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The Attorney General
ZionTCD
744
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Posted - 2013.08.23 16:59:00 -
[1] - Quote
Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced?
Proto swarms do over 3k armor per volley.
No repper is able to keep up with that in 4 seconds. Even if you activated the repper as soon as you saw the first set launched, you are eating the first set before the rep cycle, and when two and three hit you are going boom.
All this means is that roof top swarmers will now mercilessly crap on tanks. |
The Attorney General
ZionTCD
744
|
Posted - 2013.08.23 17:05:00 -
[2] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again.
And the skill has been changed to reducing lock time. So now, in addition to having a much shorter fire interval, proto swarm users will be locking on faster than they do now.
So yes, even with the reduction to clip size, this is a buff to swarms. Which is completely crazy, because they didn't need it.
Unless someone can point me to a non troll post where someone was saying swarms needed a buff, then I want to know where this idea came from. Did CCP really think that AV needed another advantage? It is just crazy. |
The Attorney General
ZionTCD
746
|
Posted - 2013.08.23 17:23:00 -
[3] - Quote
Maken Tosch wrote:@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way).
Most likely a troll thread.
Not that it matters. In the absence of real changes to the render distance, swarms will remain invisible and their increased fire rate at proto will now mean that tanks will go blap even faster, while the dreaded Charybdis is still safe from harm.
Completely stupid really. |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:52:00 -
[4] - Quote
Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned.
Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up. |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:53:00 -
[5] - Quote
Ted Nugget wrote:
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank?
I know, it seems as if CCP has absolutely no idea of what they are doing.
When they give a buff to a lock on fire and forget weapon, while leaving the PLC as a second rate POS, then you know they are completely without a clue. |
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