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0bi wan-jacobi
Ancient Exi1es
19
|
Posted - 2013.08.23 16:02:00 -
[1] - Quote
Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. |
Nalhe Saldana
Forsaken Immortals Top Men.
123
|
Posted - 2013.08.23 16:06:00 -
[2] - Quote
Vehicle and AV update is in 1.5, just dont use them until then. |
Marcos Vega
Black Phoenix Mercenaries
21
|
Posted - 2013.08.23 16:06:00 -
[3] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME.
Swarms break lock between shots |
Coleman Gray
GunFall Mobilization Covert Intervention
520
|
Posted - 2013.08.23 16:06:00 -
[4] - Quote
Fair enough they can spam out missiles faster but the problem then is for them, if the first volley missed, then the ones following with definatley miss to. Where as if the first volley hits, theres still no promise that the other volleys won't miss |
low genius
the sound of freedom Renegade Alliance
344
|
Posted - 2013.08.23 16:07:00 -
[5] - Quote
qq |
Bright Cloud
Namtar Elite Gallente Federation
28
|
Posted - 2013.08.23 16:07:00 -
[6] - Quote
Majority plays infantry. Infantry players dont like to get killed by tanks. Simple sayd: HTFU and obey to the AR crowd. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
|
Posted - 2013.08.23 16:09:00 -
[7] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Okay, what part of Swarms breaking lock between shots, and the lock time being INCREASED do you people not understand?
The ONLY thing this does is make the volley finish firing faster.
You STILL have to re-lock your target after each shot. |
R F Gyro
Circle of Huskarl Minmatar Republic
471
|
Posted - 2013.08.23 16:13:00 -
[8] - Quote
I know next to nothing about swarms, but does
Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
mean that firing will look like this?
0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
|
Posted - 2013.08.23 16:15:00 -
[9] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes.
It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. |
ZDub 303
TeamPlayers EoN.
1778
|
Posted - 2013.08.23 16:17:00 -
[10] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3
SL Operation decreased lock time by 5% per level.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is.
Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2890
|
Posted - 2013.08.23 16:20:00 -
[11] - Quote
As a shield tanker, all I can say is bring it on. Armor tanks had their time.
Although, tbh, the .3 seconds is also coupled with a reduction in maximum clip size. Sure, you'll be getting missiles off a bit faster, but it'll be made up with 'dat reload. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3248
|
Posted - 2013.08.23 16:22:00 -
[12] - Quote
ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption. |
Iron Wolf Saber
Den of Swords
7689
|
Posted - 2013.08.23 16:45:00 -
[13] - Quote
I hope this will fix the player lock up after a launch though (they were stuck from doing anything shortly after a launch) |
Orion Vahid
DUST University Ivy League
105
|
Posted - 2013.08.23 16:50:00 -
[14] - Quote
Bright Cloud wrote:Majority plays infantry. Infantry players dont like to get killed by tanks. Simple sayd: HTFU and obey to the AR crowd. You think the only infantry gun in the game is AR? Lel. I used to feel bad for tankers but now it seems they just want to be the invincible juggernaut on the field wrecking everything. However I agree that the ISK cost is too much, Logi LAVs need a nerf so they are not better than tanks and the ******** upwards turret sway needs to be removed. |
Marc Rime
Zumari Force Projection Caldari State
153
|
Posted - 2013.08.23 16:56:00 -
[15] - Quote
Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? |
ZDub 303
TeamPlayers EoN.
1780
|
Posted - 2013.08.23 16:57:00 -
[16] - Quote
Mobius Wyvern wrote:Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption.
That's fairly situational, you can't say that snipers hiding in some pub matches is a valid enough reason for AV to recieve an additional buff when it is already acknowledged that AV is imbalanced vs vehicles.
I'll condede though that the smaller clip size might make it okay if a tank can hand that much alpha. |
The Attorney General
ZionTCD
744
|
Posted - 2013.08.23 16:59:00 -
[17] - Quote
Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced?
Proto swarms do over 3k armor per volley.
