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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 8030
 
 
      | Posted - 2013.09.05 05:53:00 -
          [1] - Quote 
 Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
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        |  velos ALKARI
 DUST University
 Ivy League
 
 34
 
 
      | Posted - 2013.09.05 05:55:00 -
          [2] - Quote 
 im pretty new myself to the dust battlefields, but I think youre right. they've favoured newberries more with this one.
 
 I'm all for helping new players get fully into the game too, so I don't mind too much, but I think if youre going to start moving back on a trend you've got everyone used to, you have to start slow.1.4 was a big jump away from that laws direction
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 987
 
 
      | Posted - 2013.09.05 05:56:00 -
          [3] - Quote 
 I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who.
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        |  Flux Raeder
 WarRavens
 League of Infamy
 
 208
 
 
      | Posted - 2013.09.05 05:56:00 -
          [4] - Quote 
 
 Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
 Well considering we are floating in a salty ocean of Bitter Vet tears, I think the question is kind of redundant hehe
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        |  DJINN Marauder
 Ancient Exiles
 
 1044
 
 
      | Posted - 2013.09.05 05:57:00 -
          [5] - Quote 
 This game had always been whoever had the best strafe+ aim would win. Along with proto.
 
 But 1.4 made a big change to that. As such newberries are getting more benefit out of it.
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        |  Zatara Rought
 TeamPlayers
 EoN.
 
 1135
 
 
      | Posted - 2013.09.05 05:59:00 -
          [6] - Quote 
 
 Rogatien Merc wrote:I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who. QFT.
 
 Newberries still get murdered cause of ehp, it's the guys that had 10+ mill sp that are now averaging significantly higher in games because they have comparable ehp and just lol shoot.
 
 Newbro's only benefit if they happen upon a 1v1 and the enemy wins...cause lol assist owns whats left.
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        |  First Prophet
 Unkn0wn Killers
 
 937
 
 
      | Posted - 2013.09.05 06:03:00 -
          [7] - Quote 
 It helped the rifle using newbies a small bit.
 
 Any newbie adventurous enough to spec into something other than AR just got extra boned. It's not like Duvolles are suddenly murdering less.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 987
 
 
      | Posted - 2013.09.05 06:06:00 -
          [8] - Quote 
 
 Zatara Rought wrote:Rogatien Merc wrote:I see what you are getting at, but I don't think so. It now favors brick tank high Hp high proficiency to see who can out aimbot who. QFT. Newberries still get murdered cause of ehp, it's the guys that had 10+ mill sp that are now averaging significantly higher in games because they have comparable ehp and just lol shoot. Newbro's only benefit if they happen upon a 1v1 and the enemy wins...cause lol assist owns whats left. And id like to add that malcanis makes no mention of 'skill' ... only veteran status.
 
 The law stands.
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        |  xxwhitedevilxx M
 Maphia Clan Corporation
 CRONOS.
 
 566
 
 
      | Posted - 2013.09.05 06:07:00 -
          [9] - Quote 
 
 Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
 
 But you forget, it's not assisting "new players". It's actually assisting ps3 players. It would be ok if there were no kb/m support, but unitill kb/m support is here, aim assist for ds3 is necessary. Oh, and btw, it's an aim assist, you actually have to aim pretty well, otherwise it won't work.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1613
 
 
      | Posted - 2013.09.05 06:07:00 -
          [10] - Quote 
 
 Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
 Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 987
 
 
      | Posted - 2013.09.05 06:10:00 -
          [11] - Quote 
 
 True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
  Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!!
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        |  RuckingFetard
 Better Hide R Die
 
 494
 
 
      | Posted - 2013.09.05 06:23:00 -
          [12] - Quote 
 
 Rogatien Merc wrote:True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
  Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!! You're conversing with a die-hard Amarr Fanatic who has taken refuge in Gallente tanks
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        |  LCB Holdings
 Expert Intervention
 Caldari State
 
 15
 
 
      | Posted - 2013.09.05 06:37:00 -
          [13] - Quote 
 I am in favor of attracting new players and sure the recent changes to the aiming mechanics might be able to catch some that test out 1.4, some players are concerned about aiming being easier/better.
 
 I believe it allows us to actually see the little improvement of a weapons across tiers, the gap that exists between tiers is too small. When I pick a prototype weapon I would like to feel confident that it is powerful and not just a militia counterpart with better range and a small buff to damage.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 1632
 
 
      | Posted - 2013.09.05 06:43:00 -
          [14] - Quote 
 obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho
 
 dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balanced for the past bad mechanics and now its pretty damn good. its just a match to see who can apply their dps first
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        |  Chances Ghost
 Inf4m0us
 
 669
 
 
      | Posted - 2013.09.05 07:04:00 -
          [15] - Quote 
 
 Lurchasaurus wrote:obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho
 dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balanced for the past bad mechanics and now its pretty damn good. its just a match to see who can apply their dps first
 
 
 all it does is control scroll speed, it literally cant do more than just assist.
 
 if what your saying is true then KB/M users would have been accused of aimbotting long ago
 
 
 also hit detection working is WHY bullets arnt missing anymore....
 
 they were supposed to be hitting pre 1.4, and wernt due to people dancing all over the place glitching out hit detection
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        |  Cosgar
 ParagonX
 
 4759
 
 
      | Posted - 2013.09.05 07:08:00 -
          [16] - Quote 
 I don't mind games that have aim assist, but when it's so effective that there's little to no point in turning it off, something is wrong.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1618
 
 
      | Posted - 2013.09.05 07:09:00 -
          [17] - Quote 
 
 Rogatien Merc wrote:True Adamance wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
  Burn the Aim assist, I was dying less on the ground prior to 1.4..... now its to the point where I have agoraphobia and I wont even come out of my tank. But.... lazirs!!! Yeah I love those things, though I was better when ADS was slow and we had the iron sights.
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        |  DJINN Marauder
 Ancient Exiles
 
 1050
 
 
      | Posted - 2013.09.05 07:12:00 -
          [18] - Quote 
 
 Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
 The Law States.
 
 "Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
 
 This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
 
 Your thoughts?
 Didn't break the law. Because this "aim assist" isn't assisting. It's aiming
  
 Thus both sides are equally benefited. But the qq comes from vet players ACTUALLY wanting aiming to take skill. Crazy right?
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        |  Monkey MAC
 killer taxi company
 General Tso's Alliance
 
 158
 
 
      | Posted - 2013.09.05 07:22:00 -
          [19] - Quote 
 I would say the aim assist hasn't benifited as many as people think, noobs and vets alike, the only thing I need can consider as that adhesion adjustment is too accurate to quick, just a little, whats compounded the issue is hit detection.
 
 The texan two step doesnt work anymore, why? Because your enemy is throwing 12 rnds a second with incredible accuracy down range as far as 30-40m, it may feel like aimbot, but I think the t r ue problem lies behind the weapons we use!!
 
 MD was king of 1.3 because you could engage ar users at short range, half tne shots wouldn't register but yours would, it the same as the MD projectile fix, the only difference is that the weapons that have been fixed were already very powerful!
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        |  Kekklian Noobatronic
 Goonfeet
 Top Men.
 
 367
 
 
      | Posted - 2013.09.05 07:30:00 -
          [20] - Quote 
 Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 1643
 
 
      | Posted - 2013.09.05 07:41:00 -
          [21] - Quote 
 
 Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
 
 i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point.
 
 rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
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        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 244
 
 
      | Posted - 2013.09.05 07:42:00 -
          [22] - Quote 
 aim assist suks, totally ruined this game
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        |  Monkey MAC
 killer taxi company
 General Tso's Alliance
 
 161
 
 
      | Posted - 2013.09.05 07:45:00 -
          [23] - Quote 
 
 Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
 i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. 
 This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much?
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        |  Xender17
 Ahrendee Mercenaries
 EoN.
 
 546
 
 
      | Posted - 2013.09.05 07:45:00 -
          [24] - Quote 
 Then how is it a benefit to new players at all.
 Noob +1
 Veteran +2
 =Noob - 1
 
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 1643
 
 
      | Posted - 2013.09.05 07:48:00 -
          [25] - Quote 
 
 Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
 i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? 
 As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering.
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        |  AAGMUNDR
 Reliable Overwatch Inc.
 
 21
 
 
      | Posted - 2013.09.05 07:49:00 -
          [26] - Quote 
 I think I'll just hang back at the redline with my Thale and a nice cool drink until this all blows over.
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        |  Monkey MAC
 killer taxi company
 General Tso's Alliance
 
 161
 
 
      | Posted - 2013.09.05 07:50:00 -
          [27] - Quote 
 
 Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
 i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. 
 Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!!
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 1644
 
 
      | Posted - 2013.09.05 07:52:00 -
          [28] - Quote 
 
 Xender17 wrote:Then how is it a benefit to new players at all.Noob +1
 Veteran +2
 =Noob - 1
 
 
 The grind is part of the game. Whether you like it or not. It is how CCP is building it. They said it should take 7 years to get everything maxed.
 
 What is pissing off vets is that their grind that they have already endured is now irrelevant and so is the expensive gear they field.
 
 It is ironically similar to the current situation with tanks. The risk vs. reward is way off and vets with nice things are no longer feared.
 
 I earned my stuff. It simply isnt fair that someone else should get it handed to them via an ability to spit out DPS that is way beyond their ability to do so.
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        |  Lurchasaurus
 SVER True Blood
 Public Disorder.
 
 1644
 
 
      | Posted - 2013.09.05 07:55:00 -
          [29] - Quote 
 
 Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
 This is not a bad thing.
 
 Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
 i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!! 
 regardless of the AR balancing, either you can aim or you dont. if you cant aim, YOU CANT AIM and i certainly dont feel it is right for infantry guys to be beaten by a computer instead of the enemy team.
 
 i rock tanks and blueprinted suits. i dont rage over this stuff, but when i see everyone else that is normally super cool headed being supremely pissed i take notice.
 
 some people dont even WANT to use their expensive stuff anymore. this build basically threw away all the efforts we made to get the gear. I dont want a COD meatgrinder, i want Dust.
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        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 115
 
 
      | Posted - 2013.09.05 07:56:00 -
          [30] - Quote 
 As a mercenary with a decent amount of SP, I think the aim assist is a boon to the game.
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