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Charlotte O'Dell
0uter.Heaven EoN.
923
|
Posted - 2013.08.15 04:36:00 -
[1] - Quote
It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. |
Zekain Kade
TeamPlayers EoN.
1474
|
Posted - 2013.08.15 04:38:00 -
[2] - Quote
cool |
Lillica Deathdealer
Mango and Friends
110
|
Posted - 2013.08.15 04:39:00 -
[3] - Quote
Or being anything else and being hit by an AR. Or a dropship getting slammed by an RDV. Or a charge sniper that can actually aim. Basically every less than 1 second kill, yaknow? |
calisk galern
BurgezzE.T.F
715
|
Posted - 2013.08.15 04:40:00 -
[4] - Quote
what it feels like to face a tank in militia gear.....
it feels like facing a tank in militia gear except it costs players and they quit, the smart ones get proto av and become the great equalizers. |
Exmaple Core
Ancient Exiles
802
|
Posted - 2013.08.15 04:40:00 -
[5] - Quote
I jus let my pal, Djin Marauder try out my awsume missile tank and he lost it within 6 seconds by a single forgegun |
Cosgar
ParagonX
4227
|
Posted - 2013.08.15 04:41:00 -
[6] - Quote
I would've went for M1 locus grenade. MD is a sore subject... |
Charlotte O'Dell
0uter.Heaven EoN.
924
|
Posted - 2013.08.15 04:46:00 -
[7] - Quote
Cosgar wrote:I would've went for M1 locus grenade. MD is a sore subject...
Grenades are annoying. I don't like grenades of any kind. |
Charlotte O'Dell
0uter.Heaven EoN.
924
|
Posted - 2013.08.15 04:47:00 -
[8] - Quote
calisk galern wrote:what it feels like to face a tank in militia gear.....
it feels like facing a tank in militia gear except it costs players and they quit, the smart ones get proto av and become the great equalizers.
That is a problem to do with matchmaking. I want matchmaking fixed and tanks to be powerful, again. Noobs shouldn't be going against tankers with 8 mil+ in the first place...or anyone with 8 mil or more, actually.
FIX MATCHMAKING AND STOP PUTTING ME ON TEAMS OF NEWBERRIES AGAINST FULL PROTO TRYHARD SQUADS....I'll just back out and let you lose more players to proto bears that way. |
Smoky Fingers
Red Star. EoN.
125
|
Posted - 2013.08.15 04:59:00 -
[9] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000.
But how would you feel if a gallente basic standard frame proto AV'd your tank |
Heimdallr69
Imperfects Negative-Feedback
566
|
Posted - 2013.08.15 05:01:00 -
[10] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. Proto swarms can smash shield tanks makes me think wtf? And ontop of that swarms are invisible tell they hit you soo |
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JETSTORM1090
Against All Oddz
148
|
Posted - 2013.08.15 05:23:00 -
[11] - Quote
Charlotte O'Dell wrote:Cosgar wrote:I would've went for M1 locus grenade. MD is a sore subject... Grenades are annoying. I don't like grenades of any kind. Yup grenades are the easy button on a 1v1 fight....try to have a nice gunfight and what do you get, an M1 grenade thrown 5 feet from you and it still kills you in one hit...I hate them as well
By the way Im a gallente assault and MD are my biggest fear aside from grenades lol |
Shadow of War88
0uter.Heaven EoN.
28
|
Posted - 2013.08.15 05:30:00 -
[12] - Quote
one day the sagaris will return and tanks will finally have prototype variants not enforcer class shyt |
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 06:11:00 -
[13] - Quote
Charlotte O'Dell wrote: Grenades are annoying. I don't like grenades of any kind.
Yeah, I hate being a wingman too... |
noobsniper the 2nd
The Corporate Raiders
34
|
Posted - 2013.08.15 06:15:00 -
[14] - Quote
im sorry ill try to be considerate about your tanks next time dont expect me to not fire back at you tho : p btw proto forge so yea.... |
Zero Harpuia
WarRavens League of Infamy
635
|
Posted - 2013.08.15 06:18:00 -
[15] - Quote
I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
497
|
Posted - 2013.08.15 06:28:00 -
[16] - Quote
Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something.
we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting.
what exactly do we get? more HP, and the biggest target on our backs on the field. |
Exmaple Core
Ancient Exiles
802
|
Posted - 2013.08.15 06:31:00 -
[17] - Quote
Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something.
.... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds |
daishi mk03
Brutor Vanguard Minmatar Republic
61
|
Posted - 2013.08.15 06:33:00 -
[18] - Quote
Lost 2 proto compressed rails yesterday :S |
SpaceNatz
Tal-Romon Legion Amarr Empire
1
|
Posted - 2013.08.15 06:46:00 -
[19] - Quote
Exmaple Core wrote:I jus let my pal, Djin Marauder try out my awsume missile tank and he lost it within 6 seconds by a single forgegun
Hmm that would be me |
Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:29:00 -
[20] - Quote
Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field.
You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it?
Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. |
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Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:34:00 -
[21] - Quote
Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds
Tanks may be somewhat crap, but so are you milord. A dropsuit of standard level will be dropped in far less than eight seconds by a simple Assault Rifle, much shorter by a prototype rifle. This seems to be somewhat lining up with your skewed interpretation of AV versus Vehicles. Furthermore, the tank, nomatter how costly or special snowflake he thinks he is, is still but a single man. You cannot make him more powerful than a single unit of his counter. If the tank had a larger crew then maybe we could start debating over an HP increase, but until they decide to bite that bullet then a single man driven vehicle should fall to a single AV specialist, especially a specialist using far superior gear. |
Rei Shepard
Spectre II
442
|
Posted - 2013.08.15 08:38:00 -
[22] - Quote
Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds
...And yet they keep running 20+/0 every match, one-shotting stuff with their Infinity Ammo guns, but hey i should be nerfed to carry less AV nades.... |
Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:40:00 -
[23] - Quote
Rei Shepard wrote:Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds ...And yet they keep running 20+/0 every match, one-shotting stuff with their Infinity Ammo guns.
Ah, another Zero that gets it :3
Tanks have many blessings they take as granted, such as the Infinity Ammo and the One Man Piloting, that shouldn't be considered as such. |
Lorhak Gannarsein
DUST University Ivy League
153
|
Posted - 2013.08.15 08:53:00 -
[24] - Quote
Here's the thing.
All it takes to solo a tank is a 30k suit and a brain. Oops, there goes more than fifty times my suit's value in tank.
Infantry have nothing like that. Not at the high end of their game. Well, except for forges and remotes. But hey, they're AV weapons, so w/e.
See, my tank is valued at approximately two hours of my life. Your protosuit is no more than fifteen minutes. And the skills you use to GET that protosuit make it easier for you to earn ISK in cheap gear. |
daishi mk03
Brutor Vanguard Minmatar Republic
61
|
Posted - 2013.08.15 09:26:00 -
[25] - Quote
Lorhak Gannarsein wrote:Here's the thing.
All it takes to solo a tank is a 30k suit and a brain. Oops, there goes more than fifty times my suit's value in tank.
Infantry have nothing like that. Not at the high end of their game. Well, except for forges and remotes. But hey, they're AV weapons, so w/e.
See, my tank is valued at approximately two hours of my life. Your protosuit is no more than fifteen minutes. And the skills you use to GET that protosuit make it easier for you to earn ISK in cheap gear.
However, it was your choice to be a tank driver, it was you choice to call that tank in, it was your choice to drive that tank where it was killable and afterwards you blame others. |
Rei Shepard
Spectre II
443
|
Posted - 2013.08.15 09:38:00 -
[26] - Quote
Lorhak Gannarsein wrote:Here's the thing.
