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echo47
Sebiestor Field Sappers Minmatar Republic
40
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Posted - 2013.08.16 00:38:00 -
[61] - Quote
Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do?
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Cy Clone1
Ancient Exiles
204
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Posted - 2013.08.16 00:43:00 -
[62] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
well they are capable of that, ive went 62-0 in this build. And im sure infantry have done better its just a matter of the level of av on the field. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
515
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Posted - 2013.08.16 00:44:00 -
[63] - Quote
echo47 wrote:Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do?
So, MLT which is less than 2k isk and 0 SP should completely invalidate 2m isk and 8m SP. something literally anyone can make a suit for, for basically free(mlt heavy, mlt forge) can force something that requires 8m just to be useable without dying in the first 10 seconds(now it takes almost 15!) |
Our Deepest Regret
Algintal Core Gallente Federation
25
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Posted - 2013.08.16 02:35:00 -
[64] - Quote
Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is.
WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. |
KING CHECKMATE
Bragian Order Amarr Empire
545
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Posted - 2013.08.16 02:37:00 -
[65] - Quote
Robocop Junior wrote:A LLAV could do it so why not a tank:P
LLAv's shouldnt either. |
Mac Dac
Wraith Shadow Guards
139
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Posted - 2013.08.16 04:10:00 -
[66] - Quote
i read this forum in amusing irony.
The Over post thinks tanks are too powerful but ive read posts from people speced in AV saying a topical encounter with an HAV is like a game of waka-mole or slaughtering a turtle ( dropships are like pinatas).
I also laugh at the rise of nerf forge gun posts, because when forges where only killing HAVs and dropships ( LAVs sometimes) nobody but vehicles had a problem. But when someone got good at sniping witih it the nerfs start pouring in. It's almost a shame the people crying nerf forge guns can't see the hell they're bring to thier door.
it's ironic the God Tanks era ( along with other points in history ) in Dust probably taught the vets more about teamwork and strategy then anything the academy can teach newberries. Ask me they should play the biassed skirmish 1.0, be forced to fight the old OP heavies of the e3 bukid ,and find out by themselves that HAVs have a soft rear ( check effectiveness rating will looking at an HAV's rear). |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
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Posted - 2013.08.16 04:38:00 -
[67] - Quote
Mac Dac wrote:i read this forum in amusing irony.
The Over post thinks tanks are too powerful but ive read posts from people speced in AV saying a topical encounter with an HAV is like a game of waka-mole or slaughtering a turtle ( dropships are like pinatas).
I also laugh at the rise of nerf forge gun posts, because when forges where only killing HAVs and dropships ( LAVs sometimes) nobody but vehicles had a problem. But when someone got good at sniping witih it the nerfs start pouring in. It's almost a shame the people crying nerf forge guns can't see the hell they're bring to thier door.
it's ironic the God Tanks era ( along with other points in history ) in Dust probably taught the vets more about teamwork and strategy then anything the academy can teach newberries. Ask me they should play the biassed skirmish 1.0, be forced to fight the old OP heavies of the e3 bukid ,and find out by themselves that HAVs have a soft rear ( check effectiveness rating will looking at an HAV's rear).
Agreed...