No repper is able to keep up with that in 4 seconds. Even if you activated the repper as soon as you saw the first set launched, you are eating the first set before the rep cycle, and when two and three hit you are going boom.
All this means is that roof top swarmers will now mercilessly crap on tanks. |
0bi wan-jacobi
Ancient Exi1es
21
|
Posted - 2013.08.23 17:00:00 -
[18] - Quote
Mobius Wyvern wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes. It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. Thats still stupid lol. |
Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:02:00 -
[19] - Quote
@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. |
The Attorney General
ZionTCD
744
|
Posted - 2013.08.23 17:05:00 -
[20] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again.
And the skill has been changed to reducing lock time. So now, in addition to having a much shorter fire interval, proto swarm users will be locking on faster than they do now.
So yes, even with the reduction to clip size, this is a buff to swarms. Which is completely crazy, because they didn't need it.
Unless someone can point me to a non troll post where someone was saying swarms needed a buff, then I want to know where this idea came from. Did CCP really think that AV needed another advantage? It is just crazy. |
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Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:07:00 -
[21] - Quote
@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way). |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
264
|
Posted - 2013.08.23 17:07:00 -
[22] - Quote
Didn't they reduce swarm launcher ammunition? |
Bendtner92
Imperfects Negative-Feedback
932
|
Posted - 2013.08.23 17:08:00 -
[23] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again.
It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has.
It's able to fire 3 shots in 4 seconds. That's just terribad. |
RejectedUsername
The Southern Legion
19
|
Posted - 2013.08.23 17:09:00 -
[24] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. "9000 damage in a second" - show the math baby. |
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:10:00 -
[25] - Quote
everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close
anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes |
Stefan Stahl
Seituoda Taskforce Command Caldari State
218
|
Posted - 2013.08.23 17:10:00 -
[26] - Quote
I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. After that you have a moment to go into cover, but you'd better be quick about it because reloading doesn't take *that* long.
I didn't know that Caldari weapon tech was about high-alpha damage, but I'll go along with this. A proper tank should be able to take a volley, but positioning is going to be much more important than it used to be because only having about 7 seconds to get into cover is pretty short.
Once we have an Amarr light AV weapon I think the Swarm Launcher should definitely return to a higher fire interval and a larger clip size. That way it'd be more about applying constant DPS at a large distance rather than short bursts of intense damage. |
Obi Wan-Jacobi
Ancient Exiles
40
|
Posted - 2013.08.23 17:10:00 -
[27] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. Im the real Obi. That would be The legend. Don't need people think thats me :) |
Takahiro Kashuken
Red Star. EoN.
1006
|
Posted - 2013.08.23 17:10:00 -
[28] - Quote
1 second to lock and fire
How much ******* easier does it have to get for this weapon?
Its going to out damage the FG on vehicles, FG saving grace is that it kills ppl until that gets nerfed
OP swarms stronger and better than my missiles and railgun since it can fire more faster |
Spkr4theDead
International-Fleet
440
|
Posted - 2013.08.23 17:14:00 -
[29] - Quote
Nalhe Saldana wrote:Vehicle and AV update is in 1.5, just dont use them until then. LOL What are we supposed to do until then? AFK in MCC before 1.4 hits, then PSN chat until 1.5 hits? Go back to Call of Duty. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
702
|
Posted - 2013.08.23 17:15:00 -
[30] - Quote
Mobius Wyvern wrote:ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers. That's not a very realistic assumption. ...It's a pretty realistic assumption in most scenarios. Count to 4. If firing while not having a sniper already gunning for you that's how long they have to sight you, zoom in, let sway settle and drop you with on average 2 shots.
"In the open" is also not the first choice for engagement positioning. An obscured approach is favoured, as is cover. Even if a sniper is on to you it's possible to guess their position and maintain your LoS to target while keeping out of the sniper's. |
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Spkr4theDead
International-Fleet
440
|
Posted - 2013.08.23 17:16:00 -
[31] - Quote
Mobius Wyvern wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes. It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. Us "morons" obviously don't use swarms, if we don't know how they work intimately, because we're trying to run away from them all the time. |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:17:00 -
[32] - Quote
Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad.
