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Argon Gas
Krusual Covert Operators Minmatar Republic
45
|
Posted - 2013.08.15 21:29:00 -
[1] - Quote
It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. |
richiesutie 2
Seraphim Auxiliaries
223
|
Posted - 2013.08.15 21:31:00 -
[2] - Quote
Dislike. |
Azura Sakura
Militaires-Sans-Frontieres
421
|
Posted - 2013.08.15 21:31:00 -
[3] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. |
Argon Gas
Krusual Covert Operators Minmatar Republic
45
|
Posted - 2013.08.15 21:33:00 -
[4] - Quote
Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. |
Robocop Junior
The Surrogates Of War
230
|
Posted - 2013.08.15 21:34:00 -
[5] - Quote
A LLAV could do it so why not a tank:P |
Heathen Bastard
Kang Lo Directorate Gallente Federation
504
|
Posted - 2013.08.15 21:35:00 -
[6] - Quote
Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. |
Argon Gas
Krusual Covert Operators Minmatar Republic
45
|
Posted - 2013.08.15 21:38:00 -
[7] - Quote
Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. If you are taken down by militia forge guns you deserve to lose 2m. |
Robocop Junior
The Surrogates Of War
230
|
Posted - 2013.08.15 21:38:00 -
[8] - Quote
Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG.
GASP! I would actually have to train into FGs!? I would need a respec then -_- |
Heathen Bastard
Kang Lo Directorate Gallente Federation
504
|
Posted - 2013.08.15 21:45:00 -
[9] - Quote
Argon Gas wrote:Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. If you are taken down by militia forge guns you deserve to lose 2m.
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. |
Argon Gas
Krusual Covert Operators Minmatar Republic
47
|
Posted - 2013.08.15 21:48:00 -
[10] - Quote
Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you.
Militia assault rifles can still melt proto suits, get over it. |
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.15 21:50:00 -
[11] - Quote
Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it.
and you think that's right?
COD is that way =============> |
ZDub 303
TeamPlayers EoN.
1661
|
Posted - 2013.08.15 21:51:00 -
[12] - Quote
Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with. |
Arkena Wyrnspire
Turalyon 514
2522
|
Posted - 2013.08.15 21:51:00 -
[13] - Quote
Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit.
|
Xender17
Ahrendee Mercenaries EoN.
450
|
Posted - 2013.08.15 21:52:00 -
[14] - Quote
Argon Gas wrote:Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. If you are taken down by militia forge guns you deserve to lose 2m. If you are taken down by militia assault riffles you deserve to lose 100k. |
Arkena Wyrnspire
Turalyon 514
2522
|
Posted - 2013.08.15 21:53:00 -
[15] - Quote
Shokhann Echo wrote:Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it. and you think that's right? COD is that way =============>
And you think it's wrong that you're not invincible? |
Viktor Zokas
187.
222
|
Posted - 2013.08.15 21:54:00 -
[16] - Quote
Shokhann Echo wrote:Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it. and you think that's right? COD is that way =============>
Teamwork is hard yo. |
Scheneighnay McBob
Bojo's School of the Trades
2993
|
Posted - 2013.08.15 21:55:00 -
[17] - Quote
Pretty backwards argument, I agree.
Instead of "Since tanks are more expensive than they're worth, they should be more effective" it should be "Since tanks are more expensive than they're worth, they should cost less" |
Argon Gas
Krusual Covert Operators Minmatar Republic
51
|
Posted - 2013.08.15 21:55:00 -
[18] - Quote
Arkena Wyrnspire wrote:Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit. Exactly. If newberries could not drive you away it would be chaos. |
Argon Gas
Krusual Covert Operators Minmatar Republic
51
|
Posted - 2013.08.15 21:57:00 -
[19] - Quote
Xender17 wrote: If you are taken down by militia assault riffles you deserve to lose 100k.
