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Monkey MAC
killer taxi company General Tso's Alliance
158
|
Posted - 2013.09.05 07:22:00 -
[1] - Quote
I would say the aim assist hasn't benifited as many as people think, noobs and vets alike, the only thing I need can consider as that adhesion adjustment is too accurate to quick, just a little, whats compounded the issue is hit detection.
The texan two step doesnt work anymore, why? Because your enemy is throwing 12 rnds a second with incredible accuracy down range as far as 30-40m, it may feel like aimbot, but I think the t r ue problem lies behind the weapons we use!!
MD was king of 1.3 because you could engage ar users at short range, half tne shots wouldn't register but yours would, it the same as the MD projectile fix, the only difference is that the weapons that have been fixed were already very powerful! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 07:45:00 -
[2] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 07:50:00 -
[3] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering.
Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:08:00 -
[4] - Quote
True but if you cant aim the aim assist doesnt aim for you, it may have been over zealous day 1 but I think 5.05 might have something to do with it being a little less noticable.
If you havent got your crosshair near someone, it doesnt make the crosshair move by its self, all it dkes is it stops extreme aiming, something very common on controllers, but you realise if aim assist was a broken aim bot, it wouldnt assist a pros aim, because the smaller controller input would be all over the shop.
No more texan 2 step, people considered them selves pro because the could wiggle really fast in a 10cm box and it oesnt work anymore, strafing still works actuall strafing, dodge the mass driver strafing needs to be applied to all weapons now, I still go positive, even though that lvely looking light tells everyone where I am and where the splash of my weapon is! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:12:00 -
[5] - Quote
XxGhazbaranxX wrote:I am completely against aim assist. I use plasma cannons but now I'm forced to dust off my mass driver just to get by in most matches. I hate having to use my mass driver, hence I use plasma cannons mostly but darn it's infuriating seeing a guy just shooting blindly and landing shots. My mass driver makes me feel unclean but so does aim assist. I took out an unspecced AR and just completely owned with it. There where moments where I was shooting slightly next to the guy (very noticeably) and the hits still registered. Very Very shameful. I felt like a cheat. Same reason why I stopped using mass drivers, there was no challenge. Now I use plasma cannons on my logi suit but it in these two days I have been forced to take my mass driver out more than I like.
Aim assist should be for people in academy; after they come out to the real world it should be all gloves off.
For all those people that say KB&M are better, I just say that's an excuse. There are a whole lot of skilled players that eat KB&M users for breakfast. I say this many times but I met a guy who consistently sniped people out of cars with a DS3 and have friends that consistently go 23/2, 18/0, 20/0, etc with the DS3. Excuses are excuses, and aim assist should not be the answer. Get better at using the controller, there is more than enough evidence to refute the whole KB&M VS DS3 dilema.
Its not against kb/m thats the problem, if we hadnt had a major fix for hit detection atbthe same time you probably wouldn't have noticed, its the weapons not the assist!! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:30:00 -
[6] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
It would explain why 5.05 was 38mb and like 12mb |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:44:00 -
[7] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
The ar is little to effective at longer ranges about +30m , while people say the scr, is a little to much in 20-30m, havent tried smg, dont know if my scrambler pistol got aim assist but if it did its fine, if it didnt then god damn hit detection was real poor 1.3 |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:33:00 -
[8] - Quote
Panther if you choose to branch into multiple roles thats fine, your skills and where you put or you skill points, its not expected foryou to go into everything, at proto, ever!! But you have chosen to take a lot of things to adv, and that makes a unique asset on the battlefield, a force multiplier, not enough logis on your feam you can deal with that, need to defend a point you can do that, need to be on the front line YOU CAN DO THAT, thats your role.
But if a guy prefers to play point defence, then he spects into a proto sentinel, and a hmg, a force tonbe reckoned with if hes defending a point, yet you stick him on the front line, against rifles that outrangemhim, and suits that can flank him it wont work!
People like to have defined roles that definemand compliment there play style, I run md, burst scrp and re' on a minin assaukt suit, im a demos expert, I create killzones with my re, I provide suppression and assault on squads with my md, and my pistol is for personal protection! Thats my role and the skills I choose should make me damn good at it!! |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:35:00 -
[9] - Quote
Monkey MAC wrote:Panther if you choose to branch into multiple roles thats fine, your skills and where you put your skill points defind you, its not expected foryou to go into everything, at proto, ever!! But you have chosen to take a lot of things to adv, and that makes a unique asset on the battlefield, a force multiplier, not enough logis on your feam you can deal with that, need to defend a point you can do that, need to be on the front line YOU CAN DO THAT, thats your role.
But if a guy prefers to play point defence, then he spects into a proto sentinel, and a hmg, a force tonbe reckoned with if hes defending a point, yet you stick him on the front line, against rifles that outrangemhim, and suits that can flank him it wont work!
People like to have defined roles that definemand compliment there play style, I run md, burst scrp and re' on a minin assaukt suit, im a demos expert, I create killzones with my re, I provide suppression and assault on squads with my md, and my pistol is for personal protection! Thats my role and the skills I choose should make me damn good at it!!