Let's see.
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target.
But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
218
|
Posted - 2013.08.23 17:17:00 -
[33] - Quote
Stefan Stahl wrote:I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. On that thought I'd like to add "Think of the dropships! The poor dropships!".
Yeah, so the whole dropship thing is going to have been nice. Oh well, just about 8 more weeks until 1.6. |
Spkr4theDead
International-Fleet
441
|
Posted - 2013.08.23 17:19:00 -
[34] - Quote
Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? That "broken repper" is the ONLY thing keeping us in the fight. Without it, the only vehicle users would be derpship pilots. |
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2013.08.23 17:20:00 -
[35] - Quote
Yes but this is assuming that EVERYONE who uses swarms has less than .000001 second reaction times to the lock. You have at least 1-1.5 more seconds to pull back. If you factor in accumulated reaction times.ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Yes but this is assuming that EVERYONE who uses swarms has less than .000001 second reaction times to the lock. You have at least 1-1.5 more seconds to pull back. If you factor in accumulated reaction times. |
Spkr4theDead
International-Fleet
441
|
Posted - 2013.08.23 17:22:00 -
[36] - Quote
sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? |
The Attorney General
ZionTCD
746
|
Posted - 2013.08.23 17:23:00 -
[37] - Quote
Maken Tosch wrote:@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way).
Most likely a troll thread.
Not that it matters. In the absence of real changes to the render distance, swarms will remain invisible and their increased fire rate at proto will now mean that tanks will go blap even faster, while the dreaded Charybdis is still safe from harm.
Completely stupid really. |
Sgt Buttscratch
G I A N T EoN.
660
|
Posted - 2013.08.23 17:23:00 -
[38] - Quote
I'll be a full time redline rail sniper. 1st chance of respec i'm done with tanks and dropships. 1.5 is already gunna be crap, due to the one word in the dev blog, "roles". Don't need tank roles we need ADV, PROTO and an understanding of V vs AV balancing. People trying to pull the "swarmer flight time" and other ridiculus arguements, that only counts vs DS, which the forge gunner on the tower next to you has covered anyways. This game is getting stupid quick, run infantry spend the whole match trying to avoid 6 mass drivers, 2 forgers and 3 LLAV, try flying and get FG'd, try tanking can be great, mostly snaging a few kills then trying to talk your blueberries into countering the AV guys. Only good spot and role is up high with a FG, unless there happens to be a Thale's out there, the only snper rifle worth 2 *****. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:27:00 -
[39] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. You look ignorant theres a skill decreasing lock times gtfo. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:29:00 -
[40] - Quote
sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes You seem to forget the fking follow you. Yea, cool there slow, but if there following me for 4 mins then 3 swarms are hitting me at once well im fked. |
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sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:31:00 -
[41] - Quote
Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are?
it was a joke dude, hence the smiley thing
and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff
Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:32:00 -
[42] - Quote
Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:33:00 -
[43] - Quote
sixteensixty4 wrote:Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? it was a joke dude, hence the smiley thing and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. When they're damage mods, proficiency, and armor damage bonuses to swarms hardeners don't mean ****. |
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:37:00 -
[44] - Quote
0bi wan-jacobi wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes You seem to forget the fking follow you. Yea, cool there slow, but if there following me for 4 mins then 3 swarms are hitting me at once well im fked.
well im getting bored of keep saying it, but im not looseing many tanks to av, in fact i cant even remember the last one i lost, but i dont sit in one spot for agess expecting to rack up a **** ton of kills, im constantly on the move and content with my 10-20 kills, i just like covering the blues while they cap ****, i play on my tank toon even after i cap, which i dont with my main who runs as a assualt
|
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:38:00 -
[45] - Quote
0bi wan-jacobi wrote:sixteensixty4 wrote:Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? it was a joke dude, hence the smiley thing and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. When they're damage mods, proficiency, and armor damage bonuses to swarms hardeners don't mean ****.
well, its working for me |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:46:00 -
[46] - Quote
Poplo Furuya wrote: Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible.