Actually, the difference in damage between a duvolle and a militia AR is 3.4. And before you say anything, no I'm not taken down by militia AR's, but I surely am taking down proto suits with one. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1290
|
Posted - 2013.08.15 21:57:00 -
[20] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat.
AVer take for granted how much power they have over tanks.
TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. |
|
Justin Tymes
Dem Durrty Boyz
317
|
Posted - 2013.08.15 21:57:00 -
[21] - Quote
Heathen Bastard wrote:I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Working as intended. Militia gear is suppose to make you retreat, what you want to just sit there and eat hits like cotton candy just because you have more SP then someone else? Sorry the game doesn't work that way, Skill > SP. Proto gear is still suppose to be comparable to standard gear, they just make what you do easier to a certain degree. |
Argon Gas
Krusual Covert Operators Minmatar Republic
51
|
Posted - 2013.08.15 21:58:00 -
[22] - Quote
Viktor Zokas wrote:Shokhann Echo wrote:Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it. and you think that's right? COD is that way =============> Teamwork is hard yo. A tank should require as many people to man it as it requires to destroy it. Simple as that. |
Argon Gas
Krusual Covert Operators Minmatar Republic
51
|
Posted - 2013.08.15 21:59:00 -
[23] - Quote
True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. |
Xender17
Ahrendee Mercenaries EoN.
451
|
Posted - 2013.08.15 22:00:00 -
[24] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
109
|
Posted - 2013.08.15 22:00:00 -
[25] - Quote
what i want about tanks is that they shouldnt be able to climb or be called up in the mountains or reduce rail guns distance
they just become snipers with 7k armor that can destroy vehicules and instalations and by the time you see them or get to them IF you can get to them since most camp in red zone ,its too late... |
Shokhann Echo
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.08.15 22:00:00 -
[26] - Quote
Arkena Wyrnspire wrote:Shokhann Echo wrote:Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it. and you think that's right? COD is that way =============> And you think it's wrong that you're not invincible?
and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
59
|
Posted - 2013.08.15 22:01:00 -
[27] - Quote
Here's how this is gonna go.
CCP wants to keep the Militia Forge and not buff the tank, then I'll just AFK and ruin the forge toting newberries time (The ones on my team anyway)
I'm not having fun so...I'll just sit on my ISK/SP in the MCC and let them do...Whatever. |
Argon Gas
Krusual Covert Operators Minmatar Republic
51
|
Posted - 2013.08.15 22:03:00 -
[28] - Quote
Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
507
|
Posted - 2013.08.15 22:03:00 -
[29] - Quote
Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it.
yeah, with proper flanking or concentrated fire and a lot of luck. know what a forge gun needs? to not be in direct view for 3.5 seconds.
and kill everyone? you high or something? getting 10 in a match is considered a resounding success for me since every single match has either proto AV grenades, or some dickbag with a militia forge fit since both are easily available and require not one sacrifice to use, unlike tanking.
of course, that's also using a rail tank where the render distance changes randomly(and quite frankly, the only way to not die in 15 seconds flat) One match, I can see all the way to the enemy MCC. next match, all chevrons, and nothing renders, even background items are popping in and out.
Both of those matches were on the same map, from the same vantage point.
Please, ***** to nerf me even more, maybe I should just be ******* blindfolded so you pathetic CoD shitheads have a chance against my almighty tank. Oh wait, it's not almighty, it's barely even chugging along, and that's with more SP than most proto suits require, and I still have another half a proto-suit to go until I'm good.
I honestly get more kills with a base heavy and HMG with less loss per match than I do with a tank. of course, the heavy suit has better acceleration, lower top speed, but top speed requires a map long straightaway in a tank. |
Xender17
Ahrendee Mercenaries EoN.
