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Lurchasaurus
SVER True Blood Public Disorder.
1632
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Posted - 2013.09.05 06:43:00 -
[1] - Quote
obv we need aim assist for DS3 users, especially in a game with m+kb. what we have now is doing more than assisting tho
dps on the assault rifle is through the roof due to not only hit detection working but bullets not missing. the AR was balanced for the past bad mechanics and now its pretty damn good. its just a match to see who can apply their dps first |
Lurchasaurus
SVER True Blood Public Disorder.
1643
|
Posted - 2013.09.05 07:41:00 -
[2] - Quote
Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game.
i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point.
rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. |
Lurchasaurus
SVER True Blood Public Disorder.
1643
|
Posted - 2013.09.05 07:48:00 -
[3] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much?
As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. |
Lurchasaurus
SVER True Blood Public Disorder.
1644
|
Posted - 2013.09.05 07:52:00 -
[4] - Quote
Xender17 wrote:Then how is it a benefit to new players at all. Noob +1 Veteran +2 =Noob - 1
The grind is part of the game. Whether you like it or not. It is how CCP is building it. They said it should take 7 years to get everything maxed.
What is pissing off vets is that their grind that they have already endured is now irrelevant and so is the expensive gear they field.
It is ironically similar to the current situation with tanks. The risk vs. reward is way off and vets with nice things are no longer feared.
I earned my stuff. It simply isnt fair that someone else should get it handed to them via an ability to spit out DPS that is way beyond their ability to do so. |
Lurchasaurus
SVER True Blood Public Disorder.
1644
|
Posted - 2013.09.05 07:55:00 -
[5] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. This down to the fact the ar does damage with near perfect accuracy, no kick or spread. Do you not think 360 dmg a second is a bit much? As i have said in numerous other posts, the AR in 1.4 was balanced for the other builds, bad detection and all. Now that hit detection is working and all the noobs became sharpshooters overnight, the DPS that the ARs are churning out is staggering. Yes I belive this where the problem lies, aim assist isnt as bad as you think, once the ar works more like an ar and not a full auto sniper rifle, the aimbot threads will calm down!!
regardless of the AR balancing, either you can aim or you dont. if you cant aim, YOU CANT AIM and i certainly dont feel it is right for infantry guys to be beaten by a computer instead of the enemy team.
i rock tanks and blueprinted suits. i dont rage over this stuff, but when i see everyone else that is normally super cool headed being supremely pissed i take notice.
some people dont even WANT to use their expensive stuff anymore. this build basically threw away all the efforts we made to get the gear. I dont want a COD meatgrinder, i want Dust. |
Lurchasaurus
SVER True Blood Public Disorder.
1650
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Posted - 2013.09.05 08:39:00 -
[6] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
for seasoned vets in fps games it is very commonly nown that aim assist is more of a hindrance as their fine aiming skills are thrown around by computer input. i guess it would be like trying to aim with sniper sway. People who dont have this fine aim are probably loving the aim assist.
The rewards a player receives for fine aiming skill are very very shallow in 1.4
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Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:41:00 -
[7] - Quote
Kaltos Darksbane wrote:[quote=Aero Yassavi]Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
As a newer player who is starting to "get gud" I have looked forward to the day I get to the point where it is me pubstomping. Now I feel that feeling will be cheapened. Yes, I know this is my opinion but I wanted to have that feels that I'm a god on the battlefield one day.
In my opinion proto suits should be severly hard to kill, it makes it worth it putting in the grind to get there.
I turn my auto aim assist off so I have the dignity to say I did it all on my own. This is how I feel it should always be. Aim assist to me is a big crutch that makes too many newbs better than they really are. Again, just my opinion, feel free to disagree.
I have been doing somewhat better since the update but I attribute that to the improved hit detection as I have the aim assist turned off. This improved hit detection is what has made it more fun for me.
that is a very honorable thing to say and while you might not have the fine aim of a seasoned player just yet, you have the mentality of one and this will only accelerate your progress. Good luck and keep at it dude.
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Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:43:00 -
[8] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
i use m+kb anyway so i cant help too much but i do know most of the problems stem from people having ADS accuracy while hipfiring due to aim assist. and as you said, that is short range. |
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 08:56:00 -
[9] - Quote
Kekklian Noobatronic wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points. The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits. CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take. Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power.
here is what you are not considering...