All it takes to solo a tank is a 30k suit and a brain. Oops, there goes more than fifty times my suit's value in tank.
Infantry have nothing like that. Not at the high end of their game. Well, except for forges and remotes. But hey, they're AV weapons, so w/e.
See, my tank is valued at approximately two hours of my life. Your protosuit is no more than fifteen minutes. And the skills you use to GET that protosuit make it easier for you to earn ISK in cheap gear.
So because your tank = Moar Isk in value you "buy" the ability to lay waste to 20+ kills a match preferbly without being killed once in like 10-15 matches .....
Seeing that i hear from most of the tankers that you only die once in about 5 games witch isnt powerfull enough...what about the 100 possible protsuits or 25m Isk in damage caused vs your 2m Isk tank in 5 games, whats up with that ?
But when 1 guy in those 100 sports Proto AV to kill you, thats waaay to OP.....
Quote:Your protosuit is no more than fifteen minutes. And the skills you use to GET that protosuit make it easier for you to earn ISK in cheap gear.
Noone is forcing you to run 2m Isk tanks all day, Militia tanks are 200k or 15 minutes of your life run as a cheap 8k militia fit.
As a final Note:
Tanks should be fielded to counter other Vehicles that could have an anti personal role, but seeing the game does not sport other vehicles we are stuck with Tanks being the Rock, Paper and Scissors all in one, able to counter anything on the board.
Thats called an Imbalance. |
Pandora Mars
Afterlife Overseers
210
|
Posted - 2013.08.15 09:44:00 -
[27] - Quote
It's funny how people without a single SP into Tanks can talk crap about them.
|
daishi mk03
Brutor Vanguard Minmatar Republic
61
|
Posted - 2013.08.15 10:10:00 -
[28] - Quote
Pandora Mars wrote:It's funny how people without a single SP into Tanks can talk crap about them.
It's also funny to see how people who claim to have 10m+ SP into tanks cry about all those big bad AV guys who destroy them with their little Swarm Launchers. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
74
|
Posted - 2013.08.15 10:19:00 -
[29] - Quote
Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more.
^^best post ever^^
However, I give your the Assault Drop Ship... pilot turret control... it's pointless and damn near impossible to hit anything, without sitting still and getting blasted by AV.
I'm Just trolling, I honest agree with everything you posted. |
Jason Pearson
Seraphim Auxiliaries
2529
|
Posted - 2013.08.15 10:42:00 -
[30] - Quote
Bads in this thread.
Swarms/Forges rinse tanks, the reason a Tank can go a couple of games without losing it is because Matchmaking puts them against **** players. I regularly run a proto forge against vehicles when I'm broke and can't bring in tanks, yesterday in a Skirmish I held three tanks on their redline, just me solo. When two other Seraphim turned up they were done. (3v3).
A proto swarm can deal massive amounts of damage, and can follow you around buildings, don't say they do not. I drive my LAV and even with its speed, it'll follow me around a corner.
The price of a tank is far too excessive, you say they need to be costly? I say **** you. I get in my LLAV and drive over you for 200k, my highest kill count is through using LLAVs, not tanks.
I'm not bringing tanks in anymore until 1.5 unless we're stomping and I just want to go "lolololnoav", but till 1.5 this game is **** for vehicles and the masses of scrubs that complain about Tanks just can't think strategically on how to combat them.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:00:00 -
[31] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. Probably more like a light frame when you only have 6mil SP, and nothing in increased speed.
But yeah, that's what it feels like.
It's just "B-B-B-B-B-BOOOOOM" 2400 armor gone. Or with an AV grenade, "BOOM" what the hell is "BOOM" where did that come fr "BOOM" JESUS CHRIST REP! "BOOM" NOT ANOTHER ONE! |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:01:00 -
[32] - Quote
calisk galern wrote:what it feels like to face a tank in militia gear.....
it feels like facing a tank in militia gear except it costs players and they quit, the smart ones get proto av and become the great equalizers. Lol there's free starter fits that don't cost anything. What game are you playing that they cost you? |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:04:00 -
[33] - Quote
Exmaple Core wrote:I jus let my pal, Djin Marauder try out my awsume missile tank and he lost it within 6 seconds by a single forgegun LOL |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:07:00 -
[34] - Quote
Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. You forget how many times tanks have been nerfed? |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:07:00 -
[35] - Quote
daishi mk03 wrote:Lost 2 proto compressed rails yesterday :S That should be glass cannon fit and you shouldn't be in the action anyway. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:09:00 -
[36] - Quote
Rei Shepard wrote:Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds ...And yet they keep running 20+/0 every match, one-shotting stuff with their Infinity Ammo guns, but hey i should be nerfed to carry less AV nades.... Sounds like you play ambush 99% of the time, so of course your opinion will already be skewed the wrong way. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:11:00 -
[37] - Quote
daishi mk03 wrote:Lorhak Gannarsein wrote:Here's the thing.
All it takes to solo a tank is a 30k suit and a brain. Oops, there goes more than fifty times my suit's value in tank.
Infantry have nothing like that. Not at the high end of their game. Well, except for forges and remotes. But hey, they're AV weapons, so w/e.
See, my tank is valued at approximately two hours of my life. Your protosuit is no more than fifteen minutes. And the skills you use to GET that protosuit make it easier for you to earn ISK in cheap gear. However, it was your choice to be a tank driver, it was you choice to call that tank in, it was your choice to drive that tank where it was killable and afterwards you blame others. Attitudes like that, plus ridiculous are what causes some tankers to redline snipe, then you complain that they're redline sniping. Pot meets kettle much? |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 11:14:00 -
[38] - Quote
daishi mk03 wrote:Pandora Mars wrote:It's funny how people without a single SP into Tanks can talk crap about them.
It's also funny to see how people who claim to have 10m+ SP into tanks cry about all those big bad AV guys who destroy them with their little Swarm Launchers. It's exactly right when someone that has no idea what it's like to drive starts talking about how tanks should be, but when us drivers that know what it's like show up to defend vehicles, we're all suddenly wrong about everything.
Activision is waiting with their arms open if you don't want to bother with vehicles. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1857
|
Posted - 2013.08.15 11:15:00 -
[39] - Quote
calisk galern wrote:what it feels like to face a tank in militia gear.....
it feels like facing a tank in militia gear except it costs players and they quit, the smart ones get proto av and become the great equalizers. I am your savior, I the one foretold to come with the Wyriokomi Swarm Launcher. I shall rid the fields of the hulking metal beasts. |
Rogue Saint
Science For Death The Shadow Eclipse
100
|
Posted - 2013.08.15 11:46:00 -
[40] - Quote
I don't get it, you're bitchin abt someone who has taken the time to spec all the way into Proto Swarms that can **** your **** fit tank when you have probably already gone 23/0 and have abt ~2K of WP from blowing up all the installations and supply depots (plz stop blowing up supply depots you dicks).
Oh wait, you are QQ'ing because it cost you more than you will earn from the match. My advice, don't bring in a tank and run an assault suit! |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
499
|
Posted - 2013.08.15 12:04:00 -
[41] - Quote
daishi mk03 wrote:Pandora Mars wrote:It's funny how people without a single SP into Tanks can talk crap about them.
It's also funny to see how people who claim to have 10m+ SP into tanks cry about all those big bad AV guys who destroy them with their little Swarm Launchers.
When did I say I get destroyed by swarms, or have 10M sp? it takes two proto ones, working in concert to make me back off the field while returning fire. its the forges fluxes and AV grenades that give me issues.