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 04:39:00 -
[68] - Quote
Our Deepest Regret wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. ive seen many times tankers go 20+/0 , wich i dont mind , they tanks after all
i hate them tough when they camp up in mountains in their red zone becoming snipers with 7k armor against vehicules and instalations and everything else |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
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Posted - 2013.08.16 06:53:00 -
[69] - Quote
THE TRAINSPOTTER wrote:Our Deepest Regret wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. WHO. Who is is going 60 and 0? I'm not even going to entertain the possibility that this is the truth unless I start seeing some names here. How about instead of these unfounded generalizations, we start providing some evidence? All I play is pub. Whenever I'm the recipient of a stomping, as I frequently am, I have never seen the winning side have a tanker at these preposterous levels of dominance that are so frequently claimed. If I see a tanker go 20-1 (which I rarely do), I'm super impressed. ive seen many times tankers go 20+/0 , wich i dont mind , they tanks after all i hate them tough when they camp up in mountains in their red zone becoming snipers with 7k armor against vehicules and instalations and everything else
like iv said before... when a single militia swarm doesn't take down half of my HP, il come down |
Delta 749
Kestrel Reconnaissance
1732
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Posted - 2013.08.16 08:19:00 -
[70] - Quote
When people mention tank cost Im reminded of something that the EVE players like to spout Dont use what you cant afford to lose |
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noobsniper the 2nd
The Corporate Raiders
37
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Posted - 2013.08.16 08:37:00 -
[71] - Quote
Shokhann Echo wrote:Argon Gas wrote:Xender17 wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Except it doesn't exist and probably well never exist. Except is doesn't exist and never well. As it stands HAVs cost much more than any suit fitting. This combined with the AV that's become incredibly powerful causes HAVs to be an unviable career for each battle. I think most of us well agree that we worry more about being able effectively go into a career without the constant loss of ISK than KDR. Also no tanker wants to go 60 - 0. We aren't idiots that have no concept of overpowered. There are no OP vehicles (minus LLAV) in the game. The only OP things that exist and that are complained about are infantry based weaponry. We have to deal with the constant infantry only OP gear. So yeah we well complain about OP things. Complaining is to often put with QQ or cry baby. Complain: To make a formal accusation. ISK lost combined with the current state of AV is something to complain about The problem is when tankers say "Oh but militia stuff shouldn't be able to drive me away!". So what are newberries going to do? Hit you with rocks? "Or it should take 4 people to take me down!" So basically pub matches will be a nightmare, and PC matches will be tank514? if you want to fight vehicles, skill into AV, that's what its for, if you don't want to do that, not our problem. I have respect for those that kill me if they are skilled into AV. again COD is that way ==============> so you wouldnt get mad if i killed you with my proto forge gun?
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Pandora Mars
Afterlife Overseers
223
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Posted - 2013.08.16 08:45:00 -
[72] - Quote
Not sure if troll or never called a Tank in this game. |
gargantuise aaron
Sanguine Knights
60
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Posted - 2013.08.16 08:56:00 -
[73] - Quote
Tanks need a better eay to move not a buff, personaly id prefer the real tank drive mechanism left stick controls left tread right stick controls right or do it with the triggers or something but the weird stop turn and bad turn radius is what's wrong with them |
Argon Gas
Krusual Covert Operators Minmatar Republic
73
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Posted - 2013.08.16 10:39:00 -
[74] - Quote
Heathen Bastard wrote:echo47 wrote:Heathen Bastard wrote: I'm not being killed by them. But they are enough to force a retreat. .
Isn't that what they are supposed to do? So, MLT which is less than 2k isk and 0 SP should completely invalidate 2m isk and 8m SP. something literally anyone can make a suit for, for basically free(mlt heavy, mlt forge) can force something that requires 8m just to be useable without dying in the first 10 seconds(now it takes almost 15!) Yes. That 100% free suit can force a proto suit to retreat. Tough luck. |
Jason Pearson
Seraphim Auxiliaries
2541
|
Posted - 2013.08.16 10:41:00 -
[75] - Quote
But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Argon Gas
Krusual Covert Operators Minmatar Republic
73
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Posted - 2013.08.16 10:42:00 -
[76] - Quote
Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension? |
Jason Pearson
Seraphim Auxiliaries
2541
|
Posted - 2013.08.16 10:44:00 -
[77] - Quote
Reading is for suckers, get out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Csikszent Mihalyi
DUST University Ivy League
46
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Posted - 2013.08.16 13:58:00 -
[78] - Quote
Jason Pearson wrote:But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
Now we've come full circle, remember the thread title: "I just LOVE the argument that tanks are expensive".
This is why these discussions will always run in circles without leading to any kind of resolve. Before we talk about what's the best balance, we really all need to agree on whether it is okay for something to be really powerful but expensive, so that you have to grind a few matches before you can afford it again (or find another source of revenue).
Unsurprisingly I'm with the OP on the matter. I believe that no matter how expensive and powerful a tank is, it needs to have a good chance of being destroyed for the game to play out well. This means it's not going to be profitable by itself, and that this kind of power requires a bit of sacrifice in terms of ISK.
Also consider this: What's the point of making ISK in Dust, if not to occasionally afford gear that is powerful but not profitable? What _else_ would you do with all that ISK?