451
|
Posted - 2013.08.15 22:05:00 -
[30] - Quote
Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? No they are going to skill into AV and work to destroy freaking 1 mil isk. Which they don't do. Do you own an HAV and have at least 7 mil into it? |
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.08.15 22:05:00 -
[31] - Quote
Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build.
and your fine with it being AR514... of course you are..
it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size.
chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1290
|
Posted - 2013.08.15 22:08:00 -
[32] - Quote
Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. Perhaps. I would love to see faster moving tanks (and I hate to say it) like in Battlefield. Tank combat in that game looks epic. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.08.15 22:10:00 -
[33] - Quote
Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514?
if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem.
I have respect for those that kill me if they are skilled into AV.
again COD is that way ==============> |
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:10:00 -
[34] - Quote
True Adamance wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. Perhaps. I would love to see faster moving tanks (and I hate to say it) like in Battlefield. Tank combat in that game looks epic.
Nothing beats playing peek-a-building in that game for tank combat.
basically, you blow holes in buildings to create your own firing vector on the opponent from an unexpected angle. |
First Prophet
Valor Company Incorporated
813
|
Posted - 2013.08.15 22:14:00 -
[35] - Quote
Where's my 2 mill scout suit with overdrive mods and an active fuel injector?
Whoosh! |
Arkena Wyrnspire
Turalyon 514
2522
|
Posted - 2013.08.15 22:15:00 -
[36] - Quote
Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance.
Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem.
I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.08.15 22:15:00 -
[37] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
in the 5 months i have been tanking, i havent been able to go over 30 kills mostly because i die to a Proto forge gun after a enemy sees the kill feed " Anmol Singh (Under power Tank with blaster) Nub" |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.08.15 22:17:00 -
[38] - Quote
Argon Gas wrote:Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. If you are taken down by militia forge guns you deserve to lose 2m.
If you use militia forge gun your obliviously smart enough to know that's OP as well |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:36:00 -
[39] - Quote
Arkena Wyrnspire wrote:Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance. Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem. I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks.
only militia AV weaponry should be ineffective, it requires no SP to get and very little ISK to buy.. all other AV should be deterrent and any Proto AV should be able to one shot Standard and militia tanks, but 2 shot advanced tanks and 3 shot prototype tanks, only then would it be equal..
militia AV is severely broken, if you want to kill vehicles, SKILL UP INTO AV, THATS WHAT AV IS FOR (ANTI-VEHICLE) |
Kuroiokami Tsukinaku
D3ath D3alers
1
|
Posted - 2013.08.15 22:37:00 -
[40] - Quote
It's really a complicated issue. Tanks are pricey, and can lay havoc in the right situations. At other times they get whittled down to nothing quick. I'd personally like to see turrets become more effective at keeping the enemy away from the tank. So many tanks don't use... And don't need turret gunners that it seems like a good solution. It answers the argument of players x vs players Y. Can help with cost (make small turrets more expensive, and tanks less expensive). So that solo tankers are still an option (no more effective, but cheaper). And teamwork is rewarded (a better tank, same price, but teammates required)
The ammount of value in an item should not be the argument though. My 60k super scout fit wil still die to a militia sniper, locus , or sneaky cheapo LAV. |
|
Arkena Wyrnspire
Turalyon 514
2526
|
Posted - 2013.08.15 22:40:00 -
[41] - Quote
Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance. Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem. I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks. only militia AV weaponry should be ineffective, it requires no SP to get and very little ISK to buy.. all other AV should be deterrent and any Proto AV should be able to one shot Standard and militia tanks, but 2 shot advanced tanks and 3 shot prototype tanks, only then would it be equal.. militia AV is severely broken, if you want to kill vehicles, SKILL UP INTO AV, THATS WHAT AV IS FOR (ANTI-VEHICLE)
If militia AV is completely ineffective, what's the point? Also I think proto AV one shotting STD/MLT tanks is too powerful - it should at least take a couple of shots. Hell, if proto tanks are more expensive than the current ones 3 shotting is too much.
I'd just like to see a slight buff to tanks and more importantly a price slash. A big price slash. |
Xender17
Ahrendee Mercenaries EoN.