AV grenades need a nerf. period. They are hands down the heaviest damaging anti vehicle weapon of all of the AV currently in the game. tell me, what in the game can do 10500 damage in 4 seconds(accounting for time in air) and that's before armor bonus/shield nerf to damages
rails can get up to 4 shots in 5 seconds for <10000 damage, if they all register, and don't lag at all. more shots over a longer time, for less damage
forges? take out the militia. replace it with a militia HMG. maybe take the breach damage down to less than a heavy railgun turret. It's just mind boggling that my gun, which is bigger than your entire body, does less damage than something in infantry hands.
and fluxes, why do infantry need a grenade that strips 3-5x the amount of shielding on ANY suit, that cuts right through shield resist on a tank?
The logi also has one of the hardest jobs on the field. neutered weaponry, a yellow tint that just screams "shoot here!" and trying to heal dumbasses who seem to think the rep tool carries the plague and that nanohives are the devil. And they have to spend the most money of any suit to do their job properly(screw assaultlogis, they can DIAF.)
Another negative to tanks: your team is actually detrimental to your investment with a tank. I cannot tell you the tanks I've lost because some dumbass blue was sitting in the front gun, and refused to stop shooting the MCC, giving away my position. seriously CCP, implement a lock, tie it to the sprint button or something. I don't care if it even locks out my squad, it would be unfortunate, but they don't generally want in on my fancy coffin anyways. literally anything to keep these blues off my tank so I can recall it when it is a liability instead of a strength. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
32
|
Posted - 2013.08.15 12:29:00 -
[42] - Quote
Zero Harpuia wrote:Rei Shepard wrote:Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds ...And yet they keep running 20+/0 every match, one-shotting stuff with their Infinity Ammo guns. Ah, another Zero that gets it :3 Tanks have many blessings they take as granted, such as the Infinity Ammo and the One Man Piloting, that shouldn't be considered as such. If you ever see a tank doing XX/0 then your team is doing something wrong. I can let you in on that as a tanker: there was no one using AV. A single well placed militia swarm can keep the enemy armor tank from going over 10 on kills in one match. I agree we should have a limit on our ammo and which we would have to resupply at SUPPLY DEPOTS DOH. But the cost for a counter should be somewhat in balance with the thing they are countering, if they are countering STD 2 mill tank with PRO 50-100K fitting (depending on how well you want to take infantry out as well) then you know something is wrong with that isk balance. How can PRO counter be so much cheaper than the countered STD? Yeah yeah you can be killded by infantry. Genius, you know what? So can we, just as easily. Don't go near infantry goes for both AV and tanks I suppose... The difference is that AV can hide much better from infantry than tanks. And please don't mention snipers.. please... don't... my head will explode. I do not want to be invincible killing maching but I don't want to be driving around a 2 mill coffin either just because I have no SP in other that vehicles. Of course I could always just resort to my insanely OP STD Assault Rifle. I'm serious, it is OP and everyone using it wants no other weapon to be as viable in ANY situation as the AR is.
PS. My dream is that one day I could actually just concentrate on DRIVING my tank and have someone else do the shooting because let's face it, that would be absolutely OP. Can you just imagine how easy that would be for the tank driver to just concentrate on not hitting anything or not backing into anything meanwhile your gunner is doing all the killing? There you have it, I want to be OP but not invincible. |
Charlotte O'Dell
0uter.Heaven EoN.
928
|
Posted - 2013.08.15 13:25:00 -
[43] - Quote
Just out of curiosity:what will all of you do when Wolf man buffs tanks and needs Av? |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
133
|
Posted - 2013.08.15 13:33:00 -
[44] - Quote
I've never bought a tank nor blown one up, but if their going to be so vulnerable to forge guns etc then they need to lower the price of tanks |
Rei Shepard
Spectre II
449
|
Posted - 2013.08.15 17:03:00 -
[45] - Quote
Jason Pearson wrote:Bads in this thread.
Swarms/Forges rinse tanks, the reason a Tank can go a couple of games without losing it is because Matchmaking puts them against **** players. I regularly run a proto forge against vehicles when I'm broke and can't bring in tanks, yesterday in a Skirmish I held three tanks on their redline, just me solo. When two other Seraphim turned up they were done. (3v3).
A proto swarm can deal massive amounts of damage, and can follow you around buildings, don't say they do not. I drive my LAV and even with its speed, it'll follow me around a corner.
The price of a tank is far too excessive, you say they need to be costly? I say **** you. I get in my LLAV and drive over you for 200k, my highest kill count is through using LLAVs, not tanks.
I'm not bringing tanks in anymore until 1.5 unless we're stomping and I just want to go "lolololnoav", but till 1.5 this game is **** for vehicles and the masses of scrubs that complain about Tanks just can't think strategically on how to combat them.
Must have been Militia Tanks....Once vehicles are fixed i agree this game will be much better, though you as a tanker isnt going to like fixed tanks at all.
|
Charlotte O'Dell
0uter.Heaven EoN.
928
|
Posted - 2013.08.15 17:07:00 -
[46] - Quote
I'd be happy if AV grenades got nerfed, the 25% PG taken from us was returned, the rail guns shot every time I pressed R1, and turret prices were dropped 50%. |
Taeryn Frost
Zumari Force Projection Caldari State
43
|
Posted - 2013.08.15 18:39:00 -
[47] - Quote
Charlotte O'Dell wrote:Just out of curiosity:what will all of you do when Wolf man buffs tanks and nerfs Av?
Right now I only AV when its convenient. (Lai Dai AVs instead of infantry nades). LAVs trying to run me over or a tank pinning me down in a complex.
If tanks are buffed and AV is nerfed I'll have to go dedicated AV or maybe start dumping points into tanks for anti-tank combat. I really don't want to join the ranks of the tanker class, but without a corp with dedicated AV squads, like many have suggested should be necessary, I'll have to find some way to stop the tanks. Otherwise I feel I can't be effective at anti infantry since, ARs from one side and tank shells from another is a lose lose situation.
In the end, I'll do what I always do when something is kicking my ass. Adapt...or die trying. |
Xender17
Ahrendee Mercenaries EoN.
447
|
Posted - 2013.08.15 18:45:00 -
[48] - Quote
Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. Meta level VS at least 2 times the SP input and 4-8 times the isk... Yep should be solo'd. -_- |
Zero Harpuia
WarRavens League of Infamy
644
|
Posted - 2013.08.15 18:50:00 -
[49] - Quote
Xender17 wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. Meta level VS at least 2 times the SP input and 4-8 times the isk... Yep should be solo'd. -_-
It takes way more SP and ISK train into, then to buy and fit a Tornado than it does to get into a Rifter, but in a straight-up fight the Rifter will win almost every time, unless the Tornado takes special precautions, because it's too fast for the Large guns to target it. Do people ***** about how broken that is, or do they take their humbling for being a dumbass? |
Xender17
Ahrendee Mercenaries EoN.
447
|
Posted - 2013.08.15 18:52:00 -
[50] - Quote
Zero Harpuia wrote:Xender17 wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. Meta level VS at least 2 times the SP input and 4-8 times the isk... Yep should be solo'd. -_- It takes way more SP and ISK train into, then to buy and fit a Tornado than it does to get into a Rifter, but in a straight-up fight the Rifter will win almost every time, unless the Tornado takes special precautions, because it's too fast for the Large guns to target it. Do people ***** about how broken that is, or do they take their humbling for being a dumbass? What you said went in one ear... came out the other. |
|
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:54:00 -
[51] - Quote
If tanks are going to get popped as easily as they do then their prices need to be reduced by at least half.... JS |
Soldiersaint
Deepspace Digital
334
|
Posted - 2013.08.15 19:37:00 -
[52] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. Thats how it should feel after all it is Black demon av. What did you expect. http://www.youtube.com/watch?v=tgj3nZWtOfA this is how all you tank drivers act when you see av . The ending however is what happens for underestimating us |
Charlotte O'Dell
0uter.Heaven EoN.
