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Henchmen21
Planet Express LLC
156
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Posted - 2013.08.26 21:36:00 -
[1] - Quote
Your 47K isk infantry weapon does 126 less damage than my 900K proto rail gun. while having the same ROF. |
Henchmen21
Planet Express LLC
156
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Posted - 2013.08.26 22:01:00 -
[2] - Quote
Master Jaraiya wrote:Henchmen21 wrote:Your 47K isk infantry weapon does 126 less damage than my 900K proto rail gun. while having the same ROF. This isn't a "railgun turrets are UP thread". Seriously though, what would you be able to do with a damage buff that you can't do now besides take out installations a bit faster? You can OHK infantry just like we can, but you have a much farther range than the FG.
I take issue with it take a FG less shots to take out the same tank. Another tank should always be the best option to take out a tank. Installations are perhaps a better comparison, a FG takes em out in two I'd need a damage mod with maxed turret skills and a proto rail to do the same. Though I'd have to confirm that don't bring out the proto rail unless another tank requires it. |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 22:20:00 -
[3] - Quote
Master Jaraiya wrote:Henchmen21 wrote:Master Jaraiya wrote:Henchmen21 wrote:Your 47K isk infantry weapon does 126 less damage than my 900K proto rail gun. while having the same ROF. This isn't a "railgun turrets are UP thread". Seriously though, what would you be able to do with a damage buff that you can't do now besides take out installations a bit faster? You can OHK infantry just like we can, but you have a much farther range than the FG. I take issue with it take a FG less shots to take out the same tank. Another tank should always be the best option to take out a tank. Installations are perhaps a better comparison, a FG takes em out in two I'd need a damage mod with maxed turret skills and a proto rail to do the same. Though I'd have to confirm that don't bring out the proto rail unless another tank requires it. I would say that the Rail Turret should to about 1.5 times the damage of the Breach FG in each tier, but should take longer to charge as well. I can confirm that with the ADV Assault FG, MLT and Comp Damage Mod, Pro lvl 2 it takes 3 shots to take out a turret installation.
I just remember being in disbelief when my tank alt with said max skills couldn't two shot it. Was the tiniest of slivers left but still took another shot. Most armor tankers wouldn't use a low slot for a mod, but I do though I had a spool reduction on at the time. |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 22:27:00 -
[4] - Quote
Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ?
If only one thing was changed on the FG I'd have it be projectile speed. As it stands now, reticule turns red and they're dead. There has to be a draw back for such a relatively small weapon putting out that much power and maintaining said power over such a distance and that would be how fast you can send the projectile at the target. Not even plasma cannon slow but someplace between the PC speed and the current speed. Would take more skill to hit a DS but a tank would still be reasonably easy to hit unless they hit the fuel injectors. Hitting moving infantry from a tower would be harder as well. |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 23:21:00 -
[5] - Quote
Master Jaraiya wrote:Henchmen21 wrote:Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ? If only one thing was changed on the FG I'd have it be projectile speed. As it stands now, reticule turns red and they're dead. There has to be a draw back for such a relatively small weapon putting out that much power and maintaining said power over such a distance and that would be how fast you can send the projectile at the target. Not even plasma cannon slow but someplace between the PC speed and the current speed. Would take more skill to hit a DS but a tank would still be reasonably easy to hit unless they hit the fuel injectors. Hitting moving infantry from a tower would be harder as well. That would just make the FG suck. Remember it is a handheld Railgun. Just like the sniper rifle except larger. It doesn't fire an actual projectile. Would you want this done to your rail turrets? What about the Railgun Installations? Sniper Rifles? What about the Caldari Rail Rifle? Should these weapons also have a slower traveling "projectile", of course not.
If its a rail gun it fires a projectile, if not it's not a rail gun. And if it's not a projectile its a ball of energy. Guess what unless contained in a magnetic field that energy would quickly dissipate. So how do you fire a charge that powerful while maintaining it's magnetic field at such high velocity over such a long distance? |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 23:47:00 -
[6] - Quote
Master Jaraiya wrote:Henchmen21 wrote:Master Jaraiya wrote:Henchmen21 wrote:Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ? If only one thing was changed on the FG I'd have it be projectile speed. As it stands now, reticule turns red and they're dead. There has to be a draw back for such a relatively small weapon putting out that much power and maintaining said power over such a distance and that would be how fast you can send the projectile at the target. Not even plasma cannon slow but someplace between the PC speed and the current speed. Would take more skill to hit a DS but a tank would still be reasonably easy to hit unless they hit the fuel injectors. Hitting moving infantry from a tower would be harder as well. That would just make the FG suck. Remember it is a handheld Railgun. Just like the sniper rifle except larger. It doesn't fire an actual projectile.Would you want this done to your rail turrets? What about the Railgun Installations? Sniper Rifles? What about the Caldari Rail Rifle? Should these weapons also have a slower traveling "projectile", of course not. If its a rail gun it fires a projectile, if not it's not a rail gun. And if it's not a projectile its a ball of energy. Guess what unless contained in a magnetic field that energy would quickly dissipate. So how do you fire a charge that powerful while maintaining it's magnetic field at such high velocity over such a long distance? According to this logic the sniper rifle should have crap range and crap "projectile" travel speed because the smaller "projectile" and smaller magnetic field could not be maintained over such long distance.
A rail gun fires and actual factual projectile, it uses successive magnetic fields to launch said projectile therefore no magnetic field to maintain. You claim the FG doesn't fire an actual projectile, therefore its not a rail gun at least not in the traditional sense. Either way if its not firing an actual projectile its firing a ball of energy which would require a magnetic field to keep the energy from dissipating. |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.27 00:26:00 -
[7] - Quote
Master Jaraiya wrote:Henchmen21 wrote:Master Jaraiya wrote:Henchmen21 wrote:Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ? If only one thing was changed on the FG I'd have it be projectile speed. As it stands now, reticule turns red and they're dead. There has to be a draw back for such a relatively small weapon putting out that much power and maintaining said power over such a distance and that would be how fast you can send the projectile at the target. Not even plasma cannon slow but someplace between the PC speed and the current speed. Would take more skill to hit a DS but a tank would still be reasonably easy to hit unless they hit the fuel injectors. Hitting moving infantry from a tower would be harder as well. That would just make the FG suck. Remember it is a handheld Railgun. Just like the sniper rifle except larger. It doesn't fire an actual projectile.Would you want this done to your rail turrets? What about the Railgun Installations? Sniper Rifles? What about the Caldari Rail Rifle? Should these weapons also have a slower traveling "projectile", of course not. If its a rail gun it fires a projectile, if not it's not a rail gun. And if it's not a projectile its a ball of energy. Guess what unless contained in a magnetic field that energy would quickly dissipate. So how do you fire a charge that powerful while maintaining it's magnetic field at such high velocity over such a long distance? According to this logic the sniper rifle should have crap range and crap "projectile" travel speed because the smaller "projectile" and smaller magnetic field could not be maintained over such long distance.
Here I bolded the key parts your reading comprehension fails to grasp. You are the only one that said rail guns don't fire projectiles. Yes its a game but a railgun is a railgun now and in the future. When I fire my rail turret I see an actual projectile leave the barrel. When you fire a FG I see a ball of energy. Because CCP didn't bother to define where the ammo comes from doesn't mean its not firing a physical projectile. The suspension of disbelief in this instances is where all the energy is coming from in both cases.
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Henchmen21
Planet Express LLC
156
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Posted - 2013.08.27 00:45:00 -
[8] - Quote
Master Jaraiya wrote:Henchmen21 wrote: Here I bolded the key parts your reading comprehension fails to grasp. You are the only one that said rail guns don't fire projectiles. Yes its a game but a railgun is a railgun now and in the future. When I fire my rail turret I see an actual projectile leave the barrel. When you fire a FG I see a ball of energy. Because CCP didn't bother to define where the ammo comes from doesn't mean its not firing a physical projectile. The suspension of disbelief in this instances is where all the energy is coming from in both cases.
So now you resort to insulting my reading comprehension lol. GTFO man. Let me explain it to you and bold the parts your reading comp fails to grasp. The FG, Sniper Rifle, Rail Turret, Railgun Installation all use the exact same technology!
You are trying to claim that the FG fires a "ball of energy" lol if this is the case, then all Rail gun weapons fire a "ball of energy" If the rail turret fires a magnetically propelled projectile, then all Rail weapons fire a magnetically propelled projectile including the FG! So the same physics should apply to all rail based weaponry!I underlined it for you as well in case you missed the bold!
I am not claiming anything, its clear as day they fire different projectiles. If its the same technology the visual effect would be the same. |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.27 01:26:00 -
[9] - Quote
ladwar wrote:Henchmen21 wrote:Master Jaraiya wrote:Henchmen21 wrote: Here I bolded the key parts your reading comprehension fails to grasp. You are the only one that said rail guns don't fire projectiles. Yes its a game but a railgun is a railgun now and in the future. When I fire my rail turret I see an actual projectile leave the barrel. When you fire a FG I see a ball of energy. Because CCP didn't bother to define where the ammo comes from doesn't mean its not firing a physical projectile. The suspension of disbelief in this instances is where all the energy is coming from in both cases.
So now you resort to insulting my reading comprehension lol. GTFO man. Let me explain it to you and bold the parts your reading comp fails to grasp. The FG, Sniper Rifle, Rail Turret, Railgun Installation all use the exact same technology!
You are trying to claim that the FG fires a "ball of energy" lol if this is the case, then all Rail gun weapons fire a "ball of energy" If the rail turret fires a magnetically propelled projectile, then all Rail weapons fire a magnetically propelled projectile including the FG! So the same physics should apply to all rail based weaponry!I underlined it for you as well in case you missed the bold! I am not claiming anything, its clear as day they fire different projectiles. If its the same technology the visual effect would be the same. and the firing mechanism would be the same. rails= really short charge time forge= really long charge time. rails= clip has ammo forge= clip looks like a 4.5 volt battery face it forge Gëá rail forge = same type of damage as rail. just like the plasma cannon is plasma but the AR is projectile rounds w/ plasma in them.
Yep in the end they both send damage down range, whether or not they should be so similar to one another stat wise given the relative size of the guns firing them is where I take issue. |
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