454
|
Posted - 2013.08.15 22:44:00 -
[42] - Quote
If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. |
Argon Gas
Krusual Covert Operators Minmatar Republic
58
|
Posted - 2013.08.15 22:46:00 -
[43] - Quote
Shokhann Echo wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. and your fine with it being AR514... of course you are.. it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size. chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs Funny, the MD is actually more common in PC battles than an AR.
Oh and the Assault scrambler rifle is practically the same as the AR. AR514 my ass. |
IM-JUST TO-FAT
Blauhelme Orion Empire
9
|
Posted - 2013.08.15 22:47:00 -
[44] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
im a tankdriver too. i actually agrre with u. it shouldt be possible for a single merc to rip apart the whole enemy team. but i stil think for that prize we should get something with a bit more survivalbility
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:50:00 -
[45] - Quote
Argon Gas wrote:Shokhann Echo wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. and your fine with it being AR514... of course you are.. it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size. chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs Funny, the MD is actually more common in PC battles than an AR. Oh and the Assault scrambler rifle is practically the same as the AR. AR514 my ass.
that's PC, im talking about pub matches which is the same as what you were talking about earlier, funny how you just switch argument subjects when it suits your view point... we stick to our arguments to the details, we don't change anything.. you do.
also
Assault Rifle- : any of various automatic or semiautomatic rifles with large capacity magazines designed for military use .. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 22:52:00 -
[46] - Quote
Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============>
Infantry kills infantry.
AV kills vehicles.
Tanks kill infantry and vehicles.
It's easy to be smug when you are the rock and the scissors. |
Argon Gas
Krusual Covert Operators Minmatar Republic
61
|
Posted - 2013.08.15 22:55:00 -
[47] - Quote
Shokhann Echo wrote: that's PC, im talking about pub matches which is the same as what you were talking about earlier, funny how you just switch argument subjects when it suits your view point... we stick to our arguments to the details, we don't change anything.. you do.
also
Assault Rifle- : any of various automatic or semiautomatic rifles with large capacity magazines designed for military use ..
The MD is also becoming more and more popular in pub matches, it's becoming increasingly dangerous to be a Gallente. I noticed a sharp increase in deaths since people started using them.
Also, the game is SUPPOSED to be AR 514 by that definition. Why? Because AR's are the standard issue rifle, everyone gets one because it's effective at all ranges. From there, there are specialized weapons like the shotguns, that do crap at medium to long range, but at close range decimate everything. (If hit detection worked)
People gravitate to being good at everything than amazing at one thing. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 22:56:00 -
[48] - Quote
Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles.
A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:56:00 -
[49] - Quote
Csikszent Mihalyi wrote:Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> Infantry kills infantry. AV kills vehicles. Tanks kill infantry and vehicles. It's easy to be smug when you are the rock and the scissors.
its not being smug, its being logical, smug is just plain ignorance |
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:58:00 -
[50] - Quote
Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this?
it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
61
|
Posted - 2013.08.15 22:58:00 -
[51] - Quote
Shokhann Echo wrote: its not being smug, its being logical, smug is just plain ignorance
Funny you say that :) |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:59:00 -
[52] - Quote
Three active threads about the same issue. I wish there was some way to merge them. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 23:13:00 -
[53] - Quote
Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline.
Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV?
You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design.
