Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
133
|
Posted - 2013.08.17 14:33:00 -
[1] - Quote
kids these days
|
Arkena Wyrnspire
Turalyon 514
2551
|
Posted - 2013.08.17 14:34:00 -
[2] - Quote
But it costs isk! |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:38:00 -
[3] - Quote
Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the idiot |
marksmn
Gespenster Kompanie Villore Accords
0
|
Posted - 2013.08.17 14:39:00 -
[4] - Quote
Another crap thread |
Henchmen21
Planet Express LLC
101
|
Posted - 2013.08.17 14:40:00 -
[5] - Quote
If they did I doubt there would be all the redline rage about tanks. |
Sgt Buttscratch
G I A N T EoN.
619
|
Posted - 2013.08.17 14:48:00 -
[6] - Quote
We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
915
|
Posted - 2013.08.17 14:56:00 -
[7] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation.
I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen! |
Jeremy The Beast
Red Star Jr. EoN.
0
|
Posted - 2013.08.17 14:58:00 -
[8] - Quote
Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. |
Sgt Buttscratch
G I A N T EoN.
622
|
Posted - 2013.08.17 14:59:00 -
[9] - Quote
Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen!
cuz we dont have militia **** attacking us....lol, thats 1 man atacking 1 man. 1 man versus 1 tank shouldn't be the same story. |
Kasote Denzara
A Vulture
182
|
Posted - 2013.08.17 15:02:00 -
[10] - Quote
If you're getting killed by a lone heavy with a FG while driving a tank... That heavy is doing his job. Bugger off with this crap about tanks needing to be stronger.
Added note: If the FG wasn't meant to be used in AV, it wouldn't exist for any other use. Sure, we can use it for infantry but with the current aim mishap, it's a little asking of us to be doing what the people with, you know, anti-infantry weapons should be doing while we take on something that can one hit every suit.
If a lone heavy with a FG takes you out, you're not doing your job right. |
|
Sgt Buttscratch
G I A N T EoN.
622
|
Posted - 2013.08.17 15:04:00 -
[11] - Quote
Jeremy The Beast wrote:Yall don't understand............................. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please.
I don't think you understand, tanks are overpriced for what they can do, yes we can have great kill rampages IF the enemy is ****. For the most we spend half the match examining the kill feed to understand the risks of trying to use our SP sink. |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 15:07:00 -
[12] - Quote
Sgt Buttscratch wrote:Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen! cuz we dont have militia **** attacking us....lol, thats 1 man atacking 1 man. 1 man versus 1 tank shouldn't be the same story.
At least the sniper had to aim
lolswarms/avnades dont have to |
Jason Pearson
Seraphim Auxiliaries
2560
|
Posted - 2013.08.17 15:08:00 -
[13] - Quote
Infantry:
"Tanks need to stop coming in thinking they're invincible", Tankers die and lose millions coming in close with a squad and getting killed by suicide naders. "Tanks need to stop hiding on the red line" Tankers hiding on the red line because of above.
Repeat.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Sgt Buttscratch
G I A N T EoN.
622
|
Posted - 2013.08.17 15:10:00 -
[14] - Quote
Also for the record, I have no problems with forge guns versus tanks damage wise, they also have the invisible attacks which is the problem. For dropship they are worse, because dropship hit detection always lies about the direction of the hit. He's in your own redline!!!! don't hide there...lol. It's ridiculous. Things I dont agree with is: Invisible attacks ease of access to AV, compared to a tank. And the fact we only have STD tanks, and are mocked by CCP with their awesome Enforcer. Only thing they enforce is rail sniping in the redline so you don't loose 2million ISK to a much better 800k maddy. |
Medic 1879
Forsaken Immortals Top Men.
894
|
Posted - 2013.08.17 15:20:00 -
[15] - Quote
Also driving your tank on what appears to be flat ground and going over the tinyest hill imaginable and taking 800+ shield damage is tiresome. The fact that randomly railgun turrets on the far side of the map will start hitting you despite them not rendering at that distance for you. Invisible swarms and the hit marker indicating they are coming from a different side to where the actually are. The ability for infantry to destroy a tank in 3-4 grenades that can be thrown from cover and home in on the tank. The fact that the plasma cannon an infantry AT weapon is totally outclassed by AV nades shows nades need to be more of a deterrent not one of the most effective weapons. Swarms that when you get into cover will over fly the cover then do a perfect 90+ degree turn and come back for you.
Apart from these problems there is a semblance of balance. |
Meeko Fent
Seituoda Taskforce Command Caldari State
631
|
Posted - 2013.08.17 15:25:00 -
[16] - Quote
Jason Pearson wrote:Infantry: "Tanks need to stop coming in thinking they're invincible", Tankers die and lose millions coming in close with a squad and getting killed by suicide naders. "Tanks need to stop hiding on the red line" Tankers hiding on the red line because of above. Repeat.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Yeah, they don't know what they want.
Make tanks rather tough, but unkillable... No thank you.
I miss big game. |
Bob Teller
Red Star. EoN.
62
|
Posted - 2013.08.17 15:37:00 -
[17] - Quote
Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
917
|
Posted - 2013.08.17 15:38:00 -
[18] - Quote
Sgt Buttscratch wrote:Also for the record, I have no problems with forge guns versus tanks damage wise, they also have the invisible attacks which is the problem. For dropship they are worse, because dropship hit detection always lies about the direction of the hit. He's in your own redline!!!! don't hide there...lol. It's ridiculous. Things I dont agree with is: Invisible attacks ease of access to AV, compared to a tank. And the fact we only have STD tanks, and are mocked by CCP with their awesome Enforcer. Only thing they enforce is rail sniping in the redline so you don't loose 2million ISK to a much better 800k maddy.
IMO, tanks themselves in current state are fine. What we need is a nice price reduction in the guns and some of the modules, and the tank itself. And of course the release of prototype tanks. |
Sylwester Dziewiecki
Beyond Hypothetical Box
141
|
Posted - 2013.08.17 15:48:00 -
[19] - Quote
THE TRAINSPOTTER wrote:kids these days Stop acting like you know what tankers need . |
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.17 16:06:00 -
[20] - Quote
THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. |
|
Thor Odinson42
Molon Labe. League of Infamy
898
|
Posted - 2013.08.17 16:11:00 -
[21] - Quote
If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. |
Takahiro Kashuken
Red Star. EoN.
871
|
Posted - 2013.08.17 16:17:00 -
[22] - Quote
Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD.
Good tank
Its basic against proto AV
Good joke |
Medic 1879
Forsaken Immortals Top Men.
896
|
Posted - 2013.08.17 16:18:00 -
[23] - Quote
Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD.
^ This is so much fun and the hatemail you get when you kill a gunnlogi with a MD is pretty astounding. |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 16:19:00 -
[24] - Quote
Kasote Denzara wrote:If you're getting killed by a lone heavy with a FG while driving a tank... That heavy is doing his job. Bugger off with this crap about tanks needing to be stronger.
Added note: If the FG wasn't meant to be used in AV, it wouldn't exist for any other use. Sure, we can use it for infantry but with the current aim mishap, it's a little asking of us to be doing what the people with, you know, anti-infantry weapons should be doing while we take on something that can one hit every suit.
If a lone heavy with a FG takes you out, you're not doing your job right. Doing your job doesn't define how easy that job is. Heavies with FG certainly are doing things they aren't supposed to and the FG makes their role to easy. It only takes 3 shots from the IAFG to kill the average gunnlogi and maybe for 4 for a madrugar. it take 6.5 secs to send out 3. That is very little for HAVs escape. Only one player, (1!) to close down an entire map from vehicles. FGs are also being used as AI weaponry. No sensible tanker wants invincible HAVs. Stop acting like we do. |
Thor Odinson42
Molon Labe. League of Infamy
900
|
Posted - 2013.08.17 16:25:00 -
[25] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke
If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers.
I don't envy tankers. They certainly need work.
For the time being I think they should reduce the cost. |
Our Deepest Regret
Algintal Core Gallente Federation
26
|
Posted - 2013.08.17 16:30:00 -
[26] - Quote
Knightshade Belladonna wrote: IMO, tanks themselves in current state are fine. What we need is a nice price reduction in the guns and some of the modules, and the tank itself. And of course the release of prototype tanks.
