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Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
|
Posted - 2013.08.30 17:11:00 -
[1] - Quote
Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome)
This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades.
It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
96
|
Posted - 2013.08.30 17:13:00 -
[2] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1..............................
|
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
|
Posted - 2013.08.30 17:17:00 -
[3] - Quote
CHIPMINT BUTTERCUP wrote:Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1..............................
For what? I think this was a well thought out reasonable post |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3382
|
Posted - 2013.08.30 17:17:00 -
[4] - Quote
CHIPMINT BUTTERCUP wrote:Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1.............................. No one survives insulting the Blessed Assault Rifle. |
Cyrius Li-Moody
The New Age Outlaws
872
|
Posted - 2013.08.30 17:19:00 -
[5] - Quote
inb4 lock for heresy against Duvolle.
ps 20-2? What about 50+ and 2? |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
|
Posted - 2013.08.30 17:23:00 -
[6] - Quote
Oh you are not ******* serious. I had to watch it to be sure... |
Cyrius Li-Moody
The New Age Outlaws
872
|
Posted - 2013.08.30 17:28:00 -
[7] - Quote
Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure...
I mean, Jungian is a beast no one can argue that, but yeah. LOL on that guy I heard durring the CPM open house that freaked out about a guy almost getting 30 kills with an MD. |
Zero Harpuia
Turalyon 514
743
|
Posted - 2013.08.30 17:30:00 -
[8] - Quote
Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure...
I've only seen Sagaris's go that hard :c
On further note, +1 to the OP, but the title makes you think it's going to be a parody of the multiple Forge Gun cry threads, so you may want to rename it.
As for the AR, you hit the nail SOMEWHAT on the head. A Blaster weapon like the AR should have a shorter range than its contemporaries, shorter than even the HMG if we went full hog into EVE weapon typing. I personally believe the AR is the way it is because it is supposed to be making up for the lack of the other three Rifles, but that theory was shaken when the Scrabler came out but was still weaker than the Tactical AR :c
I would really like to see someone nudge the DEVs on the AR discord, if we could just get a single BluePost detailing what the AR is supposed to be for and whether it works asintended, it would do alot to comfort the forums. Then again, they gave us a BluePost (several in fact) about how the Forge works as intended and we all saw how much that changed things... |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
185
|
Posted - 2013.08.30 17:31:00 -
[9] - Quote
Wait til the combat rifle and gauss gun comes out. |
Your Absolut End
Neanderthal Nation Public Disorder.
153
|
Posted - 2013.08.30 17:41:00 -
[10] - Quote
The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... |
|
Robocop Junior
The Surrogates Of War
295
|
Posted - 2013.08.30 17:41:00 -
[11] - Quote
Nerf the AR, I will go full time MD. Nerf the MD, I will go full time AR. Nerf them both, I will go full time FG. Nerf that, I won't need a weapon cause there will be nobody around left to kill:D |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
331
|
Posted - 2013.08.30 17:50:00 -
[12] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs.
i run outta ammo in my duvolle in half a second... |
Charlotte O'Dell
0uter.Heaven
1247
|
Posted - 2013.08.30 18:05:00 -
[13] - Quote
I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
187
|
Posted - 2013.08.30 18:11:00 -
[14] - Quote
Charlotte O'Dell wrote:I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. Increase Normal Scrambler rifle range and make it the tactical AR, make the Assault Rifle like the Breach AR only the same damage/firing speed as it is now, make the Caldari Gauss gun the new assault rifle to be used but a little less damage, make the Combat Rifle OP so the minnie guys can be happy and claim the gun is only OP because minnies are badasses. |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 18:16:00 -
[15] - Quote
Tectonic Fusion wrote:Charlotte O'Dell wrote:I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. Increase Normal Scrambler rifle range and make it the tactical AR, make the Assault Rifle like the Breach AR only the same damage/firing speed as it is now, make the Caldari Gauss gun the new assault rifle to be used but a little less damage, make the Combat Rifle OP so the minnie guys can be happy and claim the gun is only OP because minnies are badasses.
Latest feedback devpost update is saying that the TAC-AR won't feel as competitive against the scrambler rifle in 1.5 |
low genius
The Sound Of Freedom Renegade Alliance
381
|
Posted - 2013.08.30 18:18:00 -
[16] - Quote
the gek is stronger than most proto weapons. |
semperfi1999
Imperfects Negative-Feedback
793
|
Posted - 2013.08.30 18:29:00 -
[17] - Quote
Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? |
Orion Vahid
DUST University Ivy League
121
|
Posted - 2013.08.30 18:38:00 -
[18] - Quote
Your Absolut End wrote:The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... Are you kidding me dude I have to use a foregrip on my flashlight -_- the recoil is too much. |
Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[19] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
What stats? Pure numbers? The AScR has an actual cone of fire as opposed to the ARs Laser Rifle-worthy line of death. The AScR can and will miss far more often than the AR, and if they would put ranges on the stat pages I'd be willing to state it probably has a shorter Optimum or Effective as well. It is also far less effective against Armor than the AR, so a Caldari may fall more quickly to an AScR on stats alone, an AR will be able to tear through anything else at a faster clip. An AScR also cannot keep firing clip after clip without eventually hitting overheat (I personally hope they ramp the heat output of the AScR, especially with the new ScR Ops skill bonus).
In short, numbers make you think the AScR is better, but you forget dispersion and Shield/Armor affinity. |
Bittersteel the Bastard
WarRavens League of Infamy
445
|
Posted - 2013.08.30 18:40:00 -
[20] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range |
|
Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[21] - Quote
Orion Vahid wrote:Your Absolut End wrote:The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... Are you kidding me dude I have to use a foregrip on my flashlight -_- the recoil is too much.
Broke my arm on one of those large square ones. My body was not ready :3 |
Cosgar
ParagonX
4613
|
Posted - 2013.08.30 18:43:00 -
[22] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? How many people can use the ASCR without getting a seizure. |
Bittersteel the Bastard
WarRavens League of Infamy
445
|
Posted - 2013.08.30 18:49:00 -
[23] - Quote
https://www.youtube.com/watch?v=Tm0wdH4bwuw 8:32 Laser Hip-fire wtf |
low genius
The Sound Of Freedom Renegade Alliance
382
|
Posted - 2013.08.30 19:09:00 -
[24] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
59
|
Posted - 2013.08.30 19:09:00 -
[25] - Quote
As of right now, AR> Everything else. The tac is almost a sniper rifle, but apparently that's getting fixed. |
DeadlyAztec11
Red Star Jr. EoN.
2082
|
Posted - 2013.08.30 19:09:00 -
[26] - Quote
AR's are fine.
From a point of things that kill me, it is about the same as MD's.
|
Funkmaster Whale
0uter.Heaven
325
|
Posted - 2013.08.30 19:11:00 -
[27] - Quote
I don't understand how someone "abuses" an AR...
Unless you're talking about going 50-0 in a pub... |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
59
|
Posted - 2013.08.30 19:12:00 -
[28] - Quote
Yeah...Kinda that... |
semperfi1999
Imperfects Negative-Feedback
795
|
Posted - 2013.08.30 19:18:00 -
[29] - Quote
low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar.
