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Master Jaraiya
Ultramarine Corp
537
|
Posted - 2013.08.26 20:08:00 -
[1] - Quote
To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. |
Master Jaraiya
Ultramarine Corp
537
|
Posted - 2013.08.26 20:09:00 -
[2] - Quote
Reserved for constructive feedback/additions to original post! |
Viktor Zokas
High-Damage
285
|
Posted - 2013.08.26 20:11:00 -
[3] - Quote
It's not, but a large % of people in this community are children. So there will be a higher % of whining about something that is easy to control the situation. |
richiesutie 2
Seraphim Auxiliaries
260
|
Posted - 2013.08.26 20:15:00 -
[4] - Quote
Master Jaraiya wrote:
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
Tanks. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
85
|
Posted - 2013.08.26 20:17:00 -
[5] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
Provided you can get up there with a dropship.....oh wait you have a 2 hit instapop-dropship gun with range that is "LOLthewholemap" |
Xender17
Ahrendee Mercenaries EoN.
491
|
Posted - 2013.08.26 20:18:00 -
[6] - Quote
Remove splash damage or reduce damage. If you're going to be doing that much damage to a vehicle than you are supposed to be hindered. If you're going to be KOing infantry than increase the splash and reduce the damage to just above average infantry HP. Only the AR and ScR are supposed to be balanced in its frame role. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
80
|
Posted - 2013.08.26 20:18:00 -
[7] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Reasons FG is OP:
Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle. |
Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:19:00 -
[8] - Quote
Jenza's Pants wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Provided you can get up there with a dropship.....oh wait you have a 2 hit instapop-dropship gun with range that is "LOLthewholemap"
It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. |
BL4CKST4R
WarRavens League of Infamy
1247
|
Posted - 2013.08.26 20:22:00 -
[9] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
I use the FG from time to time and my heavy suit is focused on repair instead of HP so I can strafe pretty well, so must of my CQC forge fights end up with my forge shooting one shot then gunning them down with a toxin SMG. |
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 20:23:00 -
[10] - Quote
easy to counter in CQC yea right now... with 1.4 not anymore. at range no not really, your just blowing smoking. btw in CQC the FG is a good first blow and if it doesn't kill you enemy has lost over half is HP. it takes 3+ coordination to remove 1 heavy FG sniper and thats not OP? have you seen how high those towers are? TAC AR doesn't have that much range if the sat at the base and shot up. and LOL getting a DS above them it next to impossible and that is if you get the DS to the fight ceiling before getting shot down. |
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Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:23:00 -
[11] - Quote
Smooth Assassin wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Reasons FG is OP: Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle.
LOL at FG in close range. If you get killed in CQC by a FG then you should find another game because this on obviously isn't for you. |
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 20:27:00 -
[12] - Quote
Master Jaraiya wrote:Smooth Assassin wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Reasons FG is OP: Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle. LOL at FG in close range. If you get killed in CQC by a FG then you should find another game because this on obviously isn't for you. guess you have never used the FG to OHK in CQC then. |
Doc Noah
Algintal Core Gallente Federation
481
|
Posted - 2013.08.26 20:28:00 -
[13] - Quote
FG needs some shake during charge to prevent it's ability to counter snipe with pinpoint accuracy Splash radius and splash damage needs to be reduced or removed altogether, you dont hear swarm launchers complaining about how they cant use their AV against infantry, not to mention I have no problem dealing with them with a basic sidearm when I go FGing.
As far as damage dropoff that has been mentioned before, I honestly dont know about that, to the point that I dont know if its a bad thing or a good thing. |
Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:28:00 -
[14] - Quote
ladwar wrote:easy to counter in CQC yea right now... with 1.4 not anymore. at range no not really, your just blowing smoking. btw in CQC the FG is a good first blow and if it doesn't kill you enemy they have lost over half is HP. it takes 3+ coordination to remove 1 heavy FG sniper and thats not OP? have you seen how high those towers are? TAC AR doesn't have that much range if the sat at the base and shot up. and LOL getting a DS above them it next to impossible and that is if you get the DS to the fight ceiling before getting shot down.
Ishukone AFG does 277 splash damage with a blast radius of what 3m. LOL! The standard Mass Driver can out DPS a Prototype FG with splash damage. |
Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:30:00 -
[15] - Quote
ladwar wrote:Master Jaraiya wrote:Smooth Assassin wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Reasons FG is OP: Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle. I have, but it requires a direct hit, which is not easy at all with the Assault FG. LOL at FG in close range. If you get killed in CQC by a FG then you should find another game because this on obviously isn't for you. guess you have never used the FG to OHK in CQC then.
I have, but this requires a direct hit, which is very difficult with the Assault FG |
Disturbingly Bored
The Strontium Asylum
497
|
Posted - 2013.08.26 20:31:00 -
[16] - Quote
Smooth Assassin wrote: Reasons FG is OP:
Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle.
Even at close range, eh? I take it you're also good at no-scoping with a sniper rifle.
Forge Gun on a tower without ladder access is OP against vehicles because you have to fly the Forge Gunner's favorite prey up to kill him. It's only a nuisance against infantry up there, however, and less effective than your average sniper.
And it isn't just Forge Guns that are good way up thar. They're just the ideal weapon for defending the position.
IMO, Forge Gun's OPness is and always has been a map design issue. There should be no remote, defendable positions with only one method of access anywhere on any map. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
281
|
Posted - 2013.08.26 20:33:00 -
[17] - Quote
Face it, tanks wanna solo the whole team, but want 3-4 people to take them down. Yet they don't want to use teamwork to counter AV. They also don't want to get out of the tank and counter the AVer. They simply want forgers to be within killing range of their blaster, which of course means death for the forger. Face it, tankers these days are scrubs who want easy mode. That was the whole reason they specced into tanks. Then they got the rude awakening of that, just like every other game, an AVer can solo a tank, because if it takes 2 AVers or more, teamwork becomes a necessity, and considering its a video game, teamwork is rare. All of a sudden tanks become totally broke because to require teamwork to counter something is completely chance, rather than a lone AVers skill.
I'm glad that even though I was one of the best tankers last build, i respecced out of them. Otherwise I'd be lumped in with the garbo tankers we have now. |
Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:33:00 -
[18] - Quote
Doc Noah wrote:FG needs some shake during charge to prevent it's ability to counter snipe with pinpoint accuracy Splash radius and splash damage needs to be reduced or removed altogether
It already shakes. I would concede that this should be increased on the variants which hold a charge, but not the AFG.
As for the splash, it is designed this way as a means of scattering Vehicle's infantry support, and should not be removed or reduced in any way. |
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 20:35:00 -
[19] - Quote
Master Jaraiya wrote:ladwar wrote:Master Jaraiya wrote:Smooth Assassin wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. Reasons FG is OP: Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle. I have, but it requires a direct hit, which is not easy at all with the Assault FG. LOL at FG in close range. If you get killed in CQC by a FG then you should find another game because this on obviously isn't for you. guess you have never used the FG to OHK in CQC then. I have, but this requires a direct hit, which is very difficult with the Assault FG LOL no its not they even made it easier w/ better hit detection. i guess your horrible w/ the shotgun, plasma cannon and scambler pistol then as well and you need your bullet hoses *cough* HMG/smg *cough* |
Master Jaraiya
Ultramarine Corp
538
|
Posted - 2013.08.26 20:37:00 -
[20] - Quote
Disturbingly Bored wrote:Smooth Assassin wrote: Reasons FG is OP:
Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle.
Even at close range, eh? I take it you're also good at no-scoping with a sniper rifle. Forge Gun on a tower without ladder access is OP against vehicles because you have to fly the Forge Gunner's favorite prey up to kill him. It's only a nuisance against infantry up there, however, and less effective than your average sniper. And it isn't just Forge Guns that are good way up thar. They're just the ideal weapon for defending the position. IMO, Forge Gun's OPness is and always has been a map design issue. There should be no remote, defendable positions with only one method of access anywhere on any map.
There is plenty of ways to counter the Forge Gunner on a tower. I detailed them in my original post. I will reiterate. Spawn a DS in your ground spawn then immediately take it to the flight ceiling. Both of these locations are out of FG range. While at flight ceiling hover over the tower, then wait for your squad to distract or kill the Forge Gunner, then drop down and take out his uplinks/nanohives. Done! |
|
Skihids
Bullet Cluster
1954
|
Posted - 2013.08.26 20:40:00 -
[21] - Quote
Once the FG gets on the tower top he can prevent anyone else from reaching an equal height.
He knows when a dropship is called in and can keep an eye on it if he hasn't popped it shortly after launch. He isn't going to let you get the drop on him.