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated? |
Ted Nugget
SVER True Blood Public Disorder.
188
|
Posted - 2013.08.23 17:50:00 -
[47] - Quote
The Attorney General wrote:Maken Tosch wrote:@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way). Most likely a troll thread. Not that it matters. In the absence of real changes to the render distance, swarms will remain invisible and their increased fire rate at proto will now mean that tanks will go blap even faster, while the dreaded Charybdis is still safe from harm. Completely stupid really.
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank? |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:52:00 -
[48] - Quote
Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned.
Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up. |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:53:00 -
[49] - Quote
Ted Nugget wrote:
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank?
I know, it seems as if CCP has absolutely no idea of what they are doing.
When they give a buff to a lock on fire and forget weapon, while leaving the PLC as a second rate POS, then you know they are completely without a clue. |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 18:00:00 -
[50] - Quote
The Attorney General wrote:Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned. Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up.
Looks like the vehicle guys will just have to endure one more month... just like us scout guys have to endure one more month of no improvements to the scouts. And since heavies will be able to turn at the same speed as us scouts, that means I will have to find more ways to sneak up on them. |
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 18:12:00 -
[51] - Quote
The Attorney General wrote:Ted Nugget wrote:
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank?
I know, it seems as if CCP has absolutely no idea of what they are doing. When they give a buff to a lock on fire and forget weapon, while leaving the PLC as a second rate POS, then you know they are completely without a clue. Aye, it's really incredibly sad if you look at the PlC. It was already behind on DPS and burst damage compared to swarms, severely... and that's in perfect conditions. It's also dumbfire, has a slow projectile and arcs. For AV it's awful, doesn't even one-shot unmodded militia LAVs.
But at least it looks cool.
I'm not entirely sure how this Swarm Launcher change got approved. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
147
|
Posted - 2013.08.23 18:24:00 -
[52] - Quote
Marcos Vega wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Swarms break lock between shots It's hard for him to rage if he actually read and understood what he read.
|
Rogatien Merc
Red Star. EoN.
800
|
Posted - 2013.08.23 18:26:00 -
[53] - Quote
Inb4 godly buffs in 1.5
THAT's gonna suck for infantry.
Patience obi-wan, patience... |
AfroSunshineY Consequence
TransLegio
71
|
Posted - 2013.08.23 18:29:00 -
[54] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME.
I LOVE LOVE LOVE that you made this thread without first comprehending what the changes actually mean.....and people want to have a greater influence on the game's development |
0bi wan-jacobi
Ancient Exi1es
33
|
Posted - 2013.08.23 18:40:00 -
[55] - Quote
AfroSunshineY Consequence wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. I LOVE LOVE LOVE that you made this thread without first comprehending what the changes actually mean.....and people want to have a greater influence on the game's development Thats how i do . lol |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
147
|
Posted - 2013.08.23 18:48:00 -
[56] - Quote
Poplo Furuya wrote:Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily. Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible. Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it. Seriously, their potential with this change is utterly incredible. I think the larger point here is that HAVs are NOT meant to operate without support. Maybe CCP wants a 1-to-1 engagement to end poorly for the HAV to make the point that HAVs are like--for lack of a better analogy--a Capital ship that operates with a support group. The support here are other Mercs.
|
Takahiro Kashuken
Red Star. EoN.
1022
|
Posted - 2013.08.23 18:52:00 -
[57] - Quote
Vespasian Andendare wrote:Poplo Furuya wrote:Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily. Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible. Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it. Seriously, their potential with this change is utterly incredible. I think the larger point here is that HAVs are NOT meant to operate without support. Maybe CCP wants a 1-to-1 engagement to end poorly for the HAV to make the point that HAVs are like--for lack of a better analogy--a Capital ship that operates with a support group. The support here are other Mercs.
Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike |
fenrir storm
Tronhadar Free Guard Minmatar Republic
399
|
Posted - 2013.08.23 19:03:00 -
[58] - Quote
Nice to see the game progressing at it's usual standard of one step forward three steps back.
