Ninjanomyx
Imperfects Negative-Feedback
213
|
Posted - 2013.08.17 04:12:00 -
[1] - Quote
Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it.
A terrible Proto will lose to a skilled Standard when it comes to Dropsuits, true. The issue is that even a not so skilled Advanced AVer can essentially solo a skilled Tanker, and even a not so skilled Proto mau solo even the most skilled Tanker..... So a skilled Proto will solo a skilled Tanker, and pin multiple skilled Tankers with ease. Make that skilled AVer an Assault Forgegunner.....and now it's "Solo the Map" time vs Infantry & Vehicles.....
Even if we get Proto Tanks they will only have 1-2 more Module Slots, allowing maybe.....about .6 of a Proto AV hit more before death??? At most...1.2??? (Assuming the BEST HP Increasing Mods.....) And this is after Resist Values are calculated.....according to the current Build & previous progression.... AV has been subjected to "Power Creep" as any Buff handheld weaponry gets, so does handheld AV. This is especially apparent with Damage Mods in place, as a HUGE Value is exponentially increased at an additive pace (Multiply Base by Bonus then add to make New Base, Repeat). On the other hand.....Resistance is increased at a subtractive pace (Multiply Base by Bonus then subtract to make new Base, Repeat). Adding EHP only increases the issue as it shall take significantly longer to Rep/Boost, making engagements even less frequent (Should you survive.....)
The Pilot Dropsuit may alleviate this abit (When they come out.....) but the pure ALPHA Damage of Proto Swarms & Assault Forges with Damage Mods is a prime example of "Power Creep" in effect. At least this is how it feels.....& how I see it. Toss in an excessive price tag, the ability for "Teammates" to AWOX you in a PUB (Hop in to get CARRIED & never get out, preventing Recall, & increasing Risk while decreasing Reward), and terrain both deviating your fired shots & damaging you should you nudge a pebble @ 1mph.....& you have the least desireable, most punishable, expensive playstyle ever..... Then there's Dropships..................AKA the "Why bother playing???" Button..... |