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Shokhann Echo
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.08.15 22:05:00 -
[31] - Quote
Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build.
and your fine with it being AR514... of course you are..
it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size.
chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1290
|
Posted - 2013.08.15 22:08:00 -
[32] - Quote
Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. Perhaps. I would love to see faster moving tanks (and I hate to say it) like in Battlefield. Tank combat in that game looks epic. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.08.15 22:10:00 -
[33] - Quote
Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514?
if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem.
I have respect for those that kill me if they are skilled into AV.
again COD is that way ==============> |
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:10:00 -
[34] - Quote
True Adamance wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. Perhaps. I would love to see faster moving tanks (and I hate to say it) like in Battlefield. Tank combat in that game looks epic.
Nothing beats playing peek-a-building in that game for tank combat.
basically, you blow holes in buildings to create your own firing vector on the opponent from an unexpected angle. |
First Prophet
Valor Company Incorporated
813
|
Posted - 2013.08.15 22:14:00 -
[35] - Quote
Where's my 2 mill scout suit with overdrive mods and an active fuel injector?
Whoosh! |
Arkena Wyrnspire
Turalyon 514
2522
|
Posted - 2013.08.15 22:15:00 -
[36] - Quote
Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance.
Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem.
I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.08.15 22:15:00 -
[37] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
in the 5 months i have been tanking, i havent been able to go over 30 kills mostly because i die to a Proto forge gun after a enemy sees the kill feed " Anmol Singh (Under power Tank with blaster) Nub" |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.08.15 22:17:00 -
[38] - Quote
Argon Gas wrote:Heathen Bastard wrote:Argon Gas wrote:Azura Sakura wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar. Damn. You must have never went against proto forge guns and AV grenades. Missing the point. I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. We shouldn't lose 2m isk because some dickbag with inviso-swarms or the non-rendering forge gunner looked at us for 5 seconds. make that crap cost more, and remove the militia forge, replace it with a militia HMG. If you are taken down by militia forge guns you deserve to lose 2m.
If you use militia forge gun your obliviously smart enough to know that's OP as well |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:36:00 -
[39] - Quote
Arkena Wyrnspire wrote:Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance. Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem. I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks.
only militia AV weaponry should be ineffective, it requires no SP to get and very little ISK to buy.. all other AV should be deterrent and any Proto AV should be able to one shot Standard and militia tanks, but 2 shot advanced tanks and 3 shot prototype tanks, only then would it be equal..
militia AV is severely broken, if you want to kill vehicles, SKILL UP INTO AV, THATS WHAT AV IS FOR (ANTI-VEHICLE) |
Kuroiokami Tsukinaku
D3ath D3alers
1
|
Posted - 2013.08.15 22:37:00 -
[40] - Quote
It's really a complicated issue. Tanks are pricey, and can lay havoc in the right situations. At other times they get whittled down to nothing quick. I'd personally like to see turrets become more effective at keeping the enemy away from the tank. So many tanks don't use... And don't need turret gunners that it seems like a good solution. It answers the argument of players x vs players Y. Can help with cost (make small turrets more expensive, and tanks less expensive). So that solo tankers are still an option (no more effective, but cheaper). And teamwork is rewarded (a better tank, same price, but teammates required)
The ammount of value in an item should not be the argument though. My 60k super scout fit wil still die to a militia sniper, locus , or sneaky cheapo LAV. |
|
Arkena Wyrnspire
Turalyon 514
2526
|
Posted - 2013.08.15 22:40:00 -
[41] - Quote
Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:Arkena Wyrnspire wrote:Shokhann Echo wrote:[ and you think that's right?