Yeah, no they aren't. New tank players can't be competitive unless they're maxed out in defense and repairs, which takes forever to do. Anything less than the best gets popped like a boil. Oh, but that makes the tanks really ****-in' expensive. I finally have a tank that can take a few hits (emphasis on a few), but that's no guarantee of survival, so I'm stuck redline sniping. Which is also no guarantee of protection because players can and do come after you.
In short, I can't get the experience I need because I'm locked down, infantry holds no appeal for me, and I'm starting to feel pretty unsatisfied with this product. So far it's been a big investment of time with very little payoff. I can't even imagine the feelings of players who've been here since beta. |
Takahiro Kashuken
Red Star. EoN.
871
|
Posted - 2013.08.17 16:31:00 -
[27] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers. I don't envy tankers. They certainly need work. For the time being I think they should reduce the cost.
Solo'd with 3 shots from proto AV they deserved it because they cannot at all improve the hull or mods to a proto level to be able to tank the proto damage coming from proto AV
lol
If this was about infantry and how tanks were proto and AV were basic the tears and outrage would be across the forums
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
134
|
Posted - 2013.08.17 16:33:00 -
[28] - Quote
Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please.
yeah cuz destroying one tank from cover isnt doable
wow some people
"bu bu ich bin tank , i cost mony , i need to kill all , with ease "
go play World of Tanks that way no man can kill you but tanks
http://worldoftanks.com/
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
134
|
Posted - 2013.08.17 16:35:00 -
[29] - Quote
just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
|
Sylwester Dziewiecki
Beyond Hypothetical Box
141
|
Posted - 2013.08.17 16:41:00 -
[30] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers. I don't envy tankers. They certainly need work. For the time being I think they should reduce the cost. This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. |
|
Sylwester Dziewiecki
Beyond Hypothetical Box
141
|
Posted - 2013.08.17 16:46:00 -
[31] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Your respect will not pay for anyone tank; out of curiosity - what solution do you have for tanks that you "hate"? |
Takahiro Kashuken
Red Star. EoN.
871
|
Posted - 2013.08.17 16:53:00 -
[32] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Well infantry like you cried enough about tanks that you have forced them up ther so you have no option but to deal with it |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
136
|
Posted - 2013.08.17 17:08:00 -
[33] - Quote
Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it.
Lets say you are a good FG or swarmer (even worse if you a swarmer since swarm dumb fire has been removed and all you have to defend yourself against infantry is a sidearm and some grenades ) and you enter a match.
You get matched up against some good corp that has a good tanker aswell BUT your team is composed of new/n00bs people.
You are the ONLY chance to stand up against a tank that kills all on the map.
If one man couldnt take down a slow tank and that one man isnt some n00b with militia gear then you might aswell quit the match because that tank is on a rampage and no one can stop him.
Most chances are that inside the tank is not only the driver and he still has his team corp team on foot , its not like he is alone in the match , so with that he has even more chances to win.
Why do you want people to quit the match?
Dont you want to play the game?
With no people you are alone , you have no targets , you get no points , nada...
So should someone quit the match when he sees that on the other team is a tanker and that his team is weak.
People need to have a chance to fight , its a tank , its man made , it can be destroyed , there are anti tank weapons
Why do i have to explain basic stuff?
srsly
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
136
|
Posted - 2013.08.17 17:11:00 -
[34] - Quote
Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Your respect will not pay for anyone tank; out of curiosity - what solution do you have for tanks that you "hate"?
OS is a waste on tanks and i cant go in the enemy red zone let alone get closer to use swarms or FG
tanks up in the mountains in red zone that snipe all over the map is a broken gameplay mechanic and it needs to be fixed
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
193
|
Posted - 2013.08.17 17:13:00 -
[35] - Quote
Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him.
It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness.
Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it.
Rock, meet paper.
The issues as I see them:
1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly.
2) Dropships need love.
3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
552
|
Posted - 2013.08.17 17:13:00 -
[36] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
translation: OMG y won't these tankers come out of the hills so I can jam a nanohive up my ass and spam my OP av grenades around blind corners to destroy them!
You infantry whiners did this. you wanted all tanks to be redline snipers. live with it you little *****. |
Purona
The Vanguardians
32
|
Posted - 2013.08.17 17:17:00 -
[37] - Quote
in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should
Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
409
|
Posted - 2013.08.17 17:23:00 -
[38] - Quote
I'll just leave this here... |
The legend345
TeamPlayers EoN.
905
|
Posted - 2013.08.17 17:27:00 -
[39] - Quote
Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. lol. Kids these days |
sammus420
Goonfeet Top Men.
281
|
Posted - 2013.08.17 17:28:00 -
[40] - Quote
Just look at how many hits this tank takes before it dies. |
|
Paran Tadec
Imperfects Negative-Feedback
1332
|
Posted - 2013.08.17 17:30:00 -
[41] - Quote
*you're* |
The legend345
TeamPlayers EoN.
905
|
Posted - 2013.08.17 17:30:00 -
[42] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers. I don't envy tankers. They certainly need work. For the time being I think they should reduce the cost. excuse me good sir :). Have you tried running a tank in a pc match? Against prof AV lol? Its not fun. Its because of pubbies like yourself that got the tank squashed. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
13
|
Posted - 2013.08.17 17:32:00 -
[43] - Quote
Wait wait wait so... let me get this straight. We have infantry... complaining about tactics... that tanks use... to survive the insurmountable odds against them? As a tanker who has spent millions of SP and ISK in tank operation, turrets, and modules, I support that they at least need a price reduction. Better tanks would be sweet. But really, you can't complain about rail-sniping. A tank is a basically a mobile installation. It does what it should. Enforcers especially are meant to be siege tanks. You should be glad that the current enforcers do not buff rails. It makes sense for a rail-sniper to stay away from the danger and bombard from afar. Missile tanks should be more middle-range engagement tanks while blasters get close to deal with infantry. I get to use my tank once every 50 matches or so, because I don't want to lose 800k-1.7mil in isk worth of tank to a few thousand worth of equipment/weapons. It's a sad state of affairs really. Any time the enemy brings in a tank, I don't even need AV 'nades. I just bust out the old WBFG and 2-3 shot it. That's another thing that it took me a lot of SP to get. But the truth is that someone could do comparable damage while spending less sp. :\ I can see both sides of the argument. I know the positions. A buff to tanks would probably annoy me when I was getting hit by one. It would also make me a happy clone to have more viable tanks in my own arsenal. This is as complicated an issue as the LAV-murder taxi debacle and the MD overuse. We need less vague and rage-filled complaints and more constructive criticism. |
Bittersteel the Bastard
WarRavens League of Infamy
159
|
Posted - 2013.08.17 17:38:00 -
[44] - Quote
Money should not be an excuse. CCP should reduce cost on tanks but somehow make it that in order to be effective tanks require more than one person. It doesn't seem fair that just because someone spent a lot of money on a tank that it should require 1/4 of the entire other team to take it out. |
YourDeadAgain76
Red Star. EoN.
171
|
Posted - 2013.08.17 17:55:00 -
[45] - Quote
Just because of this im gonna rail snipe every RDV i see. (a group of 2 rail tanks will keep all vehicles off the other team.) so you infantry av scrubs can have about as good a chance with ur muder taxi, that a HAV has on a map.
Also (i suggest all tankers do the same, and we tankers don't kill each other anymore, LOL). On my Main SaltDog76 i dont even bring out Av anymore for tanks, just LAV's. Kill the *&^%&* little infantry with av that most likely only bring out AV cuase they got no AR skills. We should do this everyday for a few weeks , lets ruin the game for others like it has been for us tankers.
Nerf this, nerf that, this cost to much, that costs to much. Do u &*^%$^ actually or have u ever tried tanking. If you have (your not posting in here.) If you havent and you think its right that a 500,000 to 1.5 million or more isk tank and what 5 million to 12 million or more SP, gets slapped around by a Av dude that costs 100,000 to 200,000 isk and what like 1 to 2 million SP for proto SL or FG.