932
|
Posted - 2013.08.15 19:41:00 -
[53] - Quote
Soldiersaint wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. Thats how it should feel after all it is Black demon av. What did you expect. http://www.youtube.com/watch?v=tgj3nZWtOfA this is how all you tank drivers act when you see av . The ending however is what happens for underestimating us Not me. Unless it's a PC battle, I recall the second something does more than 2000 damage and it isn't a rail gun. I refuse to let avaassholes make money off of my death. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.08.15 20:11:00 -
[54] - Quote
Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more.
Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks?
we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES.
Void Echo ____________________________________________ Pure Tank Driver |
Shokhann Echo
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.08.15 20:19:00 -
[55] - Quote
Taeryn Frost wrote:Charlotte O'Dell wrote:Just out of curiosity:what will all of you do when Wolf man buffs tanks and nerfs Av? Right now I only AV when its convenient. (Lai Dai AVs instead of infantry nades). LAVs trying to run me over or a tank pinning me down in a complex. If tanks are buffed and AV is nerfed I'll have to go dedicated AV or maybe start dumping points into tanks for anti-tank combat. I really don't want to join the ranks of the tanker class, but without a corp with dedicated AV squads, like many have suggested should be necessary, I'll have to find some way to stop the tanks. Otherwise I feel I can't be effective at anti infantry since, ARs from one side and tank shells from another is a lose lose situation. In the end, I'll do what I always do when something is kicking my ass. Adapt...or die trying.
which is what is meant to be, if you want to kill us, then you should dedicate a good amount of your SP to kill us, we dedicated ALL of our SP, if you only dedicated a portion of your SP, the we need a respect and SP for tanking needs to be dropped down to 1/8 of what it is now. |
Taeryn Frost
Zumari Force Projection Caldari State
43
|
Posted - 2013.08.15 20:29:00 -
[56] - Quote
Shokhann Echo wrote:Taeryn Frost wrote:Charlotte O'Dell wrote:Just out of curiosity:what will all of you do when Wolf man buffs tanks and nerfs Av? Right now I only AV when its convenient. (Lai Dai AVs instead of infantry nades). LAVs trying to run me over or a tank pinning me down in a complex. If tanks are buffed and AV is nerfed I'll have to go dedicated AV or maybe start dumping points into tanks for anti-tank combat. I really don't want to join the ranks of the tanker class, but without a corp with dedicated AV squads, like many have suggested should be necessary, I'll have to find some way to stop the tanks. Otherwise I feel I can't be effective at anti infantry since, ARs from one side and tank shells from another is a lose lose situation. In the end, I'll do what I always do when something is kicking my ass. Adapt...or die trying. which is what is meant to be, if you want to kill us, then you should dedicate a good amount of your SP to kill us, we dedicated ALL of our SP, if you only dedicated a portion of your SP, the we need a respect and SP for tanking needs to be dropped down to 1/8 of what it is now.
I wouldn't mind a tank buff or a price of module decrease if it would allow the AV to stay near the same level. Tankers seem to fear the Lai Dais but I can never kill anything with 3 nades or less other than a mlt fit tank or a basic LAV. I'm really suprised AV nades that need to be tossed in close proximity to a tank seem to be more of an issue than forge guns with ******** range and damage and swarms. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.08.15 21:16:00 -
[57] - Quote
Taeryn Frost wrote:Shokhann Echo wrote:Taeryn Frost wrote:Charlotte O'Dell wrote:Just out of curiosity:what will all of you do when Wolf man buffs tanks and nerfs Av? Right now I only AV when its convenient. (Lai Dai AVs instead of infantry nades). LAVs trying to run me over or a tank pinning me down in a complex. If tanks are buffed and AV is nerfed I'll have to go dedicated AV or maybe start dumping points into tanks for anti-tank combat. I really don't want to join the ranks of the tanker class, but without a corp with dedicated AV squads, like many have suggested should be necessary, I'll have to find some way to stop the tanks. Otherwise I feel I can't be effective at anti infantry since, ARs from one side and tank shells from another is a lose lose situation. In the end, I'll do what I always do when something is kicking my ass. Adapt...or die trying. which is what is meant to be, if you want to kill us, then you should dedicate a good amount of your SP to kill us, we dedicated ALL of our SP, if you only dedicated a portion of your SP, the we need a respect and SP for tanking needs to be dropped down to 1/8 of what it is now. I wouldn't mind a tank buff or a price of module decrease if it would allow the AV to stay near the same level. Tankers seem to fear the Lai Dais but I can never kill anything with 3 nades or less other than a mlt fit tank or a basic LAV. I'm really suprised AV nades that need to be tossed in close proximity to a tank seem to be more of an issue than forge guns with ******** range and damage and swarms.
its because AV grenades allows infantry to be effective against vehicles AND infantry, that's way too powerful and it has no bad effects on the infantry user... again way too powerful.
infantry should sacrifice its ability to fight other infantry if it wants to fight vehicles, nothing in this game is given without giving something up and AV grenades ignore that fact. |
daishi mk03
Brutor Vanguard Minmatar Republic
63
|
Posted - 2013.08.15 21:21:00 -
[58] - Quote
They ... give ... up ... anti-infantry .... grenades? Which ... are ... good? |
Soldiersaint
Deepspace Digital
337
|
Posted - 2013.08.15 21:24:00 -
[59] - Quote
Charlotte O'Dell wrote:Soldiersaint wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. Thats how it should feel after all it is Black demon av. What did you expect. http://www.youtube.com/watch?v=tgj3nZWtOfA this is how all you tank drivers act when you see av . The ending however is what happens for underestimating us Not me. Unless it's a PC battle, I recall the second something does more than 2000 damage and it isn't a rail gun. I refuse to let avaassholes make money off of my death. Oh just you wait till they put av bunnies in this game. YOU WONT GET AWAY |
Taeryn Frost
Zumari Force Projection Caldari State
43
|
Posted - 2013.08.15 21:26:00 -
[60] - Quote
daishi mk03 wrote:They ... give ... up ... anti-infantry .... grenades? Which ... are ... good?
That was my thinking. I used to run the M1s, and plenty of times I wish I had them. For me, being able to defend myself against LAVs was more valuable though.
I wouldn't even mind having to be soley and AV player, except that you're so handicapped against infantry then what's it matter if they kill you or a tank kills you. Much like dual tanking, i.e. shields and armor, you lose something when you try to do both. You are master of neither.
|
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.15 21:35:00 -
[61] - Quote
Taeryn Frost wrote:daishi mk03 wrote:They ... give ... up ... anti-infantry .... grenades? Which ... are ... good? That was my thinking. I used to run the M1s, and plenty of times I wish I had them. For me, being able to defend myself against LAVs was more valuable though. I wouldn't even mind having to be soley and AV player, except that you're so handicapped against infantry then what's it matter if they kill you or a tank kills you. Much like dual tanking, i.e. shields and armor, you lose something when you try to do both. You are master of neither.
vehicle players are forced to give up their fighting outside of vehicles in order to pilot them, why should you be an acception? |
Taeryn Frost
Zumari Force Projection Caldari State
43
|
Posted - 2013.08.15 21:54:00 -
[62] - Quote
Shokhann Echo wrote:Taeryn Frost wrote:daishi mk03 wrote:They ... give ... up ... anti-infantry .... grenades? Which ... are ... good? That was my thinking. I used to run the M1s, and plenty of times I wish I had them. For me, being able to defend myself against LAVs was more valuable though. I wouldn't even mind having to be soley and AV player, except that you're so handicapped against infantry then what's it matter if they kill you or a tank kills you. Much like dual tanking, i.e. shields and armor, you lose something when you try to do both. You are master of neither. vehicle players are forced to give up their fighting outside of vehicles in order to pilot them, why should you be an acception?
