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Zero Harpuia
WarRavens League of Infamy
649
|
Posted - 2013.08.16 06:08:00 -
[91] - Quote
Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts.
It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship.
And I am ok with that.
So why aren't you? |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 07:00:00 -
[92] - Quote
Zero Harpuia wrote:Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts. It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship. And I am ok with that. So why aren't you?
apparently you aren't ok with that because you keep arguing with it... seriously, learn the difference between complaining and explaining an maybe you wont be such a whiner anymore...
iv never complained about it, but what gives you the right to be an acception to this "give to get" theme that life goes by? |
lowratehitman
Subdreddit Test Alliance Please Ignore
867
|
Posted - 2013.08.16 07:05:00 -
[93] - Quote
I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 07:13:00 -
[94] - Quote
lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed.
il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing.
anything to get the public to actually see how tankers fight. |
lowratehitman
Subdreddit Test Alliance Please Ignore
867
|
Posted - 2013.08.16 07:36:00 -
[95] - Quote
Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight.
man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here.
I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av.
The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working.
Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad.
You know why AV hasn't been "nerfed" yet?
Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. |
KOS-MOS Distant Song
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.08.16 07:48:00 -
[96] - Quote
umm, maybe if u dnt barge yourself deep in enemy territory and get yourself surrounded and thrashed by AV, u would have a better chance of survival...
im a tanker myself and i play it alittle differently. instead of an offensive lead, i lay support fire close to my teammates while near cover in case of AV attack, which is why i never have trouble against proto AV (though i hv made some screw ups lol)
u just gotta stick to infantry but not too close into enemy mobs, sneak up to destroy supply depots if need be. most of all, be aware of your surrounding and get ur tank in a good position to escape if the need calls for it. BE AWARE of your troop location, if u see them spawn farther away, escape and follow them; otherwise the enemy can spawn behind ur back and that could be trouble
oh and one last thing. be watchful of lavs. i seen a few drive past me and got behind me with their AV and some evendrive their lavs to the mountains to forge gun u
i hope this helps to u tankers out there |
THEAMAZING POTHEAD
Pure Innocence. EoN.
231
|
Posted - 2013.08.16 07:54:00 -
[97] - Quote
lowratehitman wrote:Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight. man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here. I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av. The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working. Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad. You know why AV hasn't been "nerfed" yet? Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. TBH those same people could still go 30-0 if they were still playing, I was one of those tankers, however i respecced into suits, to play infantry which was much more fun, and so i wouldn't waste 3mil per tank loss, fact is these days everyone and their momma has a tank, and everyone wants to use a blaster and rampage the enemy the whole match, back in chrome we were going 30-0 with redline rail sniping mainly, we were forced to because the deadliest things to us werent AVers, it was other tankers, simple fact was if you weren't on the hill, an enemy tank was, and he was gonna 3-5 shot u with a compressed particle cannon easily, back in chrome we HAD to redline snipe and these days all the new & scrub tankers are mad because even though they have it easier than we did, theyre using blasters and charging the enemy left & right, with bad fittings on their tanks. If I had my sagaris(well the sagaris was useless, even back then the gunnlogi was ruler) you can bet your ass I'd be on a hill popping tanks, RDVs, installations, infantry, everything. I'm still popping infantry from vast distances with a rail turret on a soma cus of it. |
Zero Harpuia
WarRavens League of Infamy
650
|
Posted - 2013.08.16 07:57:00 -
[98] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts. It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship. And I am ok with that. So why aren't you? apparently you aren't ok with that because you keep arguing with it... seriously, learn the difference between complaining and explaining an maybe you wont be such a whiner anymore... iv never complained about it, but what gives you the right to be an acception to this "give to get" theme that life goes by?
Your attempt to rile me into obscenity and 'win by rage' or otherwise pick a fight is noted.
When it comes to Vehicle/Infantry duality, I have skilled slightly into vehicles (LAVs for fast transit). You could set some SP aside to make a decent STD to ADV level fit and that would solve the 'out of tank' issue.
If it's the crosstraining that bothers you, you have the Hybrid Turret skill. It allows the use of Railguns for AV or Blasters for AP, similar to how my Light Weapons skill allows me to have Swarm Launchers and Scrambler Rifles.