Gimme a break. CCP will probably nerf tanks again, so quit crying and get out your SL and FG, Fly up to a tower, the mushroom, or climb up your ladder to your favorite little spot. Oh but have fun flying your DS up to the tower or mushroom. If you are a DS pilot keep crying, they need a little love.
So i say to all tankers, Retire your blaster. Grab your proto Missles, or proto Rail and snipe infantry and RDV's from the safe zone or untill we get nerfed again, or untill they cry some more and wonder why, and its not fair, cause you cant kill them in there unless u suicide into the redline. WA WA WA. Sound familiar you buch of tower FG, SL FA@'S. |
Justin Tymes
Dem Durrty Boyz
321
|
Posted - 2013.08.17 17:55:00 -
[46] - Quote
The problem is finding some way to balance standard gear. A squad of organized blueberries throwing militia AV nads at the most well fit tank without Infantry interference should be able to make it go boom without too much trouble, simply because Skill > SP, the game is designed this way. SP and ISK cost should be irrelevant, especially because you skilled into tanks knowing the cost. My Proto-Gallente Logi suit has eaten 11.5 SP and is still eating SP, but I'm not going to say it should be invincible to blues shooting Militia ARs at me, they still take me down in a matter of seconds, as they should. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.08.17 17:56:00 -
[47] - Quote
hitman's flawed views
he talks as if tankers have complete control over who gets in our turrets and assumes we don't have blueberry problems. he also demonstrates how EASY it is to kill a tank solo by just sitting down and spamming 4 av grenades at the tanker (the tanker was stupid for bringing the tank out in the 1st place).
av grenades are the problem with AV, along with swarms ability to turn 90* in less than 5 seconds around corners and forges ability to tower snip above everyone's reach. |
YourDeadAgain76
Red Star. EoN.
171
|
Posted - 2013.08.17 17:58:00 -
[48] - Quote
Oh ....and for the first ****** who says its your own fault for bringing in a tank in a pub worth alot of isk with out a good squad to back you up.... STFU
Im in EON we are rich *****.
|
YourDeadAgain76
Red Star. EoN.
171
|
Posted - 2013.08.17 18:05:00 -
[49] - Quote
The legend345 wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers. I don't envy tankers. They certainly need work. For the time being I think they should reduce the cost. excuse me good sir :). Have you tried running a tank in a pc match? Against prof AV lol? Its not fun. Its because of pubbies like yourself that got the tank squashed.
Yep CCP listens to the people who have been playing for a month and think its not fair. We will get the hammer because it tanks 3 to 6 proto Av nades to destroy a madruger or 2 Proto flux and 2 or 3 proto av to destry a gunny and that aint fair Legend. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
109
|
Posted - 2013.08.17 18:07:00 -
[50] - Quote
YourDeadAgain76 wrote: Im in EON we are rich *****.
Give me 100 million ISK?
Tanks are expensive :P |
|
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.08.17 18:07:00 -
[51] - Quote
Stop acting like if you in a LLAV you should be invincible |
Salt Dog 76
Red Star. EoN.
54
|
Posted - 2013.08.17 18:33:00 -
[52] - Quote
Shattered Mirage wrote:YourDeadAgain76 wrote: Im in EON we are rich *****.
Give me 100 million ISK? Tanks are expensive :P
LOL you funny.
|
THUNDERGROOVE
ZionTCD
148
|
Posted - 2013.08.17 18:35:00 -
[53] - Quote
Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen! I'm fine when this happens, so long as they aren't hiding in the redline jerking off to their K/D.
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
139
|
Posted - 2013.08.17 18:38:00 -
[54] - Quote
tankers in dust514 are lucky yet they want more
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
110
|
Posted - 2013.08.17 18:38:00 -
[55] - Quote
Salt Dog 76 wrote:Shattered Mirage wrote:YourDeadAgain76 wrote: Im in EON we are rich *****.
Give me 100 million ISK? Tanks are expensive :P LOL you funny.
How about you sir? 100 million ISKi?
I've heard that you guys in EON hand out over 50 million ISK all day long...
|
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.17 19:00:00 -
[56] - Quote
Kasote Denzara wrote:If you're getting killed by a lone heavy with a FG while driving a tank... That heavy is doing his job. Bugger off with this crap about tanks needing to be stronger.
Added note: If the FG wasn't meant to be used in AV, it wouldn't exist for any other use. Sure, we can use it for infantry but with the current aim mishap, it's a little asking of us to be doing what the people with, you know, anti-infantry weapons should be doing while we take on something that can one hit every suit.
If a lone heavy with a FG takes you out, you're not doing your job right. Why should we get solo'd? |
Our Deepest Regret
Algintal Core Gallente Federation
27
|
Posted - 2013.08.17 19:15:00 -
[57] - Quote
THE TRAINSPOTTER wrote:tankers in dust514 are lucky yet they want more
Yeah, you didn't watch the video.
Hitman's "it ain't world of tanks' comment seemed a bit off. Vehicles are included in this game because most of us who've been playing infantry based FPS games for two decades find it old hat and boring at this point. His solution of not bringing in vehicles at all, is convenient for infantry players, and infantry players only. |
Our Deepest Regret
Algintal Core Gallente Federation
27
|
Posted - 2013.08.17 19:16:00 -
[58] - Quote
Quote:tankers in dust514 are lucky yet they want more
Yeah, you didn't watch the video.
Hitman's "it ain't world of tanks' comment seemed a bit off. Vehicles are included in this game as a point of design. People want options beyond pew-pew-pew. His solution of not bringing in vehicles at all, is convenient for infantry players, and infantry players only. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
99
|
Posted - 2013.08.17 19:41:00 -
[59] - Quote
Stop acting like if your in proto-gear you should be invincible.
*fixed* |
Viktor Zokas
187.
240
|
Posted - 2013.08.17 19:47:00 -
[60] - Quote
Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please
On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming. |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
111
|
Posted - 2013.08.17 19:49:00 -
[61] - Quote
Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming.
Its better than AR514 |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
922
|
Posted - 2013.08.17 19:53:00 -
[62] - Quote
Goric Rumis wrote:Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him. It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness. Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it. Rock, meet paper. The issues as I see them: 1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly. 2) Dropships need love. 3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table.
You mean back when the only swarm launchers used were militia because even a proto wouldn't do jack, and the tank would go 60-0 for a dozen or so matches then die from a disconnect? And they want that back lol. |
Xender17
Ahrendee Mercenaries EoN.
463
|
Posted - 2013.08.17 19:55:00 -
[63] - Quote
Knightshade Belladonna wrote:Goric Rumis wrote:Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him. It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness. Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it. Rock, meet paper. The issues as I see them: 1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly. 2) Dropships need love. 3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table. You mean back when the only swarm launchers used were militia because even a proto wouldn't do jack, and the tank would go 60-0 for a dozen or so matches then die from a disconnect? 60-0.... 60-0 60-0 Show me freaking proof of a freaking 60-0 chromosome tank match. |
Lillica Deathdealer
Mango and Friends
125
|
Posted - 2013.08.17 20:02:00 -
[64] - Quote
THE TRAINSPOTTER wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. yeah cuz destroying one tank from cover isnt doable wow some people "bu bu ich bin tank , i cost mony , i need to kill all , with ease " go play World of Tanks that way no man can kill you but tanks http://worldoftanks.com/ How about we think of it another way. Pre-uprising heavies. You know, the big sharks that roamed around and needed more than one guy to kill. Of course in heavy vs heavy, it was an even match. Now maybe I'm making too big of a jump here, but it ought to be the same idea with tanks. Tanks are the heavy. It takes a few AV guys to bring down a tank, but tank vs tank is an even match. Of course I'm not expecting anyone who isnt a tank to be able to understand where my point is coming from, especially when they dont have to pay for a tank. For the record I've been around long enough to try everything other than HMG and AR. HMG because I never got around to it, AR because those things are game breaking now. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
922
|
Posted - 2013.08.17 20:04:00 -
[65] - Quote
@ xander
Tanks used to get numbers like that ALOT back in the day, if you missed it or could not do it.. I don't know what to tell you. I won't be looking for proof tho.