I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange. |
Doc Noah
Algintal Core Gallente Federation
441
|
Posted - 2013.08.15 23:28:00 -
[54] - Quote
I can imagine the average tanker wants to be able to play with a controller on one hand and a bag of chips on the other. Sitting there soaking up AV damage without a care in the world. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
513
|
Posted - 2013.08.15 23:29:00 -
[55] - Quote
Csikszent Mihalyi wrote:Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV? You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design. I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange.
right, because the AV can't do the militia switch at all, which they probably will as you only really need an AV squad to lock down an entire team's vehicle call downs. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
|
Posted - 2013.08.15 23:32:00 -
[56] - Quote
Csikszent Mihalyi wrote:Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> Infantry kills infantry. AV kills vehicles. Tanks kill infantry and vehicles. It's easy to be smug when you are the rock and the scissors. your not showing the whole picture
AV kills infantry infantry get AV attachments to kill vehicles faster then AV does. AV more effective at killing infantry then infantry while infantry are more effective then AV at killing vehicles.
when i go hunting AV i go with a FG to snipe them with OHKs. its nice to be smug when your role is actually more effective as a different role then your intended role. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 23:36:00 -
[57] - Quote
Heathen Bastard wrote:Csikszent Mihalyi wrote:Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV? You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design. I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange. right, because the AV can't do the militia switch at all, which they probably will as you only really need an AV squad to lock down an entire team's vehicle call downs.
Yes, but that wasn't the question. Should 1 AV win against 5 tanks? That's a more interesting question than "should an entire team of AV win against an entire team of tanks"? The answer to the latter question is an obvious yes. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
|
Posted - 2013.08.15 23:40:00 -
[58] - Quote
Csikszent Mihalyi wrote: Yes, but that wasn't the question. Should 1 AV win against 5 tanks? That's a more interesting question than "should an entire team of AV win against an entire team of tanks"? The answer to the latter question is an obvious yes.
currently? that one av will lock down the vehicles if he's worth his salt.
and I love how you're allowed to change the engagement rules and I'm not, that's real indicative of how you feel about "balance". |
Medical Crash
Vacuum Cleaner. LLC RUST415
81
|
Posted - 2013.08.15 23:43:00 -
[59] - Quote
ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with. No.......The range on Forge Guns and Swarms is already short. What is it for both of them, 400 meters right? That's not a lot. I've seen all vehicles escape that range many times. Absolutely NO nerf is needed, none. Forge Guns are fine. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
|
Posted - 2013.08.15 23:45:00 -
[60] - Quote
Medical Crash wrote:ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with. No.......The range on Forge Guns and Swarms is already short. What is it for both of them, 400 meters right? That's not a lot. I've seen all vehicles escape that range many times. Absolutely NO nerf is needed, none. Forge Guns are fine.
You serious? I'm extremely LUCKY to even render to 400 meters in my railtank. and it has 600 meters technically. |
|
echo47
Sebiestor Field Sappers Minmatar Republic
40
|
Posted - 2013.08.16 00:38:00 -
[61] - Quote
Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do?
|
Cy Clone1
Ancient Exiles
204
|
Posted - 2013.08.16 00:43:00 -
[62] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
well they are capable of that, ive went 62-0 in this build. And im sure infantry have done better its just a matter of the level of av on the field. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
|
Posted - 2013.08.16 00:44:00 -
[63] - Quote
echo47 wrote:Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do?
So, MLT which is less than 2k isk and 0 SP should completely invalidate 2m isk and 8m SP. something literally anyone can make a suit for, for basically free(mlt heavy, mlt forge) can force something that requires 8m just to be useable without dying in the first 10 seconds(now it takes almost 15!) |
Our Deepest Regret
Algintal Core Gallente Federation
25
|
Posted - 2013.08.16 02:35:00 -
[64] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:37:00 -
[65] - Quote
Robocop Junior wrote:A LLAV could do it so why not a tank:P
LLAv's shouldnt either. |
Mac Dac
Wraith Shadow Guards
139
|
Posted - 2013.08.16 04:10:00 -
[66] - Quote
i read this forum in amusing irony.
The Over post thinks tanks are too powerful but ive read posts from people speced in AV saying a topical encounter with an HAV is like a game of waka-mole or slaughtering a turtle ( dropships are like pinatas).