If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.08.30 19:20:00 -
[30] - Quote
semperfi1999 wrote:low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill
I don't use the MD. The AR just shouldn't be any more effective than any other weapon in the game. |
|
Robocop Junior
The Surrogates Of War
297
|
Posted - 2013.08.30 19:26:00 -
[31] - Quote
Jeez, never seen anyone hit 20 deaths, I couldn't die 20 times if I tried and I do a lot of MLT dropship suicide runs. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
423
|
Posted - 2013.08.30 19:28:00 -
[32] - Quote
Dam... First time I saw a video where it was so obvious person is playing with KBM. WTF - the rotation speed is insane - you can track a speeding bullet with that. Now I really see why DS3 is screwed. No way you can complete with it's current rotation speed setting.
Forget the dumb AR crutch win button. KBM is the real problem in this game: a waaaaay bigger advantage than proto callogi, llav, AR or any other in game thing you can think of. |
Bittersteel the Bastard
WarRavens League of Infamy
449
|
Posted - 2013.08.30 19:28:00 -
[33] - Quote
semperfi1999 wrote:low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill
Before you start ranting about conspiracy theories realize your opinion doesn't matter because you obviously have little grasp of balance whatsoever. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
425
|
Posted - 2013.08.30 19:51:00 -
[34] - Quote
Ok this is really simple. A child can see that. you take the game any week. You count the number of spawns someone chooses a certain weapon. And check how many ppl they kill with it - and like that for each weapon. To make it fair count only the top 100 players with each weapon. At the end of the week count the average KDR per 'weapon' spawn. You can exclude sniping rifles, orbital strike kills, side arm kills, grenade kills if you wish to (though should not make too much difference). No magic - simple math. Which weapon you think is gonna win? Rhetorical question.
EDIT: this answers which weapon is OP. |
RA Drahcir
Psygod9
141
|
Posted - 2013.08.30 20:00:00 -
[35] - Quote
ARs just have way too high of a DPS. This is why people have no problem using militia/blueprint ARs because with proficiency and/or damage mods, they are better than proto competitors. Why spec into laser or scrambler rifles when ARs can do everything they can do but better? |
RA Drahcir
Psygod9
141
|
Posted - 2013.08.30 20:04:00 -
[36] - Quote
"Well, why not spec into ARs yourself?" Because I'd rather play a balanced game with everyone having their own role. If this game were chess, the AR would be the pawns with queen capabilities. |
semperfi1999
Imperfects Negative-Feedback
798
|
Posted - 2013.08.30 20:05:00 -
[37] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill Before you start ranting about conspiracy theories realize your opinion doesn't matter because you obviously have little grasp of balance whatsoever.
Yes I have little idea of what weaponry balance looks like............right. Well you keep believeing that. Until you have actually participated in competitive gaming you wont have any clue of what weapon balance looks like. You have our bias and you refuse to listen to anything that would be reasonable. Just because when CCP nerfs something they usually do it too hard doesnt mean that the weapon should remain the same. You apparently think that the MD is so completely dependent on its current AOE that any less will mean it will instantly be the worst gun in the game.....meanwhile many players who have been using MD for several months are noting that the MD is in fact easymode as it currently stands. Incase you havent noticed the people who argue that the MD should remain the same are generally bad at this game. |
Yokal Bob
Gravity Prone
178
|
Posted - 2013.08.30 20:14:00 -
[38] - Quote
they could buff the hmg ;p
but i do agree, ARs are too OP, if your using anything but at over 100m away, you cant beat their accuracy and they still do a sizable amount of damage. up close they can destroy a heavy faster than a hmg can kill them, when the hmg is a cqw, somehow i find this wrong.... |
Breakin Stuff
Goonfeet Top Men.
1260
|
Posted - 2013.08.30 20:15:00 -
[39] - Quote
Raymundo Kagestad V wrote:CHIPMINT BUTTERCUP wrote:Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1.............................. For what? I think this was a well thought out reasonable post
Put the crackpipe down. You have had enough. |
semperfi1999
Imperfects Negative-Feedback
798
|
Posted - 2013.08.30 20:21:00 -
[40] - Quote
Yokal Bob wrote:they could buff the hmg ;p
but i do agree, ARs are too OP, if your using anything but at over 100m away, you cant beat their accuracy and they still do a sizable amount of damage. up close they can destroy a heavy faster than a hmg can kill them, when the hmg is a cqw, somehow i find this wrong....
Honestly I woudlnt be too surprised to find out that weapons that spew more bullets have greater hit detection problems right now...I notice more hit detection problems with the SMG than with the ASCR. Maybe CCP will fix hit detection. |
|
Bittersteel the Bastard
WarRavens League of Infamy
449
|
Posted - 2013.08.30 20:21:00 -
[41] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill Before you start ranting about conspiracy theories realize your opinion doesn't matter because you obviously have little grasp of balance whatsoever. Yes I have little idea of what weaponry balance looks like............right. Well you keep believeing that. Until you have actually participated in competitive gaming you wont have any clue of what weapon balance looks like. You have our bias and you refuse to listen to anything that would be reasonable. Just because when CCP nerfs something they usually do it too hard doesnt mean that the weapon should remain the same. You apparently think that the MD is so completely dependent on its current AOE that any less will mean it will instantly be the worst gun in the game.....meanwhile many players who have been using MD for several months are noting that the MD is in fact easymode as it currently stands. Incase you havent noticed the people who argue that the MD should remain the same are generally bad at this game.
MD is fine several factors just make it appear OP.
Armor sucks Grenades need to be rebalanced (flux nades) Explosives need damage drop off at the edge of it's radius
Does competitive gaming include using the most popular weapon which obviously needs to be rebalanced and "nerfed"? If so count me out. |
Jimbo1337
Pure Innocence. EoN.
2
|
Posted - 2013.08.30 20:25:00 -
[42] - Quote
Does everyone realize that the whole game is balanced around the AR? The AR is THE classic weapon in all first person shooter games. If you rebalance those guns, then you have to rebalance every gun...
Of course there are many people using the AR. For me, its what I am used to in every FPS that I play. The same goes for many people in this game... |
Bittersteel the Bastard
WarRavens League of Infamy
449
|
Posted - 2013.08.30 20:28:00 -
[43] - Quote
Jimbo1337 wrote:Does everyone realize that the whole game is balanced around the AR? The AR is THE classic weapon in all first person shooter games. If you rebalance those guns, then you have to rebalance every gun...
Of course there are many people using the AR. For me, its what I am used to in every FPS that I play. The same goes for many people in this game...
No you don't need to rebalance every other gun. This is an idiotic argument. Everything should not be balanced against the AR anyways. It shouldn't even be called an AR tbh. It should be the Blaster Rifle or something along those lines and have much less range than laser based weaponry. |
Jimbo1337
Pure Innocence. EoN.
4
|
Posted - 2013.08.30 20:36:00 -
[44] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Does everyone realize that the whole game is balanced around the AR? The AR is THE classic weapon in all first person shooter games. If you rebalance those guns, then you have to rebalance every gun...