It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0 |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
113
|
Posted - 2013.08.17 20:28:00 -
[66] - Quote
Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. yeah cuz destroying one tank from cover isnt doable wow some people "bu bu ich bin tank , i cost mony , i need to kill all , with ease " go play World of Tanks that way no man can kill you but tanks http://worldoftanks.com/ How about we think of it another way. Pre-uprising heavies. You know, the big sharks that roamed around and needed more than one guy to kill. Of course in heavy vs heavy, it was an even match. Now maybe I'm making too big of a jump here, but it ought to be the same idea with tanks. Tanks are the heavy. It takes a few AV guys to bring down a tank, but tank vs tank is an even match. Of course I'm not expecting anyone who isnt a tank to be able to understand where my point is coming from, especially when they dont have to pay for a tank. For the record I've been around long enough to try everything other than HMG and AR. HMG because I never got around to it, AR because those things are game breaking now.
Wanna kill someone fast and reliably? get an AR!
it [Mlt AR] kills everything except vehicles in under 5 seconds... |
Iron Wolf Saber
Den of Swords
7395
|
Posted - 2013.08.17 20:36:00 -
[67] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation.
T-55 500k-1kk USD RPG rocket 50 USD
Ambusher Trooper used RPG rocket It is super effective T-55 blows up. |
sammus420
Goonfeet Top Men.
286
|
Posted - 2013.08.17 21:12:00 -
[68] - Quote
Knightshade Belladonna wrote: It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0
Its because those are good tankers, usually in a squad all with voice coms, and the rest of his squad sticks close and defends him. If anyone tries to sneak up on him with AV grenades the infantry calls it out and kills the grenadier. The extra eyes also notice where forge gun fire and swarms are coming from and call it out so the tanker can take cover or deal with it. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
145
|
Posted - 2013.08.17 21:15:00 -
[69] - Quote
sammus420 wrote:Knightshade Belladonna wrote: It's a rare occurance, but sometimes you run into tanks still these days who manage to get 30+ kills and survive, while being in the frontline.. I don't know how, but they do it.. and can gtfo like nothing I have seen before o.0
Its because those are good tankers, usually in a squad all with voice coms, and the rest of his squad sticks close and defends him. If anyone tries to sneak up on him with AV grenades the infantry calls it out and kills the grenadier. The extra eyes also notice where forge gun fire and swarms are coming from and call it out so the tanker can take cover or deal with it.
exactly
tankers need infantry as much as infantry need tanks , to breach defenses not go full ****** ala rambo then cry when they get destroyed
|
gargantuise aaron
Sanguine Knights
67
|
Posted - 2013.08.17 21:34:00 -
[70] - Quote
Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. So fair is only a team with 4 proto av players should be able to stop your tanks? Pardon me but everyone should invest completely inti av that is in no way good against infantry because you like tanks, I've been anhilated by tanks trying to take them out by trying to kill them witg a std swarm launcher yeah a proto av suit should be able to take out a tank by himself if you can't kill him first you should die |
|
Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 22:25:00 -
[71] - Quote
Purona wrote:in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should
Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules
increasing the cooldown creates a vulnerable time when all modules are disabled that allows Av players to take out the tank
militia and standard Av weapons would take 6-7 shots to take the tank out advanced 4-5 and prototype 2-3
this also increases the viability to passive modules since it would allow the tank to endure more than if its main active modules are down
increasing the Power and Duration of the modules allows tanks to attack a position for a period of time
where they either succeed or fail succeess gives a temporary safe zone failure allows the enemy team a time to not have to deal with a tank for a while ..and then recall it to bring on battlefield fresh one without cooldown on modules.
|
Patrick57
GunFall Mobilization Covert Intervention
49
|
Posted - 2013.08.17 22:35:00 -
[72] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the idiot Dropships can outpilot swarms because they have little shields and armor, maybe a little more than an LAV. If the pilot is flying an expensive ADS at close range, swarms can really harm him. Then the only defense is mods. |
Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 22:59:00 -
[73] - Quote
Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. Where I can buy RPG for 50$ IWS, link or it didn't happen.
I love "real life example": - Can I shot down RPG missile that is heading to target in real life? - May I hide behind indestructible rock to prevent destroying my tank(because here in Dust, 300k years in future rooks are stronger than tanks, and it is normal). - If infantry is hiding in building, do I have to shoot them directly in chest or may I blow up the whole building with my tank in real life? |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:05:00 -
[74] - Quote
I have a confession...I just...solo'd a tank.
To make matter worse, I used Lai Dais and a nanohive.
Its just....its just not fair.
They spent all their hard earned isks on a tank and here I come along and blow them up, just as they really started to grind up my teammates. CCP better do something about this, otherwise I won't get any sleep at night. My guilty conscience is killing me.
How it should work is like this:
-We spawn in with our anti-infantry suits and engage the reds. -Someone calls in a tank on the opposing team and starts the slaughter -Enough players on my team need to die so that when we respawn with AV, it takes 4 of us to take out that tank -We then need to die again because of the enemy team's infantry so that we can go back to our anti-infantry fits -Repeat |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:06:00 -
[75] - Quote
Sylwester Dziewiecki wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. Where I can buy RPG for 50$ IWS, link or it didn't happen . I love "real life example": - Can I shot down RPG missile that is heading to target in real life? - May I hide behind indestructible rock to prevent destroying my tank(because here in Dust, 300k years in future rooks are stronger than tanks, and it is normal). - If infantry is hiding in building, do I have to shoot them directly in chest or may I blow up the whole building with my tank in real life?
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo. |
Sylwester Dziewiecki
Beyond Hypothetical Box
142
|
Posted - 2013.08.17 23:13:00 -
[76] - Quote
Taeryn Frost wrote:
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo.
You fully understand my point of view, any kind of comparison does not have a sense.
PS I would like to have limited number of ammunition on my tank. |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 23:22:00 -
[77] - Quote
Sylwester Dziewiecki wrote:Taeryn Frost wrote:
You're absolutely right, IWS is totally off the mark. Just like in real life tanks require crews to operate and don't have infinite ammo.
You fully understand my point of view, any kind of comparison does not have a sense. PS I would like to have limited number of ammunition on my tank.
I'll concede that I do understand some of tankers complaints. I fully support a hp/resistance buff and a decrease in tank/module cost.
The assertion that it should take a dedicated team to take down a single tank is what I take issue with. Granted, if they cost less ISK wise, I think that will balance out that argument. |
Charlotte O'Dell
0uter.Heaven EoN.
949
|
Posted - 2013.08.17 23:58:00 -
[78] - Quote
Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen!
nerf mlt gear! |
Jason Pearson
Seraphim Auxiliaries
2565
|
Posted - 2013.08.18 00:09:00 -
[79] - Quote
Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up.
******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things.
Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank.
Now get the **** out you lousy CPM.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:15:00 -
[80] - Quote
Jason Pearson wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. ******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things. Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank. Now get the **** out you lousy CPM.
you are confusing reality with virtual reality take a chill pill geez
|
|
Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:21:00 -
[81] - Quote
THE TRAINSPOTTER wrote:Jason Pearson wrote:Iron Wolf Saber wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. T-55 500k-1kk USD RPG rocket 50 USD Ambusher Trooper used RPG rocket It is super effective T-55 blows up. ******* mong, this is one of the stupidest things I've seen you post IWS, and you post some ******* ridiculous things. Show me where the Tank Driver (if he survives) goes to grind for cash to buy a new tank. Now get the **** out you lousy CPM. you are confusing reality with virtual reality take a chill pill geez
Oh, did you take my vulgarity for being hyped up about something? I am a vulgar person but do not mistake it with anger or confusion or anything else, just picture (or imagine hearing?) it being stated in a very calm and soothing voice.
