Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LUGMOS
YELLOW JESUS EXP FORCE
29
|
Posted - 2013.08.31 06:20:00 -
[121] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:Jimbo1337 wrote:semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range
Bittersteel the Bastard complained about 80% armor Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR. I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else. Lets see here. MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side.
What are you talking about? FG no recoil? Flaylock no recoil? Shotgun small recoil? MD no recoil? WTF do you think recoil is? The FG freaking goes a foot up, the flaylock is like a magnum, the shotgun breaks your arm (which is why the merc holds it with 2 HANDS), and I'm not going to say anything about MD...
TBH, only problem with ARs is range. It outdoes a freaking LASER RIFLE. You know how light is supposed to go extremely far?
|
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:23:00 -
[122] - Quote
Burntface man112 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now. Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage. finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage
First, this is an advantage to the Scrambler for Caldari ONLY. The only reason there are so many Caldari is the CalLogi fiasco, but as the other suits get more use this will change drastically.
Secondly, the AR is as accurate as the Laser Rifle, with an equal amount of dispursion and almost as much kick. The Lasrt has no kick because it fires LIGHT, but the AR fires balls of plasma which explode into life every trigger squeeze, which would create some kick. The Scrambler is supposed to be fireing either light or some kind of energy pulse, not 100% sure but I swear it's light.
Thirdly, the AScR does NOT have charge shots, that's the whole point of the AScR. The ScR, meanwhile, has a charge feature because it IS the Tactical Rifle of DUST514. It is meant to be THE Tactical, but the TAR is better than it in almost every way but the shear alpha damage of a charged headshot. Even not counting the charged shot's odd hit detection, it almost drains your heatsink, only allowing for three more shots before you break your own shield layer.
Finally, the AR may not have a bonus against armor but it does have LESS of a damage reduction than the Scrambler does. Scrambler's 80% to AR's 90%. The Scrambler is at more of a disadvantage to your hypothetical Gallente than the AR would be. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:28:00 -
[123] - Quote
LUGMOS wrote:semperfi1999 wrote:Bittersteel the Bastard wrote:Jimbo1337 wrote:semperfi1999 wrote:
Well thats wrong.
AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster reload, more rounds per mag, similar rof, similar range ( can a couple meters really make that big of a difference?? Scr range was buffed already to they are almost identical now), 80% dmg to armor is only 2 dmg less than the ARs dmg to armor but it does like 7 more dmg to shields per round than the AR.
I completely agree with everything that you said. I am not the one posting that the AR has no recoil...etc. That was Bittersteel the Bastard who posted that on the first page at the bottom... The AR has no recoil when compared to anything else. Lets see here. MD no recoil Laser no recoil Scr extremely minor recoil Ascr extremely minor recoil Hmg has recoil buy only recoil is a slight upward movement easily adjusted for Forge gun no recoil. Shotgun small recoil Scr pistol small recoil Flaylock sall if any recoil Smg recoil is similar to AR Sniper rifle high recoil AR moderate amount of recoil So yes of the weapons AR has some of the strongest recoil as its not just up its also side to side. What are you talking about? FG no recoil? Flaylock no recoil? Shotgun small recoil? MD no recoil? WTF do you think recoil is? The FG freaking goes a foot up, the flaylock is like a magnum, the shotgun breaks your arm (which is why the merc holds it with 2 HANDS), and I'm not going to say anything about MD... TBH, only problem with ARs is range. It outdoes a freaking LASER RIFLE. You know how light is supposed to go extremely far?
Two hands and a bloody armature. I can speak from experience that the only guns that I have seen with 0^ kick or recoil of any kind are the AR and LR, with the HMG having near none. The LR fires LIGHT, but the AR fires balls of energy formed from explosions inside the gun. You'd think that would causse the thing to buck alittle. As for the HMG, it has little to none for a reason. A gun kicks when it fires more power than it weighs. The HMG weighs ALOT. I can only hope the kick it has helps lighten the Heavy's load. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:31:00 -
[124] - Quote
Did anyone else catch the name of Azalyn's corp?
Any yea, that's alotta killz :c And Molon are pretty decent too. |
Your Absolut End
Neanderthal Nation Public Disorder.
159
|
Posted - 2013.08.31 09:02:00 -
[125] - Quote
My main problem with the AR is that its to effective in every range, from cqc to longer ranges, and the kick back.
The AR is more precise on mid to long than amarrian technologie because of the minor kickback compared to the ASCR, but I explained that point before.
The reason why the AR is this universal in its use is becauseit is a place holder forthe other racial variant. Ccp stated this before and they stated also that they will change it to its supposed role (short range) once all racial variants are in the game.
This placeholder role is what makes it to versatile, and thats the point. ARs are not OP they just do everything and are to good at it, see it from this side:
If the AR would actually deal real damage to vehicles and it would hace some kind of scope (lets say 4x) would you seriously need other weapons in this game? No because you have your all-in-one-AR. And thats the point, you could give that stuff to and other weapon in Dust, but you will still need to use other weapons besides you main, otherwise you could not be succesful.
And thats the point, I'm not saying AR is OP, but its to versatile and you can replace any anti-infantry weapon easily with it.
We simply need all the content in Dust, balancing Without all guns is stupid, especially if you use placeholders.
|
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
199
|
Posted - 2013.08.31 23:26:00 -
[126] - Quote
Zero Harpuia wrote:Burntface man112 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range First off the AR gets 10 increase on damage against shield and armor which is a poor increase compared to 20% shield damage when fighting against a Caldari Secondly yes the AR need more recoil and accuracy control but so does every weapon in this game, HMG should have the most recoil but its dispersion is a substitute for now. Thirdly AScr has charge shots which kills anyone within its sights in optimal range. this Rifle is suppose to be used in shorter ranges because of that implement, and power against shield damage. finally, the AR is actually not as effective against armor because armor can take more of a beating than shields, so if you're running caldari than you at a disadvantage vs Gallente which has an advantage First, this is an advantage to the Scrambler for Caldari ONLY. The only reason there are so many Caldari is the CalLogi fiasco, but as the other suits get more use this will change drastically. Secondly, the AR is as accurate as the Laser Rifle, with an equal amount of dispursion and almost as much kick. The Lasrt has no kick because it fires LIGHT, but the AR fires balls of plasma which explode into life every trigger squeeze, which would create some kick. The Scrambler is supposed to be fireing either light or some kind of energy pulse, not 100% sure but I swear it's light. Thirdly, the AScR does NOT have charge shots, that's the whole point of the AScR. The ScR, meanwhile, has a charge feature because it IS the Tactical Rifle of DUST514. It is meant to be THE Tactical, but the TAR is better than it in almost every way but the shear alpha damage of a charged headshot. Even not counting the charged shot's odd hit detection, it almost drains your heatsink, only allowing for three more shots before you break your own shield layer. Finally, the AR may not have a bonus against armor but it does have LESS of a damage reduction than the Scrambler does. Scrambler's 80% to AR's 90%. The Scrambler is at more of a disadvantage to your hypothetical Gallente than the AR would be. For advanced and Basic suit, the Scrambler Rifle with 2-3 complex damage mods can 2 or 3 hit KO them. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
428
|
Posted - 2013.09.01 04:00:00 -
[127] - Quote
Jimbo1337 wrote:Does everyone realize that the whole game is balanced around the AR? The AR is THE classic weapon in all first person shooter games. If you rebalance those guns, then you have to rebalance every gun...
Of course there are many people using the AR. For me, its what I am used to in every FPS that I play. The same goes for many people in this game...
I love that round circular argument. "of course, more ppl use AR because more ppl use AR in all games" lolol. Of course AR is the go to easy win button in every fps out there - it's just the FPS console market geared for 12 year olds. The older truly competitive FPS games like team fortress, hell - before it it was Quake, did not have this nonsense. And those were the games that defined 'competitive FPS'. Way before all these COD clones spawned AR is a weapon that you can 'paint' on your target until it drops dead. You don't gotta aim for each bullet to connect - just make sure that some do. |
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |