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BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 21:24:00 -
[1] - Quote
I spec'c into FG because of Mario Kart 514
I also have a toon in DS The fit for DS (not a python (pos)) that takes 3 FG shots and I fly well enough not to hit buildings. (and come back for more) YOU can fly high enough to get the drop on FG! FG can see stuff but outside the range of the FG its a plasma tickler
Most hate of the FG comes from 2 maps (mostly)
The one with the round tower above B (or looking at A in domination)
The map with the spires on each side
Both are horrible for tanks any way.
Evaluate the maps and look for FG prior to brining in your precious
In response to one poster
If a FG gunner is made OP by their squad then what nerf squads? Nerf the logi and the nannohives? The Militia ones are crap any way.
Also if you have an FG on team nothing beats hot FG on FG action Just because one team has em doesn't mean your team cant.
Also for those saying they are easy to aim, are you using the militia or assault forge? If it is the assault forge do you find the timing a bit of getting use to?
If the mechanic of the splash is too much and that is the same mechanic of the railgun tanks do you suggest nerfing that too? |
BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 21:25:00 -
[2] - Quote
Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all.
Hey boss if it takes you a squad to take down a FG your doing it wrong.
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BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 21:36:00 -
[3] - Quote
Nemo Bluntz wrote:BLKDG wrote:Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all. Hey boss if it takes you a squad to take down a FG your doing it wrong. I was responding to that ridiculous post. I really dislike tower FG tactics. But I totally see why people do it. I'm also against OHK weapons, especially in a "high health" shooter.
Out of my own curiosity what is a high health shooter, if you mean by having armor, shields and etc, do tanks and DS and Lavs make this a conventional shooter?
And by balance how do you counter logi lavs? (even a bisnitch to hit with a FG) |
BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 22:00:00 -
[4] - Quote
Nemo Bluntz wrote:BLKDG wrote:what is a high health shooter, if you mean by having armor, shields and etc, do tanks and DS and Lavs make this a conventional shooter?
And by balance how do you counter logi lavs? (even a bisnitch to hit with a FG) ...its a shooter where the characters have high health. Every suit in this game can take multiple hits from most of the guns (you know, barring point blank shotgun blasts, for obvious reasons). The Forge Gun is basically the "Counter Strike AWP". Takes a second between shots, but its a OHK on impact and has great range. The tower forge gunning is really my personal only issue with it. You can hit people, but they can't hit you annnnd even if you manage to get some hits in, this being a high health shooter, they can just take a few steps back, recharge their shields, then its game-on again. Balance the LLAVs? If you want that conversation again on these here forums. I'm in camp "No Collision Damage." Its the instant fix that makes sense as far as gameplay goes that everyone hates because "realism and physics."
Thanks,
Best success with a tower FG, is to FG them back. They will see you, they will ignore everything else, and its a battle of the blue balls. Gives time for the teamees to get up there, break their crap, and shoot them in the back of the head (or otherway around). Then I'll get up there and do the same. Dog eat dog.
I know tower gunning isn't popular, but why did ccp put them there (big enough for rail guns, thus Manus Peak has no peak), we are humans after all and gamers so we will take advantage of everything (look at the melee glitch crap).
If you are on my team and we encounter them up there, I really enjoy getting up onto the tower and returning the favor. If you see me on the teamlist shoot me a message and I'll go get em with my squad.
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BLKDG
RoyalSquad514
67
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Posted - 2013.08.26 23:22:00 -
[5] - Quote
Gelhad Thremyr wrote:Master Jaraiya wrote:Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ? Was he the Squad leader calling in Orbital Strikes? I was in a match earlier today using my HMG. I was also squad leader, and called in 2 Orbital Strikes. I went 41/10 about 15 were OS kills. Are you going to try to tell me that the HMG is OP now? Not even one orbital was fired in that game on either side.
Thats outside the standard deviation for fg gunners. Cant use the one example as a measure. I know people snipe. Why they cant coordinate is beyond me. Why that fg stayed there so long is also a good question.
Though one thing I don't like is the lack of hit detection from a fg. Come back and tell me who the rest of the top leaders are today. More than likely logi gek or duevall users.
When proto tanks come out yall be screaming for a fg buff. |
BLKDG
RoyalSquad514
68
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Posted - 2013.08.26 23:50:00 -
[6] - Quote
Kyy Seiska wrote:I have said this before and I'll say this again.
Something that needs a team to take down should require a team to operate properly. Cost or SP needed for the vehicle/weapon/armor is irrelevant. If not, then there's very little reason to do anything else and the field will be filled with tanks.
There's nothing overpowered in AV build taking down a one man tank.
As for Forge gunners in towers, it's just a silly exploit. infantry should be able to take them down tough. Exploit no Big flat towers all over the map. What do you think people would do?
Before the ceiling restrictions were removed, people were wrecking gobs of ds to get up there. |
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