Of course there are many people using the AR. For me, its what I am used to in every FPS that I play. The same goes for many people in this game... No you don't need to rebalance every other gun. This is an idiotic argument. Everything should not be balanced against the AR anyways. It shouldn't even be called an AR tbh. It should be the Blaster Rifle or something along those lines and have much less range than laser based weaponry.
You think that is an idiotic argument yet you fail to realize that the entire game has been balanced accordingly with the AR from the beginning. Tell me one instance where they nerfed the AR, GEK, or Duvalle. They haven't...
Now think of every weapon in this game and think of the nerf that it has received. See my idiotic point now? |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
69
|
Posted - 2013.08.30 20:39:00 -
[45] - Quote
Jimbo appears to be correct. Everything has been nerfed to cater to the AR. |
Jimbo1337
Pure Innocence. EoN.
5
|
Posted - 2013.08.30 20:43:00 -
[46] - Quote
Raymundo Kagestad V wrote:Jimbo appears to be correct. Everything has been nerfed to cater to the AR.
Its because there is absolutely nothing wrong with the AR... |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
69
|
Posted - 2013.08.30 20:53:00 -
[47] - Quote
Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo appears to be correct. Everything has been nerfed to cater to the AR. Its because there is absolutely nothing wrong with the AR...
Except...The fact that it's THE useful gun in DUST 514. MD's time is almost up, then you AR users will reign supreme once again. Congratulations, who knows, one day this may force everyone else out of the game. Then all you AR's will have it all to yourself. |
Bittersteel the Bastard
WarRavens League of Infamy
453
|
Posted - 2013.08.30 20:55:00 -
[48] - Quote
Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo appears to be correct. Everything has been nerfed to cater to the AR. Its because there is absolutely nothing wrong with the AR...
And this is why your point is idiotic. |
Jimbo1337
Pure Innocence. EoN.
5
|
Posted - 2013.08.30 21:03:00 -
[49] - Quote
Raymundo Kagestad V wrote:Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo appears to be correct. Everything has been nerfed to cater to the AR. Its because there is absolutely nothing wrong with the AR... Except...The fact that it's THE useful gun in DUST 514. MD's time is almost up, then you AR users will reign supreme once again. Congratulations, who knows, one day this may force everyone else out of the game. Then all you AR's will have it all to yourself.
Its funny how everyone was praising the day when they no longer died from the TAC AR. They were all saying things that they got more kills in a match and received less deaths.
As I said before, the AR, GEK, and Duvalle have never been touched since the beginning. But NOW, all of a sudden, the AR needs to get a nerf. Are you serious? Why weren't people complaining about those guns when the game came out? Or why weren't they complaining about those guns when the TAC AR was OP? Or how about immediately after they nerfed the TAC AR?
Because there was absolutely no problem with them at all. Don't you see? Everyone in this forum is complaining about a gun that has been here since the beginning. It has now only received attention...because of what?...the laser rifle is no longer OP? Because the flaylock is no longer OP?
You see a lot of people use that weapon because they are used to using that sort of weapon. To ask for a range nerf is absolutely the dumbest thing I have ever heard. Take a real life weapon and make it worse in a video game. That is pure logic *sarcasm* |
Nemo Bluntz
TeamPlayers EoN.
497
|
Posted - 2013.08.30 21:06:00 -
[50] - Quote
AR isn't as good as its made out to be by forum QQers. I have just as much luck with SMG. It's all about zoning in this game. Something I'm certain nearly none of you complainers ever even attempt to do. |
|
Jimbo1337
Pure Innocence. EoN.
5
|
Posted - 2013.08.30 21:07:00 -
[51] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo appears to be correct. Everything has been nerfed to cater to the AR. Its because there is absolutely nothing wrong with the AR... And this is why your point is idiotic.
My point is idiotic because you don't agree with my opinion. My point and opinion are two different things...just to be clear lol
Its funny how someone else AGREED with my previous point that you somehow failed to skip over and comment on.... |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:12:00 -
[52] - Quote
I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. |
Killar-12
The Corporate Raiders
734
|
Posted - 2013.08.30 21:16:00 -
[53] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. The weapon just needs to have it's range reduced to that of the Breach AR. |
Bittersteel the Bastard
WarRavens League of Infamy
453
|
Posted - 2013.08.30 21:18:00 -
[54] - Quote
Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage.
Wait the AR isn't OP just because you equipped it to a logi suit? lolwut
Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry. |
Killar-12
The Corporate Raiders
734
|
Posted - 2013.08.30 21:18:00 -
[55] - Quote
Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Weapon: AR, MD, Shotgun, PLC Sidearm: Toxin SMG Grenade: STD Packed AV
Still Blasters need to act like blasters... |
Cyrius Li-Moody
The New Age Outlaws
876
|
Posted - 2013.08.30 21:20:00 -
[56] - Quote
Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage.
AR, SCR, Shotgun, and MD have the majority of my skill points but I have at least STD of everything else. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:21:00 -
[57] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Wait the AR isn't OP just because you equipped it to a logi suit? lolwut Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry.
If you didn't realize, the gun is called an assault rifle, not a blaster rifle...
You were the one calling it OP on this thread first...not me. I don't think its OP at all. Please tell with FACTS, what makes it OP? |
Bittersteel the Bastard
WarRavens League of Infamy
456
|
Posted - 2013.08.30 21:24:00 -
[58] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Wait the AR isn't OP just because you equipped it to a logi suit? lolwut Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry. If you didn't realize, the gun is called an assault rifle, not a blaster rifle... You were the one calling it OP on this thread first...not me. I don't think its OP at all. Please tell with FACTS, what makes it OP?
Have you even read this damn thread? Go back and check my posts. Also it's called an AR but it's not a traditional AR. Get that through your thick head. If you haven't realized, we aren't played a modern day shooter, or a WW II shooter, we are playing a sci-fi shooter taking place in the EVE universe where the "AR" uses blaster tech that has less range than other tech.
|
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:28:00 -
[59] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Wait the AR isn't OP just because you equipped it to a logi suit? lolwut Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry. If you didn't realize, the gun is called an assault rifle, not a blaster rifle... You were the one calling it OP on this thread first...not me. I don't think its OP at all. Please tell with FACTS, what makes it OP? Have you even read this damn thread? Go back and check my posts. Also it's called an AR but it's not a traditional AR. Get that through your thick head. If you haven't realized, we aren't played a modern day shooter, or a WW II shooter, we are playing a sci-fi shooter taking place in the EVE universe where the "AR" uses blaster tech that has less range than other tech.
Lol Umm okay...take away the range LOL The amount of kills that I get in longer range/short range is about 5%/95%
Ouch...I don't think you wanted to hear that :( |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 21:29:00 -
[60] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Wait the AR isn't OP just because you equipped it to a logi suit? lolwut Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry. If you didn't realize, the gun is called an assault rifle, not a blaster rifle... You were the one calling it OP on this thread first...not me. I don't think its OP at all. Please tell with FACTS, what makes it OP? Have you even read this damn thread? Go back and check my posts. Also it's called an AR but it's not a traditional AR. Get that through your thick head. If you haven't realized, we aren't played a modern day shooter, or a WW II shooter, we are playing a sci-fi shooter taking place in the EVE universe where the "AR" uses blaster tech that has less range than other tech. Lol Umm okay...take away the range LOL The amount of kills that I get in longer range/short range is about 5%/95% Ouch...I don't think you wanted to hear that :(
The range needs a small nerf but it certainly needs more recoil. That thing is freaking laser accurate even in hipfire.