A tank would have to be pretty weak for it to be cheap enough to be able to buy a new one in every pub match. We could have a tank variant like that, but that would really deflate the fear-factor of seeing a tank on the battlefield. It makes more sense to me for this to be another category of vehicle, and we kind of already have that in the LAV. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
119
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Posted - 2013.08.16 14:00:00 -
[79] - Quote
Argon Gas wrote:Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension?
in CoD , Go
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Argon Gas
Krusual Covert Operators Minmatar Republic
79
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Posted - 2013.08.16 14:03:00 -
[80] - Quote
THE TRAINSPOTTER wrote:Argon Gas wrote:Good god you people are ignorant....
READ THE FITH AND SIXTH LINE
I CLEARLY STATE THIS IS NOT THE SITUATION RIGHT NOW, BUT IF PEOPLE LIKE CHARLOTTE GOT WHAT THEY WANTED, THIS WILL BE THE SITUATION.
For fucks sake where is your reading comprehension? in CoD , Go Reading is like the opposite of playing COD. Maybe YOU should go? |
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Cody Sietz
Bullet Cluster
722
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Posted - 2013.08.16 14:06:00 -
[81] - Quote
True Adamance wrote:Argon Gas wrote:It's just such an amazing argument. Imagine if there was a suit for 2m and I could go 60/0 while sneezing on some players. Just imagine the uproar.
Edit: I'm not saying tanks are capable of doing that now. I'm saying they should never be able to, no matter how expensive your toy is. Ima disagree on this one mr Cat. AVer take for granted how much power they have over tanks. TANKs need a rebalancing.... but IMO all they need is an increase to movement speed. I find it hard to imagine a futuristic tank that cannot stop, turn, manoeuvre effectively through rough terrain. I don't think movement speed is the answer(unless you want speed tanks that is)
I think its more the natural Shield regain. Caldari tanks should get a 20-30 HP per sec buff to their base shield regain. Armour...well, I don't know about armour... |
Mac Dac
Wraith Shadow Guards
140
|
Posted - 2013.08.17 03:02:00 -
[82] - Quote
Csikszent Mihalyi wrote:Jason Pearson wrote:But tanks are expensive, reduce the cost and you're welcome to blow me up, if I can actually have enough money at the end of the game to buy another.
Now we've come full circle, remember the thread title: "I just LOVE the argument that tanks are expensive". This is why these discussions will always run in circles without leading to any kind of resolve. Before we talk about what's the best balance, we really all need to agree on whether it is okay for something to be really powerful but expensive, so that you have to grind a few matches before you can afford it again (or find another source of revenue). Unsurprisingly I'm with the OP on the matter. I believe that no matter how expensive and powerful a tank is, it needs to have a good chance of being destroyed for the game to play out well. This means it's not going to be profitable by itself, and that this kind of power requires a bit of sacrifice in terms of ISK. Also consider this: What's the point of making ISK in Dust, if not to occasionally afford gear that is powerful but not profitable? What _else_ would you do with all that ISK? A tank would have to be pretty weak for it to be cheap enough to be able to buy a new one in every pub match. We could have a tank variant like that, but that would really deflate the fear-factor of seeing a tank on the battlefield. It makes more sense to me for this to be another category of vehicle, and we kind of already have that in the LAV. I agree this forum isn't resolving anything. No one has yet to answer if power should cost more or if it is worth it to invest a lot of sp and ISK and only gain a small amount of power. If your against HAVs then what is a HAVs role on the battlefield? Does the cost even suppose to increase combat effectiveness at all? If your for HAVs should you ever be able to go 60-0 even with a good proto squad? Should you be able to make tanking a profession? And please no trolls.
Now 60-0 seems kind of exaggerated to me. 30-0 yeah i have seen this happen before once or twice, but 60 kills in1 match. There has to be some pretty unbelievably perfect conditions for this. I mean a fully beefed up Madgruger going against 16 militia noobs straight from the academy, no AV at all on the battlefield, the other team spawning rigt in front of the turret, in a map with no cover whats so ever. |
Dimitri Rascolovitch
The Immortal Knights
31
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Posted - 2013.08.17 03:06:00 -
[83] - Quote
ZDub 303 wrote:Sure tanks should not be a pay ISK to win mechanic for sure, but tank drivers should be able to play a whole match without losing their tank in 2s.
Regardless of the arguments, something needs to change or tanks will never be a presence on the battlefield.
I think the problem mostly lies in the fact that AVers can kill tanks from absurd distances... I hate to say it but swarms and FGs should probably receive a significant range nerf so that AV requires closer quarters and HAVs can be better at their force multiplier role.