Dust is different in the fact that it isnt about K/D, it is about MONEY. yes, one can get proto in time, but if you dont have the skill to field them without losing money then you will run out of isk. if you have no isk, then you have no more proto stuff. The only way around this is to receive an outside injection of money, e.g. corporations, but then a corp can run out of money for bad habits too, like funding bad players. In the business world, if an employee is losing money you dont keep him/her and you certainly dont put more assets in their control. EVE operates this way, hell even colleges study the game's economy.
you are absolutely right in that GETTING proto requires no skill, just time. STAYING proto is what only the seasoned players can do and the skill is measured here.
and that is how it should be. |
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 09:02:00 -
[10] - Quote
Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. |
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Lurchasaurus
SVER True Blood Public Disorder.
1652
|
Posted - 2013.09.05 09:12:00 -
[11] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way.
you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one.
If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. |
Lurchasaurus
SVER True Blood Public Disorder.
1653
|
Posted - 2013.09.05 09:21:00 -
[12] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG a defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class... You way of thinking is restricted... What you going to do when you have maxed you Proto suit ? Leave the game ?
i already answered your questions in my last post. once you get proto you branch out. i also have a ton of different things i can use, in the form of BPOs and advanced level weps. my tank is straight proto. There will always be more new content to skill for and you certainly wont have to worry about skilling everything to proto and not having anything else to do anytime soon lol |
Lurchasaurus
SVER True Blood Public Disorder.
1653
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Posted - 2013.09.05 09:27:00 -
[13] - Quote
ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol
exactly, and because there is no skill cap, all it will take if you change your mind is time. there is nothing wrong in what you did. Just understand that because you chose not to get proto, you dont have proto. |
Lurchasaurus
SVER True Blood Public Disorder.
1655
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Posted - 2013.09.05 09:32:00 -
[14] - Quote
Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof.
well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. |
Lurchasaurus
SVER True Blood Public Disorder.
1656
|
Posted - 2013.09.05 09:45:00 -
[15] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. The difference is that i building a "strong platform" to work with...slowly i developing my play-style, to eventually i reach the TOP of my way of playing... you guys are going to be stuck in you Proto gear for ever, because you know that ones you leave you "God" suit.. you going to be as ordinary as everyone else.
lol, okay now panther......simmer down....
no, im not going to be as ordinary as everybody else. And no, Im not going to be "stuck"in my proto stuff. Im not sure what you dont understand about me having more than 20 mil sp. I can put my proto stuff away and STILL have better gear then you. This is partially because im a vet. I have been very patient and have been trying to help but nipping at my ankles isnt the right course of action here. |
Lurchasaurus
SVER True Blood Public Disorder.
1656
|
Posted - 2013.09.05 09:48:00 -
[16] - Quote
Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!!
i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it.....
AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. |
Lurchasaurus
SVER True Blood Public Disorder.
1658
|
Posted - 2013.09.05 10:00:00 -
[17] - Quote
DJINN leukoplast wrote:So the freaks don't have a massive advantage anymore, just a huge advantage. I don't see this as an issue TBH. If they are so good, then it shouldn't be a problem. The aim-assist we get in game is nowhere near an 'aimbot', It is just being blown out of proportion by the freaks who aren't as good as they thought, and just got lucky they could adapt to crap aiming.
Dare I say it, but aim-assist QQers, how about you HTFU?
Problems with your post -
no, vets really only have the advantage of gear now, and the stronger mental gameplay. fine aiming skill is now moot. This is why we are mad. This is an FPS, your basically having a game play itself for you. We NEED aim assist, it is simply too strong.
Freaks of FPS gaming should be able to enjoy being freaks. It was earned.
No noob worked for the kills they are getting in 1.4 right now. |
Lurchasaurus
SVER True Blood Public Disorder.