Edit: Just because you provided "situational evidence" that doesn't prove anything because:
a. That's just one person's account b. You probably suck for all I know |
|
Killar-12
The Corporate Raiders
734
|
Posted - 2013.08.30 21:29:00 -
[61] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. Wait the AR isn't OP just because you equipped it to a logi suit? lolwut Also I am not putting a real life weapon into the game and making it worse. If you don't realize there are no real life Blaster Rifles. I'm going off the lore that says blasters have less range than laser based weaponry. If you didn't realize, the gun is called an assault rifle, not a blaster rifle... You were the one calling it OP on this thread first...not me. I don't think its OP at all. Please tell with FACTS, what makes it OP? Have you even read this damn thread? Go back and check my posts. Also it's called an AR but it's not a traditional AR. Get that through your thick head. If you haven't realized, we aren't played a modern day shooter, or a WW II shooter, we are playing a sci-fi shooter taking place in the EVE universe where the "AR" uses blaster tech that has less range than other tech. Lol Umm okay...take away the range LOL The amount of kills that I get in longer range/short range is about 5%/95% Ouch...I don't think you wanted to hear that :( Comprimise! Everyone's happy! |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:34:00 -
[62] - Quote
Right again...95% of my kills are in close range...which means I will be using hipfire. Sooooo...close range means that they are nearly right next to me. The chances of me hitting them are very high because they are in CLOSE range....
Do you see? Close range means that if the gun has recoil or not...all of the bullets will still hit as long as the perso |
semperfi1999
Imperfects Negative-Feedback
803
|
Posted - 2013.08.30 21:35:00 -
[63] - Quote
Bittersteel the Bastard wrote:
MD is fine several factors just make it appear OP.
Armor sucks Grenades need to be rebalanced (flux nades) Explosives need damage drop off at the edge of it's radius
Does competitive gaming include using the most popular weapon which obviously needs to be rebalanced and "nerfed"? If so count me out.
Your own comment shows u dont pay attention to what ppl write. Its plastered all over that ise the scrambler rifle......unless u are just calling all mag fed rifles in this game an addault rifle.....
The other problem is your assuming ccp will actually do the correct thing regarding and make explosive dropoff. I assume no such thing given their poor game mechanics history. |
Bittersteel the Bastard
WarRavens League of Infamy
457
|
Posted - 2013.08.30 21:36:00 -
[64] - Quote
Jimbo1337 wrote:Right again...95% of my kills are in close range...which means I will be using hipfire. Sooooo...close range means that they are nearly right next to me. The chances of me hitting them are very high because they are in CLOSE range....
Do you see? Close range means that if the gun has recoil or not...all of the bullets will still hit as long as the perso
Your idiocy knows no bounds. Your argument doesn't make any sense. Just because recoil doesn't affect you when you're shooting someone point blank then there is no reason in putting it in at all?
And BTW recoil does really affect close range. Try using an AScR.
|
Bittersteel the Bastard
WarRavens League of Infamy
457
|
Posted - 2013.08.30 21:37:00 -
[65] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:
MD is fine several factors just make it appear OP.
Armor sucks Grenades need to be rebalanced (flux nades) Explosives need damage drop off at the edge of it's radius
Does competitive gaming include using the most popular weapon which obviously needs to be rebalanced and "nerfed"? If so count me out.
Your own comment shows u dont pay attention to what ppl write. Its plastered all over that ise the scrambler rifle......unless u are just calling all mag fed rifles in this game an addault rifle..... The other problem is your assuming ccp will actually do the correct thing regarding and make explosive dropoff. I assume no such thing given their poor game mechanics history.
I have no idea what you're talking about with your first sentence, please clean it up so it isn't nonsense. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:40:00 -
[66] - Quote
Ahhh so you use a Scrambler RIfle. I have heard other people say that the Scrambler Rifle is OP so many times. I have also heard you complain that it only does 80% damage to armor.
I think I should now complain that my AV grenades should do damage to dropsuits if I hit them in the head. I mean it is made of metal LOL
|
semperfi1999
Imperfects Negative-Feedback
804
|
Posted - 2013.08.30 21:42:00 -
[67] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote:
MD is fine several factors just make it appear OP.
Armor sucks Grenades need to be rebalanced (flux nades) Explosives need damage drop off at the edge of it's radius
Does competitive gaming include using the most popular weapon which obviously needs to be rebalanced and "nerfed"? If so count me out.
Your own comment shows u dont pay attention to what ppl write. Its plastered all over that ise the scrambler rifle......unless u are just calling all mag fed rifles in this game an addault rifle..... The other problem is your assuming ccp will actually do the correct thing regarding and make explosive dropoff. I assume no such thing given their poor game mechanics history. I have no idea what you're talking about with your first sentence, please clean it up so it isn't nonsense.
Sorry for typos as typing on ipad sucks....that said unless your a complete idiot its still obvious what was being said. |
semperfi1999
Imperfects Negative-Feedback
804
|
Posted - 2013.08.30 21:44:00 -
[68] - Quote
Jimbo1337 wrote:Ahhh so you use a Scrambler RIfle. I have heard other people say that the Scrambler Rifle is OP so many times. I have also heard you complain that it only does 80% damage to armor.
I think I should now complain that my AV grenades should do damage to dropsuits if I hit them in the head. I mean it is made of metal LOL
I have never complained about the 80% dmg to armor........so yea |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:45:00 -
[69] - Quote
semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor |
TheD1CK
Dead Man's Game
5
|
Posted - 2013.08.30 21:49:00 -
[70] - Quote
multiple pages of arguments, i scanned through but I did not check em all, the AR causes so many people headaches its unbelievable, the whining needs to stop! where does it end? we need intelligent feedback on weapons to determine how they should be fixed not a bunch of arguments because people don't like dying to a weapon... there is only one major flaw with the AR its not the range... its not the dps....
its the clip capacity and overall ammo count
60 is too much , half would still leave you with the potential of dealing 1000 hp in a clip |
|
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 21:53:00 -
[71] - Quote
Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor
Well thats wrong.
AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 21:54:00 -
[72] - Quote
Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor
Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before. |
Panther Alpha
DarkWingsss
973
|
Posted - 2013.08.30 21:55:00 -
[73] - Quote
Robocop Junior wrote:Nerf the AR, I will go full time MD. Nerf the MD, I will go full time AR. Nerf them both, I will go full time FG. Nerf that, I won't need a weapon cause there will be nobody around left to kill:D
Ha Ha ! I know right ? They nerf they AR i will use the SCR, nerf that i'll use the sniper rifle.. nerf that.. then i'll use the MD.. after that the HMG, FG, shotgun, HMG, Plasma Cannon, tanks ....... you get the idea....
Maybe CCP should start nerfing OP players .... ohh... wait... they already doing that. |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 21:55:00 -
[74] - Quote
semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR.
"AR has highest recoil of any gun other than sniper rifle. "
Are you ******* serious? Get the hell out. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:56:00 -
[75] - Quote
semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR.
I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc.
