant stand in the middle of the road and fire blindly, strafing still works but not as much, and certianly not for as long as it used to!!
People need to think further than they can see, and its lovely, I really enjoy!!
I have turned hit detection off, I use the laser rifle(free ones from the kameria objective, im gonna spec um up), mass drivers and shotguns, even with hit detection off, and it doesnt apply to my md, my proto main my kdr has gone up, explain it!! |
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