IWS isn't allowed to talk in Vehicle threads because in general, he makes awful comments which make me wonder how CCP allowed him onto the CPM, in general he can be quite informative and useful, but must be told where he's not allowed to venture.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Shokhann Echo
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.08.18 00:28:00 -
[82] - Quote
Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming.
it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:29:00 -
[83] - Quote
Shokhann Echo wrote:Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming. it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid well some tankers want you to die if you touch their tank and they want to run ppl over in tanks
|
Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:35:00 -
[84] - Quote
THE TRAINSPOTTER wrote:Shokhann Echo wrote:Viktor Zokas wrote:Bob Teller wrote:Jeremy The Beast wrote:Yall don't understand. Tanks should never be destroyable by 1 person with a forge gun. They should always require a team of 3-4 people with av weapons. I hate the people who think that 3 av grenades should kill a tank. Same goes for the people who want to patch lavs. NEWS FLASH 2 people with proto swarms on a rooftop and any lav problem is gone. CCP has done a good job to make tanks fair just about how they are now. Let's not ruin that please. Tanks should always require a team of 3-4 players with av to take them out,listen to that guy please On a game mode with only 16 people on each team? Yea... sure. You know, it only takes one person to lay down and set off remotes, are you gonna say that's unfair too that a solo guy can take you out with remotes with a single press of a button? Tanks514 incoming. it wont be tank 514 unless infantry becomes obsolete, jut because people go for something you don't like doesn't make it invalid well some tankers want you to die if you touch their tank and they want to run ppl over in tanks
Nay, we want it realistic, if the Tank does slam into you at speed it should kill you BUT all vehicles should take damage from impact. Touching a Tank should be fine, and people should be able to sit on the hull too, both friendly and enemy (To carry or to be a massive nuisance :D )
Anything else Tankers want?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
150
|
Posted - 2013.08.18 00:37:00 -
[85] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
|
Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:43:00 -
[86] - Quote
THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die.
Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die"
Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK.
Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
ladwar
Dead Six Initiative Lokun Listamenn
1157
|
Posted - 2013.08.18 00:54:00 -
[87] - Quote
Jason Pearson wrote:THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die. Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die" Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK. Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! now if they only fixed rendering. |
Purona
The Vanguardians
35
|
Posted - 2013.08.18 10:50:00 -
[88] - Quote
[quote=Sylwester Dziewiecki ..and then recall it to bring on battlefield fresh one without cooldown on modules. [/quote]
of course you wouldnt be able to recall the tank during this time i just didnt think of a way to write it down as a mechanic in the game but now i have an idea
in my opinion the best Tanks in game shouldn't be easily taken out with hardeners on in my opinion CCP should
Increase the Cool down on all modules increase the power of all moduless Increase the Duration of all modules
increasing the cooldown creates a vulnerable time when all modules are disabled that allows Av players to take out the tank
militia and standard Av weapons would take 6-7 shots to take the tank out advanced 4-5 and prototype 2-3
this also increases the viability to passive modules since it would allow the tank to endure more than if its main active modules are down
increasing the Power and Duration of the modules allows tanks to attack a position for a period of time
where they either succeed or fail succeess gives a temporary safe zone failure allows the enemy team a time to not have to deal with a tank for a while
the cooldown period could be like an overheat system draining the vehicle of any ability to use modules or recall until all module cooldowns have finished |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
294
|
Posted - 2013.08.18 11:17:00 -
[89] - Quote
tanks need to be tougher or AV less effective, but a smart SOLO AVer should still be able to take out a tank.
because tactics matter, and stupidity should be punished.
The FG can only be carried by a heavy, with its limited ammo supply and no equipment slot, its damage reflects its drawbacks. It is just unfortunate that we only have standard level HAVs.
AV/Vehicle needs a balance sweep, and one is on its way, I really hope the patch notes are out early though, the community needs to know how this is going to be handled.
because it isnt as simple as calling people names, and it isnt simply about applying mathematical formula. The AV/vehicle balance could well be a defining trait of this game, and a reflection of the skills of the development team.
No Pressure or anything!!!!!!!!
lol |
Racro 01 Arifistan
The Surrogates Of War
19
|
Posted - 2013.08.18 11:19:00 -
[90] - Quote
if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? |
|
LudiKure ninda
Trans Worlds Operations League of Infamy
10
|
Posted - 2013.08.18 11:22:00 -
[91] - Quote
Bechause of all this **** with AV I stoped to play with tanks untill 1.5. When I said playn I mean go in to batlle and do some work,pushing objective and so on...
But I find more comfortable now after being destroyed by a tower AV,FG sqad,and spaming AV nades, to be on the mountain (behind redline of course) with 9980 armor just shoting enything that moves. (inf. ammo)
And Il keep on doing this **** and **** off all players, and nobody cant kill me up there |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.08.18 11:43:00 -
[92] - Quote
Jason Pearson wrote:Infantry:
"Tanks need to stop coming in thinking they're invincible", Tankers die and lose millions coming in close with a squad and getting killed by suicide naders. "Tanks need to stop hiding on the red line" Tankers hiding on the red line because of above.
Repeat.
Actually some infantry say "don't go near infanty with your tanks" and then they are also like "tanks need to stop hiding on the redline"... so what they are saying we have no place in the game and they understand that. But they want to turn this into the game I hate most in this world, CoD... |
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.18 11:49:00 -
[93] - Quote
THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Map size is problematic, I mention it severals times by now. Tankers is sitting on redline not because it is redline, but because that is ONLY accessible mountain for them on map. Just look at map next time you chose where to spawn, every elevated spot are located in crown-style, at edge of map, on red zone. There is no map with mountain at middle and null-cannons to take at edge. If CCP will start make bigger maps, where you need to travel from your main base thro the at least one mountain to get to null cannons, no one will sit on redline because there is no tactical advantage in it(except minmatar-artillery-vehicle with we do not have yet in game). When maps will start to be bigger, flying DS will start make sense - it will be much harder to locate them, right now they are like birds in cage.
Purona wrote: the cooldown period could be like an overheat system draining the vehicle of any ability to use modules or recall until all module cooldowns have finished
That will make vehicle extremely-powerful or extremely-weak. Your idea push out low meta items and make proto-stuff more useful. On my HAV I constantly have some module on cooldown. Infantry can shoot, run, fix each other armor in theory nearly as fast as HAV if several Logibro will lock them on RT, and they don't have any kind of cooldown, even if they re-supply they can constantly jump, shot everyone if face etc. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
928
|
Posted - 2013.08.18 11:52:00 -
[94] - Quote
Jason Pearson wrote:THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die. Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die" Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK. Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
This sounds all to familiar ... |
Purona
The Vanguardians
35
|
Posted - 2013.08.18 12:09:00 -
[95] - Quote
Sylwester Dziewiecki wrote:That will make vehicle extremely-powerful or extremely-weak. Your idea push out low meta items and make proto-stuff more useful.
it would be the same now all vehicle modules would be getting an increase in capability, It wouldn't push out low level stuff anymore than low meta modules are now.
Sylwester Dziewiecki wrote: On my HAV I constantly have some module on cooldown. Infantry can shoot, run, fix each other armor in theory nearly as fast as HAV if several Logibro will lock them on RT, and they don't have any kind of cooldown, even if they re-supply they can constantly jump, shot everyone if face etc.
cant compare infantry and vehicles like that they are two completely different things that play and interact with gameplay mechanics differently |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
152
|
Posted - 2013.08.18 12:12:00 -
[96] - Quote
Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV?
tanks are slower because they heavy so the time to get hits on them is bigger
tanks have more armor/shield than any LAV
lavs are faster because they smaller so the time to hit them is little
tank drivers can shoot long distance without changing seats
lav drivers cant shoot unless they switch places to a close range turret
if you park a lav and a tank and shoot them i doubt a tank would go boom first
basic stuff really you choose to ignore
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.18 13:22:00 -
[97] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore
iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
154
|
Posted - 2013.08.18 14:12:00 -
[98] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar.
yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank
you too slow
you can stop your pinochio act anytime now BRO
|
Henchmen21
Planet Express LLC
114
|
Posted - 2013.08.18 14:18:00 -
[99] - Quote
ladwar wrote:Jason Pearson wrote:THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die. Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die" Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK. Also, your respect won't buy us new tanks, kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! now if they only fixed rendering.
Right I mean i can see those turrets while on foot, but I get in a tank with zooming capabilities and suddenly I can't see them.