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Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:44:00 -
[10] - Quote
Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! |
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Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:45:00 -
[11] - Quote
Robert JD Niewiadomski wrote:Would it be "fair" (i know "fair" is an unknown idea around here in New Eden , but anyway) enough to award players, who turn aimbot off for shooting with weapons affected by aim assist, with more WP? 50% 100% 200% 300% Or is this even worse idea than current state aim assist? Have been asking this for around month and nobody has commented on it...
Prehaps 25% maybe, its not as bad as people think!! |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 09:49:00 -
[12] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else.
And people who spec into god suits are building a strong platform for there playstyle, everything advanced or 1 proto and a few on the side bits and pieces there all valid!! |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 09:59:00 -
[13] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about.
The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar! |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 10:02:00 -
[14] - Quote
Panther Alpha wrote:
yeah... that is my point...the game allows you to approach the game-play in different ways... you need to go back several post in this thread to understand.
Ive been reading since the start please refer to my post where I accidentally quoted myself, top of page 3! |
Monkey MAC
killer taxi company General Tso's Alliance
166
|
Posted - 2013.09.05 10:19:00 -
[15] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar! ugh.....come on mac....i dont like walls of text...i do it every once in a while but try to be nice. its a forge gun. if you get hit, your going down. splash could be construed as too wide, but i am with CCP in that it is fine as it is and is situational enough to warrant an "A-OK" label in my eyes. maybe switch damage of assault with standard. higher ROF should not be met with more damage. Vets dont want to hog the game, we just want our skills and grind to translate into something. I have seen more free militia assault starter fits running around beast moding proto suits in the last two days than i think is healthy for this game.
Sorry I'll try more paragraphs, and I prefer Monkey!!
That switch for the forge gun sounds good to me, the splash damage could be seen as to wide, but when you cinsider youve got plenty of time to get away from there and if he aims at your feet jumping backwards actually works it seems almost mute!
I know most of you dont want to hog it, but sure as hell feels like it at times! Yes the gap is to small at the moment! Aim assist could be toned down just a little more, just a little, prehaps the fine aim area can be reduced, so unlrss you activly attempt track your target it fall off, but there is no snap, this what gives new players an edge is the snap.
It means that poor aiming is rewarded because between the transition the aim physically moves, this games isnt moving your gun, if tou can prove it, ill eat my hat, jump on the bandwagon and shovel poop at anyone who says otherwise, but I just dont see it.
As for the difference between, proto and mlt, yes there needs to be a bigger gap, enoguh that nlob goes god damn I want soma that! And skill needs to be mkre than just moving sticks faster or more precisely, you need to think damn that was good, or that bloody hell I didnt know you could that!!
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Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:40:00 -
[16] - Quote
Guinevere Bravo wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate. Find me one link it, I have seen no jump, no snap, on a plethora of weapons at differnt ranges, so until I physically see it your obscence phrases meerly degrade your intelligence!
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Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:42:00 -
[17] - Quote
Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on)
Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!! |
Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 10:47:00 -
[18] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo. You see I disagree with comparison and say that is more like infantry to tanks, and frigates have more use tactically in certain areas, watch the ccp video "I was there" for a good example of a small ship being responsible for winning a fleet battle!
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Monkey MAC
killer taxi company General Tso's Alliance
173
|
Posted - 2013.09.05 11:08:00 -
[19] - Quote
Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn....
Goodnight mate, im sure someone will pick up where you left off, was a pleasure debating with you! |
Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:15:00 -
[20] - Quote
Mortedeamor wrote:Monkey MAC wrote:Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on) Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!! hmm actually i dont think i can i just moved my other recording stuff is still packed :( anyone care about this enough to do that much work? i mean do a few matches if you dont notice the aim assist WITH A LASER as i feel laser has the most adv aim assist. then i dunno what to tell u every other vet can see it
I have tried with a laser, I can tell aim assist is working, but ive seen no jumps or snaps, no headsot wander, I can feel drag sometimes but that is when I purposely try to leave a target, it could domwith a few tweaks not gonna lie there!
A smaller fine aim zone and longer delay on the adhesion side of things but other than its d8ing whats its supposed to, mdont forget especially with the laser fixed hit detection will seem as if your being aimbotted at, becuase shots hit considerably more often, try turning it off and compare, hit detection provides a massive boon to such weapons!
Apparently the scrambler pistol didnt get aim assist but since 1.4 ive now tripled mh totals kills with it, and I had it a month or so before hand, its beutiful! |
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Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:40:00 -
[21] - Quote
CrotchGrab 360 wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I'm feeling bad about it and we're on the same page. in CoD you get shot you're dead if you have to turn around because it's more of a realistic war-time bullets-to-skin shooter. DUST is a space shooter. in DUST you should be able to just run away, or turn around, or fight back. But now firefights are becoming short. that should not be the case in this game!
True but this ismt nescecarily attributable to aim assist, it can definitely be seen via the changes to hit detection, aiming or not the thr rof weapons are too powerful!
