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Zero Harpuia
Turalyon 514
743
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Posted - 2013.08.30 17:30:00 -
[1] - Quote
Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure...
I've only seen Sagaris's go that hard :c
On further note, +1 to the OP, but the title makes you think it's going to be a parody of the multiple Forge Gun cry threads, so you may want to rename it.
As for the AR, you hit the nail SOMEWHAT on the head. A Blaster weapon like the AR should have a shorter range than its contemporaries, shorter than even the HMG if we went full hog into EVE weapon typing. I personally believe the AR is the way it is because it is supposed to be making up for the lack of the other three Rifles, but that theory was shaken when the Scrabler came out but was still weaker than the Tactical AR :c
I would really like to see someone nudge the DEVs on the AR discord, if we could just get a single BluePost detailing what the AR is supposed to be for and whether it works asintended, it would do alot to comfort the forums. Then again, they gave us a BluePost (several in fact) about how the Forge works as intended and we all saw how much that changed things... |
Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[2] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
What stats? Pure numbers? The AScR has an actual cone of fire as opposed to the ARs Laser Rifle-worthy line of death. The AScR can and will miss far more often than the AR, and if they would put ranges on the stat pages I'd be willing to state it probably has a shorter Optimum or Effective as well. It is also far less effective against Armor than the AR, so a Caldari may fall more quickly to an AScR on stats alone, an AR will be able to tear through anything else at a faster clip. An AScR also cannot keep firing clip after clip without eventually hitting overheat (I personally hope they ramp the heat output of the AScR, especially with the new ScR Ops skill bonus).
In short, numbers make you think the AScR is better, but you forget dispersion and Shield/Armor affinity. |
Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[3] - Quote
Orion Vahid wrote:Your Absolut End wrote:The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... Are you kidding me dude I have to use a foregrip on my flashlight -_- the recoil is too much.
Broke my arm on one of those large square ones. My body was not ready :3 |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:23:00 -
[4] - Quote
Burntface man112 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now. Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage. finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage
First, this is an advantage to the Scrambler for Caldari ONLY. The only reason there are so many Caldari is the CalLogi fiasco, but as the other suits get more use this will change drastically.
Secondly, the AR is as accurate as the Laser Rifle, with an equal amount of dispursion and almost as much kick. The Lasrt has no kick because it fires LIGHT, but the AR fires balls of plasma which explode into life every trigger squeeze, which would create some kick. The Scrambler is supposed to be fireing either light or some kind of energy pulse, not 100% sure but I swear it's light.
Thirdly, the AScR does NOT have charge shots, that's the whole point of the AScR. The ScR, meanwhile, has a charge feature because it IS the Tactical Rifle of DUST514. It is meant to be THE Tactical, but the TAR is better than it in almost every way but the shear alpha damage of a charged headshot. Even not counting the charged shot's odd hit detection, it almost drains your heatsink, only allowing for three more shots before you break your own shield layer.
Finally, the AR may not have a bonus against armor but it does have LESS of a damage reduction than the Scrambler does. Scrambler's 80% to AR's 90%. The Scrambler is at more of a disadvantage to your hypothetical Gallente than the AR would be. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:28:00 -
[5] - Quote
LUGMOS wrote:semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:
Well thats wrong.
AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR.
I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else. Lets see here. MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side. What are you talking about? FG no recoil? Flaylock no recoil? Shotgun small recoil? MD no recoil? WTF do you think recoil is? The FG freaking goes a foot up, the flaylock is like a magnum, the shotgun breaks your arm (which is why the merc holds it with 2 HANDS), and I'm not going to say anything about MD... TBH, only problem with ARs is range. It outdoes a freaking LASER RIFLE. You know how light is supposed to go extremely far?
Two hands and a bloody armature. I can speak from experience that the only guns that I have seen with 0^ kick or recoil of any kind are the AR and LR, with the HMG having near none. The LR fires LIGHT, but the AR fires balls of energy formed from explosions inside the gun. You'd think that would causse the thing to buck alittle. As for the HMG, it has little to none for a reason. A gun kicks when it fires more power than it weighs. The HMG weighs ALOT. I can only hope the kick it has helps lighten the Heavy's load. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:31:00 -
[6] - Quote
Did anyone else catch the name of Azalyn's corp?
Any yea, that's alotta killz :c And Molon are pretty decent too. |
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