If it is how I seem to be immune to the Law of Alchemy, I am not an exception to this rule. As a Supporting Logistics player I have given up the ability to move with speed, the ability to use a larger bore weapon (my equipment forbids light weapons), the ability to tank my HP (low slots are filled with hacking and sensors, high are regulators and a sidearm damage), the ability to sneak (YELLOW~) and the ability to utilize my equip slots for advanced munitions (carry a full suite of Logistical tools).
I am not trying to argue Mr. Echo, merely stating that HAV players have far less of a leg to stand on than they think they do, and the sooner they realize it the better for all involved. |
Taeryn Frost
Zumari Force Projection Caldari State
45
|
Posted - 2013.08.16 08:59:00 -
[99] - Quote
At this point I hope they do buff tanks and I hope tankers have more success. Much like murder taxis running a muck that'll only mean more people speccing into proto AV. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.08.16 14:50:00 -
[100] - Quote
lowratehitman wrote:Shokhann Echo wrote:lowratehitman wrote:I am going to do a commentary and post a video of your typical tanker at this current juncture in dust 514... the Rambo mentality that some have, how EASY it is to destroy these tanks, and for good reason which I will show and PROVE.
Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game... lord knows if they had to RELY on the forums only...we would all be screwed. il volunteer for a part of the video documentary, since im a tanker, I know how all these things work.. just message me in game Void Echo if your willing. anything to get the public to actually see how tankers fight. man.. no offense, but I could do a TANK montage of me just blowing up Rambo tank drivers that would be out of this world... even some of the posters on here. I agree that there is a RIGHT and a WRONG way to drive a tank and being prepared, such as having a squad with you that takes out av. The main problem I see is greediness, players wanting to get HIGH K/D like in chromo every round and it is not working. Manus Peak...Chromo... easy to see tankers go 30-50/0 ratio..... far and few between now unless they roll as a squad. You know why AV hasn't been "nerfed" yet? Because CCP KNOWS that there will be a major disadvantage on the battlefield and it will turn into "world of tanks" once more, and player base will drop. But I will msg you, I enjoy tankers on my team, I try to take care of them and destroy their av problems if I can
none taken, everyone has opinions of their own and nobody likes the same ****.. |
|
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.16 23:05:00 -
[101] - Quote
Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds.
With that said, I would like to propose a few fixes to help balance this out a bit better.
Forges: OK as they are, though the tanker in me says to reduce the damage slightly....hehe
AV Grenades: After the capacity reduction, they do what they should: kill murdertaxis. I use them on my Logistics, and have used them quite successfully that way.
Swarm Launchers: These things are in need of attention, since they're so easy to use, so few SP required to get a good one, and so hard to do anything about if someone uses one on you. My suggestion is to remove the bonus rockets and ammo capacity from the ADV and PRO units, limit them to a mag size of 4, and replace the rockets with a 8% ADV and 15% PRO damage bonus. This brings it closer in line with the other weapon system damage ramp-ups, and will still be viable, but will force a reload on the Swarm operator to take out a well-fitted tank. The militia coffins and LAV's will still die just as fast, but the guy who puts a whole character into HAV's won't die in the first burst, and will actually bring a tank to the field for you to kill.
Those are just some thoughts from an actual tanker, who loves his role, and deliberately gimped his infantry capacity by choosing to spec and build a HAV pilot. And to all the people who would argue that, I suggest that you roll a tanker, and see what I mean. If you spend those SP early on into handheld weaponry, and dropsuits, you will only field the sorts of tanks that the AV guys love to eat up in a flash of fire, and a scroll of warpoints. But when you get that first fitting that will laugh off a militia swarm launcher, and gun down suit after suit, you'll happily trade the lack of infantry capacity for that moment. |
Rage Racer
DUST University Ivy League
5
|
Posted - 2013.08.16 23:31:00 -
[102] - Quote
Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.16 23:50:00 -
[103] - Quote
Verdelle DeMosays wrote:Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go wel
That should be rule #1. Tankers want to pretend like they're invulnerable death machines, but tanks are SUPPORT VEHICLES. They're ment to support infantry. And when they lose the infantry they're supporting, they're going to get wrecked.