Is that so? Granted, you'll dump a lot of SP into tanking but not having any skills in anything else is certainly not forced upon you. |
Charlotte O'Dell
0uter.Heaven EoN.
938
|
Posted - 2013.08.15 22:11:00 -
[63] - Quote
How about tankers shouldn't be punished because match making sucks and sagaris and suryas were being put against teams of mlt av and going 50:0 in chromosome.
Fix matchmaking. Buff tanks. Boom. problem solved. |
Taeryn Frost
Zumari Force Projection Caldari State
44
|
Posted - 2013.08.15 22:20:00 -
[64] - Quote
Charlotte O'Dell wrote:How about tankers shouldn't be punished because match making sucks and sagaris and suryas were being put against teams of mlt av and going 50:0 in chromosome.
Fix matchmaking. Buff tanks. Boom. problem solved.
I'm with you on that one. Certainly hoping the system does what it should, but time shall tell.
|
Midas Fool
Guardian Solutions DARKSTAR ARMY
146
|
Posted - 2013.08.15 22:21:00 -
[65] - Quote
How does it feel when your tank get killed by a Freedom Mass Driver? |
Charlotte O'Dell
0uter.Heaven EoN.
940
|
Posted - 2013.08.15 22:23:00 -
[66] - Quote
Midas Fool wrote:How does it feel when your tank get killed by a Freedom Mass Driver?
lol. i've had this happen from both points of view. i've soloed gunlogis with flux grenades more than a few times. More due to bad piloting than weak tanks, honestly, but **** does happen I have been immobilized in my tank and been soloed the same way. |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:24:00 -
[67] - Quote
I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:25:00 -
[68] - Quote
Midas Fool wrote:How does it feel when your tank get killed by a Freedom Mass Driver?
confusing at 1st... trying to comprehend what the f**k just happened lol... then when I understand what happened I move on go kill the bastard |
Charlotte O'Dell
0uter.Heaven EoN.
940
|
Posted - 2013.08.15 22:26:00 -
[69] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate.
but we ARE getting a buff... |
Xender17
Ahrendee Mercenaries EoN.
453
|
Posted - 2013.08.15 22:28:00 -
[70] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. That's not going to happen. Might be a specific tank that gets that... but not all tanks. |
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Charlotte O'Dell
0uter.Heaven EoN.
941
|
Posted - 2013.08.15 22:30:00 -
[71] - Quote
Xender17 wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. That's not going to happen. Might be a specific tank that gets that... but not all tanks.
But CCP Wolfman buffed armor due to a petition. It was obviously imbalanced. Tanks/AV are obviously imbalanced. We will be getting buffed. Prepare for it. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 22:30:00 -
[72] - Quote
Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate.
then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:42:00 -
[73] - Quote
Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile.
I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant.
An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun?
How would you balance tanks so they aren't one man killing machines but also have increased survivability?
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
|
Posted - 2013.08.15 22:45:00 -
[74] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability?
where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10 |
Xender17
Ahrendee Mercenaries EoN.
454
|
Posted - 2013.08.15 22:47:00 -
[75] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability? I have only passed the 30 mark once in the past 6 months. |
XxWarlordxX97
187.
4448
|
Posted - 2013.08.15 22:49:00 -
[76] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. You just want AV to do nothing to you |
Reav Hannari
Red Rock Outriders
958
|
Posted - 2013.08.15 22:56:00 -
[77] - Quote
Heathen Bastard wrote:where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10
I'll watch the matches more closely to see how the tankers are doing. Running solo I tend to get placed with the side against the good teams and we get stomped. Maybe I'm mistaking the guys at the top for the tankers and they are not. But, I've almost been in a fair number of matches lately where there are two blaster tanks running the field together and just dominating. My advanced swarm does little to scare them off.
I do feel for you guys and your expensive gear. Hopefully Wolfman and Remnant have a plan for 1.5 to fix things.
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:11:00 -
[78] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability?
its really complicated an cannot be done with one step only, tankers understand this, what needs to happen 1st is that we neeed our higher tier tanks back so that balance can begin...
I would reset all stats to 0 and work up from their to what makes sense in actual gameplay, not what the infantry want.
tanks should never be soloed by anything at their same tier level or lower, prototype AV should be able to one shot standard and militia tanks but advanced tanks would require 2 people and prototype tanks 3 people to take it down, otherwise AV will be overpowered.
I would also make it to where tanks have a power source much like the one eve pilots use, as long as there is enough power to operate when all modules are active then your tank can operate.. active armor repairs would run forever unless the tank's power supply cannot sustain it.
I would also increase the shield regeneration on shield tanks to be on par with armor regens.
basically I would make tanks nearly identical to the same mechanics used eve to pilot starships, and I would make AV do reasonable damage, but I would either remove av grenades or greatly reduce their reliability, they are far too powerful and far too convenient |
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:16:00 -
[79] - Quote
Reav Hannari wrote:Heathen Bastard wrote:where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10 I'll watch the matches more closely to see how the tankers are doing. Running solo I tend to get placed with the side against the good teams and we get stomped. Maybe I'm mistaking the guys at the top for the tankers and they are not. But, I've been in a fair number of matches lately where there are two blaster tanks running the field together and just dominating. My advanced swarm does little to scare them off. I do feel for you guys and your expensive gear. Hopefully Wolfman and Remnant have a plan for 1.5 to fix things.
yes you are mistaking the ones at the top of leaderboards, iv only gotten 20/0 one time since uprising began and the only time il go over 20/0 is when im put against academy graduates and im a squad with my friends. other than that, its an extreme rarity to go over 10/0 solo with a tank |
Reav Hannari
Red Rock Outriders
959
|
Posted - 2013.08.15 23:25:00 -
[80] - Quote
Shokhann Echo wrote:yes you are mistaking the ones at the top of leaderboards, iv only gotten 20/0 one time since uprising began and the only time il go over 20/0 is when im put against academy graduates and im a squad with my friends. other than that, its an extreme rarity to go over 10/0 solo with a tank
I think I've caught up on the numerous threads and I now see the plight of the tanker. I hope that Uprising 1.5 finds balance.
|
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Heathen Bastard
Kang Lo Directorate Gallente Federation
513
|
Posted - 2013.08.15 23:26:00 -
[81] - Quote
When tanks are dominating the field, they are coordinated, and working damn hard to cover for each other.
In a squad with my friends, when three of us call in a tank and watch out for each other, we dominate the field simply because the enemy AV gets taken down fast(since three on the field seems to make the blues fight the AV more. might just be that theres more AV on the field, so they just naturally die more)
so yes, tanks can dominate the field, it just takes a full squad, which would be doing that in suits. |
Zero Harpuia
WarRavens League of Infamy
647
|
Posted - 2013.08.15 23:28:00 -
[82] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver
Until Pilot Dropsuits come out, that is a useless and pointless argument. I haven't got any points in destroyers, so my Battlecruisers should be more powerful. Is that really your argument? Your Dropsuit is completely unrelated to your vehicle piloting ability. If you decided to not get any footsoldier skills, or pilot with a shitfit suit, it is your own fault for overspecializing. The Titan pilots all know how to fly a decent frigate. And also, they don't bring their Titan into every little fight
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.08.15 23:34:00 -
[83] - Quote
Zero Harpuia wrote:Shokhann Echo wrote:Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver Until Pilot Dropsuits come out, that is a useless and pointless argument. I haven't got any points in destroyers, so my Battlecruisers should be more powerful. Is that really your argument? Your Dropsuit is completely unrelated to your vehicle piloting ability. If you decided to not get any footsoldier skills, or pilot with a shitfit suit, it is your own fault for overspecializing. The Titan pilots all know how to fly a decent frigate. And also, they don't bring their Titan into every little fight
you didn't understand..
if you put all your SP into one specific field, you will not be able to fight with other means.
most tank drivers I know spent all their SP for tanking and they cant fight well outside the vehicles because they don't have prototype dropsuits and weapons..
on the case of personal skill, that only with experience, no amount of SP can equal experience. true but in this game, if you decide to skill into a certain field, you are required to sacrifice another aspect of your abilities. |
DJINN leukoplast
Hellstorm Inc League of Infamy
997
|
Posted - 2013.08.16 01:28:00 -
[84] - Quote
Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver
lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team?