I also laugh at the rise of nerf forge gun posts, because when forges where only killing HAVs and dropships ( LAVs sometimes) nobody but vehicles had a problem. But when someone got good at sniping witih it the nerfs start pouring in. It's almost a shame the people crying nerf forge guns can't see the hell they're bring to thier door.
it's ironic the God Tanks era ( along with other points in history ) in Dust probably taught the vets more about teamwork and strategy then anything the academy can teach newberries. Ask me they should play the biassed skirmish 1.0, be forced to fight the old OP heavies of the e3 bukid ,and find out by themselves that HAVs have a soft rear ( check effectiveness rating will looking at an HAV's rear). |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
|
Posted - 2013.08.16 04:38:00 -
[67] - Quote
Mac Dac wrote:i read this forum in amusing irony.
The Over post thinks tanks are too powerful but ive read posts from people speced in AV saying a topical encounter with an HAV is like a game of waka-mole or slaughtering a turtle ( dropships are like pinatas).
I also laugh at the rise of nerf forge gun posts, because when forges where only killing HAVs and dropships ( LAVs sometimes) nobody but vehicles had a problem. But when someone got good at sniping witih it the nerfs start pouring in. It's almost a shame the people crying nerf forge guns can't see the hell they're bring to thier door.
it's ironic the God Tanks era ( along with other points in history ) in Dust probably taught the vets more about teamwork and strategy then anything the academy can teach newberries. Ask me they should play the biassed skirmish 1.0, be forced to fight the old OP heavies of the e3 bukid ,and find out by themselves that HAVs have a soft rear ( check effectiveness rating will looking at an HAV's rear).
Agreed...
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
|
Posted - 2013.08.16 04:39:00 -
[68] - Quote
Our Deepest Regret wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. ive seen many times tankers go 20+/0 , wich i dont mind , they tanks after all
i hate them tough when they camp up in mountains in their red zone becoming snipers with 7k armor against vehicules and instalations and everything else |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 06:53:00 -
[69] - Quote
THE TRAINSPOTTER wrote:Our Deepest Regret wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. ive seen many times tankers go 20+/0 , wich i dont mind , they tanks after all i hate them tough when they camp up in mountains in their red zone becoming snipers with 7k armor against vehicules and instalations and everything else
like iv said before... when a single militia swarm doesn't take down half of my HP, il come down |
Delta 749
Kestrel Reconnaissance
1732
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Posted - 2013.08.16 08:19:00 -
[70] - Quote
When people mention tank cost Im reminded of something that the EVE players like to spout Dont use what you cant afford to lose |
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noobsniper the 2nd
The Corporate Raiders
37
|
Posted - 2013.08.16 08:37:00 -
[71] - Quote
Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> so you wouldnt get mad if i killed you with my proto forge gun?
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Pandora Mars
Afterlife Overseers
223
|
Posted - 2013.08.16 08:45:00 -
[72] - Quote
Not sure if troll or never called a Tank in this game. |
gargantuise aaron
Sanguine Knights
60
|
Posted - 2013.08.16 08:56:00 -
[73] - Quote
Tanks need a better eay to move not a buff, personaly id prefer the real tank drive mechanism left stick controls left tread right stick controls right or do it with the triggers or something but the weird stop turn and bad turn radius is what's wrong with them |
Argon Gas
Krusual Covert Operators Minmatar Republic
73
|
Posted - 2013.08.16 10:39:00 -
[74] - Quote
Heathen Bastard wrote:echo47 wrote:Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do? So, MLT which is less than 2k isk and 0 SP should completely invalidate 2m isk and 8m SP. something literally anyone can make a suit for, for basically free(mlt heavy, mlt forge) can force something that requires 8m just to be useable without dying in the first 10 seconds(now it takes almost 15!) Yes. That 100% free suit can force a proto suit to retreat. Tough luck. |
Jason Pearson
Seraphim Auxiliaries
2541
|
Posted - 2013.08.16 10:41:00 -
[75] - Quote
But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Argon Gas
Krusual Covert Operators Minmatar Republic
73
|
Posted - 2013.08.16 10:42:00 -
[76] - Quote
Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension? |
Jason Pearson
Seraphim Auxiliaries
2541
|
Posted - 2013.08.16 10:44:00 -
[77] - Quote
Reading is for suckers, get out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Csikszent Mihalyi
DUST University Ivy League
46
|
Posted - 2013.08.16 13:58:00 -
[78] - Quote
Jason Pearson wrote:But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
Now we've come full circle, remember the thread title: "I just LOVE the argument that tanks are expensive".
