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Jake Diesel
BIG BAD W0LVES Eternal Syndicate
9
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Posted - 2013.08.26 21:05:00 -
[1] - Quote
ladwar wrote:easy to counter in CQC yea right now... with 1.4 not anymore. at range no not really, your just blowing smoking. btw in CQC the FG is a good first blow and if it doesn't kill you enemy they have lost over half their HP. it takes 3+ coordination to remove 1 heavy FG sniper and thats not OP? have you seen how high those towers are? TAC AR doesn't have that much range if the sat at the base and shot up. and LOL getting a DS above them it next to impossible and that is if you get the DS to the fight ceiling before getting shot down.
And thank goodness for the armor buff. You know why? Because maybe I'll have a better chance of surviving CQC when I'm up against some Mass Driver spammer or Duvolle AR. But guess what. That armor buff is for everyone! That means you too!
And another tip on strategy. If I tower snipe with my forge gun, the best counter IS a sniper. You know why? Because no forge gunner sitting on top of a tower wants to die to sniper fire when he's running his proto weapon. I've got a Dren BPO Heavy Dropsuit with my maxed proficiency Ishukone and one complex damage modifier and it's costing me $55,280 Isk per restock. That's running BPO armor repairers, BPO Toxin smg, and BPO locus grenades. This build allows me to play more aggressive in pub matches. But even I can't die too many times.
All a sniper needs to do is stay beyond the 299 m range of the tower forge sniper and snipe him. Killing the forger should not be the primary objective. It's suppressing him. I've had this happen to me many times and at that point, the forge gunner is useless up there. Regardless of whether or not I was killed. Point being, the sniper suppressed the forger to allow the team to capture the objective. If you're team is too focused on killing him, then your team has already lost. |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
9
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Posted - 2013.08.26 21:16:00 -
[2] - Quote
Cpt Merdock wrote:richiesutie 2 wrote:Master Jaraiya wrote:
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
Tanks. No tanks only have standard variations. So your tank is suppose to get torn to pieces by a proto FG. Not saying I like the fact, but it is a fact. Now when they roll out the advanced tanks and proto tanks then those FG wont be much.
And this is a scary thought. I'm already encountering more and more tanks that can take 4 shots at 2079 HP damage and survive with about 20-30% armor. The only way I can even kill these tanks is to team up with either a proto swarmer or another tank or forge gunner. I hope proto tanks are not too insane. |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
10
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Posted - 2013.08.27 15:12:00 -
[3] - Quote
Gelhad Thremyr wrote:Master Jaraiya wrote:Gelhad Thremyr wrote:Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers.
Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he was on my side, but its a serious WTF moment...
Most forge gun I see now are campers making huge amount of kills, is that the real intended behaviour with this weapon ? Was he the Squad leader calling in Orbital Strikes? I was in a match earlier today using my HMG. I was also squad leader, and called in 2 Orbital Strikes. I went 41/10 about 15 were OS kills. Are you going to try to tell me that the HMG is OP now? Not even one orbital was fired in that game on either side.
A forger in a high tower over alpha in a pub match is possible but not often. Again this is a pub match most likely with no communication or coordination whatsoever on the opposing team. This does not equate to the forge gun as OP. I've played in a pub match of domination where a mass driver player got 50/1 assaulting. He wasn't always on high ground and he was assaulting that many kills. Tell me what's wrong with that picture? And don't forget. Most good proto snipers can average 20/0 on almost any map. Does that mean they are better at killing? Does it need a nerf?
A pub match with no com's or coordination can equate to losing when one side has at least one full squad of team players. All that losing team needed was one good sniper and his 50/6 would've been non existent. Or at least a lot lower than that. Cause his team would've been busy hunting down that sniper. |
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