1658
|
Posted - 2013.09.05 10:05:00 -
[18] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! i think the forge gun is the bees knees and im a tank driver. Frankly, i have seen it, others have seen it, a CPM has now made a thread about it, the only ones defending it are those who probably need it..... AND EVEN IF aim assist wasnt as bad as it clearly is, you dont build a game for the noobs, you build it for the diehard vets who will be your most loyal fans and playerbase. Simply put, noobs dont know what they are talking about. The forge gun is a bit op verses vechiles, but infantry its mediocre, but people made whole threads about the splash damage on how it was too wide and did too much damage, the only aoe weapon that wasnt complained about that much was the pc, because it was terrible, yet i still saw the odd threads. Aim assist does need a LITTLE tweaking just a little, people are over exagerating, and the fact that hit detection was fixed simultaneously compounds the issue, many people feel shots are hitting because of aim assist, when actually they probably hit already. Noobs dont know what there talking about, but the game needs to be accessible by them, vets effectively appearing as if they want to hog the game isnt right, the gap between mlt and proto has indeed been shortened but that is not down to aim assist it the fact the difference between mlt and proto equates to an extra 0.8 seconds against an ar!
ugh.....come on mac....i dont like walls of text...i do it every once in a while but try to be nice.
its a forge gun. if you get hit, your going down. splash could be construed as too wide, but i am with CCP in that it is fine as it is and is situational enough to warrant an "A-OK" label in my eyes. maybe switch damage of assault with standard. higher ROF should not be met with more damage.
Vets dont want to hog the game, we just want our skills and grind to translate into something. I have seen more free militia assault starter fits running around beast moding proto suits in the last two days than i think is healthy for this game.
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Lurchasaurus
SVER True Blood Public Disorder.
1658
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Posted - 2013.09.05 10:15:00 -
[19] - Quote
panther, we understnad what you are saying....you are simply not reading or not comprehending what we are telling you.....one of the two.
IWS, hopefully this thread gets some CCP facetime. I am a bittervet right now. |
Lurchasaurus
SVER True Blood Public Disorder.
1662
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Posted - 2013.09.05 10:26:00 -
[20] - Quote
Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. |
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Lurchasaurus
SVER True Blood Public Disorder.
1672
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Posted - 2013.09.05 10:36:00 -
[21] - Quote
Guinevere Bravo wrote:Monkey MAC wrote:Guinevere Bravo wrote:Aim Assist is joke. It in no way benefits any players other than the Neanderthal Trigger holders.
Example A. I run up to two guys, drop the first with relative easy, now WITHOUT even touching my stick it auto jumps to the next target!?!? This doesnt take any skill to use?!?
And if thats how im dying to peoples ADS 'jumping' to the next target without even touching the sticks then thats basically an aim bot?
It really does feel like COD now, I stopped playing COD to play DUST last year and now your just going to turn it to another COD clone? I mean thats all well and good, but if the basic game isnt as good as COD then why try and copy it?!
To answer IWS question, no it does not benefit the older payers in any way. Especially those of us who normaly run with it turned off anyway. This change seems to cater for the lazy, people say 'Oh but KB&M!KB&M!!!' I spit on your KB&M! I can hold my own with a DS3 controller any day of the week, for those of you too lazy to aim properly, or not bothered to learn the guns then go play cod with all of the rest, don't turn DUST into COD, thats why half of us came here in the first place.
Either tone it down, back to 1.3 'Sticky' targeting (refined obv..), Turn it off and nerf KB&M or im pretty much going to be a sniping *** until theres a change.
It doesnt jump, that complete and utter tosh ive been saying since 1.4 hit its just hit detection making the true power of the weapons possible, the ar is the prime example, wether people can aim or not, you can kill people with your eyes closed with it, I think most vets are bitter because the texan 2 step isnt a valid tactic, thats why they hated the md, the reason they hate grenades,and the reason they hated the forge gun!! Yes it does jump, it happend more than severall times last night. Definately amplified when you kill one merc standing next to another. I believe theres also videos on youtube. So stick your tosh up your jacksy mate.
lol i think i might start having tea and crumpets instead of popcorn for this one
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Lurchasaurus
SVER True Blood Public Disorder.
1672
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Posted - 2013.09.05 10:41:00 -
[22] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games.
we are working to change that, and no, you are partly wrong.
theey are fundamentally different and fundamentally the same.
EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets.
