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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Killar-12
The Corporate Raiders
632
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Posted - 2013.08.22 02:49:00 -
[121] - Quote
WOOHOO!!!! Finally a source of revenue for the corp. |
Vexen Arc
OSG Planetary Operations Covert Intervention
23
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Posted - 2013.08.22 03:00:00 -
[122] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far.
Thanks for posting a link to the previous discussion thread. I was unaware it existed, and while I haven't read it yet, I'm glad to know the discussion took place.
I appreciate the subtle difference you mention above. I too think that we would rather encourage players to join Player corps rather than discourage them from being in NPC corps. From a high level overview, however, I see one of four scenarios happening if NPC Corp taxes existed:
1.) Players think the tax is too much, that they can do better, and strike off on their own. Potential for player-driven content now exists.
2.) Players think the tax is too much, and seek out another like minded corp to join. Additional player-driven content exists.
3.) Players are ok with the NPC corp tax, and stay put, either playing solo or joining squads without leaving the NPC corp.
4.) Players are ok with the NPC corp tax, but feel more rewarded by sandbox style gameplay offered by joining a Player corp, and do so.
Basically scenarios 3 and 4 are what exist currently. If Corps have taxes but NPC Corps don't, scenarios 1 and 2 are less likely to happen. If NPC Corps have taxes too, then scenarios 1 and 2 start to occur more frequently, which I think is what most of us would like to see.
Just my prediction, obviously, so we'll have to wait and see what happens. |
777asta Scrap
G.U.T.Z Covert Intervention
0
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Posted - 2013.08.22 04:03:00 -
[123] - Quote
so do we get income taxes Sometime around the year? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1606
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Posted - 2013.08.22 04:51:00 -
[124] - Quote
CCP Mintchip wrote:Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun!
Yeessssss |
Cross Atu
Conspiratus Immortalis Covert Intervention
1606
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Posted - 2013.08.22 05:03:00 -
[125] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later.Thanks for all the comments so far.
The bold above is mine, added because I love this part ....ok the italics are mine too, can we make "later" a bit 'sooner'
Cheers, Cross |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
747
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Posted - 2013.08.22 05:56:00 -
[126] - Quote
Taxed for both DUST and EVE members? How does that work out? Will an EVE member be taxed on shooting NPC in missions or what? Or are the taxes still separate wallets? |
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Shley Ashes
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.22 06:09:00 -
[127] - Quote
separate wallets, got the Merc wallet |
OSGR Valdez
Contract Hunters
27
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Posted - 2013.08.22 06:50:00 -
[128] - Quote
Did anyone else see the 369,432 SP cap on the 2nd screenshot? Guys is it true?? O.O |
Absolute Idiom II
No Free Pass
463
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Posted - 2013.08.22 09:01:00 -
[129] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far.
I'd like to point out that any player who decides to spend 1.6 mil isk to create their own personal corporation is a player who is determined to play the game solo - but at least they are determined to play the game! For others for whom the hook of social interaction will keep them playing the game, an incentive to exit an NPC corp is still a good thing.
It's also worth noting that with a mere nominal value of 1% tax they would have to earn 160 million isk to get a return on the 'investment' of creating their own corp. Hardly an incentive at all [to create your own personal corp to escape taxes] in fact.
Basically, those who exit an NPC for 'for the wrong reason' are still determined to play the game, whereas those who exit 'for the right reason' will find themselves more engaged with Dust.
But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence. |
Panther Alpha
DarkWingsss
919
|
Posted - 2013.08.22 09:11:00 -
[130] - Quote
Time Stamp ? WATER ? ... whats going on ? ...could it be ... ? please talk me that it is ....
PS; Not that interested in the Taxation..... |
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Princeps Marcellus
Expert Intervention Caldari State
173
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Posted - 2013.08.22 10:44:00 -
[131] - Quote
CCP FoxFour wrote:Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :) It's going to be a low priority thing though, so no ETA on a fix.
Danke! :D |
ROEG X
Northwind Alliance Dark Taboo
5
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Posted - 2013.08.22 11:08:00 -
[132] - Quote
Please bring the Dust economy I got weapons and gear to sell to the highest bidders, If I get taxed I need to start selling and buying gear to create a study isk flow. Bring on the economy please !!! |
SponkSponkSponk
The Southern Legion
239
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Posted - 2013.08.22 11:10:00 -
[133] - Quote
Absolute Idiom II wrote: But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence.
I think CCP is taking a reasonable approach to this, in many aspects. Remember that corps can't really do much for the average player right now, since CREST is not available, corp depots and roles aren't available, so it's possible that they're taking the view that they'll push players harder to join corps once there's more support available to those player-run corps. |
Absolute Idiom II
No Free Pass
467
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Posted - 2013.08.22 11:22:00 -
[134] - Quote
SponkSponkSponk wrote:Absolute Idiom II wrote: But as an aside, I am pleased at the development of corporation tax. It's also clear that you have put a fair amount of thought, and taken into account real feedback, when considering which decision to make fro NPC taxes. And you're making strong arguments for your position. We can only praise that you will observe real metrics, though it's hard to swallow that any new players may fall between the gaps and that there's no real comparison to be made (there will be no players in taxed NPC corps) and so it'll come down to a judgement call on whether you are happy with the metrics as they stand rather than comparing 2 approaches with evidence.
I think CCP is taking a reasonable approach to this, in many aspects. Remember that corps can't really do much for the average player right now, since CREST is not available, corp depots and roles aren't available, so it's possible that they're taking the view that they'll push players harder to join corps once there's more support available to those player-run corps.
I agree. I think there is a reasonably wide channel of 'correct' or 'acceptable' here and the discussion and advocation comes down to essentially subjective positions. |
LEE THE PALADIN
HERO'S OF DUST
14
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Posted - 2013.08.22 11:26:00 -
[135] - Quote
CCP Mintchip wrote:Taxes are lame! DUST514's Corporation Tax is not! Learn about an upcoming new feature to be released in Uprising 1.4 in this new dev blog from CCP Foxfour! You will be able to tax your corp members! Woo! TAXES! Fun! And soon this game will die , all of us who invested lots of money in this game better cross are fingers, if this is all the hype for now is about , the plain will crash soon , i realy hope you Guy at ccp give us somthing good soon , and this game does a 360 back to awesome , i still love this game , but you all should be tossing us some new maps or gear , so more people will stay and love it !!!!! |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 11:49:00 -
[136] - Quote
CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes.
your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns....
corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp...
im sorry but your metrics are broken and lack logic. |
LEE THE PALADIN
HERO'S OF DUST
14
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Posted - 2013.08.22 11:52:00 -
[137] - Quote
Brovo ,Seymor Krelborn |
Absolute Idiom II
No Free Pass
467
|
Posted - 2013.08.22 12:25:00 -
[138] - Quote
Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic.
Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible.
*If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree.
I'm sorry, but your faculties for logic and rhetoric are lacking. |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 12:48:00 -
[139] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking.
I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted
Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble |
Taurion Bruni
D3M3NT3D M1NDZ
165
|
Posted - 2013.08.22 13:01:00 -
[140] - Quote
No Taxation Without Representation!
going to say that all the time now
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Rasatsu
Much Crying Old Experts
856
|
Posted - 2013.08.22 13:01:00 -
[141] - Quote
The NPC Corp tax was hailed as A Damn Good Thing [tm] by the majority of players when it was introduced, and it is sad to see that DUST NPC Corp tax is not a thing. |
Marston VC
SVER True Blood Public Disorder.
685
|
Posted - 2013.08.22 13:03:00 -
[142] - Quote
CCP FoxFour wrote:Kevall Longstride wrote:Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome! You will NOT have to reset it, the tax rate will already be set and ready to go! :D
Question, why is the tax rate set the same for both sides of the corp? Im only asking because the economy of both games is pretty different right now, sooooo I mean..... 25% in one game might mean A LOT more then in the other. Not that its a big deal, im just curious. |
Absolute Idiom II
No Free Pass
470
|
Posted - 2013.08.22 13:12:00 -
[143] - Quote
Seymor Krelborn wrote:Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking. I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble
What you are me for is nonsensical. In addition your first sentence is a complete non-sequitur, so perhaps I shouldn't be surprised?
I was not criticising the position you advocate; since I am actually advocating it also. So it makes no sense for you to ask me to counter your argument.
I was criticising your approach of appeal-to-the-people - where you stated that because it was player feedback then it was obviously better quality than anything else (i.e. 'metrics'). This is a fallacious argument: http://en.wikipedia.org/wiki/Argumentum_ad_populum
Instead, I am advising you to use convincing logic (and not fallacious argument) to back up your position. |
Oso Peresoso
RisingSuns
625
|
Posted - 2013.08.22 13:26:00 -
[144] - Quote
CCP Nullarbor wrote:It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure.
WHY WHY WHY WHY ????
is it just because "well a single rate would be simpler." or is it because adding a second tax rate variable would be a technical challenge?