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
154
|
Posted - 2013.08.18 14:22:00 -
[100] - Quote
Henchmen21 wrote:ladwar wrote:Jason Pearson wrote:THE TRAINSPOTTER wrote:THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Tanks that come down, die. Tankers complain when they're on the front lines that they die far too quickly against a coherent team, Infantry cries at them and tells them to "Adapt or Die" Tankers now sit up in the red line, adapting the way you and the other Infantry players have told us to, and yet now you cry that we've adapted and we should now throw that away and come down to lose a tank that is valued between 700,000 to 2,400,000 ISK. now if they only fixed rendering. Right I mean i can see those turrets while on foot, but I get in a tank with zooming capabilities and suddenly I can't see them.
or when i see an enemy sniper who is far then i aim with the sniper scope he is not there , i look again without scope he is there , the aim again in scope he is not there so i get closer and die from that sniper
|
|
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.18 17:40:00 -
[101] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO Do you realize that LLAV without any modules have 37% base resistance with Armor/Shield Upgrade skill on lvl5, and LLAV on lvl1? I guess no, because you think that "speed is a huge factor". I need to hit Limbus 3 times with my pro-Railgun that have 3x10% dmg mods.
Just skill up HAV, LAV, DS all that stuff, play game for at least 2 months, then come on forums and produce equally interesting topics |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
156
|
Posted - 2013.08.18 20:15:00 -
[102] - Quote
Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO Do you realize that LLAV without any modules have 37% base resistance with Armor/Shield Upgrade skill on lvl5, and LLAV on lvl1? I guess no, because you think that "speed is a huge factor". I need to hit Limbus 3 times with my pro-Railgun that have 3x10% dmg mods. Just skill up HAV, LAV, DS all that stuff, play game for at least 2 months, then come on forums and produce equally interesting topics care to test that? i have LLAV
|
Scheneighnay McBob
Bojo's School of the Trades
3024
|
Posted - 2013.08.18 21:00:00 -
[103] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. How is it so hard to acknowledge that tank cost is the problem?
Also, when the cost is fixed and more HAV tiers come out, they need a nerf. Yeah, they get blown up by 1 or 2 AVers, but any AVer will tell you that proto AV and damage mods is the only reliable way to destroy a vehicle. Standard AV barely scratches decent standard HAVs. |
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:21:00 -
[104] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO
speed dosnt really affect swarms. i've even used my limbus and still get killed in 1-2 shots from a wykomi and thats with running a propulsion module. preeety anoying that those wykomis dont give a damm your running a rep. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:22:00 -
[105] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV? tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO speed dosnt really affect swarms. i've even used my limbus and still get killed in 1-2 shots from a wykomi and thats with running a propulsion module. preeety anoying that those wykomis dont give a damm your running a rep.
yes it does , faster you get to a corner faster you get safe , dont tell me that , i always avoid swarms by hiding behind a corner
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:24:00 -
[106] - Quote
settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close. |
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:26:00 -
[107] - Quote
yes it does , faster you get to a corner faster you get safe , dont tell me that , i always avoid swarms by hiding behind a corner [/quote]
i turn coners with my tank to and 3 secs later i get hit by the volley of swarms following me. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:26:00 -
[108] - Quote
Racro 01 Arifistan wrote:settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close.
SP doesnt matter here , im talking about avoiding swarms not outrunning them
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:28:00 -
[109] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close. SP doesnt matter here , im talking about avoiding swarms not outrunning them
yeah and avoiding them is either out running them going behind cover, killing the giuy laucnhing them. even if i go around a bend or behind cover i still get hit by those wykomi swamrs that do 90 degreee turns. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:29:00 -
[110] - Quote
let me guess , u take a corner and sit there?
|
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:32:00 -
[111] - Quote
THE TRAINSPOTTER wrote:let me guess , u take a corner and sit there?
no i keep moving. its a pain in the ass whn your at half armour go around a coner then 3 secs later a wykomi blows you up while your still moving. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:33:00 -
[112] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close. SP doesnt matter here , im talking about avoiding swarms not outrunning them yeah and avoiding them is either out running them going behind cover, killing the giuy laucnhing them. even if i go around a bend or behind cover i still get hit by those wykomi swamrs that do 90 degreee turns.
that depends on the distance the guy launched them from , if he was too close to you he most likely will fail and hit a corner
if he shot from far you most likely get hit because you will continue your route and swarms are after you and sometimes you get out behind your cover
unless you know his position all you have is guess
i have 2 characters , 1 is wirkomi and one is LLAV so i know both sides of the coin
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:35:00 -
[113] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close. SP doesnt matter here , im talking about avoiding swarms not outrunning them yeah and avoiding them is either out running them going behind cover, killing the giuy laucnhing them. even if i go around a bend or behind cover i still get hit by those wykomi swamrs that do 90 degreee turns. that depends on the distance the guy launched them from , if he was too close to you he most likely will fail and hit a corner if he shot from far you most likely get hit because you will continue your route and swarms are after you and sometimes you get out behind your cover unless you know his position all you have is guess i have 2 characters , 1 is wirkomi and one is LLAV so i know both sides of the coin
get a tank and drive those around for a good 3 months then come back. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:36:00 -
[114] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:settle this with sp ammount. how much do you have? i have 20 million sp and majority of it is in gallente hav's i basically have all lvl 5 srmour skills (exept for RR i dont use those) and all my turret skills are maxed except for lgr missiles (dont use them either) and i have lvl 3 shield skills every where. you tell me that with this sp ammount a LLAV can take more damge than me. if i come across the chabrydis i dont shoot it. i just slam into it if it gets to close. SP doesnt matter here , im talking about avoiding swarms not outrunning them yeah and avoiding them is either out running them going behind cover, killing the giuy laucnhing them. even if i go around a bend or behind cover i still get hit by those wykomi swamrs that do 90 degreee turns. that depends on the distance the guy launched them from , if he was too close to you he most likely will fail and hit a corner if he shot from far you most likely get hit because you will continue your route and swarms are after you and sometimes you get out behind your cover unless you know his position all you have is guess i have 2 characters , 1 is wirkomi and one is LLAV so i know both sides of the coin get a tank and drive those around for a good 3 months then come back.
whats your point?
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:41:00 -
[115] - Quote
THE TRAINSPOTTER wrote: whats your point?
well obivulsoy your familair with av attacking your saftey box charbydris. get in a gunnlgoi or madrugar drive those and take some wykomi swarms and see how much eaiser you die than your saftey box. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:46:00 -
[116] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote: whats your point?
well obivulsoy your familair with av attacking your saftey box charbydris. get in a gunnlgoi or madrugar drive those and take some wykomi swarms and see how much eaiser you die than your saftey box.
thats because you basically a sitting target and i have time to empty my load in you and no one can stop me
get some defense with you aka infantry and play smart
dont go where a tank shouldnt be alone ala lone wolf rambo the terminator 5
i always miss tanks if i shoot from far , you need to be medium or if you can close distance to succesfully hit a tank
if you cant kill someone who is close to you from a fkin tank and if you are alone in that tank and alone in the area then the shame is on you
NEXT
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:50:00 -
[117] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote: whats your point?
well obivulsoy your familair with av attacking your saftey box charbydris. get in a gunnlgoi or madrugar drive those and take some wykomi swarms and see how much eaiser you die than your saftey box. thats because you basically a sitting target and i have time to empty my load in you and no one can stop me get some defense with you aka infantry and play smart dont go where a tank shouldnt be alone ala lone wolf rambo the terminator 5 i always miss tanks if i shoot from far , you need to be medium or if you can close distance to succesfully hit a tank if you cant kill someone who is close to you from a fkin tank and if you are alone in that tank and alone in the area then the shame is on you NEXT
makes sense that iam a sitting target while on the move and anyone that gets close is practially shredded by my scattered ion cannon. oh and even with the av the person can either be in a prto suit witht eh wykomi stacked with damge mods and be killed by the infantry but as sson as he fires the swarms and dies hes still going to hit hurt me bad or outright kill me. and majpority of the time the swarmers are either close to or in thier redline area where i cant get to. or they use high ass spires or use head glitching or sucide with laidai packed av nades on millita suits. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:51:00 -
[118] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote: whats your point?
