Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again.
I think it was you that just went full stupid and maybe you need to read the notes again.
It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has.
It's able to fire 3 shots in 4 seconds. That's just terribad.
Let's see.
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5%
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target.
But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out.
Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible.