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Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:02:00 -
[1] - Quote
@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. |
Maken Tosch
DUST University Ivy League
3723
|
Posted - 2013.08.23 17:07:00 -
[2] - Quote
@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way). |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:17:00 -
[3] - Quote
Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad.
Let's see.
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target.
But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:46:00 -
[4] - Quote
Poplo Furuya wrote: Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible.
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated? |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 18:00:00 -
[5] - Quote
The Attorney General wrote:Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned. Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up.
Looks like the vehicle guys will just have to endure one more month... just like us scout guys have to endure one more month of no improvements to the scouts. And since heavies will be able to turn at the same speed as us scouts, that means I will have to find more ways to sneak up on them. |
Maken Tosch
DUST University Ivy League
3729
|
Posted - 2013.08.24 06:48:00 -
[6] - Quote
@Howard
Nice point.
Also, you ended a sentence with lol. |
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