LOL dust....................................................... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
149
|
Posted - 2013.08.23 19:04:00 -
[59] - Quote
Takahiro Kashuken wrote:Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike Whatever you gotta do, man! Me, I'd probably, I dunno....maybe have my support shoot the guy with the SL.
|
Takahiro Kashuken
Red Star. EoN.
1025
|
Posted - 2013.08.23 19:08:00 -
[60] - Quote
Vespasian Andendare wrote:Takahiro Kashuken wrote:Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike Whatever you gotta do, man! Me, I'd probably, I dunno....maybe have my support shoot the guy with the SL.
Hold on let me sure hes a sniper and can see up to the top of a tower and renders 1st because my blaster cant reach and my railgun has a longer fire time than his swarms do |
|
Skihids
Bullet Cluster
1944
|
Posted - 2013.08.23 19:08:00 -
[61] - Quote
Dropships are going to have a harder time of it now with the increased Alpha.
Now they can fly off before the second or third volley arrives, but come 1.4 their reaction window shrinks.
Often a pilots first warning is the explosions from the first volley. From there the second arrives 1.35 second latter and the third a mere 2.7 seconds from the first. That's pretty tight if you aren't already moving. |
howard sanchez
spliff's channel
669
|
Posted - 2013.08.23 19:09:00 -
[62] - Quote
Vespasian Andendare wrote:Poplo Furuya wrote:Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily. Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible. Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it. Seriously, their potential with this change is utterly incredible. I think the larger point here is that HAVs are NOT meant to operate without support. Maybe CCP wants a 1-to-1 engagement to end poorly for the HAV to make the point that HAVs are like--for lack of a better analogy--a Capital ship that operates with a support group. The support here are other Mercs. This is a good post. CDR Wang just finished pointing out one reason CCP doesn't like to release patch notes too early. Forum warriors love to theory-craft thier way to massive trolldom before ever even trying changes out in the field.
Guys like ObiWan want to spam crap without even understanding what thier talking about.
But this post suggests that CCP may have a bigger picture in mind for combined arms and coordinated warfare than a lot of us have even considered.
I, for one, will wait till 3Sep and then beginning of Oct before passing too much judgement. The patch notes for 1.4 suggest that CCP is still working hard to balance all systems in an effort to make the game work the way they want it to. Not one of us has played with 1.4 yet. So deciding how messed up it is already is premature.
Not saying we shouldn't post but making sweeping declarations before even trying it is about as stupid as ending a sentence with 'lol'. |
calisk galern
BurgezzE.T.F
789
|
Posted - 2013.08.23 19:10:00 -
[63] - Quote
vehicle patch is in 1.5, sorry but you will need to live with it till then. |
Maken Tosch
DUST University Ivy League
3729
|
Posted - 2013.08.24 06:48:00 -
[64] - Quote
@Howard
Nice point.
Also, you ended a sentence with lol. |
Jadek Menaheim
WarRavens League of Infamy
45
|
Posted - 2013.08.24 16:37:00 -
[65] - Quote
Dropship pilots will always find a way to rise through the ashes and assert themselves in spite of Nurfs, Buffs, and even Tank QQ.
Rise
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
879
|
Posted - 2013.08.24 16:47:00 -
[66] - Quote
Bright Cloud wrote:Majority plays infantry. Infantry players dont like to get killed by tanks. Simple sayd: HTFU and obey to the AR crowd. I am Infantry, I have NOT spent a single skillpoint in ARs.
I am of the opinion that the vehicle operators who are whinging about their vehicles should take some time to skill infantry.
Do you spawn into the match on your pixelated feet in a dropsuit or do you spawn into the match already in your pixelated vehicle?
I mean, if you have found a way to spawn in your vehicle without ever setting a foot down, then by all means throw all of your points into vehicles, if you haven't-- then don't *****, you've made your choice now deal with it. |
Heathen Bastard
The Bastard Brigade
588
|
Posted - 2013.08.24 16:57:00 -
[67] - Quote
howard sanchez wrote: This is a good post. CDR Wang just finished pointing out one reason CCP doesn't like to release patch notes too early. Forum warriors love to theory-craft thier way to massive trolldom before ever even trying changes out in the field.