The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge.
Otherwise:
Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry.
This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV.
This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating.
|
Purona
The Vanguardians
31
|
Posted - 2013.08.16 01:45:00 -
[85] - Quote
DJINN leukoplast wrote:lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team?
what in the prototype swarms by themselves will dominate any armor tank
most skills that go with that prototype swarm will compliment other options
weapon mods suits grenades
hell just skilling into the swarm launcher makes you go through the skills you would already have to go through to get every other light weapon except shotgun and plasma launcher |
Shokhann Echo
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.08.16 01:48:00 -
[86] - Quote
DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating.
in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness.
FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today..
however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception.
im not complaining, never was, its called stating facts. |
Our Deepest Regret
Algintal Core Gallente Federation
25
|
Posted - 2013.08.16 02:07:00 -
[87] - Quote
XxWarlordxX97 wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. You just want AV to do nothing to you
Well, that would be nice, yeah.
I am not a greedy man. I do not want to go 50 and 0 against anybody. I will happily trade damage and killing power for higher armor and sustainable survivability. I started skilling into tanks solely for the defensive possibilities: In MMO's, I always play defensive characters. I could care less about killing a bunch of dudes, I simply prefer not being killed myself. I thought I could do the same in Dust. It's annoying not being able to. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:18:00 -
[88] - Quote
Lillica Deathdealer wrote:Or being anything else and being hit by an AR. Or a dropship getting slammed by an RDV. Or a charge sniper that can actually aim. Basically every less than 1 second kill, yaknow?
Or ''running'' in a commando suit and being hit by anything.
Knowing everybody has more HP and better speed....
The sadness.... |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:21:00 -
[89] - Quote
Plus , Proto Gear IS created to fight Vehicles. The problem Tankers have is that before, a lot of people wouldnt run them. They were EXACTLY the same. But yet specialized AV infantry was a rare sight.
Now every heavy has a Forge gun Every Mid to light infantry have Swarm launchers or at least packed AV nades.
Its not out fault.
Say Thank you to murder taxis..... |
jin foxdale
Foxhound Corporation General Tso's Alliance
50
|
Posted - 2013.08.16 03:10:00 -
[90] - Quote
I see some gooooooood tankers out there, maybe they aren't getting 30-40 (10-20 seems average) kills a match but they are fully involved in the killzones, fast, sneaky, hard to put down (sometimes impossible it seems) and just generally very clever. There also appears to be some not so very good tankers out there. You've all seen them I'm sure - either stuck in scenery, or totally focussed on killing a CRU as you sneak up to them, lay a nanohive or two out, followed by flux/swarm or Lai Dai spam. Bless 'em.
I kinda forgot my point. Nerf AV, buff tanks, whatever. I thoroughly enjoy the sideshow of peeling off during a match to go tank hunting, even I die 10 times in a row without killing them - which can and does happen - its still one of the most enjoyable pastimes one can do in New Eden imo, and will continue to be post 1.4/1.5... |
|
Zero Harpuia
WarRavens League of Infamy
649
|
Posted - 2013.08.16 06:08:00 -
[91] - Quote
Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts.
It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship.
And I am ok with that.
So why aren't you? |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 07:00:00 -
[92] - Quote
Zero Harpuia wrote:Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts. It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship. And I am ok with that. So why aren't you?
apparently you aren't ok with that because you keep arguing with it... seriously, learn the difference between complaining and explaining an maybe you wont be such a whiner anymore...
iv never complained about it, but what gives you the right to be an acception to this "give to get" theme that life goes by? |
lowratehitman
Subdreddit Test Alliance Please Ignore
867
|
Posted - 2013.08.16 07:05:00 -
[93] - Quote
I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 07:13:00 -
[94] - Quote
lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed.
il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing.
anything to get the public to actually see how tankers fight. |
lowratehitman
Subdreddit Test Alliance Please Ignore
867
|
Posted - 2013.08.16 07:36:00 -
[95] - Quote
Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight.
man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here.
I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av.
The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working.
Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad.
You know why AV hasn't been "nerfed" yet?
Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. |
KOS-MOS Distant Song
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.08.16 07:48:00 -
[96] - Quote
umm, maybe if u dnt barge yourself deep in enemy territory and get yourself surrounded and thrashed by AV, u would have a better chance of survival...
im a tanker myself and i play it alittle differently. instead of an offensive lead, i lay support fire close to my teammates while near cover in case of AV attack, which is why i never have trouble against proto AV (though i hv made some screw ups lol)
u just gotta stick to infantry but not too close into enemy mobs, sneak up to destroy supply depots if need be. most of all, be aware of your surrounding and get ur tank in a good position to escape if the need calls for it. BE AWARE of your troop location, if u see them spawn farther away, escape and follow them; otherwise the enemy can spawn behind ur back and that could be trouble
oh and one last thing. be watchful of lavs. i seen a few drive past me and got behind me with their AV and some evendrive their lavs to the mountains to forge gun u
i hope this helps to u tankers out there |
THEAMAZING POTHEAD
Pure Innocence. EoN.
231
|
Posted - 2013.08.16 07:54:00 -
[97] - Quote
lowratehitman wrote:Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight. man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here. I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av. The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working. Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad. You know why AV hasn't been "nerfed" yet? Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. TBH those same people could still go 30-0 if they were still playing, I was one of those tankers, however i respecced into suits, to play infantry which was much more fun, and so i wouldn't waste 3mil per tank loss, fact is these days everyone and their momma has a tank, and everyone wants to use a blaster and rampage the enemy the whole match, back in chrome we were going 30-0 with redline rail sniping mainly, we were forced to because the deadliest things to us werent AVers, it was other tankers, simple fact was if you weren't on the hill, an enemy tank was, and he was gonna 3-5 shot u with a compressed particle cannon easily, back in chrome we HAD to redline snipe and these days all the new & scrub tankers are mad because even though they have it easier than we did, theyre using blasters and charging the enemy left & right, with bad fittings on their tanks. If I had my sagaris(well the sagaris was useless, even back then the gunnlogi was ruler) you can bet your ass I'd be on a hill popping tanks, RDVs, installations, infantry, everything. I'm still popping infantry from vast distances with a rail turret on a soma cus of it. |
Zero Harpuia
WarRavens League of Infamy
650
|
Posted - 2013.08.16 07:57:00 -
[98] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts. It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship. And I am ok with that. So why aren't you? apparently you aren't ok with that because you keep arguing with it... seriously, learn the difference between complaining and explaining an maybe you wont be such a whiner anymore... iv never complained about it, but what gives you the right to be an acception to this "give to get" theme that life goes by?
Your attempt to rile me into obscenity and 'win by rage' or otherwise pick a fight is noted.
When it comes to Vehicle/Infantry duality, I have skilled slightly into vehicles (LAVs for fast transit). You could set some SP aside to make a decent STD to ADV level fit and that would solve the 'out of tank' issue.
If it's the crosstraining that bothers you, you have the Hybrid Turret skill. It allows the use of Railguns for AV or Blasters for AP, similar to how my Light Weapons skill allows me to have Swarm Launchers and Scrambler Rifles.
If it is how I seem to be immune to the Law of Alchemy, I am not an exception to this rule. As a Supporting Logistics player I have given up the ability to move with speed, the ability to use a larger bore weapon (my equipment forbids light weapons), the ability to tank my HP (low slots are filled with hacking and sensors, high are regulators and a sidearm damage), the ability to sneak (YELLOW~) and the ability to utilize my equip slots for advanced munitions (carry a full suite of Logistical tools).
I am not trying to argue Mr. Echo, merely stating that HAV players have far less of a leg to stand on than they think they do, and the sooner they realize it the better for all involved. |
Taeryn Frost
Zumari Force Projection Caldari State
45
|
Posted - 2013.08.16 08:59:00 -
[99] - Quote
At this point I hope they do buff tanks and I hope tankers have more success. Much like murder taxis running a muck that'll only mean more people speccing into proto AV. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 14:50:00 -
[100] - Quote
lowratehitman wrote:Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight. man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here. I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av. The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working. Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad. You know why AV hasn't been "nerfed" yet? Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. But I will msg you, I enjoy tankers on my team, I try to take care of them and destroy their av problems if I can
none taken, everyone has opinions of their own and nobody likes the same ****.. |
|
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.16 23:05:00 -
[101] - Quote
Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds.
With that said, I would like to propose a few fixes to help balance this out a bit better.
Forges: OK as they are, though the tanker in me says to reduce the damage slightly....hehe
AV Grenades: After the capacity reduction, they do what they should: kill murdertaxis. I use them on my Logistics, and have used them quite successfully that way.
Swarm Launchers: These things are in need of attention, since they're so easy to use, so few SP required to get a good one, and so hard to do anything about if someone uses one on you. My suggestion is to remove the bonus rockets and ammo capacity from the ADV and PRO units, limit them to a mag size of 4, and replace the rockets with a 8% ADV and 15% PRO damage bonus. This brings it closer in line with the other weapon system damage ramp-ups, and will still be viable, but will force a reload on the Swarm operator to take out a well-fitted tank. The militia coffins and LAV's will still die just as fast, but the guy who puts a whole character into HAV's won't die in the first burst, and will actually bring a tank to the field for you to kill.
Those are just some thoughts from an actual tanker, who loves his role, and deliberately gimped his infantry capacity by choosing to spec and build a HAV pilot. And to all the people who would argue that, I suggest that you roll a tanker, and see what I mean. If you spend those SP early on into handheld weaponry, and dropsuits, you will only field the sorts of tanks that the AV guys love to eat up in a flash of fire, and a scroll of warpoints. But when you get that first fitting that will laugh off a militia swarm launcher, and gun down suit after suit, you'll happily trade the lack of infantry capacity for that moment. |
Rage Racer
DUST University Ivy League
5
|
Posted - 2013.08.16 23:31:00 -
[102] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.16 23:50:00 -
[103] - Quote
Verdelle DeMosays wrote:Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go wel
That should be rule #1. Tankers want to pretend like they're invulnerable death machines, but tanks are SUPPORT VEHICLES. They're ment to support infantry. And when they lose the infantry they're supporting, they're going to get wrecked.
You know what the easiest way to stop someone with AV from killing you is? Have the infantry members around you take him out. |
Xender17
Ahrendee Mercenaries EoN.
461
|
Posted - 2013.08.16 23:57:00 -
[104] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. OMG... that would be wonderful... 0_0
*no sarcasm*
+1 |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.16 23:58:00 -
[105] - Quote
The hardest thing in pubs is finding infantry that understands that, and actively protects you. If they do that, Ambush matches are amazingly fast SP and ISK if people just protect the damn tank! I would like to take a dropship and write that in the sky so that the newberries out there can see it and take notice.
The best part about escorting a tank is all the kills you get, since the blasters soften them up, and they run off with 1hp left, just begging to have the infantry pop them with 1 shot. Free Warpoints for you, and I get to not lose my tank, it's a Win-Win. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 00:13:00 -
[106] - Quote
Verdelle DeMosays wrote:The hardest thing in pubs is finding infantry that understands that, and actively protects you.
There is your problem right there. You're looking for competent support in pub matches, which is really, really rare.
The lack of competent tank support in pub matches is balanced by the fact that the people shooting your tank will only rarely have people working with them to make sure you blow up. Of course, every once in a while you'll run into a corp with decent AVers who will work together to take you out, and it works. Because you don't have people working with you to keep you safe. |
Xender17
Ahrendee Mercenaries EoN.
461
|
Posted - 2013.08.17 00:21:00 -
[107] - Quote
Verdelle DeMosays wrote:Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds.
The Ishukone Assault FG only requires 3 - 4 shots to kill the average tank. It's also the most favored FG. Currently FG's are being used as AI insta-kill weapons as well. It takes one guy to shut down the entire map from vehicles. Other than maybe fast LAV's.
AV grenades. Available to everyone and takes nothing away from them for becoming an AV role. Takes 3 to kill the average mady and maybe 4 for a gunnlogi.
Swarm Launchers: Completely useless against DS's after the first hit unless the DS pilot decides to stay. Unlike 90% of all others. Or the DS is just beginning take off. (Math time :D) 6 x 330 = 1980 Damage Bonuses: Armor- 1980 + 20% = 2376 Shield- 1980 - 20% = 1584 Madrugar average HP- 6000 Gunnlogi average HP- 5000 2376/6000 = 39% percent per hit 1584/5000 = 31% percent per hit That's their effectiveness against the average good tanker. Please keep in mind SL skill bonuses and damage mods are not included. Also neither are HAV HPregen/ps and resistance mods. When those are added the madrugar dpph was around 32-31% and the gunnlogi was around 28-30%. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 00:23:00 -
[108] - Quote
The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank. If a team had to coordinate to take out a tank it really wouldn't bother me as much, since it was their skill VS my fitting, and I would salute their win, just as I did today when a guy with a militia forge caught me in a bad spot I got into and took advantage of it. His skill beat my skill points, and more power to him. The issue I have is when it takes one idiot on the other team to neutralize me completely, whether it's through trashing my tank or just keeping me away. I'd love to see an AV nerf, just so I can play my tank a bit more aggressively, instead of worrying about losing a tank in 6 seconds.
Please read my previous post, and give me your thoughts about my suggestions. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 00:28:00 -
[109] - Quote
Xender17 wrote:Verdelle DeMosays wrote:Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds. The Ishukone Assault FG only requires 3 - 4 shots to kill the average tank. It's also the most favored FG. Currently FG's are being used as AI insta-kill weapons as well. It takes one guy to shut down the entire map from vehicles. Other than maybe fast LAV's. AV grenades. Available to everyone and takes nothing away from them for becoming an AV role. Takes 3 to kill the average mady and maybe 4 for a gunnlogi. Swarm Launchers: Completely useless against DS's after the first hit unless the DS pilot decides to stay. Unlike 90% of all others. Or the DS is just beginning take off. (Math time :D) 6 x 330 = 1980 Damage Bonuses: Armor- 1980 + 20% = 2376 Shield- 1980 - 20% = 1584 Madrugar average HP- 6000 Gunnlogi average HP- 5000 2376/6000 = 39% percent per hit 1584/5000 = 31% percent per hit That's their effectiveness against the average good tanker. Please keep in mind SL skill bonuses and damage mods are not included. Also neither are HAV HPregen/ps and resistance mods. When those are added the madrugar dpph was around 32-31% and the gunnlogi was around 28-30%.
Thanks for the math, most people don't realize the sheer damage of swarms. I think this shows some of my point in re Madrugars. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 00:36:00 -
[110] - Quote
Verdelle DeMosays wrote:The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank.