This is why these discussions will always run in circles without leading to any kind of resolve. Before we talk about what's the best balance, we really all need to agree on whether it is okay for something to be really powerful but expensive, so that you have to grind a few matches before you can afford it again (or find another source of revenue).
Unsurprisingly I'm with the OP on the matter. I believe that no matter how expensive and powerful a tank is, it needs to have a good chance of being destroyed for the game to play out well. This means it's not going to be profitable by itself, and that this kind of power requires a bit of sacrifice in terms of ISK.
Also consider this: What's the point of making ISK in Dust, if not to occasionally afford gear that is powerful but not profitable? What _else_ would you do with all that ISK?
A tank would have to be pretty weak for it to be cheap enough to be able to buy a new one in every pub match. We could have a tank variant like that, but that would really deflate the fear-factor of seeing a tank on the battlefield. It makes more sense to me for this to be another category of vehicle, and we kind of already have that in the LAV. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
119
|
Posted - 2013.08.16 14:00:00 -
[79] - Quote
Argon Gas wrote:Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension?
in CoD , Go
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Argon Gas
Krusual Covert Operators Minmatar Republic
79
|
Posted - 2013.08.16 14:03:00 -
[80] - Quote
THE TRAINSPOTTER wrote:Argon Gas wrote:Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension? in CoD , Go Reading is like the opposite of playing COD. Maybe YOU should go? |
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Cody Sietz
Bullet Cluster
722
|
Posted - 2013.08.16 14:06:00 -
[81] - Quote
True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I don't think movement speed is the answer(unless you want speed tanks that is)
I think its more the natural Shield regain. Caldari tanks should get a 20-30 HP per sec buff to their base shield regain. Armour...well, I don't know about armour... |
Mac Dac
Wraith Shadow Guards
140
|
Posted - 2013.08.17 03:02:00 -
[82] - Quote
Csikszent Mihalyi wrote:Jason Pearson wrote:But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
Now we've come full circle, remember the thread title: "I just LOVE the argument that tanks are expensive". This is why these discussions will always run in circles without leading to any kind of resolve. Before we talk about what's the best balance, we really all need to agree on whether it is okay for something to be really powerful but expensive, so that you have to grind a few matches before you can afford it again (or find another source of revenue). Unsurprisingly I'm with the OP on the matter. I believe that no matter how expensive and powerful a tank is, it needs to have a good chance of being destroyed for the game to play out well. This means it's not going to be profitable by itself, and that this kind of power requires a bit of sacrifice in terms of ISK. Also consider this: What's the point of making ISK in Dust, if not to occasionally afford gear that is powerful but not profitable? What _else_ would you do with all that ISK? A tank would have to be pretty weak for it to be cheap enough to be able to buy a new one in every pub match. We could have a tank variant like that, but that would really deflate the fear-factor of seeing a tank on the battlefield. It makes more sense to me for this to be another category of vehicle, and we kind of already have that in the LAV. I agree this forum isn't resolving anything. No one has yet to answer if power should cost more or if it is worth it to invest a lot of sp and ISK and only gain a small amount of power. If your against HAVs then what is a HAVs role on the battlefield? Does the cost even suppose to increase combat effectiveness at all? If your for HAVs should you ever be able to go 60-0 even with a good proto squad? Should you be able to make tanking a profession? And please no trolls.