well obivulsoy your familair with av attacking your saftey box charbydris. get in a gunnlgoi or madrugar drive those and take some wykomi swarms and see how much eaiser you die than your saftey box. thats because you basically a sitting target and i have time to empty my load in you and no one can stop me get some defense with you aka infantry and play smart dont go where a tank shouldnt be alone ala lone wolf rambo the terminator 5 i always miss tanks if i shoot from far , you need to be medium or if you can close distance to succesfully hit a tank if you cant kill someone who is close to you from a fkin tank and if you are alone in that tank and alone in the area then the shame is on you NEXT makes sense that iam a sitting target while on the move and anyone that gets close is practially shredded by my scattered ion cannon. oh and even with the av the person can either be in a prto suit witht eh wykomi stacked with damge mods and be killed by the infantry but as sson as he fires the swarms and dies hes still going to hit hurt me bad or outright kill me. and majpority of the time the swarmers are either close to or in thier redline area where i cant get to. or they use high ass spires or use head glitching or sucide with laidai packed av nades on millita suits.
stop acting like you die from 1 shot
geez
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 10:53:00 -
[119] - Quote
THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote: whats your point?
well obivulsoy your familair with av attacking your saftey box charbydris. get in a gunnlgoi or madrugar drive those and take some wykomi swarms and see how much eaiser you die than your saftey box. thats because you basically a sitting target and i have time to empty my load in you and no one can stop me get some defense with you aka infantry and play smart dont go where a tank shouldnt be alone ala lone wolf rambo the terminator 5 i always miss tanks if i shoot from far , you need to be medium or if you can close distance to succesfully hit a tank if you cant kill someone who is close to you from a fkin tank and if you are alone in that tank and alone in the area then the shame is on you NEXT makes sense that iam a sitting target while on the move and anyone that gets close is practially shredded by my scattered ion cannon. oh and even with the av the person can either be in a prto suit witht eh wykomi stacked with damge mods and be killed by the infantry but as sson as he fires the swarms and dies hes still going to hit hurt me bad or outright kill me. and majpority of the time the swarmers are either close to or in thier redline area where i cant get to. or they use high ass spires or use head glitching or sucide with laidai packed av nades on millita suits. stop acting like you die from 1 shot geez
iam not saying i die in 1 shot. iam saying that iam dieing in 3 to 4 shots from just 1 person wielding a wykomi swar,. by all means drive your saftey box at my scattered ion cannon. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 10:56:00 -
[120] - Quote
Read the thread title.
|
|
Racro 01 Arifistan
The Surrogates Of War
20
|
Posted - 2013.08.19 11:00:00 -
[121] - Quote
THE TRAINSPOTTER wrote:Read the thread title.
yeah lol. iam nto saying i should be invincible. 1 guy killing a tank by himself wtf? 2 guys killing a tank with swarms. yeah reasonble that the tank blew up. if all it took was 2 guys to kill me then i would be happy. but i expect to be a difficult kill given iam driving a 1.5 mill pice of machenery compared to the cheaper av being used to kill me. raise the price on av and i'll gladly die to something thats a 150k-200k weapon capable of dealing a **** ton of damage to a tank. but a logistics lav should be eaiser to kill than even a stnd HAV. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:05:00 -
[122] - Quote
Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:Read the thread title. yeah lol. iam nto saying i should be invincible. 1 guy killing a tank by himself wtf? 2 guys killing a tank with swarms. yeah reasonble that the tank blew up. if all it took was 2 guys to kill me then i would be happy. but i expect to be a difficult kill given iam driving a 1.5 mill pice of machenery compared to the cheaper av being used to kill me. raise the price on av and i'll gladly die to something thats a 150k-200k weapon capable of dealing a **** ton of damage to a tank. but a logistics lav should be eaiser to kill than even a stnd HAV.
then the problem is not the swarms or the tanks , its the cost
you know that saying with great power comes great responsability?
use it
|
Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 11:06:00 -
[123] - Quote
So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
|
Purona
The Vanguardians
35
|
Posted - 2013.08.19 11:08:00 -
[124] - Quote
Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
obviously the tim between each volley and each grenade was to far apart to actually kill the tank |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:09:00 -
[125] - Quote
"bu bu i paid 1 mil , i have to win , "
you can but you still have to use tactics
you just pay for a different set of tactics
maybe tanks are not your thing
|
Beld Errmon
Paladin Survey Force Amarr Empire
809
|
Posted - 2013.08.19 11:10:00 -
[126] - Quote
Don't worry racro when 1.5 rolls around the AV smug is gunna get paid back big time, CCP always over does rebalances so we'll probably get 3 months of being re-tardedly OP.
|
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:10:00 -
[127] - Quote
Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying
3+ Lai Dai = 6k+
7 proto swarms is 3k+ x 7 = 21k+
Total damage on 1 tank is 27k+ |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
159
|
Posted - 2013.08.19 11:17:00 -
[128] - Quote
Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+
oh teh ironing
this coming from the dude that locks on with swarms trough walls
|
Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 11:27:00 -
[129] - Quote
Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+
Lying? You do realise tanks can have repair and resists right? Smart tankers with good fits know how to take damage and stay alive. I've taken many a shield down only for them to activate a recharge and resist module allowing them to take a pounding. Yes the example I used is rare, but the point is tanks can be viable with a little work. |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 11:32:00 -
[130] - Quote
Purona wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast. obviously the tim between each volley and each grenade was to far apart to actually kill the tank 7 proto swarms and 3 lai dai AV andes 14k+5.3k with armor damage bonus 17k+6.3k=23k damage right around the max damage a tank can take before getting destroyed and even then the tank would be on fire with no way to repair and this is just base without damage mods this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle. |
|
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:39:00 -
[131] - Quote
Rizlax Yazzax wrote:Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+ Lying? You do realise tanks can have repair and resists right? Smart tankers with good fits know how to take damage and stay alive. I've taken many a shield down only for them to activate a recharge and resist module allowing them to take a pounding. Yes the example I used is rare, but the point is tanks can be viable with a little work.
Even with a rep which can rep another 6k, and then resists running at 50% gives you around 18k assuming the resists are running and so is the rep so no i still count BS
The only way it takes than is the 3 crutch nades 1st then he activates everything and runs away at top speed and maybe takes 1 or 2 volleys max and rest of the missiles time out
|
Purona
The Vanguardians
35
|
Posted - 2013.08.19 11:45:00 -
[132] - Quote
Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks
directly and used all modules at there most efficient times
an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do
6753 base health+ 6210 from repairs = 12963 total health from armor and repairs
.62 maxresist you can get from armor
12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields
equals 22k damage before tank goes boom |
Keri Starlight
Psygod9
117
|
Posted - 2013.08.19 11:46:00 -
[133] - Quote
Since I give away 1.200.000 ISK for my Gunny, I would like to be able to run away from a single Forge Gun without blowing up. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
647
|
Posted - 2013.08.19 11:52:00 -
[134] - Quote
Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 maxresist you can get from armor 12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields equals 22k damage before tank goes boom
Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
|
Takahiro Kashuken
Red Star. EoN.
898
|
Posted - 2013.08.19 11:55:00 -
[135] - Quote
Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds around 23k that's the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 is the max resist you can get from armor. This is with 2 hardeners passive armor reist maxed and Damage control Unit active 12963*.62 grants an additional 8037 hp which brings your effective hp to 21k if you leveled up shield skills you can gain an additional 100 effective shields and the .09 from Damage Unit brings your total effecitve shield to 1190 which brings the total damage a tank can take before exploding to 22k there is no way the tank can just shrug off the attacks that guy said without having an outside source stepping in logis supply depots another vehicle with remote repair module
Remember tho at least add on an extra 20% damage from explosive sources, so say add on 35% because the numbers are wrong and its rumored that its 35% and not 20% like the dev blog said
|
J0hlss0n
Molon Labe. League of Infamy
26
|
Posted - 2013.08.19 12:21:00 -
[136] - Quote
Lower the price of mods and the tanks we got today. Release the advanced and proto tanks already. Dont go around nerfing the AV thats in use today (at least not too much), because if that happens, when the advanced/proto tanks/veichles gets released, it will be the other way around and the battlefield will be filled with tanks being unstoppable, hell, even today Ive come across some really well fitted tanks that a fully spec Forge hardle does any damage to... most of them however only survives very shots so, it really depends on the tank itself AND the driver, Ive meet many good tank drivers that know how to react to certain situations, and even more that just sits there and gets blown up...