That was Bittersteel the Bastard who posted that on the first page at the bottom... |
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 21:56:00 -
[76] - Quote
TheD1CK wrote:multiple pages of arguments, i scanned through but I did not check em all, the AR causes so many people headaches its unbelievable, the whining needs to stop! where does it end? we need intelligent feedback on weapons to determine how they should be fixed not a bunch of arguments because people don't like dying to a weapon... there is only one major flaw with the AR its not the range... its not the dps....
its the clip capacity and overall ammo count
60 is too much , half would still leave you with the potential of dealing 1000 hp in a clip
If you did this then the reload would need to be cut in half at least because if its not then you literally could not kill a heavy with a single mag right now it already takes most of a mag to take out a heavy due to bad hit detection and bullet deviation. |
Starfire Revo
G I A N T EoN.
100
|
Posted - 2013.08.30 21:57:00 -
[77] - Quote
Jimbo1337 wrote:The AR is THE classic weapon in all first person shooter games.
Just stepping in here to point out that this isn't true all of FPS. Most FPS, sure, but not all. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 21:58:00 -
[78] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before.
So you pointed out all of the negative things about the AScR in your view but FAILED to point out all of the positive things about the AScR has over the AR |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 21:58:00 -
[79] - Quote
Jimbo1337 wrote:semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom...
The AR has no recoil when compared to anything else. |
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 21:58:00 -
[80] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. "AR has highest recoil of any gun other than sniper rifle. " Are you ******* serious? Get the hell out.
Apparently your not familiar with all of the weapons if you dont see this fact.
|
|
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 21:59:00 -
[81] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before. So you pointed out all of the negative things about the AScR in your view but FAILED to point out all of the positive things about the AScR has over the AR
Yes that's how you make an argument. I'm glad you understand because you realize you've been doing the same thing? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
28
|
Posted - 2013.08.30 22:00:00 -
[82] - Quote
So......which guns are we allowed to use and not be @ssholes? AR is OP, MD is OP, Swarms have apparently been OP, and apparently people are saying they're getting ready to be even more OPier, Forgegun is OP, Grenades are OP, Sniper Rifle is OP. I think that's all of it. I guess I'm using a Plasma Cannon and a Scrambler Pistol from now on. It's not about how much fun I'm having while playing Dust, it's about what I can do personally to make Dust more fun for everyone else.
Seriously though, I've been playing for a month, just broke 3 mil SP a few nights ago. I have my AR Operation at 5, AR Sharpshooter at 2, AR clip size at 2, and AR proficiency at 1, I run an ADV Breach, and I can't damage **** lol. I bought 100 Duvolles a week or 2 ago and have only used 2. With my current skills, the Duvolle is no scarier than the GEK or Breach (and i'm also running a Light Weapon DMG Mod). I don't run the Duvolle currently because other than my ADV Min Assault Suit, ADV Shield Extenders, and ADV Light Weapon DMG Mod, all my other stuff is STD and running with a Duvolle is stupid because i'm still way to squishy to be risking that kind of ISK for almost no benefit.
That being said, whenever I do end up maxing out all my skills in the AR tree yeah, I will be powerful as hell with the AR, but not because of the AR. Unless you literally JUST got out of the Academy, when someone runs up on you and kills you in 1-2 seconds with a Militia AR, the last thing you should think is "oh, that damn Militia AR is too strong". Dude, go equip a Militia AR (I know most everyone has probably used it for at least one clones worth of fighting at some point in their Dust career) and try it out. If you're not skilled into it much/at all it won't be OP for you. I have personally only used the MIL AR, ADV GEK, ADV Breach, and Duvolle, so i'm not at all knowledgeable on the other variants. Now I don't know, but I would imagine any weapon in Dust would be pretty ******* strong if you got its Proficiency up to level 5.
To touch on the issue of balance real quick, I personally feel people need to lay off CCP and their attempts to balance the game, at least a bit. Look at the type of game we are playing. For example, CCP creates and balances the MD right? Now what happens when a single MD runs into say a single AR? What happens when a single MD runs into 2 ARs and a Flaylock? What happens when 3 MDs run into an SMG and a HMG? And what happens when you're playing the Skim Junction Skirmish Map and there is 8 MDs with 3 Dropships and 3 LAVs constantly circling the city, with random assaults, heavies, and logis mixed in? Now factor in the different levels of gear and skills that everyone in this imaginary match is using. My point is this is a tough game to balance, no matter what anyone says, and at some point we are all going to have to suck it the **** up and accept a build if Dust is ever going to progress.
I'm not saying anything is OP or UP, I've personally tried to not pay any attention to that. I will say this AR stuff is being blown way out of proportion. If your problem is simply that so many people use the AR, well tough *******, i'll be god damned if someone is going to tell me what weapon I should be using/should enjoy using. If you feel the AR is OP, I don't know, it seems the jury is still out on that, and I won't comment.
DISCLAIMER: Please do not mistake my 2 cents for anything more than what it is. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:00:00 -
[83] - Quote
Go fire a duvalle AR and then come back to me. |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:02:00 -
[84] - Quote
Jimbo1337 wrote:Go fire a duvalle AR and then come back to me.
I've fired a Gek before. Have you even touched an AScR? |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:06:00 -
[85] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before. So you pointed out all of the negative things about the AScR in your view but FAILED to point out all of the positive things about the AScR has over the AR Yes that's how you make an argument. I'm glad you understand because you realize you've been doing the same thing?
You do realize that you make an argument by fully comparing in their entirety. For instance: the first item could be WAY better in one field than the other. This could be very evident. BUT, the second item could be WAY better in another field that makes it WAY better. Those two items are balanced.
By not fully comparing the two items in its entirety is a BAD argument...which you have clearly done and agreed to doing.
|
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:07:00 -
[86] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Go fire a duvalle AR and then come back to me. I've fired a Gek before. Have you even touched an AScR?
Unless you can't read...go fire a DUVALLE
|
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:07:00 -
[87] - Quote
Honestly the fact that your biased argument that my argument is biased while not even seeing your own bias is hilarious. |
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 22:07:00 -
[88] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else.
Lets see here.
MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil
So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side.
|
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:08:00 -
[89] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Go fire a duvalle AR and then come back to me. I've fired a Gek before. Have you even touched an AScR? Unless you can't read...go fire a DUVALLE
*Duvolle
You must not have used one yourself to have incorrectly spelled it twice.
I've fired a GEK have you fired a CDR-9? |
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 22:08:00 -
[90] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before. So you pointed out all of the negative things about the AScR in your view but FAILED to point out all of the positive things about the AScR has over the AR Yes that's how you make an argument. I'm glad you understand because you realize you've been doing the same thing?
Actually its how u make a strawman argument....... |
|
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:11:00 -
[91] - Quote
So you can one shot people in the head with a scrambler rifle in a heavy shielded tanking game and you are the one complaining? You? Because I don't see anyone else here on this forum... |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
12
|
Posted - 2013.08.30 22:13:00 -
[92] - Quote
Cyrius Li-Moody wrote:Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure... I mean, Jungian is a beast no one can argue that, but yeah. LOL on that guy I heard durring the CPM open house that freaked out about a guy almost getting 30 kills with an MD.