I also wouldn't oppose bring the current tanks down drastically in price and calling them MAVs and introducing an HAV that requires 2-3 people to operate it, and they can then be a true force to be reckoned with.
the range is needed to clear out the pansies that camp the redline with rail tanks |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
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Posted - 2013.08.17 03:12:00 -
[84] - Quote
I wonder how much the Prototype H.A.V.s will cost? (I'm thinking anywhere between 10,000,000 to 50,000,000) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
29
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Posted - 2013.08.17 03:21:00 -
[85] - Quote
Arkena Wyrnspire wrote:Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit. Can militia suits sit in areas where the proto suits cannot fight back? No. Is the prototype suit 20x larger and easier to hit than the militia? No. Can militia suits out DPS prototypes? No All of these are yes however with AV and Tanks...
Oh wait! Lets introduce a heat seeking flaylock that does 400 damage per hit, and can only lock onto infantry! Then the small suits can experience the equality of tanking! |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
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Posted - 2013.08.17 03:25:00 -
[86] - Quote
Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Heathen Bastard wrote:[
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone. So you think you shouldn't retreat at all and should be able to just sit there and butcher infantry all day? Your proportional cost argument is completely invalid - a militia assault rifle is perfectly capable of driving off or killing a prototype suit. Can militia suits sit in areas where the proto suits cannot fight back? No. Is the prototype suit 20x larger and easier to hit than the militia? No. Can militia suits out DPS prototypes? No All of these are yes however with AV and Tanks... Oh wait! Lets introduce a heat seeking flaylock that does 400 damage per hit, and can only lock onto infantry! Then the small suits can experience the equality of tanking!
How about genades that home in and do 1,300 per grenade? |
Ninjanomyx
Imperfects Negative-Feedback
213
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Posted - 2013.08.17 04:12:00 -
[87] - Quote
Argon Gas wrote:Heathen Bastard wrote:
I'm not being killed by them. But they are enough to force a retreat. My 2m isk 8m SP "toy" as you call it is being invalidated by something that requires 0 ******* SP, AND LESS THAN 2000 ISK. The dev who thought these were a good idea needs to be kicked in the balls by a Glaswegian soccer player.
Even infantry players want that bullshit cannon gone.
Good, it makes you retreat so you can't kill everyone freely in a pub match. It takes proto gear to actually destroy you. Militia assault rifles can still melt proto suits, get over it.
A terrible Proto will lose to a skilled Standard when it comes to Dropsuits, true. The issue is that even a not so skilled Advanced AVer can essentially solo a skilled Tanker, and even a not so skilled Proto mau solo even the most skilled Tanker..... So a skilled Proto will solo a skilled Tanker, and pin multiple skilled Tankers with ease. Make that skilled AVer an Assault Forgegunner.....and now it's "Solo the Map" time vs Infantry & Vehicles.....
Even if we get Proto Tanks they will only have 1-2 more Module Slots, allowing maybe.....about .6 of a Proto AV hit more before death??? At most...1.2??? (Assuming the BEST HP Increasing Mods.....) And this is after Resist Values are calculated.....according to the current Build & previous progression.... AV has been subjected to "Power Creep" as any Buff handheld weaponry gets, so does handheld AV. This is especially apparent with Damage Mods in place, as a HUGE Value is exponentially increased at an additive pace (Multiply Base by Bonus then add to make New Base, Repeat). On the other hand.....Resistance is increased at a subtractive pace (Multiply Base by Bonus then subtract to make new Base, Repeat). Adding EHP only increases the issue as it shall take significantly longer to Rep/Boost, making engagements even less frequent (Should you survive.....)
The Pilot Dropsuit may alleviate this abit (When they come out.....) but the pure ALPHA Damage of Proto Swarms & Assault Forges with Damage Mods is a prime example of "Power Creep" in effect. At least this is how it feels.....& how I see it. Toss in an excessive price tag, the ability for "Teammates" to AWOX you in a PUB (Hop in to get CARRIED & never get out, preventing Recall, & increasing Risk while decreasing Reward), and terrain both deviating your fired shots & damaging you should you nudge a pebble @ 1mph.....& you have the least desireable, most punishable, expensive playstyle ever..... Then there's Dropships..................AKA the "Why bother playing???" Button..... |
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