You know what the easiest way to stop someone with AV from killing you is? Have the infantry members around you take him out. |
Xender17
Ahrendee Mercenaries EoN.
461
|
Posted - 2013.08.16 23:57:00 -
[104] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. OMG... that would be wonderful... 0_0
*no sarcasm*
+1 |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.16 23:58:00 -
[105] - Quote
The hardest thing in pubs is finding infantry that understands that, and actively protects you. If they do that, Ambush matches are amazingly fast SP and ISK if people just protect the damn tank! I would like to take a dropship and write that in the sky so that the newberries out there can see it and take notice.
The best part about escorting a tank is all the kills you get, since the blasters soften them up, and they run off with 1hp left, just begging to have the infantry pop them with 1 shot. Free Warpoints for you, and I get to not lose my tank, it's a Win-Win. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 00:13:00 -
[106] - Quote
Verdelle DeMosays wrote:The hardest thing in pubs is finding infantry that understands that, and actively protects you.
There is your problem right there. You're looking for competent support in pub matches, which is really, really rare.
The lack of competent tank support in pub matches is balanced by the fact that the people shooting your tank will only rarely have people working with them to make sure you blow up. Of course, every once in a while you'll run into a corp with decent AVers who will work together to take you out, and it works. Because you don't have people working with you to keep you safe. |
Xender17
Ahrendee Mercenaries EoN.
461
|
Posted - 2013.08.17 00:21:00 -
[107] - Quote
Verdelle DeMosays wrote:Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds.
The Ishukone Assault FG only requires 3 - 4 shots to kill the average tank. It's also the most favored FG. Currently FG's are being used as AI insta-kill weapons as well. It takes one guy to shut down the entire map from vehicles. Other than maybe fast LAV's.
AV grenades. Available to everyone and takes nothing away from them for becoming an AV role. Takes 3 to kill the average mady and maybe 4 for a gunnlogi.
Swarm Launchers: Completely useless against DS's after the first hit unless the DS pilot decides to stay. Unlike 90% of all others. Or the DS is just beginning take off. (Math time :D) 6 x 330 = 1980 Damage Bonuses: Armor- 1980 + 20% = 2376 Shield- 1980 - 20% = 1584 Madrugar average HP- 6000 Gunnlogi average HP- 5000 2376/6000 = 39% percent per hit 1584/5000 = 31% percent per hit That's their effectiveness against the average good tanker. Please keep in mind SL skill bonuses and damage mods are not included. Also neither are HAV HPregen/ps and resistance mods. When those are added the madrugar dpph was around 32-31% and the gunnlogi was around 28-30%. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 00:23:00 -
[108] - Quote
The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank. If a team had to coordinate to take out a tank it really wouldn't bother me as much, since it was their skill VS my fitting, and I would salute their win, just as I did today when a guy with a militia forge caught me in a bad spot I got into and took advantage of it. His skill beat my skill points, and more power to him. The issue I have is when it takes one idiot on the other team to neutralize me completely, whether it's through trashing my tank or just keeping me away. I'd love to see an AV nerf, just so I can play my tank a bit more aggressively, instead of worrying about losing a tank in 6 seconds.
Please read my previous post, and give me your thoughts about my suggestions. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 00:28:00 -
[109] - Quote
Xender17 wrote:Verdelle DeMosays wrote:Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns: Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades: Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers: Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds. The Ishukone Assault FG only requires 3 - 4 shots to kill the average tank. It's also the most favored FG. Currently FG's are being used as AI insta-kill weapons as well. It takes one guy to shut down the entire map from vehicles. Other than maybe fast LAV's. AV grenades. Available to everyone and takes nothing away from them for becoming an AV role. Takes 3 to kill the average mady and maybe 4 for a gunnlogi. Swarm Launchers: Completely useless against DS's after the first hit unless the DS pilot decides to stay. Unlike 90% of all others. Or the DS is just beginning take off. (Math time :D) 6 x 330 = 1980 Damage Bonuses: Armor- 1980 + 20% = 2376 Shield- 1980 - 20% = 1584 Madrugar average HP- 6000 Gunnlogi average HP- 5000 2376/6000 = 39% percent per hit 1584/5000 = 31% percent per hit That's their effectiveness against the average good tanker. Please keep in mind SL skill bonuses and damage mods are not included. Also neither are HAV HPregen/ps and resistance mods. When those are added the madrugar dpph was around 32-31% and the gunnlogi was around 28-30%.