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Monkey MAC
killer taxi company General Tso's Alliance
174
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Posted - 2013.09.05 12:19:00 -
[22] - Quote
Rogatien Merc wrote:This thread went a bit off track. lol
They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!! |
Monkey MAC
killer taxi company General Tso's Alliance
177
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Posted - 2013.09.05 12:30:00 -
[23] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Rogatien Merc wrote:This thread went a bit off track. lol They always do, tanks will get a rebalance 1.5 but other that the only REAL problem is how now rifles are too powerful!! yeah all the best threads kinda shift about have you tried SMG's? Blasters? or scramblers? AR's are promanently the problem right now... but there are some other issues hiding underneth lol
Im gonna try scramblers on an alt, smgs ill gjve a try, blasters I've been on the recieving end but I noticed no change, scr pistols which apparently didnt get assist are now awsome! |
Monkey MAC
killer taxi company General Tso's Alliance
184
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Posted - 2013.09.05 13:31:00 -
[24] - Quote
Meeko Fent wrote:We need new players. We need new guys to want to play.
Wobbly aiming wont do that, it will just **** them off, while the vets are happy.
A F2P game can't live off vets who don't need to buy stuff.
True while the aim assist is a little too much, only a little, we have to remeber just because a few vets cant texan 2 step anymore, doesnt qualify reverted to the old aiming system, aiming is generally improved with out aim assist!
However I believe its no time to consider the HROF weaponrary, and why tuere dps is so high? |
Monkey MAC
killer taxi company General Tso's Alliance
184
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Posted - 2013.09.05 13:33:00 -
[25] - Quote
ChromeBreaker wrote:CharCharOdell wrote:i agree. aim assist does not affect vets, but it seems to have helped newberries, a lot. I dont know if im a vet... been here a while any way lol. And while it may not have made me any better... its certainly making my poor heavy die a lot faster... regardless of what its done for whom more shots are hitting across the board. IL SAY THIS.... Ive felt more of a differance from this patch than from the 10% dmg boost.
Because thks patch means ALL shots that land do damage, and where flying at you at 12 a second, from far out and your in a heavy your gonna fell the pain aim assist or not! |
Monkey MAC
killer taxi company General Tso's Alliance
202
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Posted - 2013.09.05 22:02:00 -
[26] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn.... I once beaten a real aim bot (the kind that auto shoots your head when you hold down the trigger with a highest damage semi-auto rifle.) on PC in BF2... I been banned from all (as in even today I can't play any multiplayer bf on pc) the local servers ever since... It really sucks that the only server cluster in acceptable ping range. Either way did a better job at crafting this thread good amounts of back and forth going. BF used to be my fav FPS until they went the way of easy mode COD and allowed user modified servers to be ranked matches. Nothing like beast moding on the server admins and then getting banned from the server midmatch.
Agreed the cod style of gameplay is the most boring, its whoever gets of the first shot off, no fun there, HOWEVER after playing again today, ive noticed that strafing still works, you cant be caught out in the open, I reckon with a 15% damage reduction then the ttk will be perfect, a little spread, a littke extra kick! Its not about who can dodge dodge dodge anymore, its about skill, real skill, who can use the terrain, the field and your squad to get the upper hand, and well I actually REALLY like it!! |
Monkey MAC
killer taxi company General Tso's Alliance
205
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Posted - 2013.09.05 23:03:00 -
[27] - Quote
J3f3r20n Gh057 wrote:This game aways helped the vets. You, vets, have faaaaar more skillpoints than the newbies. Maxed skills, dropsuit with tons of HP, awesome team work... If you are falling like paper by the hands of the newbies, then you have to change your strategy, adapt to the changes.
This games, since the day 1, aways helped the pros and skilled player by simply allowing them to play with keyboard/mouse.
I don't if its that way, but i think most of the vets ar EVE plaers, PC players, so they are skilled players wih kb/m, and you aways had an advantage in precision. I thought about buying a Razer kb/m to be more competitive against those vets.
And look now.... We, the "newbies" and "awfull" players, we now have a chance to overcome this situation, and now its the vets that are complaining about the "newbies". It could be a funny situation if it wasn't sad to see that. 99% of the newbies are desorganized and you, vets, are crying about a simple aim assist.
Kb/m has no real bearing on the state of things, it doesnt CARRY eve players, thats just there preference since they came from a pc game it is safe to assume they will prefer the keyboard, even if it was terrible!! What carried the "pro" was the broken hit detection, the differemce between proto was larger, when shots dont hit as much, they could aford to miss!
Maybe the tiers need to be defined a little bit more again but now hit detection is working people are dropping faster, you cant stand in the middle of the road and fire blindly, strafing still works but not as much, and certianly not for as long as it used to!!
People need to think further than they can see, and its lovely, I really enjoy!!
I have turned hit detection off, I use the laser rifle(free ones from the kameria objective, im gonna spec um up), mass drivers and shotguns, even with hit detection off, and it doesnt apply to my md, my proto main my kdr has gone up, explain it!! |
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