Kekklian Noobatronic
Goonfeet Top Men.
367
|
Posted - 2013.09.05 07:30:00 -
[1] - Quote
Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. |
Kekklian Noobatronic
Goonfeet Top Men.
367
|
Posted - 2013.09.05 08:46:00 -
[2] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points.
The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits.
CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take.
Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power. |