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ZDub 303
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1778
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Posted - 2013.08.23 16:17:00 -
[1] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3
SL Operation decreased lock time by 5% per level.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is.
Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. |
ZDub 303
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1780
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Posted - 2013.08.23 16:57:00 -
[2] - Quote
Mobius Wyvern wrote:Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption.
That's fairly situational, you can't say that snipers hiding in some pub matches is a valid enough reason for AV to recieve an additional buff when it is already acknowledged that AV is imbalanced vs vehicles.
I'll condede though that the smaller clip size might make it okay if a tank can hand that much alpha. |
ZDub 303
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1800
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Posted - 2013.08.24 17:02:00 -
[3] - Quote
howard sanchez wrote:This is a good post. CDR Wang just finished pointing out one reason CCP doesn't like to release patch notes too early. Forum warriors love to theory-craft thier way to massive trolldom before ever even trying changes out in the field.
Guys like ObiWan want to spam crap without even understanding what thier talking about.
But this post suggests that CCP may have a bigger picture in mind for combined arms and coordinated warfare than a lot of us have even considered.
I, for one, will wait till 3Sep and then beginning of Oct before passing too much judgement. The patch notes for 1.4 suggest that CCP is still working hard to balance all systems in an effort to make the game work the way they want it to. Not one of us has played with 1.4 yet. So deciding how messed up it is already is premature.
Not saying we shouldn't post but making sweeping declarations before even trying it is about as stupid as ending a sentence with 'lol'.
I think this post and these changes are exactly why the SHOULD post these changes earlier.
I can almost guarantee that swarms are going to work just like people are saying they will, and will result in a massive dps increase.
This is why we should be discussing these changes before they are content locked, now its too late.
Now... if they do operate just like we think, it means it will be a minimum of 5 weeks where this problem will run rampant.
This is why people are so unhappy with this game. The fact that something so obviously broken and overpowered will run rampant on the servers for the next 5 weeks as CCP cannot hotfix this due to the game being on the PS3.
This is essentially going to be the flaylock debacle for tankers. |
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