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Takahiro Kashuken
Red Star. EoN.
868
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Posted - 2013.08.17 14:38:00 -
[1] - Quote
Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the idiot |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 15:07:00 -
[2] - Quote
Sgt Buttscratch wrote:Knightshade Belladonna wrote:Sgt Buttscratch wrote:We don't want to be invincible, we want to be competitive, not have 10k's worth of nades destroy over a million ISK. We want our higher tier vehicles, y'all gots your proto gear
Maybe rather than post garbage, you understand the situation. I hate when a starter suit with a militia sniper pops my proto logi in the head, that **** should never happen! cuz we dont have militia **** attacking us....lol, thats 1 man atacking 1 man. 1 man versus 1 tank shouldn't be the same story.
At least the sniper had to aim
lolswarms/avnades dont have to |
Takahiro Kashuken
Red Star. EoN.
871
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Posted - 2013.08.17 16:17:00 -
[3] - Quote
Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD.
Good tank
Its basic against proto AV
Good joke |
Takahiro Kashuken
Red Star. EoN.
871
|
Posted - 2013.08.17 16:31:00 -
[4] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:If a person solos a good tank even with Proto AV, they deserved to die.
At least an armor tank.
If you chose shield tanks, different story. I can solo a shield tank with flux/MD. Good tank Its basic against proto AV Good joke If an armor tank gets solo'd they deserved it. But that's harsh considering the crap matchmaking in pubs. You guys still need support dealing with FGers. I don't envy tankers. They certainly need work. For the time being I think they should reduce the cost.
Solo'd with 3 shots from proto AV they deserved it because they cannot at all improve the hull or mods to a proto level to be able to tank the proto damage coming from proto AV
lol
If this was about infantry and how tanks were proto and AV were basic the tears and outrage would be across the forums
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Takahiro Kashuken
Red Star. EoN.
871
|
Posted - 2013.08.17 16:53:00 -
[5] - Quote
THE TRAINSPOTTER wrote:just for the record , the only thing i hate about tanks are those that camp in red zone UP in the mountains and who snipe all over the map
i respect those who come and fight
Well infantry like you cried enough about tanks that you have forced them up ther so you have no option but to deal with it |
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:10:00 -
[6] - Quote
Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying
3+ Lai Dai = 6k+
7 proto swarms is 3k+ x 7 = 21k+
Total damage on 1 tank is 27k+ |
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:39:00 -
[7] - Quote
Rizlax Yazzax wrote:Takahiro Kashuken wrote:Rizlax Yazzax wrote:So many topics like this so I'm just going to copy/paste my response from another thread .
T More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
Straight up lying 3+ Lai Dai = 6k+ 7 proto swarms is 3k+ x 7 = 21k+ Total damage on 1 tank is 27k+ Lying? You do realise tanks can have repair and resists right? Smart tankers with good fits know how to take damage and stay alive. I've taken many a shield down only for them to activate a recharge and resist module allowing them to take a pounding. Yes the example I used is rare, but the point is tanks can be viable with a little work.
Even with a rep which can rep another 6k, and then resists running at 50% gives you around 18k assuming the resists are running and so is the rep so no i still count BS
The only way it takes than is the 3 crutch nades 1st then he activates everything and runs away at top speed and maybe takes 1 or 2 volleys max and rest of the missiles time out
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Takahiro Kashuken
Red Star. EoN.
898
|
Posted - 2013.08.19 11:55:00 -
[8] - Quote
Purona wrote:Jack McReady wrote: this is only assuming the target stands still and does not use proper tanks mods. if this is the case the deserves to die to a single guy tossing proto AV at him.
if the driver is not braindead, has his tank skills maxed and proper fit then the driver will activate his stuff and reposition himself and you will never get him. between repairs, resistance mods and the fact that swarms like to crash into the ground against moving targets means that even an armor tank can survive all those hits from a single player quite easily. you will require a second person or a forge gunner to take the tank down.
and if it is a shield tanker than the lolswarms and AV grenades only tickle.
this is assuming that the tank took all those attacks directly and used all modules at there most efficient times an armor tank can not take any damage that exceeds around 23k that's the threshold to immediate destruction regardless of what you do 6753 base health+ 6210 from repairs = 12963 total health from armor and repairs .62 is the max resist you can get from armor. This is with 2 hardeners passive armor reist maxed and Damage control Unit active 12963*.62 grants an additional 8037 hp which brings your effective hp to 21k if you leveled up shield skills you can gain an additional 100 effective shields and the .09 from Damage Unit brings your total effecitve shield to 1190 which brings the total damage a tank can take before exploding to 22k there is no way the tank can just shrug off the attacks that guy said without having an outside source stepping in logis supply depots another vehicle with remote repair module
Remember tho at least add on an extra 20% damage from explosive sources, so say add on 35% because the numbers are wrong and its rumored that its 35% and not 20% like the dev blog said
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