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0bi wan-jacobi
Ancient Exi1es
19
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Posted - 2013.08.23 16:02:00 -
[1] - Quote
Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. |
Nalhe Saldana
Forsaken Immortals Top Men.
123
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Posted - 2013.08.23 16:06:00 -
[2] - Quote
Vehicle and AV update is in 1.5, just dont use them until then. |
Marcos Vega
Black Phoenix Mercenaries
21
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Posted - 2013.08.23 16:06:00 -
[3] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME.
Swarms break lock between shots |
Coleman Gray
GunFall Mobilization Covert Intervention
520
|
Posted - 2013.08.23 16:06:00 -
[4] - Quote
Fair enough they can spam out missiles faster but the problem then is for them, if the first volley missed, then the ones following with definatley miss to. Where as if the first volley hits, theres still no promise that the other volleys won't miss |
low genius
the sound of freedom Renegade Alliance
344
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Posted - 2013.08.23 16:07:00 -
[5] - Quote
qq |
Bright Cloud
Namtar Elite Gallente Federation
28
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Posted - 2013.08.23 16:07:00 -
[6] - Quote
Majority plays infantry. Infantry players dont like to get killed by tanks. Simple sayd: HTFU and obey to the AR crowd. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
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Posted - 2013.08.23 16:09:00 -
[7] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Okay, what part of Swarms breaking lock between shots, and the lock time being INCREASED do you people not understand?
The ONLY thing this does is make the volley finish firing faster.
You STILL have to re-lock your target after each shot. |
R F Gyro
Circle of Huskarl Minmatar Republic
471
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Posted - 2013.08.23 16:13:00 -
[8] - Quote
I know next to nothing about swarms, but does
Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
mean that firing will look like this?
0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
|
Posted - 2013.08.23 16:15:00 -
[9] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes.
It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. |
ZDub 303
TeamPlayers EoN.
1778
|
Posted - 2013.08.23 16:17:00 -
[10] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3
SL Operation decreased lock time by 5% per level.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is.
Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2890
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Posted - 2013.08.23 16:20:00 -
[11] - Quote
As a shield tanker, all I can say is bring it on. Armor tanks had their time.
Although, tbh, the .3 seconds is also coupled with a reduction in maximum clip size. Sure, you'll be getting missiles off a bit faster, but it'll be made up with 'dat reload. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3248
|
Posted - 2013.08.23 16:22:00 -
[12] - Quote
ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption. |
Iron Wolf Saber
Den of Swords
7689
|
Posted - 2013.08.23 16:45:00 -
[13] - Quote
I hope this will fix the player lock up after a launch though (they were stuck from doing anything shortly after a launch) |
Orion Vahid
DUST University Ivy League
105
|
Posted - 2013.08.23 16:50:00 -
[14] - Quote
Bright Cloud wrote:Majority plays infantry. Infantry players dont like to get killed by tanks. Simple sayd: HTFU and obey to the AR crowd. You think the only infantry gun in the game is AR? Lel. I used to feel bad for tankers but now it seems they just want to be the invincible juggernaut on the field wrecking everything. However I agree that the ISK cost is too much, Logi LAVs need a nerf so they are not better than tanks and the ******** upwards turret sway needs to be removed. |
Marc Rime
Zumari Force Projection Caldari State
153
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Posted - 2013.08.23 16:56:00 -
[15] - Quote
Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? |
ZDub 303
TeamPlayers EoN.
1780
|
Posted - 2013.08.23 16:57:00 -
[16] - Quote
Mobius Wyvern wrote:Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption.
That's fairly situational, you can't say that snipers hiding in some pub matches is a valid enough reason for AV to recieve an additional buff when it is already acknowledged that AV is imbalanced vs vehicles.
I'll condede though that the smaller clip size might make it okay if a tank can hand that much alpha. |
The Attorney General
ZionTCD
744
|
Posted - 2013.08.23 16:59:00 -
[17] - Quote
Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced?
Proto swarms do over 3k armor per volley.
No repper is able to keep up with that in 4 seconds. Even if you activated the repper as soon as you saw the first set launched, you are eating the first set before the rep cycle, and when two and three hit you are going boom.
All this means is that roof top swarmers will now mercilessly crap on tanks. |
0bi wan-jacobi
Ancient Exi1es
21
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Posted - 2013.08.23 17:00:00 -
[18] - Quote
Mobius Wyvern wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes. It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. Thats still stupid lol. |
Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:02:00 -
[19] - Quote
@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. |
The Attorney General
ZionTCD
744
|
Posted - 2013.08.23 17:05:00 -
[20] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again.
And the skill has been changed to reducing lock time. So now, in addition to having a much shorter fire interval, proto swarm users will be locking on faster than they do now.
So yes, even with the reduction to clip size, this is a buff to swarms. Which is completely crazy, because they didn't need it.
Unless someone can point me to a non troll post where someone was saying swarms needed a buff, then I want to know where this idea came from. Did CCP really think that AV needed another advantage? It is just crazy. |
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Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:07:00 -
[21] - Quote
@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way). |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
264
|
Posted - 2013.08.23 17:07:00 -
[22] - Quote
Didn't they reduce swarm launcher ammunition? |
Bendtner92
Imperfects Negative-Feedback
932
|
Posted - 2013.08.23 17:08:00 -
[23] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again.
It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has.
It's able to fire 3 shots in 4 seconds. That's just terribad. |
RejectedUsername
The Southern Legion
19
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Posted - 2013.08.23 17:09:00 -
[24] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. "9000 damage in a second" - show the math baby. |
sixteensixty4
CAUSE 4 C0NCERN
76
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Posted - 2013.08.23 17:10:00 -
[25] - Quote
everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close
anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes |
Stefan Stahl
Seituoda Taskforce Command Caldari State
218
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Posted - 2013.08.23 17:10:00 -
[26] - Quote
I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. After that you have a moment to go into cover, but you'd better be quick about it because reloading doesn't take *that* long.
I didn't know that Caldari weapon tech was about high-alpha damage, but I'll go along with this. A proper tank should be able to take a volley, but positioning is going to be much more important than it used to be because only having about 7 seconds to get into cover is pretty short.
Once we have an Amarr light AV weapon I think the Swarm Launcher should definitely return to a higher fire interval and a larger clip size. That way it'd be more about applying constant DPS at a large distance rather than short bursts of intense damage. |
Obi Wan-Jacobi
Ancient Exiles
40
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Posted - 2013.08.23 17:10:00 -
[27] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. Im the real Obi. That would be The legend. Don't need people think thats me :) |
Takahiro Kashuken
Red Star. EoN.
1006
|
Posted - 2013.08.23 17:10:00 -
[28] - Quote
1 second to lock and fire
How much ******* easier does it have to get for this weapon?
Its going to out damage the FG on vehicles, FG saving grace is that it kills ppl until that gets nerfed
OP swarms stronger and better than my missiles and railgun since it can fire more faster |
Spkr4theDead
International-Fleet
440
|
Posted - 2013.08.23 17:14:00 -
[29] - Quote
Nalhe Saldana wrote:Vehicle and AV update is in 1.5, just dont use them until then. LOL What are we supposed to do until then? AFK in MCC before 1.4 hits, then PSN chat until 1.5 hits? Go back to Call of Duty. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
702
|
Posted - 2013.08.23 17:15:00 -
[30] - Quote
Mobius Wyvern wrote:ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers. That's not a very realistic assumption. ...It's a pretty realistic assumption in most scenarios. Count to 4. If firing while not having a sniper already gunning for you that's how long they have to sight you, zoom in, let sway settle and drop you with on average 2 shots.
"In the open" is also not the first choice for engagement positioning. An obscured approach is favoured, as is cover. Even if a sniper is on to you it's possible to guess their position and maintain your LoS to target while keeping out of the sniper's. |
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