A 500k isk tank is trash, especially in a game with such poor match making. You're going up against adv and proto AV in a militia level tank. Play against people at your own fitting level and it will be a different story; a story where it takes people coordinating together to beat you.
Or, alternatively, work with a squad that keeps people around your tank who work to pick off people bringing AV onto the field. |
|
Fist Groinpunch
Goonfeet Top Men.
32
|
Posted - 2013.08.17 00:54:00 -
[111] - Quote
I want all you fine people to know that my heart sings every time I blow up a Madrugar/Gunnlogi with a packed AV grenade. And that I'm about 200k SP away from getting whatever the lvl 4 packed grenade is called. I can't wait to explode your vehicles with an even greater efficiency. |
Iron Wolf Saber
Den of Swords
7373
|
Posted - 2013.08.17 01:01:00 -
[112] - Quote
Depends on the type, A versed swarm launcher operator while I'm in a tank usually spells my death sentence for me, by the second volley. Inexperienced swarmers would only get one swarm on me before I can escape.
Forge guns scare the hell out of me though because nearly 100% of the time I had no effing idea where the shot came from >< unless my plans in avoidance are already in action and I get lucky I generally don't survive Proto-forge gun attacks.
AV grenades rarely get me unless I am being hounded pretty hard. |
Charlotte O'Dell
0uter.Heaven EoN.
947
|
Posted - 2013.08.17 01:40:00 -
[113] - Quote
sammus420 wrote:Verdelle DeMosays wrote:Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go wel That should be rule #1. Tankers want to pretend like they're invulnerable death machines, but tanks are SUPPORT VEHICLES. They're ment to support infantry. And when they lose the infantry they're supporting, they're going to get wrecked. You know what the easiest way to stop someone with AV from killing you is? Have the infantry members around you take him out.
it needs to be redisigned; the balance i mean. tanks should ALWAYS lose to Av TEAMs in urban environments, but never lose in open areas. in big open areas, infantry should support tanks, and vise-versa. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 01:48:00 -
[114] - Quote
Charlotte O'Dell wrote: it needs to be redisigned; the balance i mean. tanks should ALWAYS lose to Av TEAMs in urban environments, but never lose in open areas. in big open areas, infantry should support tanks, and vise-versa.
The thing is, we don't have big enough open areas for such a shift of power to take place. There is always a small hill or rise I can hide behind as infantry to sneak up on you and gank you with grenades. It's not a problem with the vehicle balance, so much as it's a problem with the maps themselves. That's why you always need infantry supporting you and watching your blind spots instead of trying to run solo as a killing machine. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 11:47:00 -
[115] - Quote
sammus420 wrote:Verdelle DeMosays wrote:The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank. A 500k isk tank is trash, especially in a game with such poor match making. You're going up against adv and proto AV in a militia level tank. Play against people at your own fitting level and it will be a different story; a story where it takes people coordinating together to beat you. Or, alternatively, work with a squad that keeps people around your tank who work to pick off people bringing AV onto the field.
Sadly, Sammus, the only hulls available atm are Gunnlogi, Madrugar, and their Enforcer variants. The enforcers have the same main tank numbers, but give a bonus to range. So we essentially have NO equivalent to the Prototype tier, and really nothing equivalent to Advanced, and it's hurting us as tankers. Which gives us PRO forge and swarm gunners running around offing stuff that's way under their meta.
This is why I laugh so hard at people who complain about tanks in a match. |
Henchmen21
Planet Express LLC
101
|
Posted - 2013.08.17 13:05:00 -
[116] - Quote
sammus420 wrote:Verdelle DeMosays wrote:The hardest thing in pubs is finding infantry that understands that, and actively protects you. There is your problem right there. You're looking for competent support in pub matches, which is really, really rare. The lack of competent tank support in pub matches is balanced by the fact that the people shooting your tank will only rarely have people working with them to make sure you blow up. Of course, every once in a while you'll run into a corp with decent AVers who will work together to take you out, and it works. Because you don't have people working with you to keep you safe.
Infantry working with tanks can do wonders. Last night we had two blaster tanks so I use my logi AP fit. The tanks were having a hard time pushing into the city complex. So I drop some uplinks near the entrance and start killing the 4-5 guys with swarm launchers. Sure enough the tanks get to move in long enough to kill the CRU, before having to retreat. When they come back I lob a few nades over the wall to get the guys near the supply depot, and the tanks move in and kill it. As they advance into the complex I drop a upplink further in, and again go back to killing swarms. As the rest of the infantry starts tanking advantage of my uplinks I cap the control point with about 1/4 armor left on our MCC. From there it was a rout, with the tanks going nuts while the infantry stayed close and made a point to take out enemy uplinks. The tanks got their kills while the infantry got theirs. Was a great match. |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:35:00 -
[117] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced.
But thats OP they should be able to switch to lolavnades/swarms and spam them instantly while getting all the nades back while hiding around the depot which means it gets blown up anyways |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 15:33:00 -
[118] - Quote
[/quote] Another negative to tanks: your team is actually detrimental to your investment with a tank. I cannot tell you the tanks I've lost because some dumbass blue was sitting in the front gun, and refused to stop shooting the MCC, giving away my position. seriously CCP, implement a lock, tie it to the sprint button or something. I don't care if it even locks out my squad, it would be unfortunate, but they don't generally want in on my fancy coffin anyways. literally anything to keep these blues off my tank so I can recall it when it is a liability instead of a strength.[/quote]
Oh my yes. For love of God, CCP, please give the person that summoned the vehicle the ability to release a vehicle at range, and kick people out. please. Oh please. I love hopping out to do that fast hack, and watching my car drive away. Or people shooting at things for no damn reason, putting me as a nice blip on everyone's map...sigh |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 15:47:00 -
[119] - Quote
[/quote] TBH those same people could still go 30-0 if they were still playing, I was one of those tankers, however i respecced into suits, to play infantry which was much more fun, and so i wouldn't waste 3mil per tank loss, fact is these days everyone and their momma has a tank, and everyone wants to use a blaster and rampage the enemy the whole match, back in chrome we were going 30-0 with redline rail sniping mainly, we were forced to because the deadliest things to us werent AVers, it was other tankers, simple fact was if you weren't on the hill, an enemy tank was, and he was gonna 3-5 shot u with a compressed particle cannon easily, back in chrome we HAD to redline snipe and these days all the new & scrub tankers are mad because even though they have it easier than we did, theyre using blasters and charging the enemy left & right, with bad fittings on their tanks. If I had my sagaris(well the sagaris was useless, even back then the gunnlogi was ruler) you can bet your ass I'd be on a hill popping tanks, RDVs, installations, infantry, everything. I'm still popping infantry from vast distances with a rail turret on a soma cus of it.[/quote]
did...did you just... "back in MY day, we didn't have those new-fangled toys. No sirree, we had to stand back and throw rocks over the hills and just hope that was enough! We didn't even have boots...." |
bigolenuts
KILL-EM-QUICK RISE of LEGION
58
|
Posted - 2013.08.17 15:55:00 -
[120] - Quote
I'm confused. Are tanks meant to be indestructible? I thought FG's were suppose to be the equalizer of sorts. I guess since tanks don't get to run around and just **** people like they use to a complaint is needed. Either way..good luck |
|
Zero Harpuia
WarRavens League of Infamy
663
|
Posted - 2013.08.17 16:01:00 -
[121] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. Not in the slightest RR. The vehicle callback feature was implemented to bring Vehicle users the same ability Infantry has at a Supply Depot, just without the Depot. Don't quite see how it's not balanced. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.18 08:03:00 -
[122] - Quote
Truth. |
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