Guys like ObiWan want to spam crap without even understanding what thier talking about.
But this post suggests that CCP may have a bigger picture in mind for combined arms and coordinated warfare than a lot of us have even considered.
I, for one, will wait till 3Sep and then beginning of Oct before passing too much judgement. The patch notes for 1.4 suggest that CCP is still working hard to balance all systems in an effort to make the game work the way they want it to. Not one of us has played with 1.4 yet. So deciding how messed up it is already is premature.
Not saying we shouldn't post but making sweeping declarations before even trying it is about as stupid as ending a sentence with 'lol'.
Yeah, except that player theory crafting has pointed out problems that took CCP months to fix, before the problems were even implemented. the players happen to know the game much better because of the fact that we actually play it, instead of just buffing weapons via dartboard. Also, we have skilled into basic math, CCP obviously forgot to put points into this skill. |
Spec Ops Cipher
Seraphim Initiative..
381
|
Posted - 2013.08.24 17:02:00 -
[68] - Quote
The Attorney General wrote:Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? Proto swarms do over 3k armor per volley. No repper is able to keep up with that in 4 seconds. Even if you activated the repper as soon as you saw the first set launched, you are eating the first set before the rep cycle, and when two and three hit you are going boom. All this means is that roof top swarmers will now mercilessly crap on tanks. Proto swarms do 2574 damage per volley. 2 Complex damage mods makes em do about 3k |
ZDub 303
TeamPlayers EoN.
1800
|
Posted - 2013.08.24 17:02:00 -
[69] - Quote
howard sanchez wrote:This is a good post. CDR Wang just finished pointing out one reason CCP doesn't like to release patch notes too early. Forum warriors love to theory-craft thier way to massive trolldom before ever even trying changes out in the field.
Guys like ObiWan want to spam crap without even understanding what thier talking about.
But this post suggests that CCP may have a bigger picture in mind for combined arms and coordinated warfare than a lot of us have even considered.
I, for one, will wait till 3Sep and then beginning of Oct before passing too much judgement. The patch notes for 1.4 suggest that CCP is still working hard to balance all systems in an effort to make the game work the way they want it to. Not one of us has played with 1.4 yet. So deciding how messed up it is already is premature.
Not saying we shouldn't post but making sweeping declarations before even trying it is about as stupid as ending a sentence with 'lol'.
I think this post and these changes are exactly why the SHOULD post these changes earlier.
I can almost guarantee that swarms are going to work just like people are saying they will, and will result in a massive dps increase.
This is why we should be discussing these changes before they are content locked, now its too late.
Now... if they do operate just like we think, it means it will be a minimum of 5 weeks where this problem will run rampant.
This is why people are so unhappy with this game. The fact that something so obviously broken and overpowered will run rampant on the servers for the next 5 weeks as CCP cannot hotfix this due to the game being on the PS3.
This is essentially going to be the flaylock debacle for tankers. |
Benjamin Ciscko
S.e.V.e.N.
5
|
Posted - 2013.08.26 20:29:00 -
[70] - Quote
Marcos Vega wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Swarms break lock between shots Yes but the relock time is 0.3 seconds I believe. |
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Charlotte O'Dell
0uter.Heaven
1153
|
Posted - 2013.08.26 20:57:00 -
[71] - Quote
Anyone defending swarms at this point is either a terrible player or an idiot.
Any shield tankers are stupid for being happy about armor tanks getting shafted because YOU ARE NEXT. All niche weapon users must stand together to fight the AR supremacists.
Also, I'll be pamming mass drivers from the roof until 1.5 |
Kaze Eyrou
Kirkinen Risk Control Caldari State
344
|
Posted - 2013.08.26 21:23:00 -
[72] - Quote
So let me guess:
ITT: Everyone who QQ'ed in here can't see this:
2+1=3
and then CCP changed it to:
1+2=3
And they are calling OP.