COD is that way =============> And you think it's wrong that you're not invincible? and you keep claiming we want god mode when every time weve had this specific argument we give you proof that we don't and all we want is actual balance. Where is this proof you speak of? You just stated that you thought it was wrong that low-level anti-vehicle weapons should be able to even drive you off. If you can't be driven off or destroyed, what can they do to protect themselves against you? Nothing, and that would be a problem. I don't disagree that tanks need some rebalancing. I do, however, disagree very strongly with the idea that AV should be so ineffective against tanks. only militia AV weaponry should be ineffective, it requires no SP to get and very little ISK to buy.. all other AV should be deterrent and any Proto AV should be able to one shot Standard and militia tanks, but 2 shot advanced tanks and 3 shot prototype tanks, only then would it be equal.. militia AV is severely broken, if you want to kill vehicles, SKILL UP INTO AV, THATS WHAT AV IS FOR (ANTI-VEHICLE)
If militia AV is completely ineffective, what's the point? Also I think proto AV one shotting STD/MLT tanks is too powerful - it should at least take a couple of shots. Hell, if proto tanks are more expensive than the current ones 3 shotting is too much.
I'd just like to see a slight buff to tanks and more importantly a price slash. A big price slash. |
Xender17
Ahrendee Mercenaries EoN.
454
|
Posted - 2013.08.15 22:44:00 -
[42] - Quote
If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. |
Argon Gas
Krusual Covert Operators Minmatar Republic
58
|
Posted - 2013.08.15 22:46:00 -
[43] - Quote
Shokhann Echo wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. and your fine with it being AR514... of course you are.. it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size. chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs Funny, the MD is actually more common in PC battles than an AR.
Oh and the Assault scrambler rifle is practically the same as the AR. AR514 my ass. |
IM-JUST TO-FAT
Blauhelme Orion Empire
9
|
Posted - 2013.08.15 22:47:00 -
[44] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
im a tankdriver too. i actually agrre with u. it shouldt be possible for a single merc to rip apart the whole enemy team. but i stil think for that prize we should get something with a bit more survivalbility
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:50:00 -
[45] - Quote
Argon Gas wrote:Shokhann Echo wrote:Argon Gas wrote:True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I am not saying tanks are fine. I'm saying that if CCP listened to people like Charlotte, the game will be back to Tank514 like in the E3 build. and your fine with it being AR514... of course you are.. it makes no logical sense for the biggest piece of equipment that's player operated to be the same as a dropsuit which is less that 1/5 its size. chromosome was the closest weve ever gotten to balance (I think we can all agree on that) and CCP threw it all away because infantry could one shot everything with their ARs Funny, the MD is actually more common in PC battles than an AR. Oh and the Assault scrambler rifle is practically the same as the AR. AR514 my ass.
that's PC, im talking about pub matches which is the same as what you were talking about earlier, funny how you just switch argument subjects when it suits your view point... we stick to our arguments to the details, we don't change anything.. you do.
also
Assault Rifle- : any of various automatic or semiautomatic rifles with large capacity magazines designed for military use .. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 22:52:00 -
[46] - Quote
Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============>
Infantry kills infantry.
AV kills vehicles.
Tanks kill infantry and vehicles.
It's easy to be smug when you are the rock and the scissors. |
Argon Gas
Krusual Covert Operators Minmatar Republic
61
|
Posted - 2013.08.15 22:55:00 -
[47] - Quote
Shokhann Echo wrote: that's PC, im talking about pub matches which is the same as what you were talking about earlier, funny how you just switch argument subjects when it suits your view point... we stick to our arguments to the details, we don't change anything.. you do.
also
Assault Rifle- : any of various automatic or semiautomatic rifles with large capacity magazines designed for military use ..
The MD is also becoming more and more popular in pub matches, it's becoming increasingly dangerous to be a Gallente. I noticed a sharp increase in deaths since people started using them.
Also, the game is SUPPOSED to be AR 514 by that definition. Why? Because AR's are the standard issue rifle, everyone gets one because it's effective at all ranges. From there, there are specialized weapons like the shotguns, that do crap at medium to long range, but at close range decimate everything. (If hit detection worked)
People gravitate to being good at everything than amazing at one thing. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 22:56:00 -
[48] - Quote
Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles.
A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:56:00 -
[49] - Quote
Csikszent Mihalyi wrote:Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> Infantry kills infantry. AV kills vehicles. Tanks kill infantry and vehicles. It's easy to be smug when you are the rock and the scissors.
its not being smug, its being logical, smug is just plain ignorance |
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:58:00 -
[50] - Quote
Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this?
it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
61
|
Posted - 2013.08.15 22:58:00 -
[51] - Quote
Shokhann Echo wrote: its not being smug, its being logical, smug is just plain ignorance
Funny you say that :) |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:59:00 -
[52] - Quote
Three active threads about the same issue. I wish there was some way to merge them. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 23:13:00 -
[53] - Quote
Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline.
Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV?
You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design.
I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange. |
Doc Noah
Algintal Core Gallente Federation
441
|
Posted - 2013.08.15 23:28:00 -
[54] - Quote
I can imagine the average tanker wants to be able to play with a controller on one hand and a bag of chips on the other. Sitting there soaking up AV damage without a care in the world. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
513
|
Posted - 2013.08.15 23:29:00 -
[55] - Quote
Csikszent Mihalyi wrote:Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV? You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design. I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange.
right, because the AV can't do the militia switch at all, which they probably will as you only really need an AV squad to lock down an entire team's vehicle call downs. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
|
Posted - 2013.08.15 23:32:00 -
[56] - Quote
Csikszent Mihalyi wrote:Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> Infantry kills infantry. AV kills vehicles. Tanks kill infantry and vehicles. It's easy to be smug when you are the rock and the scissors. your not showing the whole picture
AV kills infantry infantry get AV attachments to kill vehicles faster then AV does. AV more effective at killing infantry then infantry while infantry are more effective then AV at killing vehicles.
when i go hunting AV i go with a FG to snipe them with OHKs. its nice to be smug when your role is actually more effective as a different role then your intended role. |
Csikszent Mihalyi
DUST University Ivy League
43
|
Posted - 2013.08.15 23:36:00 -
[57] - Quote
Heathen Bastard wrote:Csikszent Mihalyi wrote:Heathen Bastard wrote:Csikszent Mihalyi wrote:Xender17 wrote:If a full team of AV went against a full team of HAVs who do you think would win? It only takes 2 in a team to completely shut down the map on vehicles. A team full of general death machines vs. a team full of the one thing that is designed to take out those death machines? Who do you think should win this? it should be an even match, determined by skill. but in reality, the invisoswarms and hadokens will kill every tank before they can leave the redline. Aha... You do realise if one of those tankers steps out of his vehicle in a militia assault suit, he can probably solo the whole team of AV? You are saying that a squad of tanks should be balanced against a squad of AV... While the squad of tanks wracks havoc against infantry and other vehicles alike, and the AV does **** all despite fighting the tanks? In what universe is that reasonable game design. I do want tanks to be able to partake in a battle constructively, ideally without being popped out of nowhere with no chance of reacting to the situation. But some of the arguments that are being raised in favour of simply buffing tanks are just hair-raisingly strange. right, because the AV can't do the militia switch at all, which they probably will as you only really need an AV squad to lock down an entire team's vehicle call downs.
Yes, but that wasn't the question. Should 1 AV win against 5 tanks? That's a more interesting question than "should an entire team of AV win against an entire team of tanks"? The answer to the latter question is an obvious yes. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
|
Posted - 2013.08.15 23:40:00 -
[58] - Quote
Csikszent Mihalyi wrote: Yes, but that wasn't the question. Should 1 AV win against 5 tanks? That's a more interesting question than "should an entire team of AV win against an entire team of tanks"? The answer to the latter question is an obvious yes.
currently? that one av will lock down the vehicles if he's worth his salt.
and I love how you're allowed to change the engagement rules and I'm not, that's real indicative of how you feel about "balance". |
Medical Crash
Vacuum Cleaner. LLC RUST415
81
|
Posted - 2013.08.15 23:43:00 -
[59] - Quote
ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with. No.......The range on Forge Guns and Swarms is already short. What is it for both of them, 400 meters right? That's not a lot. I've seen all vehicles escape that range many times. Absolutely NO nerf is needed, none. Forge Guns are fine. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
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Posted - 2013.08.15 23:45:00 -
[60] - Quote
Medical Crash wrote:ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with. No.......The range on Forge Guns and Swarms is already short. What is it for both of them, 400 meters right? That's not a lot. I've seen all vehicles escape that range many times. Absolutely NO nerf is needed, none. Forge Guns are fine.
You serious? I'm extremely LUCKY to even render to 400 meters in my railtank. and it has 600 meters technically. |
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