Boot Booter wrote:OK so I am going to try to reply to each of the points you made. Obviously you love the FG so I assume you are a bit biased in your original post.
1) you say heavies are easiest to kill. Well nobody runs around with a FG in normal assault range. They are almost always on a tower and in fact are the hardest to kill while they are up high because they can easily find cover from fire below. So this point you make is a bit irrelevant.
2) FGers require heavy squad support. This is true and also plays into a point I will make later which makes FGers extra hard to remove from towers.
3) CQC? I think I cover that in 1...
4) Tower FG. OK so this is where the FG dominates. You say, how many towers are in the game? I have news for you, there are a lot and most of them can cover and completely protect an objective with a FG. You can't just fly a derpship up there because, oh wait there's a forge gunner up there. Plus, the FGer has squad support which usually means at least one logi who has drop up links, nanohives, etc. So what your saying is, that it isn't hard to fly a dropship, that gets one hit by a forge gun, up to the tower, drop infantry and take down a heavy, a logi, probably a few other enemies, and the drop uplinks. Well again, I have news for you, it's pretty challenging.
5) solo FGers... Well again, obviously they won't be solo. This would be no problem.
I am not complaining about the FG just yet, just saying the points you make aren't that accurate or relevant to the true power of the FG.
The real issue with the forge gun is, once you have a well supported FGer on a tower it is near impossible to remove / takes a lot of effort while the rest of the blueberries are busy getting over run. Furthermore, this FGer can fully defend against vehicles and completely lock down one objective at the same time. This is OP, plain and simple. I like the FG, it's a lot of fun and I think it should be powerful, but it's splash damage and travel speed make it a beast at taking out infantry. To add more, the thing is extremely easy to aim. Anyone who says it isn't is either terrible or lying, period.
My solution is to reduce the splash and slightly decrease the projectile velocity. In other words increasing the skill needed to use it while keeping the same power.
Not biased, but I do love the FG.
1) I stay in AR range with my FG all the time. *shrugs* I don't play like a coward. The fact that "Forge Gunners are almost always on a tower" does not make the FG overpowered.
4) There are'nt so many towers that one cannot relatively quickly find a tower Forge Gunner. There are absolutely no towers in the game that have absolute FG range over the entire map and the DS flight ceiling so stop being lazy when you call in and fly your DS.
The FG has no problems, reducing the splash, decreasing the Projectile velocity or doing anything else to it would make it useless.
The splash is there to scatter Vehicle's infantry support like I state earlier in the thread. Reducing the projectile velocity would render it useless against vehicles by making it to easy to dodge.