Eve players have been asking for greater control over corporation tax mechanics for years and years, particularly the ability to tax different activities at different rates. Here we've got two completely different activities, generating two different currencies, where the tax proceeds go into two completely different wallets and cannot even be exchanged... What possible justification is there to make the tax rates a single rate? |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 13:26:00 -
[145] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking. I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble What you are me for is nonsensical. In addition your first sentence is a complete non-sequitur, so perhaps I shouldn't be surprised? I was not criticising the position you advocate; since I am actually advocating it also. So it makes no sense for you to ask me to counter your argument. I was criticising your approach of appeal-to-the-people - where you stated that because it was player feedback then it was obviously better quality than anything else (i.e. 'metrics'). This is a fallacious argument: http://en.wikipedia.org/wiki/Argumentum_ad_populumInstead, I am advising you to use convincing logic (and not fallacious argument) to back up your position.
ok...you must be new... we have been ignored long enogh that the niceties you request have been tried till our heads bleed from the wall we bang them into.... even the CPM acknowledges ccp's lack of any real back and forth communication do want links?
https://forums.dust514.com/default.aspx?g=posts&t=101452&find=unread
some valid threads that were ignored yet right regardless of the delivery?
https://forums.dust514.com/default.aspx?g=posts&t=70696&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70755&find=unread
my point is it has never mattered how we convey the truth...CCP is blind to it... why because they simply don't trust us.
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JOHNNY Foodstamp
Commando Perkone Caldari State
22
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Posted - 2013.08.22 13:52:00 -
[146] - Quote
I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
128
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Posted - 2013.08.22 14:17:00 -
[147] - Quote
JOHNNY Foodstamp wrote:I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... CCP Greyscale was fairly clear on what metrics they used to determine the 400 WP total: namely, that they wanted players to be in the Academy for 3-5 matches, and the average newbro makes ~50-100 WP per match.
I think the 400 WP didn't make any sense, though, because the metrics don't likely account for players hanging out and messing around shooting their teammates deep in the redline, not leaving the MCC, etc. Changing it to 1500 and then to 2000 today are steps in the right direction. Changing it to Skirmish, well, we'll have to see. After I was very critical of the choice to make it Domination, in actuality, I think it gives some very needed direction for newbros in that there's a single objective (capture the only checkpoint) and the fact that there's a single objective means that there's going to be many targets around that checkpoint to shoot, giving newbros lots of opportunities to learn the shooting mechanics of this fledgling FPS.
With the corporate tax shelters, though, CCP is hurting competitive advantages player corps could offer, and its already been well explained that solo players wishing to do so will stay in NPC corps with 0% OR create their own corp with 0% tax either way. It's not combatting this solo behavior so much as hurting social player corps.
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EyeOfLove
THIRD EARTH INCORPORATED
2
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Posted - 2013.08.22 14:19:00 -
[148] - Quote
For those of that are just member of corp. We be able to set are only tax add on to the corp tax. so if the corp tax is 35% and we want to donate 50% |
Absolute Idiom II
No Free Pass
472
|
Posted - 2013.08.22 14:30:00 -
[149] - Quote
Been here since May 2012, start of public beta - no naivete here. It's just 1) I have to be persuasive for a living 2) I work within an agile scrum development process (I'm a Product Manager) and 3) I've also actually met (at Fanfest) a lot of the devs that we are speaking to.
I much prefer to talk to people on the forums as I would feel comfortable doing so to their face. The inherent human respect gives much more weight to one's reputation and influence.
Certainly CCP as an institution have ending up not paying enough attention to high quality feedback and analysis in the past but becoming arrogant and dismissive isn't going to fix that. |
JOHNNY Foodstamp
Commando Perkone Caldari State
22
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Posted - 2013.08.22 15:14:00 -
[150] - Quote
Vespasian Andendare wrote:JOHNNY Foodstamp wrote:I don't even see the need for discussion or feedback if the "metrics" are all CCP is concerned about. Probably the same metrics that told them 400 WP was a good idea for the Academy... CCP Greyscale was fairly clear on what metrics they used to determine the 400 WP total: namely, that they wanted players to be in the Academy for 3-5 matches, and the average newbro makes ~50-100 WP per match. I think the 400 WP didn't make any sense, though, because the metrics don't likely account for players hanging out and messing around shooting their teammates deep in the redline, not leaving the MCC, etc. Changing it to 1500 and then to 2000 today are steps in the right direction. Changing it to Skirmish, well, we'll have to see. After I was very critical of the choice to make it Domination, in actuality, I think it gives some very needed direction for newbros in that there's a single objective (capture the only checkpoint) and the fact that there's a single objective means that there's going to be many targets around that checkpoint to shoot, giving newbros lots of opportunities to learn the shooting mechanics of this fledgling FPS. With the corporate tax shelters, though, CCP is hurting competitive advantages player corps could offer, and its already been well explained that solo players wishing to do so will stay in NPC corps with 0% OR create their own corp with 0% tax either way. It's not combatting this solo behavior so much as hurting social player corps.
My point wasn't that the metrics used are the same as the metrics from the Battle Academy. My point was that sometimes actual feedback is more important than numbers on a piece of paper. |
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