Goric Rumis
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Posted - 2013.08.17 17:13:00 -
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Spkr4theDead wrote:THE TRAINSPOTTER wrote:kids these days Make a compelling argument why it shouldn't take a small team to destroy a tank, but rather one person with cheap PRO AV should do it. Clearly you weren't playing (or weren't paying attention) back in December, when it actually did take a small team to kill a tank and therefore, bringing three or more tanks to the battlefield always won the game. If this were an open-world game we might be able to work something out, but in a 16-vs-16 game, it's ridiculously unbalanced to allow one person to take three or four people out of the fight to deal specifically with him.
It can take a small team to kill a tank when it takes a small team to operate a tank. Until then, it seems to me the cost needs to be balanced more than battlefield effectiveness.
Sylwester Dziewiecki wrote:This part makes you look silly. The best thing you can do after being shot by Proto SL if you are in Madruger, is to turn on all hardeners/AR, jump out and recall vehicle - you have time of 5 waves from one guy to finish recalling your vehicle. If you will turn on all modules after second wave, your armor repair unit will not have enough time to start working = 3 waves.
Many Armor-tanks get soled by proto SL, and for sure they don't deserve for it. This part makes you look silly. The best thing you can do after being shot at by a Madrugar if you're in an infantry dropsuit is to run for cover and hope he goes away. Many infantry get soloed by tanks, and for sure they don't deserve it.
Rock, meet paper.
The issues as I see them:
1) AV grenades need to be rebalanced so they're largely ineffective against tanks and dropships. I think they're still needed to deal with LAVs, but even after some of the nerfs, they still make skilling into dedicated AV seem a bit silly.
2) Dropships need love.
3) Vehicles cost too much for people to use them on a regular basis, so unless CCP wants to redefine the skill tree so that you can't skill into vehicles without skilling into infantry first, the cost needs to drop. As it is, people have every right to believe they should be able to play nothing but vehicles in every match, so either make that option viable or take it off the table. |