Yes, a group of snipers can contain him from the ground by hitting him if he comes to an edge, but that requires at least two team members constant attention. Meanwhile the FG still controls the sky as it has a view from the center of the tower.
It's pretty much like parking a rail tank on a tower. |
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 20:41:00 -
[22] - Quote
Master Jaraiya wrote:Disturbingly Bored wrote:Smooth Assassin wrote: Reasons FG is OP:
Have you ever wanted a weapon that has a powerful range and powerful against all types of entities even at close range or any range well the assault forge gun is your pick counter any infantry and vehicle.
Even at close range, eh? I take it you're also good at no-scoping with a sniper rifle. Forge Gun on a tower without ladder access is OP against vehicles because you have to fly the Forge Gunner's favorite prey up to kill him. It's only a nuisance against infantry up there, however, and less effective than your average sniper. And it isn't just Forge Guns that are good way up thar. They're just the ideal weapon for defending the position. IMO, Forge Gun's OPness is and always has been a map design issue. There should be no remote, defendable positions with only one method of access anywhere on any map. There is plenty of ways to counter the Forge Gunner on a tower. I detailed them in my original post. I will reiterate. Spawn a DS in your ground spawn then immediately take it to the flight ceiling. Both of these locations are out of FG range. While at flight ceiling hover over the tower, then wait for your squad to distract or kill the Forge Gunner, then drop down and take out his uplinks/nanohives. Done! pssss i kill RDVs and w/e vehicle ppl call in their red zones.. nice juicey 150 wp RDVs.
and sniping... with what rendering range? |
Master Jaraiya
Ultramarine Corp
539
|
Posted - 2013.08.26 20:42:00 -
[23] - Quote
ladwar wrote:Master Jaraiya wrote:
I have, but this requires a direct hit, which is very difficult with the Assault FG
LOL no its not they even made it easier w/ better hit detection. i guess your horrible w/ the shotgun, plasma cannon and scambler pistol then as well and you need your bullet hoses *cough* HMG/smg *cough*
LOL no it is not very easy unless the target is a complete idiot and just stands perfectly still, watching me charge my FG. If the target is strafing at all, it requires you to have perfect aim at the exact millisecond in which the FG fires. If your target moves slightly to the left or right he can easily dodge the attack.
I don't use my FG on targets closer than 30m.
IF the engagement is extreme CQC yes I do use my HMG. Isn't that what the weapon is for! |
Fire of Prometheus
DUST University Ivy League
192
|
Posted - 2013.08.26 20:44:00 -
[24] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. 1. Heavies are not easily countered, it takes a minimum of 2 charge sniper shots to kill one (that's fully stacked with complex Dmg mods and level 5 proficiency).
2. Mostly true but put a advanced or complex armour repper and level up am capacity on your FG and your golden.
3.the forge gun is not 100% useless in CQC, besides any smart forge gunner would not go into CQC
4. Agreed, they can be taken out but not with a paper thin dropship. I'm a DS so I know how easy it is to wreck a DS
5. Same as 4.....what are you talking about "a TAC assault rifle can take out a tower forge gunner" no it can't!!!!! The TAC AR doesn't have that kind of range. All the towers that Forge gunners use require either a dropship or sniper, but neither can take out a heavy before he ducks back into cover. |
Master Jaraiya
Ultramarine Corp
539
|
Posted - 2013.08.26 20:46:00 -
[25] - Quote
ladwar wrote: pssss i kill RDVs and w/e vehicle ppl call in their red zones.. nice juicey 150 wp RDVs.
and sniping... with what rendering range?
This may be, but you don't do this from any tower on any map. The FG simply doesn't have the range to reach the enemy's ground spawn from any tower position on any map.
Anyone who says otherwise, show me pics or a video or you are a liar! |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
294
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Posted - 2013.08.26 20:48:00 -
[26] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
compared to a heavy... how much bigger is the hitbox of a tank? how much does a properly fit tank cost? why are these 5 kilogram Fg doing more damage than 1 million isk 10 ton railguns? ever thought about that? |
Disturbingly Bored
The Strontium Asylum
497
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Posted - 2013.08.26 20:49:00 -
[27] - Quote
Master Jaraiya wrote: There is plenty of ways to counter the Forge Gunner on a tower. I detailed them in my original post. I will reiterate. Spawn a DS in your ground spawn then immediately take it to the flight ceiling. Both of these locations are out of FG range. While at flight ceiling hover over the tower, then wait for your squad to distract or kill the Forge Gunner, then drop down and take out his uplinks/nanohives. Done!
Seems I missed that tidbit. I'll file it under N for Neat Tactics. Neato.
ladwar wrote:i guess your horrible w/ the shotgun, plasma cannon and scambler pistol then as well and you need your bullet hoses *cough* HMG/smg *cough*
Shotgun = cone of damage Plasma Cannon = parabolic shot Scrambler Pistol = fast semi-automatic ROF
If you never, ever miss a Scrambler Pistol shot, CQC Forge Gun is for you. You can't use it for splash damage in CQC without nailing yourself as well.
The only thing I've ever seen reliably killed in CQC with Forge Guns is HMG Heavies. Pour a 40 on the curb for fattie on fattie violence... |
Master Jaraiya
Ultramarine Corp
539
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Posted - 2013.08.26 20:50:00 -
[28] - Quote
Fire of Prometheus wrote:Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. 1. Heavies are not easily countered, it takes a minimum of 2 charge sniper shots to kill one (that's fully stacked with complex Dmg mods and level 5 proficiency). 2. Mostly true but put a advanced or complex armour repper and level up am capacity on your FG and your golden. 3.the forge gun is not 100% useless in CQC, besides any smart forge gunner would not go into CQC 4. Agreed, they can be taken out but not with a paper thin dropship. I'm a DS so I know how easy it is to wreck a DS 5. Same as 4.....what are you talking about "a TAC assault rifle can take out a tower forge gunner" no it can't!!!!! The TAC AR doesn't have that kind of range. All the towers that Forge gunners use require either a dropship or sniper, but neither can take out a heavy before he ducks back into cover.
For some of the towers yes the TAC can hit, so can the standard AR. Not the tallest towers, no, but most of the ones with ladders.
I didn't say take them out with a DS I said have your DS in position over the tower at the flight ceiling waiting for your team to take him out then land on the tower and take out the uplinks and nanohives.
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Boot Booter
Omega Elite Mercs INC.
51
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Posted - 2013.08.26 20:50:00 -
[29] - Quote
OK so I am going to try to reply to each of the points you made. Obviously you love the FG so I assume you are a bit biased in your original post.
1) you say heavies are easiest to kill. Well nobody runs around with a FG in normal assault range. They are almost always on a tower and in fact are the hardest to kill while they are up high because they can easily find cover from fire below. So this point you make is a bit irrelevant.
2) FGers require heavy squad support. This is true and also plays into a point I will make later which makes FGers extra hard to remove from towers.
3) CQC? I think I cover that in 1...
4) Tower FG. OK so this is where the FG dominates. You say, how many towers are in the game? I have news for you, there are a lot and most of them can cover and completely protect an objective with a FG. You can't just fly a derpship up there because, oh wait there's a forge gunner up there. Plus, the FGer has squad support which usually means at least one logi who has drop up links, nanohives, etc. So what your saying is, that it isn't hard to fly a dropship, that gets one hit by a forge gun, up to the tower, drop infantry and take down a heavy, a logi, probably a few other enemies, and the drop uplinks. Well again, I have news for you, it's pretty challenging.
5) solo FGers... Well again, obviously they won't be solo. This would be no problem.
I am not complaining about the FG just yet, just saying the points you make aren't that accurate or relevant to the true power of the FG.
The real issue with the forge gun is, once you have a well supported FGer on a tower it is near impossible to remove / takes a lot of effort while the rest of the blueberries are busy getting over run. Furthermore, this FGer can fully defend against vehicles and completely lock down one objective at the same time. This is OP, plain and simple. I like the FG, it's a lot of fun and I think it should be powerful, but it's splash damage and travel speed make it a beast at taking out infantry. To add more, the thing is extremely easy to aim. Anyone who says it isn't is either terrible or lying, period.
My solution is to reduce the splash and slightly decrease the projectile velocity. In other words increasing the skill needed to use it while keeping the same power. |
Master Jaraiya
Ultramarine Corp
539
|
Posted - 2013.08.26 20:52:00 -
[30] - Quote
Disturbingly Bored wrote:The only thing I've ever seen reliably killed in CQC with Forge Guns is HMG Heavies. Pour a 40 on the curb for fattie on fattie violence...
This |
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