Only 30? Try 50/1. I was in a game of domination and this guy got 50/1 with his MD. And he was assaulting at mid to close range. Then he messages me a "gg". Lol. Because I died trying to outgun him with my forge gun. Silly me. |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:13:00 -
[93] - Quote
Jimbo1337 wrote:So you can one shot people in the head with a scrambler rifle in a heavy shielded tanking game and you are the one complaining? You? Because I don't see anyone else here on this forum...
Wait are you complaining because a weapon which is 120% effective against shields can one shot a shield tanker? Do you also realize you need to charge it, it has overheat, and that most charge shots do not register unless you are standing utterly still.
Do you also realize we've been talking about the Assault Scrambler Rifle, which cannot one-shot kill anything. |
semperfi1999
Imperfects Negative-Feedback
805
|
Posted - 2013.08.30 22:15:00 -
[94] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Go fire a duvalle AR and then come back to me. I've fired a Gek before. Have you even touched an AScR? Unless you can't read...go fire a DUVALLE *Duvolle You must not have used one yourself to have incorrectly spelled it twice. I've fired a GEK have you fired a CDR-9?
Yup i have....all the time......and it has less recoil than the ar....
You ever shot the ascr against a wall and let off the aiming stick to see what happens?? You should it pretty much doesnt move. |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:17:00 -
[95] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:Go fire a duvalle AR and then come back to me. I've fired a Gek before. Have you even touched an AScR? Unless you can't read...go fire a DUVALLE *Duvolle You must not have used one yourself to have incorrectly spelled it twice. I've fired a GEK have you fired a CDR-9? Yup i have....all the time......and it has less recoil than the ar.... You ever shot the ascr against a wall and let off the aiming stick to see what happens?? You should it pretty much doesnt move.
This is honestly not worth my time, because you are both blind and an utter idiot. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:20:00 -
[96] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:So you can one shot people in the head with a scrambler rifle in a heavy shielded tanking game and you are the one complaining? You? Because I don't see anyone else here on this forum... Wait are you complaining because a weapon which is 120% effective against shields can one shot a shield tanker? Do you also realize you need to charge it, it has overheat, and that most charge shots do not register unless you are standing utterly still. Do you also realize we've been talking about the Assault Scrambler Rifle, which cannot one-shot kill anything.
If you read my post, I am not complaining one bit. I am just merely pointing out the positives of your weapon that you FAILED to post. You FAILED to post that most people shield tank. You FAILED to post that you can choose a weapon that can charge up and kill someone with one hit. But no...you would rather comment of how this is ME complaining. Let me tell you sir...I am not complaining one bit about any of this. I embrace all of that because it is part of the game.
You chose to use the Assault scrambler rifle when you CLEARLY could CHOOSE the Scrambler Rifle. But here you are saying that the assault scrambler rifle is UP. Then choose the Scrambler Rifle for gods sake. Its not like you wasted any SP.
So I say that YOU are the one complaining here. "You realize that you have to charge it"...then DON"T CHARGE IT! The AR doesn't have this option....THEN DONT USE IT IF YOU SUCK AT USING IT.
If you have to hit someone with it by them "standing utterly still", then you must suck... |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:22:00 -
[97] - Quote
Not worth your time or are you realizing that you are wrong and are now leaving because you have no FACTS to back up your BS |
Bittersteel the Bastard
WarRavens League of Infamy
458
|
Posted - 2013.08.30 22:23:00 -
[98] - Quote
Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:So you can one shot people in the head with a scrambler rifle in a heavy shielded tanking game and you are the one complaining? You? Because I don't see anyone else here on this forum... Wait are you complaining because a weapon which is 120% effective against shields can one shot a shield tanker? Do you also realize you need to charge it, it has overheat, and that most charge shots do not register unless you are standing utterly still. Do you also realize we've been talking about the Assault Scrambler Rifle, which cannot one-shot kill anything. If you read my post, I am not complaining one bit. I am just merely pointing out the positives of your weapon that you FAILED to post. You FAILED to post that most people shield tank. You FAILED to post that you can choose a weapon that can charge up and kill someone with one hit. But no...you would rather comment of how this is ME complaining. Let me tell you sir...I am not complaining one bit about any of this. I embrace all of that because it is part of the game.
You chose to use the Assault scrambler rifle when you CLEARLY could CHOOSE the Scrambler Rifle. But here you are saying that the assault scrambler rifle is UP. Then choose the Scrambler Rifle for gods sake. Its not like you wasted any SP.
So I say that YOU are the one complaining here. "You realize that you have to charge it"...then DON"T CHARGE IT! The AR doesn't have this option....THEN DONT USE IT IF YOU SUCK AT USING IT.
If you have to hit someone with it by them "standing utterly still", then you must suck...
You have the TAC AR which the Scrambler Rifle is a variant of. And BTW the hit detection issues with a charge shot are present and known a quick search will show you that it isn't just my "gun-game". Plus it's pretty obvious this rant of yours is just one big long complaint. Oh and quit instigating because you have nothing else to do and fighting with someone gave you a sense of human contact. Bye. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:25:00 -
[99] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:So you can one shot people in the head with a scrambler rifle in a heavy shielded tanking game and you are the one complaining? You? Because I don't see anyone else here on this forum... Wait are you complaining because a weapon which is 120% effective against shields can one shot a shield tanker? Do you also realize you need to charge it, it has overheat, and that most charge shots do not register unless you are standing utterly still. Do you also realize we've been talking about the Assault Scrambler Rifle, which cannot one-shot kill anything. If you read my post, I am not complaining one bit. I am just merely pointing out the positives of your weapon that you FAILED to post. You FAILED to post that most people shield tank. You FAILED to post that you can choose a weapon that can charge up and kill someone with one hit. But no...you would rather comment of how this is ME complaining. Let me tell you sir...I am not complaining one bit about any of this. I embrace all of that because it is part of the game. You chose to use the Assault scrambler rifle when you CLEARLY could CHOOSE the Scrambler Rifle. But here you are saying that the assault scrambler rifle is UP. Then choose the Scrambler Rifle for gods sake. Its not like you wasted any SP. So I say that YOU are the one complaining here. "You realize that you have to charge it"...then DON"T CHARGE IT! The AR doesn't have this option....THEN DONT USE IT IF YOU SUCK AT USING IT. If you have to hit someone with it by them "standing utterly still", then you must suck... You have the TAC AR which the Scrambler Rifle is a variant of. And BTW the hit detection issues with a charge shot are present and known a quick search will show you that it isn't just my "gun-game". Plus it's pretty obvious this rant of yours is just one big long complaint. Oh and quit instigating because you have nothing else to do and fighting with someone gave you a sense of human contact. Bye.
Please underline the section of my post that is a complaint...I will wait
|
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
73
|
Posted - 2013.08.30 22:27:00 -
[100] - Quote
Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage.
You can try and defend it all you want, but once the Nerf train starts...It doesn't stop for anyone |
|
Bittersteel the Bastard
WarRavens League of Infamy
459
|
Posted - 2013.08.30 22:29:00 -
[101] - Quote
Jimbo1337 wrote:
Please underline the section of my post that is a complaint...I will wait
done
|
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 22:30:00 -
[102] - Quote
Raymundo Kagestad V wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. You can try and defend it all you want, but once the Nerf train starts...It doesn't stop for anyone
I will gladly wait for the day that will never come |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
74
|
Posted - 2013.08.30 22:35:00 -
[103] - Quote
Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. You can try and defend it all you want, but once the Nerf train starts...It doesn't stop for anyone I will gladly wait for the day that will never come
Seems like the same thing the flaylocks, HMG (Chromosome) Viziam and a number of other things said. Not to mention the things that didn't deserve a nerf. But...I'm archiving your post, so I can make it a topic when that day DOES come. |
Jimbo1337
Pure Innocence. EoN.
6
|
Posted - 2013.08.30 23:16:00 -
[104] - Quote
Raymundo Kagestad V wrote:Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. You can try and defend it all you want, but once the Nerf train starts...It doesn't stop for anyone I will gladly wait for the day that will never come Seems like the same thing the flaylocks, HMG (Chromosome) Viziam and a number of other things said. Not to mention the things that didn't deserve a nerf. But...I'm archiving your post, so I can make it a topic when that day DOES come.
Yet its funny how the AR, GEK, and Duvolle haven't been nerfed since this game started.... While every other weapon has...just a thought |
Delta 749
Kestrel Reconnaissance
1893
|
Posted - 2013.08.30 23:31:00 -
[105] - Quote
ITT People that are terrible at FPS games whine |
NOAMIzzzzz
BIG BAD W0LVES Eternal Syndicate
16
|
Posted - 2013.08.30 23:33:00 -
[106] - Quote
this thread here is +1 the AR needs something to make it poop like everything else simple. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
227
|
Posted - 2013.08.30 23:41:00 -
[107] - Quote
Tectonic Fusion wrote:Wait til the combat rifle and gauss gun comes out.
to hell with waiting on stuff that should already been relesed CCP needs to geton the ball and getall the racial suits and weapons out already. |
Fire of Prometheus
DUST University Ivy League
240
|
Posted - 2013.08.30 23:42:00 -
[108] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. If someone goes 20-2 In a Pub using only an AR, they are a pretty good player. I've seen people go 27-0 In a blaster tank, shouldn't we nerf that too? After all it's just a large blaster, and the AR is a mini blaster. |
Maken Tosch
DUST University Ivy League
3831
|
Posted - 2013.08.30 23:44:00 -
[109] - Quote
So we got people who want everything but the AR to be buffed but then we also have people who want everything but the AR to be nerfed. What's it gonna be, bro? |
bonkersfox
Foxhound Corporation General Tso's Alliance
218
|
Posted - 2013.08.30 23:51:00 -
[110] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs.
if the mass driver nerf threads are valid, then so is your and mine and many others, valid point, nothing kills me more than those pesky rifles. while we are on the subject, orbitals are op. 1 killed me today..! |
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Master Jaraiya
Ultramarine Corp
589
|
Posted - 2013.08.30 23:54:00 -
[111] - Quote
Zero Harpuia wrote:Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure... I've only seen Sagaris's go that hard :c On further note, +1 to the OP, but the title makes you think it's going to be a parody of the multiple Forge Gun cry threads, so you may want to rename it. As for the AR, you hit the nail SOMEWHAT on the head. A Blaster weapon like the AR should have a shorter range than its contemporaries, shorter than even the HMG if we went full hog into EVE weapon typing. I personally believe the AR is the way it is because it is supposed to be making up for the lack of the other three Rifles, but that theory was shaken when the Scrabler came out but was still weaker than the Tactical AR :c I would really like to see someone nudge the DEVs on the AR discord, if we could just get a single BluePost detailing what the AR is supposed to be for and whether it works asintended, it would do alot to comfort the forums. Then again, they gave us a BluePost (several in fact) about how the Forge works as intended and we all saw how much that changed things... I think it got worse after CCP stated they thought the Forge Gun was in a good place. (it is) |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
78
|
Posted - 2013.08.31 01:15:00 -
[112] - Quote
Good idea. We leave the AR alone, and buff everything else to make it 2x as effective as the AR. Everyones happy |
Shion Typhon
Intara Direct Action Caldari State
244
|
Posted - 2013.08.31 01:57:00 -
[113] - Quote
Raymundo Kagestad V wrote:For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome)
Seriously? Dust has longer TTKs and shorter ranges than any FPS I have ever played, by lightyears. You want it longer time and shorter ranges? We're already playing bloody Swan Lake 514 dancing around wondering if the other guy is going to die before we run out of ammo. Drink some coffee or Red Bull before you play so you're actually awake and notice the tink tink tink. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
365
|
Posted - 2013.08.31 02:45:00 -
[114] - Quote
Hilarious that point and shoot ARs consistently go 40+ and people are screaming about the MD barely getting past 20 in some cases. |
semperfi1999
Imperfects Negative-Feedback
807
|
Posted - 2013.08.31 03:29:00 -
[115] - Quote
Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo1337 wrote:Raymundo Kagestad V wrote:Jimbo1337 wrote:I would love to hear the guns that you guys are using in this forum. Just the ones that say that the AR should be nerfed. Please...go right ahead.
I will start by posting every single weapon that I use on my proto dropsuit. Lets start with my primary weapon: GEK
Sidearm: Nope, I can't put one on (No slot available)
Grenade: Lai Dai AV
So lets see here...I can't use any grenade to kill your dropsuit or change to a sidearm to finish you off.
But OMG, I am apparently using an OP AR according to everyone on this thread. You know, the one that has to reload while you are trying to kill me with your side arm or your grenade. Yeah...that OP weapon. That OP ADVANCED AR. Cut me a break. Its a weapon where you actually have to shoot the person to inflict damage. You can try and defend it all you want, but once the Nerf train starts...It doesn't stop for anyone I will gladly wait for the day that will never come Seems like the same thing the flaylocks, HMG (Chromosome) Viziam and a number of other things said. Not to mention the things that didn't deserve a nerf. But...I'm archiving your post, so I can make it a topic when that day DOES come. Yet its funny how the AR, GEK, and Duvolle haven't been nerfed since this game started.... While every other weapon has...just a thought
So u have not played this game in beta i guess......because the AR has actually rcved several nerfs. Some were deserved while others were questioned but ccp of course never responded to any of those questions. |
Shion Typhon
Intara Direct Action Caldari State
244
|
Posted - 2013.08.31 04:31:00 -
[116] - Quote
Bittersteel the Bastard wrote:
The range needs a small nerf but it certainly needs more recoil. That thing is freaking laser accurate even in hipfire.
FPS weapons are designed not just with relativity to the other weapons but also with relativity to the environment in which they are used. Dust weapons as a whole have functional ranges that are a mere fraction of the distance at which standard engagements begin and I don't mean sniper level ranges I mean barely enough range to shoot from one building to another or up/down a short hill.
Should the scrambler rifle be better at range than the AR? Dunno, quite possibly, that's a design philosophy question (not a spastic "but in EVE blasters do it this way" question). If this is the case then it needs a buff.
ALL guns in Dust are still a bit too short range even after the buff (or the maps are too generic and open-bowl-like, take your pick) |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 04:36:00 -
[117] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Ummmm you are aware that Assault Rifles today are designed for Versatile use right? Thats why they are call ASSAULT RIFLES, used for assaulting. |
Burntface man112
Onikanabo Brigade Caldari State
17
|
Posted - 2013.08.31 04:42:00 -
[118] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari
Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now.
Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage.
finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage |
Sgt Kirk
SyNergy Gaming EoN.
1386
|
Posted - 2013.08.31 04:54:00 -
[119] - Quote
Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Didn't complain just talking about how the AScR is not better than the AR since semperfi brought that up before. But it is better in the fact that it does 120% against shield.
You're just complaining for the sake of complaining. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.08.31 05:02:00 -
[120] - Quote
ITT people ***** about ars to switch focus off weapons that need to be nerfed. Seriously ARs are fine perhaps add some recoil to make people happy. |
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LUGMOS
YELLOW JESUS EXP FORCE
29
|
Posted - 2013.08.31 06:20:00 -
[121] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else. Lets see here. MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side.
What are you talking about? FG no recoil? Flaylock no recoil? Shotgun small recoil? MD no recoil? WTF do you think recoil is? The FG freaking goes a foot up, the flaylock is like a magnum, the shotgun breaks your arm (which is why the merc holds it with 2 HANDS), and I'm not going to say anything about MD...
TBH, only problem with ARs is range. It outdoes a freaking LASER RIFLE. You know how light is supposed to go extremely far?
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Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:23:00 -
[122] - Quote
Burntface man112 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now. Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage. finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage
First, this is an advantage to the Scrambler for Caldari ONLY. The only reason there are so many Caldari is the CalLogi fiasco, but as the other suits get more use this will change drastically.
Secondly, the AR is as accurate as the Laser Rifle, with an equal amount of dispursion and almost as much kick. The Lasrt has no kick because it fires LIGHT, but the AR fires balls of plasma which explode into life every trigger squeeze, which would create some kick. The Scrambler is supposed to be fireing either light or some kind of energy pulse, not 100% sure but I swear it's light.
Thirdly, the AScR does NOT have charge shots, that's the whole point of the AScR. The ScR, meanwhile, has a charge feature because it IS the Tactical Rifle of DUST514. It is meant to be THE Tactical, but the TAR is better than it in almost every way but the shear alpha damage of a charged headshot. Even not counting the charged shot's odd hit detection, it almost drains your heatsink, only allowing for three more shots before you break your own shield layer.
Finally, the AR may not have a bonus against armor but it does have LESS of a damage reduction than the Scrambler does. Scrambler's 80% to AR's 90%. The Scrambler is at more of a disadvantage to your hypothetical Gallente than the AR would be. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:28:00 -
[123] - Quote
LUGMOS wrote:semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:
Well thats wrong.
AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR.
I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else. Lets see here. MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side. What are you talking about? FG no recoil? Flaylock no recoil? Shotgun small recoil? MD no recoil? WTF do you think recoil is? The FG freaking goes a foot up, the flaylock is like a magnum, the shotgun breaks your arm (which is why the merc holds it with 2 HANDS), and I'm not going to say anything about MD... TBH, only problem with ARs is range. It outdoes a freaking LASER RIFLE. You know how light is supposed to go extremely far?
Two hands and a bloody armature. I can speak from experience that the only guns that I have seen with 0^ kick or recoil of any kind are the AR and LR, with the HMG having near none. The LR fires LIGHT, but the AR fires balls of energy formed from explosions inside the gun. You'd think that would causse the thing to buck alittle. As for the HMG, it has little to none for a reason. A gun kicks when it fires more power than it weighs. The HMG weighs ALOT. I can only hope the kick it has helps lighten the Heavy's load. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:31:00 -
[124] - Quote
Did anyone else catch the name of Azalyn's corp?
Any yea, that's alotta killz :c And Molon are pretty decent too. |
Your Absolut End
Neanderthal Nation Public Disorder.
159
|
Posted - 2013.08.31 09:02:00 -
[125] - Quote
My main problem with the AR is that its to effective in every range, from cqc to longer ranges, and the kick back.
The AR is more precise on mid to long than amarrian technologie because of the minor kickback compared to the ASCR, but I explained that point before.
The reason why the AR is this universal in its use is becauseit is a place holder forthe other racial variant. Ccp stated this before and they stated also that they will change it to its supposed role (short range) once all racial variants are in the game.
This placeholder role is what makes it to versatile, and thats the point. ARs are not OP they just do everything and are to good at it, see it from this side:
If the AR would actually deal real damage to vehicles and it would hace some kind of scope (lets say 4x) would you seriously need other weapons in this game? No because you have your all-in-one-AR. And thats the point, you could give that stuff to and other weapon in Dust, but you will still need to use other weapons besides you main, otherwise you could not be succesful.
And thats the point, I'm not saying AR is OP, but its to versatile and you can replace any anti-infantry weapon easily with it.
We simply need all the content in Dust, balancing Without all guns is stupid, especially if you use placeholders.
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
199
|
Posted - 2013.08.31 23:26:00 -
[126] - Quote
Zero Harpuia wrote:Burntface man112 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now. Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage. finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage First, this is an advantage to the Scrambler for Caldari ONLY. The only reason there are so many Caldari is the CalLogi fiasco, but as the other suits get more use this will change drastically. Secondly, the AR is as accurate as the Laser Rifle, with an equal amount of dispursion and almost as much kick. The Lasrt has no kick because it fires LIGHT, but the AR fires balls of plasma which explode into life every trigger squeeze, which would create some kick. The Scrambler is supposed to be fireing either light or some kind of energy pulse, not 100% sure but I swear it's light. Thirdly, the AScR does NOT have charge shots, that's the whole point of the AScR. The ScR, meanwhile, has a charge feature because it IS the Tactical Rifle of DUST514. It is meant to be THE Tactical, but the TAR is better than it in almost every way but the shear alpha damage of a charged headshot. Even not counting the charged shot's odd hit detection, it almost drains your heatsink, only allowing for three more shots before you break your own shield layer. Finally, the AR may not have a bonus against armor but it does have LESS of a damage reduction than the Scrambler does. Scrambler's 80% to AR's 90%. The Scrambler is at more of a disadvantage to your hypothetical Gallente than the AR would be. For advanced and Basic suit, the Scrambler Rifle with 2-3 complex damage mods can 2 or 3 hit KO them. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
428
|
Posted - 2013.09.01 04:00:00 -
[127] - Quote
Jimbo1337 wrote:Does everyone realize that the whole game is balanced around the AR? The AR is THE classic weapon in all first person shooter games. If you rebalance those guns, then you have to rebalance every gun...
Of course there are many people using the AR. For me, its what I am used to in every FPS that I play. The same goes for many people in this game...
I love that round circular argument. "of course, more ppl use AR because more ppl use AR in all games" lolol. Of course AR is the go to easy win button in every fps out there - it's just the FPS console market geared for 12 year olds. The older truly competitive FPS games like team fortress, hell - before it it was Quake, did not have this nonsense. And those were the games that defined 'competitive FPS'. Way before all these COD clones spawned AR is a weapon that you can 'paint' on your target until it drops dead. You don't gotta aim for each bullet to connect - just make sure that some do. |
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