New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside.
Eventually, they WILL be the same.
This is why it says EVE on top of the Dust logo. |
Lurchasaurus
SVER True Blood Public Disorder.
1672
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Posted - 2013.09.05 10:45:00 -
[23] - Quote
Monkey MAC wrote:Mortedeamor wrote:**** i will set up my recorder right now and show you my laser rifle jumps after i make one kill and beads onto the guy next to him without me (with aim assist on) Thats fine ill wait right here, if you could also show your controller at the same time it would br much appreciated!!
thats kinda rough......playing while holding up a controller to show your not touching it or visa versa? it would be something in the heat of a fight lol. i dont know about you, but i can tell what is user input and what is aim assist in a vid
anyway, night people. mort, hopefully someone gets you your vid so you can see it, cause it most certainly IS there lol.
your gonna be all like |
Lurchasaurus
SVER True Blood Public Disorder.
1672
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Posted - 2013.09.05 10:47:00 -
[24] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Everyone in EVE wants a titan, but you sure as hell cant get it in one day and you SURE AS HELL cant come kill one in your noob frigate. Yeah.. but Dust 514 is different ... because noob frigates and titans are all mixed up in a "Small" sandbox.. not in a HUGE universe. Fundamentally Dust 514 and EvE are to completely different games. we are working to change that, and no, you are partly wrong. theey are fundamentally different and fundamentally the same. EVE is an online mmo on the PC and is wildly successful. It is a niche genre however and CCP wants to reach a wider audience. What Dust is is basically CCP trying to take the EVE experience and attract more people into New Eden by adding in twitch gameplay, requiring more competitive skill, instead of using the oh-so-popular internet spreadsheets. New Eden is a universe inside of a box. EVE and Dust are simply two different windows you can use to look inside. Eventually, they WILL be the same. This is why it says EVE on top of the Dust logo. Perhaps that is the "dream" ... but the reality is very different right now. Dust 514 right now is like trowing allot of ingredients into a pot .. and see what happens... steep back a bit... just in case it blows up.
ehhhh.......its been blowed up for a while lol |
Lurchasaurus
SVER True Blood Public Disorder.
1678
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Posted - 2013.09.05 11:03:00 -
[25] - Quote
Jathniel wrote:Aim Bot can NEVER beat good tactics though. :)
-_-
this is just.......so wrong.......
sorry, saw this as im goin to bed. damn.... |
Lurchasaurus
SVER True Blood Public Disorder.
1700
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Posted - 2013.09.05 19:16:00 -
[26] - Quote
Operative 1171 Aajli wrote:Yeah, I don't understand the leet crowd complaining about aim assist. If you are such a great shot with a controller then wouldn't you still be better with aimbot?
Sounds like some ppl aren't used to dying or worrying about being shot. No more proto suits flapping in the breeze boys!
Ballet Academy is over. Learn to mosey, amble and sashay like a real warrior.
wow, the level of noob here is astounding.
aim assist hinders anyone with actual good aim, as you can see from many people complaining about the reticule tracking to the wrong target. I have seen a bunch of guys turn it off in a rage after being told to try it because it is so strong and they simply hate it.
for the whole battle academy comment and down.....lol
btw, us vets were here before the battle academy existed. it is purely something for noobs like you who came in later thinking they know things. |
Lurchasaurus
SVER True Blood Public Disorder.
1703
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Posted - 2013.09.05 20:09:00 -
[27] - Quote
Iron Wolf Saber wrote:Lurchasaurus wrote:Jathniel wrote:Aim Bot can NEVER beat good tactics though. :) -_- this is just.......so wrong....... sorry, saw this as im goin to bed. damn.... I once beaten a real aim bot (the kind that auto shoots your head when you hold down the trigger with a highest damage semi-auto rifle.) on PC in BF2... I been banned from all (as in even today I can't play any multiplayer bf on pc) the local servers ever since... It really sucks that the only server cluster in acceptable ping range. Either way did a better job at crafting this thread good amounts of back and forth going.
BF used to be my fav FPS until they went the way of easy mode COD and allowed user modified servers to be ranked matches. Nothing like beast moding on the server admins and then getting banned from the server midmatch. |
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