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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
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Posted - 2013.08.23 16:09:00 -
[1] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Okay, what part of Swarms breaking lock between shots, and the lock time being INCREASED do you people not understand?
The ONLY thing this does is make the volley finish firing faster.
You STILL have to re-lock your target after each shot. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3247
|
Posted - 2013.08.23 16:15:00 -
[2] - Quote
R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes.
It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3248
|
Posted - 2013.08.23 16:22:00 -
[3] - Quote
ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Operating under the assumption that you can just stand out in the open and fire off all three volleys in a game where a quarter or more of each team goes sniper up in the mountains or on towers.
That's not a very realistic assumption. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3334
|
Posted - 2013.08.26 23:39:00 -
[4] - Quote
Mobius Wyvern wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Okay, what part of Swarms breaking lock between shots, and the lock time being INCREASED do you people not understand? The ONLY thing this does is make the volley finish firing faster. You STILL have to re-lock your target after each shot. Okay, it would appear that this actually isn't good for vehicles. Seeing the numbers that are available now is quite startling. |
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