Now 60-0 seems kind of exaggerated to me. 30-0 yeah i have seen this happen before once or twice, but 60 kills in1 match. There has to be some pretty unbelievably perfect conditions for this. I mean a fully beefed up Madgruger going against 16 militia noobs straight from the academy, no AV at all on the battlefield, the other team spawning rigt in front of the turret, in a map with no cover whats so ever. |
Dimitri Rascolovitch
The Immortal Knights
31
|
Posted - 2013.08.17 03:06:00 -
[83] - Quote
ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with.
the range is needed to clear out the pansies that camp the redline with rail tanks |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
|
Posted - 2013.08.17 03:12:00 -
[84] - Quote
I wonder how much the Prototype H.A.V.s will cost? (I'm thinking anywhere between 10,000,000 to 50,000,000) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
29
|
Posted - 2013.08.17 03:21:00 -
[85] - Quote
Arkena Wyrnspire wrote:Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit. Can militia suits sit in areas where the proto suits cannot fight back? No. Is the prototype suit 20x larger and easier to hit than the militia? No. Can militia suits out DPS prototypes? No All of these are yes however with AV and Tanks...
Oh wait! Lets introduce a heat seeking flaylock that does 400 damage per hit, and can only lock onto infantry! Then the small suits can experience the equality of tanking! |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
|
Posted - 2013.08.17 03:25:00 -
[86] - Quote
Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit. Can militia suits sit in areas where the proto suits cannot fight back? No. Is the prototype suit 20x larger and easier to hit than the militia? No. Can militia suits out DPS prototypes? No All of these are yes however with AV and Tanks... Oh wait! Lets introduce a heat seeking flaylock that does 400 damage per hit, and can only lock onto infantry! Then the small suits can experience the equality of tanking!
How about genades that home in and do 1,300 per grenade? |
Ninjanomyx
Imperfects Negative-Feedback
213
|
Posted - 2013.08.17 04:12:00 -
[87] - Quote
Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it.
A terrible Proto will lose to a skilled Standard when it comes to Dropsuits, true. The issue is that even a not so skilled Advanced AVer can essentially solo a skilled Tanker, and even a not so skilled Proto mau solo even the most skilled Tanker..... So a skilled Proto will solo a skilled Tanker, and pin multiple skilled Tankers with ease. Make that skilled AVer an Assault Forgegunner.....and now it's "Solo the Map" time vs Infantry & Vehicles.....
Even if we get Proto Tanks they will only have 1-2 more Module Slots, allowing maybe.....about .6 of a Proto AV hit more before death??? At most...1.2??? (Assuming the BEST HP Increasing Mods.....) And this is after Resist Values are calculated.....according to the current Build & previous progression.... AV has been subjected to "Power Creep" as any Buff handheld weaponry gets, so does handheld AV. This is especially apparent with Damage Mods in place, as a HUGE Value is exponentially increased at an additive pace (Multiply Base by Bonus then add to make New Base, Repeat). On the other hand.....Resistance is increased at a subtractive pace (Multiply Base by Bonus then subtract to make new Base, Repeat). Adding EHP only increases the issue as it shall take significantly longer to Rep/Boost, making engagements even less frequent (Should you survive.....)
The Pilot Dropsuit may alleviate this abit (When they come out.....) but the pure ALPHA Damage of Proto Swarms & Assault Forges with Damage Mods is a prime example of "Power Creep" in effect. At least this is how it feels.....& how I see it. Toss in an excessive price tag, the ability for "Teammates" to AWOX you in a PUB (Hop in to get CARRIED & never get out, preventing Recall, & increasing Risk while decreasing Reward), and terrain both deviating your fired shots & damaging you should you nudge a pebble @ 1mph.....& you have the least desireable, most punishable, expensive playstyle ever..... Then there's Dropships..................AKA the "Why bother playing???" Button..... |
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