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Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
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Posted - 2013.08.30 17:11:00 -
[1] - Quote
Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome)
This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades.
It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
96
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Posted - 2013.08.30 17:13:00 -
[2] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1..............................
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Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
|
Posted - 2013.08.30 17:17:00 -
[3] - Quote
CHIPMINT BUTTERCUP wrote:Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1..............................
For what? I think this was a well thought out reasonable post |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3382
|
Posted - 2013.08.30 17:17:00 -
[4] - Quote
CHIPMINT BUTTERCUP wrote:Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs. Inb4lock in 3, 2, 1.............................. No one survives insulting the Blessed Assault Rifle. |
Cyrius Li-Moody
The New Age Outlaws
872
|
Posted - 2013.08.30 17:19:00 -
[5] - Quote
inb4 lock for heresy against Duvolle.
ps 20-2? What about 50+ and 2? |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
54
|
Posted - 2013.08.30 17:23:00 -
[6] - Quote
Oh you are not ******* serious. I had to watch it to be sure... |
Cyrius Li-Moody
The New Age Outlaws
872
|
Posted - 2013.08.30 17:28:00 -
[7] - Quote
Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure...
I mean, Jungian is a beast no one can argue that, but yeah. LOL on that guy I heard durring the CPM open house that freaked out about a guy almost getting 30 kills with an MD. |
Zero Harpuia
Turalyon 514
743
|
Posted - 2013.08.30 17:30:00 -
[8] - Quote
Raymundo Kagestad V wrote:Oh you are not ******* serious. I had to watch it to be sure...
I've only seen Sagaris's go that hard :c
On further note, +1 to the OP, but the title makes you think it's going to be a parody of the multiple Forge Gun cry threads, so you may want to rename it.
As for the AR, you hit the nail SOMEWHAT on the head. A Blaster weapon like the AR should have a shorter range than its contemporaries, shorter than even the HMG if we went full hog into EVE weapon typing. I personally believe the AR is the way it is because it is supposed to be making up for the lack of the other three Rifles, but that theory was shaken when the Scrabler came out but was still weaker than the Tactical AR :c
I would really like to see someone nudge the DEVs on the AR discord, if we could just get a single BluePost detailing what the AR is supposed to be for and whether it works asintended, it would do alot to comfort the forums. Then again, they gave us a BluePost (several in fact) about how the Forge works as intended and we all saw how much that changed things... |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
185
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Posted - 2013.08.30 17:31:00 -
[9] - Quote
Wait til the combat rifle and gauss gun comes out. |
Your Absolut End
Neanderthal Nation Public Disorder.
153
|
Posted - 2013.08.30 17:41:00 -
[10] - Quote
The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... |
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Robocop Junior
The Surrogates Of War
295
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Posted - 2013.08.30 17:41:00 -
[11] - Quote
Nerf the AR, I will go full time MD. Nerf the MD, I will go full time AR. Nerf them both, I will go full time FG. Nerf that, I won't need a weapon cause there will be nobody around left to kill:D |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
331
|
Posted - 2013.08.30 17:50:00 -
[12] - Quote
Raymundo Kagestad V wrote:Seriously CCP, this thing is ridiculous, and it's honestly the only thing (Besides the obvious LLAV) that needs a nerf beating. I mean a REAL beating. For all the ammo it has, the damage should be pithy so that people have time to react to it, and it's range is still somewhat unreal, even without the sharpshooter bonus. (I miss you chromosome) This thing looks as if it should work like a miniature HMG, so lets make it like an ACTUAL small HMG. Works the same, but is less effective overall. Like most things you're trying, I feel as if the AR should be a niche weapon, useful only in a designed role, in certain scenarios. It shouldn't be a master of everything, I don't even feel like it should be a jack of all trades. It should possibly be powerful enough to make enemies check to make sure they're ready to take it on (Sufficient ammo and shields to win) but AR's shouldn't be able to go 20-2 in pubs.
i run outta ammo in my duvolle in half a second... |
Charlotte O'Dell
0uter.Heaven
1247
|
Posted - 2013.08.30 18:05:00 -
[13] - Quote
I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
187
|
Posted - 2013.08.30 18:11:00 -
[14] - Quote
Charlotte O'Dell wrote:I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. Increase Normal Scrambler rifle range and make it the tactical AR, make the Assault Rifle like the Breach AR only the same damage/firing speed as it is now, make the Caldari Gauss gun the new assault rifle to be used but a little less damage, make the Combat Rifle OP so the minnie guys can be happy and claim the gun is only OP because minnies are badasses. |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 18:16:00 -
[15] - Quote
Tectonic Fusion wrote:Charlotte O'Dell wrote:I'm not so much in favor of a super nerf but something to put it in a niche of short range. Reduce range to 35m. That is all.
Also remove tactical variant completely or make its range 50m. Increase Normal Scrambler rifle range and make it the tactical AR, make the Assault Rifle like the Breach AR only the same damage/firing speed as it is now, make the Caldari Gauss gun the new assault rifle to be used but a little less damage, make the Combat Rifle OP so the minnie guys can be happy and claim the gun is only OP because minnies are badasses.
Latest feedback devpost update is saying that the TAC-AR won't feel as competitive against the scrambler rifle in 1.5 |
low genius
The Sound Of Freedom Renegade Alliance
381
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Posted - 2013.08.30 18:18:00 -
[16] - Quote
the gek is stronger than most proto weapons. |
semperfi1999
Imperfects Negative-Feedback
793
|
Posted - 2013.08.30 18:29:00 -
[17] - Quote
Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? |
Orion Vahid
DUST University Ivy League
121
|
Posted - 2013.08.30 18:38:00 -
[18] - Quote
Your Absolut End wrote:The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... Are you kidding me dude I have to use a foregrip on my flashlight -_- the recoil is too much. |
Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[19] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
What stats? Pure numbers? The AScR has an actual cone of fire as opposed to the ARs Laser Rifle-worthy line of death. The AScR can and will miss far more often than the AR, and if they would put ranges on the stat pages I'd be willing to state it probably has a shorter Optimum or Effective as well. It is also far less effective against Armor than the AR, so a Caldari may fall more quickly to an AScR on stats alone, an AR will be able to tear through anything else at a faster clip. An AScR also cannot keep firing clip after clip without eventually hitting overheat (I personally hope they ramp the heat output of the AScR, especially with the new ScR Ops skill bonus).
In short, numbers make you think the AScR is better, but you forget dispersion and Shield/Armor affinity. |
Bittersteel the Bastard
WarRavens League of Infamy
445
|
Posted - 2013.08.30 18:40:00 -
[20] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
AR has no recoil AR has more accuracy AScR has like 80% efficiency against armor AScR has massive recoil AScR has less range |
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Zero Harpuia
Turalyon 514
745
|
Posted - 2013.08.30 18:40:00 -
[21] - Quote
Orion Vahid wrote:Your Absolut End wrote:The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR....
The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, which will naturaly lead to kickback, which you don't feel ingame.
The ASCR shoots laser impulses, so it shoots light, but still has incredible kick back, from what? Light? Do you feel a kickback on a flashlight? Personally I dont......
And with the actual ammunition of each weapon in mind, it will lead also to the conclusion that the ASCR should be more precise on distance.
Just my 2 cents.... Are you kidding me dude I have to use a foregrip on my flashlight -_- the recoil is too much.
Broke my arm on one of those large square ones. My body was not ready :3 |
Cosgar
ParagonX
4613
|
Posted - 2013.08.30 18:43:00 -
[22] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? How many people can use the ASCR without getting a seizure. |
Bittersteel the Bastard
WarRavens League of Infamy
445
|
Posted - 2013.08.30 18:49:00 -
[23] - Quote
https://www.youtube.com/watch?v=Tm0wdH4bwuw 8:32 Laser Hip-fire wtf |
low genius
The Sound Of Freedom Renegade Alliance
382
|
Posted - 2013.08.30 19:09:00 -
[24] - Quote
semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right?
i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
59
|
Posted - 2013.08.30 19:09:00 -
[25] - Quote
As of right now, AR> Everything else. The tac is almost a sniper rifle, but apparently that's getting fixed. |
DeadlyAztec11
Red Star Jr. EoN.
2082
|
Posted - 2013.08.30 19:09:00 -
[26] - Quote
AR's are fine.
From a point of things that kill me, it is about the same as MD's.
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Funkmaster Whale
0uter.Heaven
325
|
Posted - 2013.08.30 19:11:00 -
[27] - Quote
I don't understand how someone "abuses" an AR...
Unless you're talking about going 50-0 in a pub... |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
59
|
Posted - 2013.08.30 19:12:00 -
[28] - Quote
Yeah...Kinda that... |
semperfi1999
Imperfects Negative-Feedback
795
|
Posted - 2013.08.30 19:18:00 -
[29] - Quote
low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar.
If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.08.30 19:20:00 -
[30] - Quote
semperfi1999 wrote:low genius wrote:semperfi1999 wrote:Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? i guess i'm assuming that when the shield/armour ratios are reduced they'll all be better off. also, the scrambler rifle is just an ar. If your saying all ARs need to be nerfed then you are also including the other 2 in the works. This means you want to nerf 1/2 of all of the anti infantry light weapons that will be available in the game. And knowing the anti AR crowd they truly do want the AR to be useless. Unlike those who want actual weaponry balance the majority of AR haters will not be happy until ARs will literally be unable to kill someone. Why?? Well simple really its because the MD takes more skill
I don't use the MD. The AR just shouldn't be any more effective than any other weapon in the game. |
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