... some recent tank/av related videos I've watched and came to think of...
http://www.youtube.com/watch?v=7axvE-844Hw http://www.youtube.com/watch?v=0V8zRftH6Y0 http://www.youtube.com/watch?v=OvvZVuXJ8kQ http://www.youtube.com/watch?v=VYSFlrBs0s4 http://www.youtube.com/watch?v=zs84DERE-c4 |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:08:00 -
[137] - Quote
why are people so obsessed with proto tanks
we dont particularly need proto tanks
what we need are better modules to put on a better tank just incorporating proto tanks would barely change anything |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:10:00 -
[138] - Quote
pegasis prime wrote:Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
because there is tottlay not a difference between amount of damage that can be repaired vs the amount of damage being done in a certain amount of time |
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 17:24:00 -
[139] - Quote
THE TRAINSPOTTER wrote:Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote:Racro 01 Arifistan wrote:THE TRAINSPOTTER wrote:if i need to pay aprox 1.5 mill to use my madrugar or 2.5 for my vayu why should i be an easy kill? i SHOULD be the hardest thing to kill. but apparntly the chabrydis gets that trophy/glory. i mean really a JEEP is harden to kill than a big mother ******* HAV?tanks are slower because they heavy so the time to get hits on them is bigger tanks have more armor/shield than any LAV lavs are faster because they smaller so the time to hit them is little tank drivers can shoot long distance without changing seats lav drivers cant shoot unless they switch places to a close range turret if you park a lav and a tank and shoot them i doubt a tank would go boom first basic stuff really you choose to ignore iant talking about lavs bro. iam talike ab out the LOGISTICS lav. they take way more punishmnet than my maddy. i die to wykomi swarms/ ishkone forges but those chabbys (caldari LLAV) can apparently take more damage than my madrugar. yes cuz LAVs sit still fo swarms or other means to destroy them , speed is a huge factor why you die in yo tank you too slow you can stop your pinochio act anytime now BRO Do you realize that LLAV without any modules have 37% base resistance with Armor/Shield Upgrade skill on lvl5, and LLAV on lvl1? I guess no, because you think that "speed is a huge factor". I need to hit Limbus 3 times with my pro-Railgun that have 3x10% dmg mods. Just skill up HAV, LAV, DS all that stuff, play game for at least 2 months, then come on forums and produce equally interesting topics because you so sure that you get a 3 full hit on a moving llav you get a full hit if you lucky then im out of there whats the point in having only lavs that get destroyed in 1 hit?all you want is easy kill in yo snail character care to test that?i have LLAV I don't need to test it, I'm doing it for last 2 month. I killed at least 40 LLAV in this build so far, toughest one required 3 shoots. I'm not 'lucky' I'm skilled in it, and I do not mind that LLAV are challenging targets. To answer to your question "whats the point in having only lavs that get destroyed in 1 hit?" I would ask what's the point in having in game HAV's that can be destroyed by 1 guy(one ******* guy, and in lamest way as it is possible - behind wall and without actual "skills", just spam L2 or R1 with pG/pSL).
|
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 17:31:00 -
[140] - Quote
Purona wrote:why are people so obsessed with proto tanks
we dont particularly need proto tanks
what we need are better modules to put on a better tank just incorporating proto tanks would barely change anything PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). I can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build).
We need ADV and PRO vehicles, maybe even RAR someday |
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3164
|
Posted - 2013.08.19 17:34:00 -
[141] - Quote
Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. Between Av and invisble attacks, turret installations locking on and hitting from just about anywhere, the cheap shots are annoying. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. Adding power creep to vehicles like we already have to deal with with Dropsuits is NOT a solution.
Honestly, I really think this would never have been a problem if they went with the capacitor system that was mentioned as a possibility back before the Beta opened.
That way you could have HAVs as they are now, but they could run their hardeners off a capacitor instead of having cooldowns, so you could perma-run them if you had your fit set up properly.
Then, you give infantry grenades that drain energy, so that if they can get close enough to you, they can knock your hardeners off to make you an easier target for AV. |
Rizlax Yazzax
Namtar Elite Gallente Federation
4
|
Posted - 2013.08.19 17:36:00 -
[142] - Quote
pegasis prime wrote:Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
no this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds 23k thats the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 maxresist you can get from armor 12963*.62= an additional 8037 hp which brings your effective hp to 21k +1190 from shields equals 22k damage before tank goes boom Hahaha not quite if you get a maddy and pummel hard enoigh whilst its reps are o it goes down. If I get 5 shots on a maddy in my glass cannon build it will die reps or not . And 5 shots is aprox 12k dammge.
Wow, I really didn't mean to spark a math war! Yes the numbers are large, however we all know the swarm clusters aren't always 100% accurate and some missiles may have detonated early. It is also entirely possible a grenade could of bounced off the hull and didn't detonate. Regardless off the actual numbers, I have dealt large damage to tanks and not destroyed them. Also I'd like to add these were all also good drivers which aided in their survival. |
calisk galern
BurgezzE.T.F
747
|
Posted - 2013.08.19 17:41:00 -
[143] - Quote
any time I have even a hint of pity for tanks, I watch a squad of 5 pro tank drivers troll roll a couple of matches.....then I have no more pity. |
Purona
The Vanguardians
36
|
Posted - 2013.08.19 17:49:00 -
[144] - Quote
Sylwester Dziewiecki wrote:PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). We need ADV and PRO vehicles, maybe even RAR someday but power grid is not a problem currently
additoinal power grid could do two things for me
1.allow me to do is put a bigger gun on my tank without losing defense and that doesnt help me against infantry 2 put another .25 hardener but with stacking penalites it would only give an additional .14
Sylwester DziewieckiI wrote: can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build).
and i guess you need to put more points into skills since i can fit the best 180 plate armor and repair modules as well as dual hardeners while only losing 1 low slot to a powergrid module
the only thing i cant put on my tank is a proto turret without lowering my armor extenders but even then i believe that's an intentional choice by CCP so you dont have tanks going around with both the best offense and defense |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
546
|
Posted - 2013.08.19 18:11:00 -
[145] - Quote
Don't field what you aren't prepared to lose. Welcome to New Eden. |
Sylwester Dziewiecki
Beyond Hypothetical Box
144
|
Posted - 2013.08.19 18:33:00 -
[146] - Quote
Purona wrote:Sylwester Dziewiecki wrote:PRO HAV have PRO stats. This means that they have more PG/CPU and base HP - it's all about that - PRO tanks allow players to fit better modules without suffering from low PG that MLT, STR have ;). We need ADV and PRO vehicles, maybe even RAR someday but power grid is not a problem currently additoinal power grid could do two things for me 1.allow me to do is put a bigger gun on my tank without losing defense and that doesnt help me against infantry 2 put another .25 hardener but with stacking penalites it would only give an additional .14 Sylwester DziewieckiI wrote: can not fit best armor repair module and armor plate on my Madrugar, it's impossible without sacrifice 3 low slots for PG modules.. not mentioning about Turret(I may talking BS right now, but as far I remember it is very difficult to fit that what we was able to fit in previous build). and i guess you need to put more points into skills since i can fit the best 180 plate armor and repair modules as well as dual hardeners while only losing 1 low slot to a powergrid module the only thing i cant put on my tank is a proto turret without lowering my armor extenders but even then i believe that's an intentional choice by CCP so you dont have tanks going around with both the best offense and defense Confirm, I was talking BS(it's not happen often, I do not have all stats on my laptop, sorry for that). PG is blocking everyone from creating better fits, this is me old Surja fit:
CPU: 279/293 PG: 3415/3424 Shield/Armor: 900/7477
Highs: Active Heat Sink II Kinetic Energy Recovery System Wavelength Active Scanner
Lows: 180 Reinforced Polycrystalline Plates Heavy Efficient Armor Repair Unit 3x Carapace Armor Hardeners(25%)
Turrets: Top: 80GJ Scattered Neutron Blaster Top: 20GJ Stabilized Ion Cannon B: AT-1 Cycle Missile Launcher
If I remember correctly it differs from my old Mad fit only with Active Scanner, so Madrugars of today have much less base PG(around -600). |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |