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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Mintchip
C C P C C P Alliance
1020
|
Posted - 2013.08.21 17:54:00 -
[1] - Quote
Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
455
|
Posted - 2013.08.21 17:59:00 -
[2] - Quote
Sauron Lord of Tax wrote:One Tax to rule them all, One Tax to find them, One Tax to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1560
|
Posted - 2013.08.21 18:02:00 -
[3] - Quote
Ahhh hells yea
E: Bonus SP Remaining: 369 432 inb4 sp cap conspiracy |
Gorra Snell
Guardian Solutions DARKSTAR ARMY
90
|
Posted - 2013.08.21 18:04:00 -
[4] - Quote
Who cares about taxes, it's all about the chat timestamps! |
Soraya Xel
New Eden's Most Wanted Top Men.
326
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Posted - 2013.08.21 18:04:00 -
[5] - Quote
Finally! Really badly needed. |
KeepPunkElite Omegas
Anarchy Revolution
1
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Posted - 2013.08.21 18:06:00 -
[6] - Quote
I've never been this happy for taxes. |
Beren Hurin
The Vanguardians
1138
|
Posted - 2013.08.21 18:07:00 -
[7] - Quote
I beat ChribbaX |
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CCP FoxFour
C C P C C P Alliance
28115
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Posted - 2013.08.21 18:08:00 -
[8] - Quote
I was busy posting this to Reddit in order to get my karma instead of getting first post. :P
Hope you guys enjoy! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
182
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Posted - 2013.08.21 18:08:00 -
[9] - Quote
what if i am in a EVE corp? |
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CCP FoxFour
C C P C C P Alliance
28117
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Posted - 2013.08.21 18:10:00 -
[10] - Quote
THE TRAINSPOTTER wrote:what if i am in a EVE corp?
From the dev blog wrote:Corporation tax rates will be identical for both EVE Online and DUST 514, so if you have members from both games in your corporation they will all be taxed the same. Game Designer // Team True Grit http://twitter.com/regnerba |
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Heinz Doofenshertz
BetaMax.
479
|
Posted - 2013.08.21 18:11:00 -
[11] - Quote
same tax rate, they said it in the first paragraph sir. |
mini rehak
The Southern Legion
57
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Posted - 2013.08.21 18:12:00 -
[12] - Quote
That third screenshot, is that water? |
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CCP Logibro
C C P C C P Alliance
526
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Posted - 2013.08.21 18:13:00 -
[13] - Quote
shaman oga wrote:Socksfour, Lord of Tax wrote:One Tax to rule them all, One Tax to find them, One Tax to charge them all and in the deductions bind them In the Land of Iceland where the Socks lie.
FTFY
But yes, Taxes and Timestamps are a thing. This makes me so happy. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Kevall Longstride
DUST University Ivy League
467
|
Posted - 2013.08.21 18:14:00 -
[14] - Quote
Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome! |
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CCP FoxFour
C C P C C P Alliance
28117
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Posted - 2013.08.21 18:14:00 -
[15] - Quote
mini rehak wrote:That third screenshot, is that water?
Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :( Game Designer // Team True Grit http://twitter.com/regnerba |
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DUST Fiend
OSG Planetary Operations Covert Intervention
5830
|
Posted - 2013.08.21 18:14:00 -
[16] - Quote
Seems like only good can come of this, plus...timestamps ^_^
No more @34 for this guy : |
Beren Hurin
The Vanguardians
1138
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Posted - 2013.08.21 18:15:00 -
[17] - Quote
Is that the normal caldari assault dropsuit? |
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CCP Nullarbor
C C P C C P Alliance
2105
|
Posted - 2013.08.21 18:16:00 -
[18] - Quote
mini rehak wrote:That third screenshot, is that water?
Coming soon to Dust 514, Jet Skis! |
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Anarchide
Greedy Bastards
426
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Posted - 2013.08.21 18:16:00 -
[19] - Quote
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Kevall Longstride
DUST University Ivy League
467
|
Posted - 2013.08.21 18:17:00 -
[20] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :(
You trolling again FoxFour? Lol. Putting a screen shot of a test map in a Dev blog... |
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
298
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Posted - 2013.08.21 18:17:00 -
[21] - Quote
LOL this ^ |
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CCP FoxFour
C C P C C P Alliance
28121
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Posted - 2013.08.21 18:18:00 -
[22] - Quote
Kevall Longstride wrote:Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome!
You will NOT have to reset it, the tax rate will already be set and ready to go! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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Cosgar
ParagonX
4479
|
Posted - 2013.08.21 18:19:00 -
[23] - Quote
Iskandar Zul Karnain wrote:Ahhh hells yea
E: Bonus SP Remaining: 369 432 inb4 sp cap conspiracy Which is the real focus- next to chat time stamps of course. |
Absolute Idiom II
No Free Pass
448
|
Posted - 2013.08.21 18:20:00 -
[24] - Quote
So if the tax rates are supposed to be the same for Eve and Dust players - then why do Dust NPC corps only charge 0% tax to Dust players but 11% to EVE players?
Not saying you should definitely bring the Dust NPC rate all the way to 11%, but if you don't make it non-zero you'll have the same issues with incentives to be in no corp as there used to be for Eve. Please can you use the existing knowledge and experience we have from Eve in this situation and re-assess? |
mini rehak
The Southern Legion
59
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Posted - 2013.08.21 18:20:00 -
[25] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :( Aww sad panda mode activate. |
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CCP FoxFour
C C P C C P Alliance
28121
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Posted - 2013.08.21 18:21:00 -
[26] - Quote
Absolute Idiom II wrote:So if the tax rates are supposed to be the same for Eve and Dust players - then why do Dust NPC corps only charge 0% tax to Dust players but 11% to EVE players?
Not saying you should definitely bring the Dust NPC rate all the way to 11%, but if you don't make it non-zero you'll have the same issues with incentives to be in no corp as there used to be for Eve. Please can you use the existing knowledge and experience we have from Eve in this situation and re-assess?
What we mean is that if a corporation has the tax rate set it will be applied the same to DUST players and EVE players in the corporation.
DUST NPC corporations are different corporations than EVE NPC corporations... they are nicer. Game Designer // Team True Grit http://twitter.com/regnerba |
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jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
46
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Posted - 2013.08.21 18:21:00 -
[27] - Quote
So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate).
my query is: will 'ringers' be taxed if they are brought in to play a PC battle on behalf of another corp?
eg: Clone x is from a NPC corp, but gets drafted in to play for an Eon corp (just used that alliance because they are the current flavor of the month), will i be taxed if i'm on the winning side for a PC battle? if yes, how will i know what rate the PC corp is charging at? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
182
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Posted - 2013.08.21 18:22:00 -
[28] - Quote
mini rehak wrote:That third screenshot, is that water? REQUEST swimming and underwater swimming and harpoon weapons |
calisk galern
BurgezzE.T.F
768
|
Posted - 2013.08.21 18:22:00 -
[29] - Quote
starting to look a bit more like eve. |
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CCP Nullarbor
C C P C C P Alliance
2106
|
Posted - 2013.08.21 18:23:00 -
[30] - Quote
jamstar saa187 wrote:So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate).
my query is: will 'ringers' be taxed if they are brought in to play a PC battle on behalf of another corp?
eg: Clone x is from a NPC corp, but gets drafted in to play for an Eon corp (just used that alliance because they are the current flavor of the month), will i be taxed if i'm on the winning side for a PC battle? if yes, how will i know what rate the PC corp is charging at?
The tax rate is based on the individuals corp, not the corp they are fighting for in PC. |
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DeeJay One
Guardian Solutions DARKSTAR ARMY
88
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Posted - 2013.08.21 18:23:00 -
[31] - Quote
jamstar saa187 wrote:So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate).
You got it all wrong.
It's for normal corporations. If you're a member of an NPC corp you don't get taxed. This has nothing (well, almost) to do with contract payouts ;) |
Paradoxical Nature
Goonfeet Top Men.
39
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Posted - 2013.08.21 18:24:00 -
[32] - Quote
Thank you, Jovians!
CorpTaxes are great news. It's the first major step!
Now, when can we have Corp Armories and Item Trading? Mmm? |
Sylwester Dziewiecki
Beyond Hypothetical Box
146
|
Posted - 2013.08.21 18:24:00 -
[33] - Quote
http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.png Is this a water at background? |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
121
|
Posted - 2013.08.21 18:24:00 -
[34] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:So if the tax rates are supposed to be the same for Eve and Dust players - then why do Dust NPC corps only charge 0% tax to Dust players but 11% to EVE players?
Not saying you should definitely bring the Dust NPC rate all the way to 11%, but if you don't make it non-zero you'll have the same issues with incentives to be in no corp as there used to be for Eve. Please can you use the existing knowledge and experience we have from Eve in this situation and re-assess? What we mean is that if a corporation has the tax rate set it will be applied the same to DUST players and EVE players in the corporation. DUST NPC corporations are different corporations than EVE NPC corporations... they are nicer. I believe he was asking why you have the NPC tax rate set to 0%, as this DIS-incentivizes someone to leave an NPC corp for a player corp with a lower tax rate.
The NPC tax shelters will just spur many players to stay in their NPC corp than join a corp where they'll be asked to pay taxes, since more likely than not, the tax rate will be GREATER THAN ZERO.
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Absolute Idiom II
No Free Pass
448
|
Posted - 2013.08.21 18:25:00 -
[35] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:So if the tax rates are supposed to be the same for Eve and Dust players - then why do Dust NPC corps only charge 0% tax to Dust players but 11% to EVE players?
Not saying you should definitely bring the Dust NPC rate all the way to 11%, but if you don't make it non-zero you'll have the same issues with incentives to be in no corp as there used to be for Eve. Please can you use the existing knowledge and experience we have from Eve in this situation and re-assess? What we mean is that if a corporation has the tax rate set it will be applied the same to DUST players and EVE players in the corporation. DUST NPC corporations are different corporations than EVE NPC corporations... they are nicer.
Boo! Please put at least a nominal amount of tax in so that people are use to receiving a tax!
What is the reason that you decided on a 0% NPC tax rate and the implications that brings to enticing new players into player corps? |
Nguruthos IX
Hellstorm Inc League of Infamy
1118
|
Posted - 2013.08.21 18:25:00 -
[36] - Quote
water map?
multiple islands please? |
Mamertine Son
R.E.B.E.L.S
200
|
Posted - 2013.08.21 18:26:00 -
[37] - Quote
Is there a way to identify the revenue each individual brings into the corp?
It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their most active players. Just a thought. |
mini rehak
The Southern Legion
59
|
Posted - 2013.08.21 18:26:00 -
[38] - Quote
THE TRAINSPOTTER wrote:mini rehak wrote:That third screenshot, is that water? REQUEST swimming and underwater swimming and harpoon weapons Cmon man it's the future, Nova Harpoon Launcher. CCP make it happen! |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
46
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Posted - 2013.08.21 18:26:00 -
[39] - Quote
DeeJay One wrote:jamstar saa187 wrote:So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate).
You got it all wrong. It's for normal corporations. If you're a member of an NPC corp you don't get taxed. This has nothing (well, almost) to do with contract payouts ;)
my bad. i took NPC to mean Non Planetary Conquest, not Non Personal Computer, which i think is what you meant |
Nguruthos IX
Hellstorm Inc League of Infamy
1118
|
Posted - 2013.08.21 18:27:00 -
[40] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :(
More like you do awesome stuff in test maps and should consider making it happen =D |
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CCP FoxFour
C C P C C P Alliance
28127
|
Posted - 2013.08.21 18:27:00 -
[41] - Quote
To be clear, ISK earned from EVE pilots will go to the EVE corporation wallet and ISK earned from DUST players will go to the DUST wallet. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP Nullarbor
C C P C C P Alliance
2112
|
Posted - 2013.08.21 18:28:00 -
[42] - Quote
Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. |
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CCP FoxFour
C C P C C P Alliance
28127
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Posted - 2013.08.21 18:28:00 -
[43] - Quote
jamstar saa187 wrote:DeeJay One wrote:jamstar saa187 wrote:So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate).
You got it all wrong. It's for normal corporations. If you're a member of an NPC corp you don't get taxed. This has nothing (well, almost) to do with contract payouts ;) my bad. i took NPC to mean Non Planetary Conquest, not Non Personal Computer, which i think is what you meant
Non Player Character, sorry. :)
As in the corporations that don't have a player CEO versus the player run corporations. Game Designer // Team True Grit http://twitter.com/regnerba |
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Oso Peresoso
RisingSuns
619
|
Posted - 2013.08.21 18:29:00 -
[44] - Quote
Dust Taxes = yay Not an automatic nominal tax on NPC corporations = FAIL Not separate tax rates for mercs/capsuleers = MEGA FAIL |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
46
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Posted - 2013.08.21 18:30:00 -
[45] - Quote
CCP FoxFour wrote:Non Player Character, sorry. :)
As in the corporations that don't have a player CEO versus the player run corporations.
thanks for the clarification.
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Beren Hurin
The Vanguardians
1138
|
Posted - 2013.08.21 18:30:00 -
[46] - Quote
Mamertine Son wrote:Is there a way to identify the revenue each individual brings into the corp?
It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their most active players. Just a thought. Good question, will player's taxes show up on the wallet archive page? |
Absolute Idiom II
No Free Pass
449
|
Posted - 2013.08.21 18:30:00 -
[47] - Quote
CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation.
Then why did they decide to implement such a change for EVE NPC corps?
At least a nominal tax rate would be appropriate, I feel. Even 1% would demonstrate that corp taxes are normal. |
Beren Hurin
The Vanguardians
1138
|
Posted - 2013.08.21 18:31:00 -
[48] - Quote
Absolute Idiom II wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. Then why did they decide to implement such a change for EVE NPC corps? At least a nominal tax rate would be appropriate, I feel. Even 1% would demonstrate that corp taxes are normal.
I imagine that when players see the page on which they are applying to a corp and see that it has a tax rate, they won't be surprised. |
Mamertine Son
R.E.B.E.L.S
202
|
Posted - 2013.08.21 18:31:00 -
[49] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats .... a .... map. Please ..... read into it. We do ...... stuff in .... maps. THIS IS ... SOMETHING COMING OUT! :)
Couldn't resist...
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
230
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Posted - 2013.08.21 18:31:00 -
[50] - Quote
NPC corps should have tax of 11%, like EVE. They did it to encourage memberships in corporations (and to remove people from the war-free safety). This should totally carry over. |
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Princeps Marcellus
Expert Intervention Caldari State
167
|
Posted - 2013.08.21 18:34:00 -
[51] - Quote
I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. |
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CCP FoxFour
C C P C C P Alliance
28127
|
Posted - 2013.08.21 18:36:00 -
[52] - Quote
Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet.
You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :)
It's going to be a low priority thing though, so no ETA on a fix. Game Designer // Team True Grit http://twitter.com/regnerba |
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Kevall Longstride
DUST University Ivy League
467
|
Posted - 2013.08.21 18:39:00 -
[53] - Quote
Mamertine Son wrote:Is there a way to identify the revenue each individual brings into the corp?
It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their most active players. Just a thought.
This would be VERY handy actually. Perhaps as a running total in their info panel.
And I'm also glad that there is an inbuilt Tax threshold of 100K before paying tax. I was worried that we'd end up taxing all a mercs earnings. They should keep most of their rewards. Any plans for a CEO to raise or lower that threshold? It'll be another way for corps to differentiate themselves. |
Csikszent Mihalyi
DUST University Ivy League
57
|
Posted - 2013.08.21 18:41:00 -
[54] - Quote
I think not taxing NPC corps is the right decision for Dust. It's cleaner in general, and unlike EVE, it's really hard to play solo, so you already get a lot of incentive to be part of a corporation. Also, you don't get any advantages from being in an NPC corp like you do in EVE (not being able to have war declared on you).
All money from the tax should go to something that benefits the members. So if a corporation charges tax but doesn't do anything for you to make it worthwhile, you probably shouldn't be in that corp to begin with. It's going to be up to each corp to convince potential members that they make good use of the tax. If they can't, there's always the possibility to just leave tax at 0%.
Not to mention that if NPC corps would be taxed, people would immediately set up dummy 0% tax corporations that people would join for no other reason than to avoid the tax (like they already do in EVE). |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
121
|
Posted - 2013.08.21 18:41:00 -
[55] - Quote
CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. This doesn't make any sense. If it's a nerf to income because it vanishes (goes to NPCs), then why does that argument fail in Eve? Surely you realize that the economy is balanced around the NPC tax rate (or lack thereof in player corps). Just bump the isk rewards if you want a zero-sum total, and THEN you'd have your zero-sum balance AND provide a reason to join a corp, which, btw, makes Dust SO much more bearable to play.
And I'm somewhat appalled by your second point. Surely you realize that people are motivated by economic reasons. What's going to happen if this NPC tax shelter goes through is people will squad up, corporation-independent, and run "safely" from their NPC tax shelters but still enjoy the benefits of increased WPs due to squadding up, etc. People aren't going to join a corp "to feel nice" when they can just join the corp (or other group) chat channel and squad up without tax burdens from being in the player corp.
Very poor decision making here, CCP, and sketchy reasoning to boot.
-1 |
Absolute Idiom II
No Free Pass
449
|
Posted - 2013.08.21 18:42:00 -
[56] - Quote
BursegSardaukar wrote:NPC corps should have tax of 11%, like EVE. They did it to encourage memberships in corporations (and to remove people from the war-free safety). This should totally carry over.
Actually that's a good point about the EVE NPC tax being in place a 'cost' for the benefit of being safe from war decs. Since this doesn't apply in Dust, I no longer have an issue with the 0% NPC tax rate that is planned.
Carry on CCP. |
Kain Spero
Spero Escrow Services
1956
|
Posted - 2013.08.21 18:45:00 -
[57] - Quote
CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation.
The problem is you have now created an economic incentive for people to not play together to avoid taxation. |
Oso Peresoso
RisingSuns
620
|
Posted - 2013.08.21 18:48:00 -
[58] - Quote
CCP FoxFour wrote:Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :) It's going to be a low priority thing though, so no ETA on a fix.
Rather than change this, you should probably clarify the "payout." For the income screen, the big circle (including the taxes) measures the real payout received from the mission. The tax is based on that, the big circle. Meanwhile, for skillpoints, the raw, pre-booster amount is the "payout," even though the booster bonus is shown as part of the pie graph.
Really, if you want it to make sense, the pre-tax and pre-booster numbers should be the ones emphasized, because those are the only numbers derived from game performance and time spent.
Currently, the design of the skillpoint display serves no purpose except to show you if you're missing out on booster points.
Basically, the whole thing needs a redesign, and I don't think the booster display should be in pie-chart format. |
Necandi Brasil
Conspiratus Immortalis Covert Intervention
288
|
Posted - 2013.08.21 18:48:00 -
[59] - Quote
As someone already said ... never been so happy with taxes before, lol |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
864
|
Posted - 2013.08.21 18:53:00 -
[60] - Quote
This brings a smile to my face.
The more transparency between Dust and Eve, the better (same as with between the Devs and the Community). |
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Thor Odinson42
Molon Labe. League of Infamy
933
|
Posted - 2013.08.21 18:53:00 -
[61] - Quote
BursegSardaukar wrote:NPC corps should have tax of 11%, like EVE. They did it to encourage memberships in corporations (and to remove people from the war-free safety). This should totally carry over.
And they should be giving incentive to new players to join corps. New players are much more likely to stick with the game if they are in a corp. |
crazy space 1
Unkn0wn Killers
1566
|
Posted - 2013.08.21 18:58:00 -
[62] - Quote
SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback. |
R F Gyro
Circle of Huskarl Minmatar Republic
468
|
Posted - 2013.08.21 19:01:00 -
[63] - Quote
crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback. Don't be silly |
Beren Hurin
The Vanguardians
1138
|
Posted - 2013.08.21 19:03:00 -
[64] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation.
The assumption is that you will make less isk as a result of not being in a corp. I've not been in an NPC corp lately, but generally when I squad (with my corp) I make more isk than not having squaded (especially as a logi).
If there is an incentive, its more that players not commit to a corporation rather than not play together. Nuanced yes. But that means that it will be the corporation's responsibility to create content that people will value above the % they give to corp. |
crazy space 1
Unkn0wn Killers
1566
|
Posted - 2013.08.21 19:05:00 -
[65] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. I'm guessing this mean they didn't even tell you guys about the change ahead a time... |
crazy space 1
Unkn0wn Killers
1566
|
Posted - 2013.08.21 19:06:00 -
[66] - Quote
R F Gyro wrote:crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback. Don't be silly
how am I being sily? people are giving feedback and all CCP can say is "Sorry we will fix that but no eta"
In eve when a dev blog is released it's to gain feedback to change a feature before it's content locked. |
Mamertine Son
R.E.B.E.L.S
203
|
Posted - 2013.08.21 19:07:00 -
[67] - Quote
Beren Hurin wrote:Mamertine Son wrote:Is there a way to identify the revenue each individual brings into the corp?
It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their most active players. Just a thought. Good question, will player's taxes show up on the wallet archive page?
Just want to bump this idea before it gets lost in shuffle.
A 'no' is fine, I can handle it. It would be at least nice to know that it made it onto someone's white paper napkin before it got used as a coster for their coffee mug.
In general, though, corp directors/CEO's should be able to quickly acquire more relevant data on their members.
|
Kain Spero
Spero Escrow Services
1961
|
Posted - 2013.08.21 19:13:00 -
[68] - Quote
The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback. |
Thor Odinson42
Molon Labe. League of Infamy
934
|
Posted - 2013.08.21 19:17:00 -
[69] - Quote
You can certainly tell that many free market ideals are not quite understood by CCP. They certainly do not understand anything about incentives. I know they have a successful game in Eve so they must be doing something right, but I think even Eve is held back because there isn't much incentive to get out and fight. There are many things to do in Eve besides fight, but most of those things are very boring and tedious (to say the least).
Even when they write about what they believe will happen when they do a certain thing, it's the complete opposite reaction a human being would have. |
Mamertine Son
R.E.B.E.L.S
204
|
Posted - 2013.08.21 19:23:00 -
[70] - Quote
Kain Spero wrote:The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback.
Corp tax isn't enough of reason NOT to join a corp. There are clear disadvantages with staying in an NPC corp like playing an FPS with random nobodies all day that don't even have mics.
I seem to be missing something on this NPC tax debate. |
|
Waruiko DUST
G I A N T EoN.
122
|
Posted - 2013.08.21 19:23:00 -
[71] - Quote
only complaint is that npc corps won't have tax. In EVE getting away from the 11% npc tax rate is part of the reason to join a corp. |
ZDub 303
TeamPlayers EoN.
1718
|
Posted - 2013.08.21 19:28:00 -
[72] - Quote
Pretty cool stuff FoxFour!
Thanks! |
Iron Wolf Saber
Den of Swords
7583
|
Posted - 2013.08.21 19:28:00 -
[73] - Quote
I didn't argue for npc corps to have taxes on the simple fact regular player corporations don't have enough benefits rolling for them to force players to avoid taxation via corp exiting. Once corps have far better tools such as armories, roles, and the like then I can see pushing for a npc tax increase as corps can reliably provide better services than the npc counter parts. |
pink FLUFF
Goonfeet Top Men.
54
|
Posted - 2013.08.21 19:31:00 -
[74] - Quote
As of this note I am creating a Dust corp Called "Low Rate". With a 1% tax incentive!!!! When CCP finally realizes their errors, this new corp will be for all the dust boys and girls to freely enjoy the benefits of a free game with historically low taxes never seen before! Jump on this chance to enjoy the low tax!
Feel free to apply. |
Silas Swakhammer
GamersForChrist Orion Empire
69
|
Posted - 2013.08.21 19:34:00 -
[75] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. Would it be possible to implement a tax rate for mercs in NPC corps once those mercs have reached a certain amount of total WPs? I can understand the reasons for not having a NPC corp tax rate, but I was still greatly surprised to read about the lack of tax for generic corps. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
602
|
Posted - 2013.08.21 19:36:00 -
[76] - Quote
Vespasian Andendare wrote:What's going to happen if this NPC tax shelter goes through is people will squad up, corporation-independent, and run "safely" from their NPC tax shelters but still enjoy the benefits of increased WPs due to squadding up, etc. People aren't going to join a corp "to feel nice" when they can just join the corp (or other group) chat channel and squad up without tax burdens from being in the player corp. Ah, but on the other hand people will become exclusive, not allowing people from other corporations to join their squad because they won't be generating tax revenue for the corp. |
Drevenger
DUST University Ivy League
21
|
Posted - 2013.08.21 19:37:00 -
[77] - Quote
Kain Spero wrote:The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback.
Because sometimes, feedbacks are bad.
Seriously, just put your tax rate at 0% or .5% if you are concerned. Ask for donations instead, problem solves.
Can't wait to see the tears on another wave of Awoxing.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
866
|
Posted - 2013.08.21 19:37:00 -
[78] - Quote
Mamertine Son wrote:Kain Spero wrote:The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback. Corp tax isn't enough of reason NOT to join a corp. There are clear disadvantages with staying in an NPC corp like playing an FPS with random nobodies all day that don't even have mics. I seem to be missing something on this NPC tax debate.
No, there aren't.
If you're in the NPC corp all you're really in is a chat channel with a bunch of random nobodies that you can totally ignore for Player made chat channels where all of your friends are.
You can drop an LFS in there and get a Squad invite to play with your friends who are also in NPC corps enjoying a 0% tax rate and piling up ISK with no fear of some Director or the CEO saying "ok, we're doing a 100% tax day".
No disadvantage whatsoever to being in an NPC corp at all. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
122
|
Posted - 2013.08.21 19:42:00 -
[79] - Quote
Halador Osiris wrote:Vespasian Andendare wrote:What's going to happen if this NPC tax shelter goes through is people will squad up, corporation-independent, and run "safely" from their NPC tax shelters but still enjoy the benefits of increased WPs due to squadding up, etc. People aren't going to join a corp "to feel nice" when they can just join the corp (or other group) chat channel and squad up without tax burdens from being in the player corp. Ah, but on the other hand people will become exclusive, not allowing people from other corporations to join their squad because they won't be generating tax revenue for the corp. Presuming that you can get people to join your exclusive club in the first place. NPC tax rate could have been lowered at a later date once the other player corp incentives were introduced (armories, etc.). But as it is now, what is to stop me from making "Vespa's Tax Free Squad Chat," having everyone join that, squad up, etc., and everyone just plays tax free in safety in our NPC tax shelters while still reaping the benefits of the increased WPs from squadding? I know my corp doesn't do any PC at the moment, and I know I personally am a member of several "chat cooperatives" where people from many corps join, more often than not, to make complete squads for, again, WPs and other benefits like Orbital Strikes. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
209
|
Posted - 2013.08.21 19:44:00 -
[80] - Quote
I like how the community is told that its feedback isn't valuable to the dev team because CCP is doing rocket science here, and then the community goes on to find to find two issues with a devblog within a few minutes of the devblog being posted.
Addendum: Let me be clear that I don't think showing the gross instead of net profit in the payout window and the economic effects of the zero tax rate is a sign of bad work at all. These are just things you can better judge when you're the person being affected. |
|
Absolute Idiom II
No Free Pass
451
|
Posted - 2013.08.21 19:45:00 -
[81] - Quote
It's worth pointing out that with an NPC corp tax of 0%, CCP have removed entirely the ability for any CEO to fish for newbies with the 'worm' of a lower tax rate and get them 'hooked' on the social interactions of playing with friends.
If Dust is going to succeed it needs more people being hooked.
I think this powerful argument alone should be enough to warrant an NPC tax rate. |
ladwar
Dead Six Initiative Lokun Listamenn
1209
|
Posted - 2013.08.21 19:46:00 -
[82] - Quote
omfg time stamps!!!1 finally!! |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.08.21 19:48:00 -
[83] - Quote
Taxes and death |
Csikszent Mihalyi
DUST University Ivy League
57
|
Posted - 2013.08.21 19:52:00 -
[84] - Quote
Nothing is stopping you from making corps with 0% tax rates. If you charge taxes, you better have a good reason for it, and that reason is going to benefit all members (e.g. reimbursement programs and planetary conflict). If your corp does not provide any such benefits to its members, then it does not have any business charging taxes to begin with.
If you don't have any interests in such benefits, then you join a corp that does not offer them but a 0% tax rate instead. I really don't see the problem.
And again, it's different from EVE because (among other reasons), in EVE you get a valuable advantage by staying in an NPC corp by becoming invulnerable to war declarations. There is no incentive whatsoever to stay in an NPC corp in Dust (and tax isn't one either, because there will be plenty of corps that will charge no tax). |
Lord Echo Prime
We Who Walk Alone
6
|
Posted - 2013.08.21 19:54:00 -
[85] - Quote
Alaika Arbosa wrote:This brings a smile to my face.
The more transparency between Dust and Eve, the better (same as with between the Devs and the Community).
EDIT: As far as tax on NPC corps is concerned, I am still of the opinion that the tax on NPC corps should be draconian high (50% plus).
The reasoning for this is that we are little more than meat with guns, property of our corporations so why should we expect to get paid at all?
This should be the incentive for joining/making corps. 0% corp tax on NPC corps will lead to what others have already noted, people using chat channels to group up with their friends while all are in NPC corps to protect their ISK margins.
I agree with Alaika! In terms of the 0% Corp Tax of NPC corps that CCP has proposed, that doesn't even exist in the real world! A corporation makes money/ ISK from its employees working for that corporation. We are all taxed, whether it is State, Federal, or other. And as we all know, working for Big Corp XYZ may offer some benefits, but it often is at a steep price (taxes, long work hours, little vacation, etc.). Going draconian on the NPC Corp Tax of 30%-45% would become a HUGE incentive to join a PC corp or even create your own. If anything, you can bet Corporate taxes WILL become a common subject of discussion in ALL social chats, DUST and EVE alike, regardless.
As for the whole corporate taxing coming in Uprising 1.4, I welcome it! Thank you, CCP! |
Draco Cerberus
Hellstorm Inc League of Infamy
254
|
Posted - 2013.08.21 19:56:00 -
[86] - Quote
+1 to corporate taxation Please increase payouts from INSTANT BATTLES |
Kain Spero
Spero Escrow Services
1967
|
Posted - 2013.08.21 20:07:00 -
[87] - Quote
Absolute Idiom II wrote:It's worth pointing out that with an NPC corp tax of 0%, CCP have removed entirely the ability for any CEO to fish for newbies with the 'worm' of a lower tax rate and get them 'hooked' on the social interactions of playing with friends.
If Dust is going to succeed it needs more people being hooked.
I think this powerful argument alone should be enough to warrant an NPC tax rate.
Exactly this. Player corps are the life blood of player retention over a long time frame and economic incentives can be powerful tools and ammunition in the belts of player corp recruiters. |
Derrith Erador
Pradox One
43
|
Posted - 2013.08.21 20:13:00 -
[88] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :(
NOOOOOOOOO!!!!!!!!!!! why no water stuff? |
Zyanic
Fenrir's Wolves
17
|
Posted - 2013.08.21 20:21:00 -
[89] - Quote
FINALLY!!! Its better than having a weekly or daily reminders going out to donate to the Corp, so now we can donate AND tax our members for ISK without having to cap Districts or empty our entire wallets out. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
123
|
Posted - 2013.08.21 20:24:00 -
[90] - Quote
Stefan Stahl wrote:I like how the community is told that its feedback isn't valuable to the dev team because CCP is doing rocket science here, and then the community goes on to find to find two issues with a devblog within a few minutes of the devblog being posted.
Addendum: Let me be clear that I don't think showing the gross instead of net profit in the payout window and the economic effects of the zero tax rate is a sign of bad work at all. These are just things you can better judge when you're the person being affected. I think if the payout meter started at 0 and went up to the maximum, 200k in the screenshot, then subtracted the corporate tax, where the final total would be the net, that system would be fine. It would work EXACTLY as the sp total window does, except instead of adding the "sp booster amount," it would subtract the corporate tax, so in the end, the totals reflect the actual payouts and sp gains.
|
|
Arkena Wyrnspire
Turalyon 514
2694
|
Posted - 2013.08.21 20:44:00 -
[91] - Quote
For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
124
|
Posted - 2013.08.21 20:51:00 -
[92] - Quote
Arkena Wyrnspire wrote:For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. But you're assuming that the game can't be balanced around the 10% NPC corp tax rate OR the fact that any new player is going to complain about a corporate tax rate if that's all they've ever known. The only reason we're having a talk about this now is because the tax rates weren't something that was shipped with release. How many new player threads do you see on the Eve-O forums complaining that the npc tax rates are too high? None!* because that's what they've always known, because that's how it's always been.
*certainly there'll be some outliers, but by and large, there are no "rah rah lower NPC tax rate!" threads.
|
Bendtner92
Imperfects Negative-Feedback
911
|
Posted - 2013.08.21 20:55:00 -
[93] - Quote
Arkena Wyrnspire wrote:For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. Then you buff the ISK rewards so that the people in the NPC corps will get the same amount of ISK with the tax as they do now.
I fully agree that NPC corps should have a tax (11% as in EVE or whatever number would be good) to encourage joining a corp. |
Kain Spero
Spero Escrow Services
1971
|
Posted - 2013.08.21 20:56:00 -
[94] - Quote
Look, while I'm not happy with NPC corp tax situation the addition of Corp taxes is a fantastic tool that I'm really happy to see being put into the game.
Also, while the addition of timestamps to chat may seem trivial it's these kind of small improvements to a Duster's quality of life that the community has been clamoring for and it's awesome to see folks like True Grit make these community request into reality. |
First Prophet
Valor Company Incorporated
850
|
Posted - 2013.08.21 20:59:00 -
[95] - Quote
Alaika Arbosa wrote:Mamertine Son wrote:Kain Spero wrote:The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback. Corp tax isn't enough of reason NOT to join a corp. There are clear disadvantages with staying in an NPC corp like playing an FPS with random nobodies all day that don't even have mics. I seem to be missing something on this NPC tax debate. No disadvantage whatsoever to being in an NPC corp at all. There's also no real advantage to being in a player corp so I'd rather not be forced into one because of taxes. |
Argo Filch
Cannonfodder PMC
50
|
Posted - 2013.08.21 21:10:00 -
[96] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation.
Then ppl will make one man corps like they do in eve to avoid taxation.
It's not that you have to give half of your earned isk to your corp, like some ppl make it out to be. |
IgniteableAura
Pro Hic Immortalis League of Infamy
93
|
Posted - 2013.08.21 21:39:00 -
[97] - Quote
CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation.
So you are saying all members in corps are getting a massive nerf if they put in a tax rate.......THANKS! I appreciate that.
Not only do corps serve little purpose to people other than a grouping mechanic we also steal their hard earned isk \o/ yay
This can really screw up corps that are both in EVE and Dust. As those in EVE rely on those taxes. Those corps will be forced to have a tax rate similar to that in EVE.
Whats the incentive in eve for NPC corps having tax, an isk sink right? Well currently dust has too few. The market is saturated in isk. I know people who have in excess of 200 million, and they run prototype every match.
Question, does this tax effect all battles (NPC/FW/PC)? |
Vexen Arc
OSG Planetary Operations Covert Intervention
19
|
Posted - 2013.08.21 21:45:00 -
[98] - Quote
I'd be interested in hearing a little more explanation as to why you decided not to tax the NPC corps. In order to intelligently debate it, we're going to need more information.
"Because the money wouldn't go anywhere" might be true, but where the money goes isn't really the point in this case.
New players need to be shown that they're part of a larger ecosystem - once the full economic vision is implemented, I mean - and NPC Corps giving players a free pass doesn't seem like it reinforces that idea.
I'm assuming the decision was based partly on not wanting pointless ISK sinks, but I think you may be doing yourselves a disservice by not taking the opportunity to set the larger tone of the game. |
Soraya Xel
New Eden's Most Wanted Top Men.
328
|
Posted - 2013.08.21 21:47:00 -
[99] - Quote
CCP FoxFour wrote:Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :) It's going to be a low priority thing though, so no ETA on a fix.
Point of note: If this stuff was shown off more than a week before release, it'd be the sort of thing that could be fixed before it was released. |
Iron Wolf Saber
Den of Swords
7595
|
Posted - 2013.08.21 21:54:00 -
[100] - Quote
BTW Player corps can easily set their taxes to 0% as well. |
|
Jadek Menaheim
WarRavens League of Infamy
32
|
Posted - 2013.08.21 22:09:00 -
[101] - Quote
Argo Filch wrote:Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. Then ppl will make one man corps like they do in eve to avoid taxation. It's not that you have to give half of your earned isk to your corp, like some ppl make it out to be.
What if corporations had to pay security review and operational costs. It'd be interesting to see skillable corporation attributes like efficiency management, network communication cost, and domain registration play into an ability to support a corporation. This could limit the feasibility of having a super small corporation if you hadn't invested the right skills into management. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.08.21 22:13:00 -
[102] - Quote
Beren Hurin wrote:Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. The assumption is that you will make less isk as a result of not being in a corp. I've not been in an NPC corp lately, but generally when I squad (with my corp) I make more isk than not having squaded (especially as a logi). If there is an incentive, its more that players not commit to a corporation rather than not play together. Nuanced yes. But that means that it will be the corporation's responsibility to create content that people will value above the % they give to corp.
Well said. A big advantage of EVE is the players drive it (in game at least). Sounds obvious but it can be a bit nuanced; rarely do I make the same amount of ISK per match solo'ing as i do with my Corp. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
248
|
Posted - 2013.08.21 22:22:00 -
[103] - Quote
crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback.
They can change it later. With a hotfix for example. You didn't notice how they increased the needed WP to leave academy for example? It's 1500 now. They didn't need to wait for 1.4 for that. Same could happen to NPC Corp Tax. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.08.21 22:29:00 -
[104] - Quote
I might be a bit off topic but the tax rate issue generated an idea for me.
The instant battles and Merc battles are effectively contracts and they are even changing the name of instant battles to "public contracts" in the 1.4 patch. If we treat them like a real contract then we should get a slight non-taxable ISK payout modifer for successful completion (i.e. victory) in the match. Like wise, if you fail to uphold the contract (i.e. defeat) you suffer a small ISK penalty for failure to meet the conditions of the contract.
Gives you some added incentive...if you win you pay off the taxes for the match. Odds of victory are significantly higher when squadding with a Corp. Another mild way of behavior shaping to get folks invested in the social aspect of the game. Also adds some stakes and real capitalism to the mix.
Thoughts? |
Kevall Longstride
DUST University Ivy League
467
|
Posted - 2013.08.21 22:45:00 -
[105] - Quote
CCP FoxFour wrote:Kevall Longstride wrote:Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome! You will NOT have to reset it, the tax rate will already be set and ready to go! :D
I have a few other questions now that I'm able to sit down at my lappy to type rather than my iPhone.
Its mentioned in the blog that Directors and CEO's can set the tax. I think it should ONLY be the CEO at the moment to minimise scam's.
There also needs to be an accountant role in the game asap because of the large amounts that could be coming in. Also, the wallet divisions in Eve are currently visible in Dust but not accessible. We need a wallet division System in Dust so that incomings can be separate to outgoings and kept in in different departments.
For example, we would like to set up a skill book reimbursement system. I need funds for that to be in a separate wallet that is fed by me as CEO from the Main Wallet,. And I also need roles to give people access to that skill book fund wallet so that Directors aren't needed for every reimbursement request.
These need adding NOW rather than 6 months and a lot of crying on the forums later.
I'm sure I'll think of something but right now, I need to go to bed! |
Iron Wolf Saber
Den of Swords
7595
|
Posted - 2013.08.21 22:55:00 -
[106] - Quote
I think its more of a way of letting people join corps for the 'right' reasons instead of 'bad' reasons. |
Kairro Rikaro
Pradox One
0
|
Posted - 2013.08.21 22:57:00 -
[107] - Quote
I have 2 questions. When can we expect Pilot Dropsuits and a much needed buff for dropships ? |
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CCP Nullarbor
C C P C C P Alliance
2134
|
Posted - 2013.08.21 23:05:00 -
[108] - Quote
So we had a massive thread about corp tax a while ago (https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on.
The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision.
What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later.
Thanks for all the comments so far. |
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CCP Nullarbor
C C P C C P Alliance
2136
|
Posted - 2013.08.21 23:22:00 -
[109] - Quote
Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. |
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Sylwester Dziewiecki
Beyond Hypothetical Box
146
|
Posted - 2013.08.21 23:42:00 -
[110] - Quote
Players join corporations for many reasons, mostly because they trust leadership of that corp, CEO's, and Directors. They pay tax because they want to make something together with them as corporation, like in invade someone planet, they willingly donate ISK for corp if they know how they gone be spend.
If they are in corporation with X% of tax, and they do not want to pay that tax, it is clear that they do not want to be in that corporation, and sooner or latter they will change corp. People don't change corp's because tax is too high, especially when it's below 10%(EVE experience).
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. Wait, are you not the guy who recently "lent" money from someone corporation wallet? Did your ex-corp-mates was happy about this? |
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Kairro Rikaro
Pradox One
0
|
Posted - 2013.08.22 00:43:00 -
[111] - Quote
you will all rue the day ccp fixes dropships and makes them a viable specialization, i will rule the skies of Dust with an iron fist |
Brush Master
HavoK Core RISE of LEGION
727
|
Posted - 2013.08.22 01:18:00 -
[112] - Quote
9.00%, do we need 2 decimals for tax rates? just saying. here comes 9.99% taxes, gotta be a good salesman. |
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CCP Nullarbor
C C P C C P Alliance
2140
|
Posted - 2013.08.22 01:26:00 -
[113] - Quote
It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure. |
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SponkSponkSponk
The Southern Legion
234
|
Posted - 2013.08.22 01:30:00 -
[114] - Quote
CCP Nullarbor wrote: We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision.
A major benefit of an NPC corp tax is to get new players used to the concept. I don't care whether the tax is 1% - it lays the foundation that corps can and do tax earnings, and the default tax rate for an NPC corporation helps determine the Overton Window of acceptable tax rates.
edit: also: great work guys. Not trying to be ungrateful. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.08.22 01:52:00 -
[115] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :(
Confirmed: it is water |
Skipper Jones
Militaires-Sans-Frontieres
674
|
Posted - 2013.08.22 01:56:00 -
[116] - Quote
Tell Fox I love him more than Cmdr Wang. <3
But CCP Earworm will always have a special place in my heart. |
Terry Webber
Turalyon 514
325
|
Posted - 2013.08.22 02:16:00 -
[117] - Quote
Skipper Jones wrote:Tell Fox I love him more than Cmdr Wang. <3
But CCP Earworm will always have a special place in my heart. I don't think that's good for your health. Anyway, I am also in support of corporation taxes. A lot more dependable than asking members to manually donate ISK. |
Thor Odinson42
Molon Labe. League of Infamy
936
|
Posted - 2013.08.22 02:21:00 -
[118] - Quote
Iron Wolf Saber wrote:I didn't argue for npc corps to have taxes on the simple fact regular player corporations don't have enough benefits rolling for them to force players to avoid taxation via corp exiting. Once corps have far better tools such as armories, roles, and the like then I can see pushing for a npc tax increase as corps can reliably provide better services than the npc counter parts and knowing that isk is going towards something useful.
As for now the most useful things your corp taxes pay for is for vehicle pilot compensation, prototype ace compensation, and Planetary Conquest purchases such as clones and ringers. Also I guess corporation advertising agencies purchases for posters, adverts, and movies.
Once all those other tools becomes available more things should be more possible for the corp such as stocking up guns and vehicles for corporation use, buying assets and the sorts. As it stands now the only advantage a player corp can really have is the social aspect.
So that should be a thing to pursue to make being in a player corp an 'advantage' over the npc corp. After all after this change, you can easily hotfix npc corp taxes in once the criteria is met.
But what about new players just plodding around skilling into random stuff and getting stomped all the time.
Perhaps an 11% NPC tax does provide enough incentive to join a corp. despite the numerous words you posted about corp tools they fill the very large void left by CCP in training new players. I'd have to imagine there's some data somewhere on new players who've left. I'd wager heavily that the numbers are much higher for those leaving that never left an NPC. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
128
|
Posted - 2013.08.22 02:39:00 -
[119] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far. Well, you forgot to mention that if Player A forms a 1 man corp to evade NPC taxes, that then creates a situation where someone can maybe join that 1 man corp to make a 2 man corp....then a third, etc.
Besides, if people are going to play solo, they'll play solo regardless if they have to form a 1 man corp or just stay in the NPC corp indefinitely. All you're doing with this change is hurting an actual competitive advantage corps can have to lure away newbros.
I'd also add that the corporate tax structures of player and NPC corps aren't "a small feature." This is one of those times where the devil is in the details, no matter how small. This particular detail is a tool that corporations can use to recruit other players. And if a group of friends want to make a corp together to avoid the NPC tax....well guess what! They're all now in the same corp, and this spurs social interactions within the game.
NPC corps that really have no downside provide absolutely no incentive to leave. It'd be different if the game "forced" you into social situations (automatic squads, location-aware voice chat, etc.), but it doesn't. You can (happily) play solo in pub matches until your heart's content or you burn out on being rolled over and over and over.
edit: ** I wasn't around to comment on the earlier April thread; I appreciate that you posted one, but if you look over the responses, many players feel that a corporate NPC tax is overall beneficial to Dust. |
Killar-12
The Corporate Raiders
632
|
Posted - 2013.08.22 02:47:00 -
[120] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :( Confirmed: it is water no... piss
or Mellow yellow... |
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Killar-12
The Corporate Raiders
632
|
Posted - 2013.08.22 02:49:00 -
[121] - Quote
WOOHOO!!!! Finally a source of revenue for the corp. |
Vexen Arc
OSG Planetary Operations Covert Intervention
23
|
Posted - 2013.08.22 03:00:00 -
[122] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far.
Thanks for posting a link to the previous discussion thread. I was unaware it existed, and while I haven't read it yet, I'm glad to know the discussion took place.
I appreciate the subtle difference you mention above. I too think that we would rather encourage players to join Player corps rather than discourage them from being in NPC corps. From a high level overview, however, I see one of four scenarios happening if NPC Corp taxes existed:
1.) Players think the tax is too much, that they can do better, and strike off on their own. Potential for player-driven content now exists.
2.) Players think the tax is too much, and seek out another like minded corp to join. Additional player-driven content exists.
3.) Players are ok with the NPC corp tax, and stay put, either playing solo or joining squads without leaving the NPC corp.
4.) Players are ok with the NPC corp tax, but feel more rewarded by sandbox style gameplay offered by joining a Player corp, and do so.
Basically scenarios 3 and 4 are what exist currently. If Corps have taxes but NPC Corps don't, scenarios 1 and 2 are less likely to happen. If NPC Corps have taxes too, then scenarios 1 and 2 start to occur more frequently, which I think is what most of us would like to see.
Just my prediction, obviously, so we'll have to wait and see what happens. |
777asta Scrap
G.U.T.Z Covert Intervention
0
|
Posted - 2013.08.22 04:03:00 -
[123] - Quote
so do we get income taxes Sometime around the year? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1606
|
Posted - 2013.08.22 04:51:00 -
[124] - Quote
CCP Mintchip wrote:Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun!
Yeessssss |
Cross Atu
Conspiratus Immortalis Covert Intervention
1606
|
Posted - 2013.08.22 05:03:00 -
[125] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later.Thanks for all the comments so far.
The bold above is mine, added because I love this part ....ok the italics are mine too, can we make "later" a bit 'sooner'
Cheers, Cross |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
747
|
Posted - 2013.08.22 05:56:00 -
[126] - Quote
Taxed for both DUST and EVE members? How does that work out? Will an EVE member be taxed on shooting NPC in missions or what? Or are the taxes still separate wallets? |
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Shley Ashes
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2013.08.22 06:09:00 -
[127] - Quote
separate wallets, got the Merc wallet |
OSGR Valdez
Contract Hunters
27
|
Posted - 2013.08.22 06:50:00 -
[128] - Quote
Did anyone else see the 369,432 SP cap on the 2nd screenshot? Guys is it true?? O.O |
Absolute Idiom II
No Free Pass
463
|
Posted - 2013.08.22 09:01:00 -
[129] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far.
I'd like to point out that any player who decides to spend 1.6 mil isk to create their own personal corporation is a player who is determined to play the game solo - but at least they are determined to play the game! For others for whom the hook of social interaction will keep them playing the game, an incentive to exit an NPC corp is still a good thing.
It's also worth noting that with a mere nominal value of 1% tax they would have to earn 160 million isk to get a return on the 'investment' of creating their own corp. Hardly an incentive at all [to create your own personal corp to escape taxes] in fact.
Basically, those who exit an NPC for 'for the wrong reason' are still determined to play the game, whereas those who exit 'for the right reason' will find themselves more engaged with Dust.
But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence. |
Panther Alpha
DarkWingsss
919
|
Posted - 2013.08.22 09:11:00 -
[130] - Quote
Time Stamp ? WATER ? ... whats going on ? ...could it be ... ? please talk me that it is ....
PS; Not that interested in the Taxation..... |
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Princeps Marcellus
Expert Intervention Caldari State
173
|
Posted - 2013.08.22 10:44:00 -
[131] - Quote
CCP FoxFour wrote:Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :) It's going to be a low priority thing though, so no ETA on a fix.
Danke! :D |
ROEG X
Northwind Alliance Dark Taboo
5
|
Posted - 2013.08.22 11:08:00 -
[132] - Quote
Please bring the Dust economy I got weapons and gear to sell to the highest bidders, If I get taxed I need to start selling and buying gear to create a study isk flow. Bring on the economy please !!! |
SponkSponkSponk
The Southern Legion
239
|
Posted - 2013.08.22 11:10:00 -
[133] - Quote
Absolute Idiom II wrote: But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence.
I think CCP is taking a reasonable approach to this, in many aspects. Remember that corps can't really do much for the average player right now, since CREST is not available, corp depots and roles aren't available, so it's possible that they're taking the view that they'll push players harder to join corps once there's more support available to those player-run corps. |
Absolute Idiom II
No Free Pass
467
|
Posted - 2013.08.22 11:22:00 -
[134] - Quote
SponkSponkSponk wrote:Absolute Idiom II wrote: But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence.
I think CCP is taking a reasonable approach to this, in many aspects. Remember that corps can't really do much for the average player right now, since CREST is not available, corp depots and roles aren't available, so it's possible that they're taking the view that they'll push players harder to join corps once there's more support available to those player-run corps.
I agree. I think there is a reasonably wide channel of 'correct' or 'acceptable' here and the discussion and advocation comes down to essentially subjective positions. |
LEE THE PALADIN
HERO'S OF DUST
14
|
Posted - 2013.08.22 11:26:00 -
[135] - Quote
CCP Mintchip wrote:Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun! And soon this game will die , all of us who invested lots of money in this game better cross are fingers, if this is all the hype for now is about , the plain will crash soon , i realy hope you Guy at ccp give us somthing good soon , and this game does a 360 back to awesome , i still love this game , but you all should be tossing us some new maps or gear , so more people will stay and love it !!!!! |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 11:49:00 -
[136] - Quote
CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes.
your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns....
corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp...
im sorry but your metrics are broken and lack logic. |
LEE THE PALADIN
HERO'S OF DUST
14
|
Posted - 2013.08.22 11:52:00 -
[137] - Quote
Brovo ,Seymor Krelborn |
Absolute Idiom II
No Free Pass
467
|
Posted - 2013.08.22 12:25:00 -
[138] - Quote
Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic.
Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible.
*If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree.
I'm sorry, but your faculties for logic and rhetoric are lacking. |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 12:48:00 -
[139] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking.
I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted
Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble |
Taurion Bruni
D3M3NT3D M1NDZ
165
|
Posted - 2013.08.22 13:01:00 -
[140] - Quote
No Taxation Without Representation!
going to say that all the time now
|
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Rasatsu
Much Crying Old Experts
856
|
Posted - 2013.08.22 13:01:00 -
[141] - Quote
The NPC Corp tax was hailed as A Damn Good Thing [tm] by the majority of players when it was introduced, and it is sad to see that DUST NPC Corp tax is not a thing. |
Marston VC
SVER True Blood Public Disorder.
685
|
Posted - 2013.08.22 13:03:00 -
[142] - Quote
CCP FoxFour wrote:Kevall Longstride wrote:Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome! You will NOT have to reset it, the tax rate will already be set and ready to go! :D
Question, why is the tax rate set the same for both sides of the corp? Im only asking because the economy of both games is pretty different right now, sooooo I mean..... 25% in one game might mean A LOT more then in the other. Not that its a big deal, im just curious. |
Absolute Idiom II
No Free Pass
470
|
Posted - 2013.08.22 13:12:00 -
[143] - Quote
Seymor Krelborn wrote:Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking. I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble
What you are me for is nonsensical. In addition your first sentence is a complete non-sequitur, so perhaps I shouldn't be surprised?
I was not criticising the position you advocate; since I am actually advocating it also. So it makes no sense for you to ask me to counter your argument.
I was criticising your approach of appeal-to-the-people - where you stated that because it was player feedback then it was obviously better quality than anything else (i.e. 'metrics'). This is a fallacious argument: http://en.wikipedia.org/wiki/Argumentum_ad_populum
Instead, I am advising you to use convincing logic (and not fallacious argument) to back up your position. |
Oso Peresoso
RisingSuns
625
|
Posted - 2013.08.22 13:26:00 -
[144] - Quote
CCP Nullarbor wrote:It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure.
WHY WHY WHY WHY ????
is it just because "well a single rate would be simpler." or is it because adding a second tax rate variable would be a technical challenge?
Eve players have been asking for greater control over corporation tax mechanics for years and years, particularly the ability to tax different activities at different rates. Here we've got two completely different activities, generating two different currencies, where the tax proceeds go into two completely different wallets and cannot even be exchanged... What possible justification is there to make the tax rates a single rate? |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 13:26:00 -
[145] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking. I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble What you are me for is nonsensical. In addition your first sentence is a complete non-sequitur, so perhaps I shouldn't be surprised? I was not criticising the position you advocate; since I am actually advocating it also. So it makes no sense for you to ask me to counter your argument. I was criticising your approach of appeal-to-the-people - where you stated that because it was player feedback then it was obviously better quality than anything else (i.e. 'metrics'). This is a fallacious argument: http://en.wikipedia.org/wiki/Argumentum_ad_populumInstead, I am advising you to use convincing logic (and not fallacious argument) to back up your position.
ok...you must be new... we have been ignored long enogh that the niceties you request have been tried till our heads bleed from the wall we bang them into.... even the CPM acknowledges ccp's lack of any real back and forth communication do want links?
https://forums.dust514.com/default.aspx?g=posts&t=101452&find=unread
some valid threads that were ignored yet right regardless of the delivery?
https://forums.dust514.com/default.aspx?g=posts&t=70696&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70755&find=unread
my point is it has never mattered how we convey the truth...CCP is blind to it... why because they simply don't trust us.
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JOHNNY Foodstamp
Commando Perkone Caldari State
22
|
Posted - 2013.08.22 13:52:00 -
[146] - Quote
I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
128
|
Posted - 2013.08.22 14:17:00 -
[147] - Quote
JOHNNY Foodstamp wrote:I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... CCP Greyscale was fairly clear on what metrics they used to determine the 400 WP total: namely, that they wanted players to be in the Academy for 3-5 matches, and the average newbro makes ~50-100 WP per match.
I think the 400 WP didn't make any sense, though, because the metrics don't likely account for players hanging out and messing around shooting their teammates deep in the redline, not leaving the MCC, etc. Changing it to 1500 and then to 2000 today are steps in the right direction. Changing it to Skirmish, well, we'll have to see. After I was very critical of the choice to make it Domination, in actuality, I think it gives some very needed direction for newbros in that there's a single objective (capture the only checkpoint) and the fact that there's a single objective means that there's going to be many targets around that checkpoint to shoot, giving newbros lots of opportunities to learn the shooting mechanics of this fledgling FPS.
With the corporate tax shelters, though, CCP is hurting competitive advantages player corps could offer, and its already been well explained that solo players wishing to do so will stay in NPC corps with 0% OR create their own corp with 0% tax either way. It's not combatting this solo behavior so much as hurting social player corps.
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EyeOfLove
THIRD EARTH INCORPORATED
2
|
Posted - 2013.08.22 14:19:00 -
[148] - Quote
For those of that are just member of corp. We be able to set are only tax add on to the corp tax. so if the corp tax is 35% and we want to donate 50% |
Absolute Idiom II
No Free Pass
472
|
Posted - 2013.08.22 14:30:00 -
[149] - Quote
Been here since May 2012, start of public beta - no naivete here. It's just 1) I have to be persuasive for a living 2) I work within an agile scrum development process (I'm a Product Manager) and 3) I've also actually met (at Fanfest) a lot of the devs that we are speaking to.
I much prefer to talk to people on the forums as I would feel comfortable doing so to their face. The inherent human respect gives much more weight to one's reputation and influence.
Certainly CCP as an institution have ending up not paying enough attention to high quality feedback and analysis in the past but becoming arrogant and dismissive isn't going to fix that. |
JOHNNY Foodstamp
Commando Perkone Caldari State
22
|
Posted - 2013.08.22 15:14:00 -
[150] - Quote
Vespasian Andendare wrote:JOHNNY Foodstamp wrote:I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... CCP Greyscale was fairly clear on what metrics they used to determine the 400 WP total: namely, that they wanted players to be in the Academy for 3-5 matches, and the average newbro makes ~50-100 WP per match. I think the 400 WP didn't make any sense, though, because the metrics don't likely account for players hanging out and messing around shooting their teammates deep in the redline, not leaving the MCC, etc. Changing it to 1500 and then to 2000 today are steps in the right direction. Changing it to Skirmish, well, we'll have to see. After I was very critical of the choice to make it Domination, in actuality, I think it gives some very needed direction for newbros in that there's a single objective (capture the only checkpoint) and the fact that there's a single objective means that there's going to be many targets around that checkpoint to shoot, giving newbros lots of opportunities to learn the shooting mechanics of this fledgling FPS. With the corporate tax shelters, though, CCP is hurting competitive advantages player corps could offer, and its already been well explained that solo players wishing to do so will stay in NPC corps with 0% OR create their own corp with 0% tax either way. It's not combatting this solo behavior so much as hurting social player corps.
My point wasn't that the metrics used are the same as the metrics from the Battle Academy. My point was that sometimes actual feedback is more important than numbers on a piece of paper. |
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Seymor Krelborn
DUST University Ivy League
597
|
Posted - 2013.08.22 18:40:00 -
[151] - Quote
Absolute Idiom II wrote:Been here since May 2012, start of public beta - no naivete here. It's just 1) I have to be persuasive for a living 2) I work within an agile scrum development process (I'm a Product Manager) and 3) I've also actually met (at Fanfest) a lot of the devs that we are speaking to. I much prefer to talk to people on the forums as I would feel comfortable doing so to their face. The inherent human respect gives much more weight to one's reputation and influence. Certainly CCP as an institution have ending up not paying enough attention to high quality feedback and analysis in the past but becoming arrogant and dismissive isn't going to fix that.
I agree...CCP should listen to you on this one |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
197
|
Posted - 2013.08.22 20:48:00 -
[152] - Quote
CCP Nullarbor wrote:mini rehak wrote:That third screenshot, is that water? Coming soon to Dust 514, Jet Skis!
Yea yea yeaaaa! Then we can slice up with the impeller blades and run over the swimmers! It will be like murder taxis all over again! Oh yes I want :) |
naughtybear 178
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.08.22 23:28:00 -
[153] - Quote
crazy space 1 wrote:R F Gyro wrote:crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback. Don't be silly how am I being sily? people are giving feedback and all CCP can say is "Sorry we will fix that but no eta" In eve when a dev blog is released it's to gain feedback to change a feature before it's content locked.
Eve is also played on a computer, and not on PSN, CCP has to deal with Sony, and its not your game or mine, it's CCP's and if they want your thoughts on something they wanted to make, so what? People need to stop treating this like they're owed something from the devs, stop complaining a out things that haven't even been released yet, be more positive with feedback, and stop bitching with every other breath that comes out of your word hole. ( not directed at you crazy space1 ) this is a FREE game that you can enjoy for nothing, don't like the game? Don't play it. Don't like how CCP does things? Don't go work for them, but as an everyday player since the beginning of open beta, the games getting better every update, and it sucks when you have to browse through ten pages of butt-sore cry babies whining about every little thing that doesn't go they're way. Grow up people. |
killian178
Omega Elite Mercs INC.
7
|
Posted - 2013.08.22 23:44:00 -
[154] - Quote
naughtybear 178 wrote:crazy space 1 wrote:R F Gyro wrote:crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback. Don't be silly how am I being sily? people are giving feedback and all CCP can say is "Sorry we will fix that but no eta" In eve when a dev blog is released it's to gain feedback to change a feature before it's content locked. Eve is also played on a computer, and not on PSN, CCP has to deal with Sony, and its not your game or mine, it's CCP's and if they want your thoughts on something they wanted to make, so what? People need to stop treating this like they're owed something from the devs, stop complaining about things that haven't even been released yet, be more positive with feedback, and stop complaining with every other breath that comes out of your word hole. ( not directed at you crazy space1 ) this is a FREE game that you can enjoy for nothing, don't like the game? Don't play it. Don't like how CCP does things? Don't go work for them, but as an everyday player since the beginning of open beta, the games getting better every update, and it sucks when you have to browse through ten pages of butt-sore cry babies whining about every little thing that doesn't go they're way. Grow up people.
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Sirpidey Adtur
Aloren Foundations
47
|
Posted - 2013.08.23 00:21:00 -
[155] - Quote
Oso Peresoso wrote:CCP Nullarbor wrote:It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure. WHY WHY WHY WHY ???? is it just because "well a single rate would be simpler." or is it because adding a second tax rate variable would be a technical challenge? Eve players have been asking for greater control over corporation tax mechanics for years and years, particularly the ability to tax different activities at different rates. Here we've got two completely different activities, generating two different currencies, where the tax proceeds go into two completely different wallets and cannot even be exchanged... What possible justification is there to make the tax rates a single rate?
I've also got to agree with this, but for a completely different reason. There was a point in time when I had my dust merc in an EVE corp, so I could keep track of my friends while my EVE computer was in disrepair and waiting for parts. I was the only duster in the corp, and there was... I think a 4.5% tax?
If I were in the same situation AFTER the changes... it would be essentially 4.5% of the isk goes down the toilet. Since dust isk can only be used by dust mercs, and it goes in the hidden eighth wallet division, where the eve CEO can't use it.
This is a terrible idea, and will discourage mercs and capsuleers from joining the same corporation. We want more integration, not less.
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Kaleena Elianos
Intaki Liberation Front Intaki Prosperity Initiative
1
|
Posted - 2013.08.23 03:01:00 -
[156] - Quote
Sirpidey Adtur wrote:There was a point in time when I had my dust merc in an EVE corp, so I could keep track of my friends while my EVE computer was in disrepair and waiting for parts. I was the only duster in the corp, and there was... I think a 4.5% tax?
If I were in the same situation AFTER the changes... it would be essentially 4.5% of the isk goes down the toilet. Since dust isk can only be used by dust mercs, and it goes in the hidden eighth wallet division, where the eve CEO can't use it.
This is a terrible idea, and will discourage mercs and capsuleers from joining the same corporation. We want more integration, not less.
This gives you, the lone merc in that EVE corp, a reason to talk to your EVE CEO about growing the DUST side of the corp. This gives your EVE CEO a reason to interact with you and pay attention to your needs. It gives you a reason to find more bros to join that corp so the corp as a whole will get more awesome because you mercs went out together and killed all the things. Reputation can mean a lot in EVE, so that gives your EVE CEO a reason to think about engaging in DUST-related activities and that DUST mercs are worthwhile. It gives you a reason to earn trust and prove yourself a team player to that EVE CEO. If you're not an asshat, maybe, just maybe, you'll be made a Director, which will give you access to that eighth wallet so you can do things with it.
Sounds like more integration to me. |
J3f3r20n Gh057
Molon Labe. League of Infamy
59
|
Posted - 2013.08.23 03:38:00 -
[157] - Quote
The payout is already poor, and nowi have to pay my Corp...Awesome. |
Sirpidey Adtur
Aloren Foundations
48
|
Posted - 2013.08.23 07:30:00 -
[158] - Quote
Kaleena Elianos wrote:
This gives you, the lone merc in that EVE corp, a reason to talk to your EVE CEO about growing the DUST side of the corp. This gives your EVE CEO a reason to interact with you and pay attention to your needs. It gives you a reason to find more bros to join that corp so the corp as a whole will get more awesome because you mercs went out together and killed all the things. Reputation can mean a lot in EVE, so that gives your EVE CEO a reason to think about engaging in DUST-related activities and that DUST mercs are worthwhile. It gives you a reason to earn trust and prove yourself a team player to that EVE CEO. If you're not an asshat, maybe, just maybe, you'll be made a Director, which will give you access to that eighth wallet so you can do things with it.
Sounds like more integration to me.
Let's see, as a dust merc who's a director in a hisec eve corp, I could actually do some SERIOUS damage to the EVE side, and there's not much I could do to benefit the corp.
Further, my eve toon had specific roles, and wasn't a director, why should my dust char be?
Giving directorship in an eve corp is.... BIG.
And what activities are there that they could do to... at ALL interact with me besides chat? Seeing as I am neither capable of PC, or interested in it at the moment, and that the corp isn't a FW corp, NOTHING.
It's not like I can ask for orca support when shining flashlights on rocks. All I was in for was to be able to keep up with friends, and that worked flawlessly. I'd have to re-consider if there were a tax blackhole. |
Seymor Krelborn
DUST University Ivy League
609
|
Posted - 2013.08.24 16:43:00 -
[159] - Quote
CCP wang, let this be an example of how awesome our brains are.... corp tax without an npc corp tax is going to have adverse effects to player corp retention... having a high npc corp tax will incentivize joining a player corp that can keep the tax lower than npc corps while still bringing in adequate revenue.
witness my awesome brain before the ball drops...
also CCP when we are right yet again on this important topic, perhaps you will concede your player base, while a bit salty and short with you have the best interests of this game at heart and are worth your attention on a more intimate level.
you all still have my support and faith you will eventually turn this into one of the most awesome games ever... |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
233
|
Posted - 2013.08.26 17:42:00 -
[160] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation.
Quoted for truth. |
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Enki Kalgarian
Northwind Alliance Dark Taboo
10
|
Posted - 2013.08.27 21:04:00 -
[161] - Quote
There are a lot of people that want to do PC battles but never donate any Isk the corp taxes will definitely help with that. |
CHIKANO BMXer
Northwind Alliance Dark Taboo
12
|
Posted - 2013.08.28 01:48:00 -
[162] - Quote
I have just one question what would happen if we weren't able to play for awhile could you ccp guys put something in there like a direct deposite to pay the taxes for us.becuase its not aways possible for me and probaly others to pay a tax as soon as its given. i got school to go to and the adults who play may have jobs. my corp ceo had a baby to take care of he was away for a month so how would people away pay the tax. and if we're paying tax i want to be able to sit in my couch and watch some kind of futuristic baseball |
killian178
Omega Elite Mercs INC.
10
|
Posted - 2013.08.28 02:31:00 -
[163] - Quote
The tax would be deducted from your battle winnings bro |
Boot Booter
Omega Elite Mercs INC.
60
|
Posted - 2013.08.28 05:35:00 -
[164] - Quote
killian178 wrote:The tax would be deducted from your battle winnings bro
BOOM!! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
94
|
Posted - 2013.08.28 15:16:00 -
[165] - Quote
Good for me lol no corps |
CHIKANO BMXer
Northwind Alliance Dark Taboo
14
|
Posted - 2013.08.28 22:19:00 -
[166] - Quote
what if your not playing |
Kain Spero
TeamPlayers EoN.
2014
|
Posted - 2013.08.29 07:03:00 -
[167] - Quote
CHIKANO BMXer wrote:what if your not playing
This isn't like having to fill out a tax form and actually pay the taxes manually. The set percentage is taken out automatically of any ISK payout that breaks the 100k ISK threshold at the time you make the money (like right after an instant battle match). |
Bhavesh Prajapat
1st legion The Dark Angels
31
|
Posted - 2013.08.29 11:54:00 -
[168] - Quote
Can you set any 1 > 100 or are there set values? |
Bartimaeus of Achura
Cassardis
1
|
Posted - 2013.09.02 05:41:00 -
[169] - Quote
CCP Mintchip wrote:Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun! is it just me or does this seem forced? |
Dexyi
Seykal Expeditionary Group Minmatar Republic
2
|
Posted - 2013.09.05 20:24:00 -
[170] - Quote
So.. as im finding out their really is no other corp so far that charges their ppl 20% tax |
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Liner ReXiandra
Sparks Inc Zero Hour Alliance
87
|
Posted - 2013.09.05 21:44:00 -
[171] - Quote
Doing a query on the corp wallet on the EVE Online side doesn't show any tax trickling in yet, is this correct? |
Seymor Krelborn
DUST University Ivy League
745
|
Posted - 2013.09.06 02:37:00 -
[172] - Quote
Dexyi wrote:So.. as im finding out their really is no other corp so far that charges their ppl 20% tax
lol 20% youre getting screwed man... |
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