Man they should try doing this during their kindergarten math tests! |
Shadow of War88
0uter.Heaven
37
|
Posted - 2013.08.26 21:27:00 -
[73] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME.
need a tampon bro? i roll in my lil gunnlogi in PC makin bitches mad even when they have em crazy armor reps on gallente tanks and huge DPS of perched up forge gunners.
now shut up, swarms are fine :) |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 21:42:00 -
[74] - Quote
Nalhe Saldana wrote:Vehicle and AV update is in 1.5, just dont use them until then.
So anybody with only vehicle skills is supposed to do what? |
Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 21:49:00 -
[75] - Quote
Mobius Wyvern wrote:ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers. That's not a very realistic assumption.
Right because the they have to stand still while locking and firing...oh wait they don't. |
ladwar
Dead Six Initiative Lokun Listamenn
1289
|
Posted - 2013.08.26 21:51:00 -
[76] - Quote
Henchmen21 wrote:Nalhe Saldana wrote:Vehicle and AV update is in 1.5, just dont use them until then. So anybody with only vehicle skills is supposed to do what? beat the AFK system and show them that they need a good solid reward system to fix AFKing or wait for 1.5 by playing a different game. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
532
|
Posted - 2013.08.26 21:52:00 -
[77] - Quote
ZDub 303 wrote:Mobius Wyvern wrote:Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption. That's fairly situational, you can't say that snipers hiding in some pub matches is a valid enough reason for AV to recieve an additional buff when it is already acknowledged that AV is imbalanced vs vehicles. I'll condede though that the smaller clip size might make it okay if a tank can hand that much alpha. I know my little soma can't, it takes two wiyrkomi swarms to kill my soma while I have all modules running. I don't know how a 10 million SP maddy can handle swarms.
It's a whole ******* 3 more shots if I get hit over and over. about 8 if I dodge them. And You can't forget about invisa-swarms, so you won't even know they're ******* coming |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
532
|
Posted - 2013.08.26 21:55:00 -
[78] - Quote
Kaze Eyrou wrote:So let me guess:
ITT: Everyone who QQ'ed in here can't see this:
2+1=3
and then CCP changed it to:
1+2=3
And they are calling OP.
Man they should try doing this during their kindergarten math tests!
1.2+2= 3.4; 1.4+.3= 1.7. They halved the time. Learn to read. |
Lorhak Gannarsein
DUST University Ivy League
222
|
Posted - 2013.08.26 21:55:00 -
[79] - Quote
Well... Prof 5 3x modded proto swarm deals 3800 to my Madrugar (before resists). I probably won't know it's fired until it hits me. So from my perspective, that's ~7k damage in 1.35 seconds. Unless I'm running with my resists up, or at full shields and armour, I'll probably die. Previously I was reasonably capable of escaping a single proto swarmer. Now, with all his damage coming (from my perspective) in 2.7s from an unknown direction and location, I'll be dead.
Unfortunately, hit indicators are useless. Sometimes the swarms hit the other side of you from the swarmer. |
ladwar
Dead Six Initiative Lokun Listamenn
1289
|
Posted - 2013.08.26 21:57:00 -
[80] - Quote
Henchmen21 wrote:Mobius Wyvern wrote:ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers. That's not a very realistic assumption. Right because the they have to stand still while locking and firing...oh wait they don't. just so everyone knows the way it is currently (1.3) 0.0s start lock #1 1.2s fire #1 3.2s start lock #2 4.4s Fire #2 6.4s start lock #3 7.2s fire #3
huge buff? 3 fired before the 2nd one fires even if you only on 1.4 human reaction and not on current(1.3) |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3334
|
Posted - 2013.08.26 23:39:00 -
[81] - Quote
Mobius Wyvern wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Okay, what part of Swarms breaking lock between shots, and the lock time being INCREASED do you people not understand? The ONLY thing this does is make the volley finish firing faster. You STILL have to re-lock your target after each shot. Okay, it would appear that this actually isn't good for vehicles. Seeing the numbers that are available now is quite startling. |
Arx Ardashir
Imperium Aeternum
193
|
Posted - 2013.08.26 23:44:00 -
[82] - Quote
Congratzzzzzzzzzzzz |
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