Thanks for the math, most people don't realize the sheer damage of swarms. I think this shows some of my point in re Madrugars. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 00:36:00 -
[110] - Quote
Verdelle DeMosays wrote:The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank.
A 500k isk tank is trash, especially in a game with such poor match making. You're going up against adv and proto AV in a militia level tank. Play against people at your own fitting level and it will be a different story; a story where it takes people coordinating together to beat you.
Or, alternatively, work with a squad that keeps people around your tank who work to pick off people bringing AV onto the field. |
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Fist Groinpunch
Goonfeet Top Men.
32
|
Posted - 2013.08.17 00:54:00 -
[111] - Quote
I want all you fine people to know that my heart sings every time I blow up a Madrugar/Gunnlogi with a packed AV grenade. And that I'm about 200k SP away from getting whatever the lvl 4 packed grenade is called. I can't wait to explode your vehicles with an even greater efficiency. |
Iron Wolf Saber
Den of Swords
7373
|
Posted - 2013.08.17 01:01:00 -
[112] - Quote
Depends on the type, A versed swarm launcher operator while I'm in a tank usually spells my death sentence for me, by the second volley. Inexperienced swarmers would only get one swarm on me before I can escape.
Forge guns scare the hell out of me though because nearly 100% of the time I had no effing idea where the shot came from >< unless my plans in avoidance are already in action and I get lucky I generally don't survive Proto-forge gun attacks.
AV grenades rarely get me unless I am being hounded pretty hard. |
Charlotte O'Dell
0uter.Heaven EoN.
947
|
Posted - 2013.08.17 01:40:00 -
[113] - Quote
sammus420 wrote:Verdelle DeMosays wrote:Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go wel That should be rule #1. Tankers want to pretend like they're invulnerable death machines, but tanks are SUPPORT VEHICLES. They're ment to support infantry. And when they lose the infantry they're supporting, they're going to get wrecked. You know what the easiest way to stop someone with AV from killing you is? Have the infantry members around you take him out.
it needs to be redisigned; the balance i mean. tanks should ALWAYS lose to Av TEAMs in urban environments, but never lose in open areas. in big open areas, infantry should support tanks, and vise-versa. |
sammus420
Goonfeet Top Men.
278
|
Posted - 2013.08.17 01:48:00 -
[114] - Quote
Charlotte O'Dell wrote: it needs to be redisigned; the balance i mean. tanks should ALWAYS lose to Av TEAMs in urban environments, but never lose in open areas. in big open areas, infantry should support tanks, and vise-versa.
The thing is, we don't have big enough open areas for such a shift of power to take place. There is always a small hill or rise I can hide behind as infantry to sneak up on you and gank you with grenades. It's not a problem with the vehicle balance, so much as it's a problem with the maps themselves. That's why you always need infantry supporting you and watching your blind spots instead of trying to run solo as a killing machine. |
Verdelle DeMosays
Shattered Ascension
0
|
Posted - 2013.08.17 11:47:00 -
[115] - Quote
sammus420 wrote:Verdelle DeMosays wrote:The only thing that gets under my skin is the fact that it only takes one AVer with moderate gear to trash out my 500k ISK tank. A 500k isk tank is trash, especially in a game with such poor match making. You're going up against adv and proto AV in a militia level tank. Play against people at your own fitting level and it will be a different story; a story where it takes people coordinating together to beat you. Or, alternatively, work with a squad that keeps people around your tank who work to pick off people bringing AV onto the field.
Sadly, Sammus, the only hulls available atm are Gunnlogi, Madrugar, and their Enforcer variants. The enforcers have the same main tank numbers, but give a bonus to range. So we essentially have NO equivalent to the Prototype tier, and really nothing equivalent to Advanced, and it's hurting us as tankers. Which gives us PRO forge and swarm gunners running around offing stuff that's way under their meta.
This is why I laugh so hard at people who complain about tanks in a match. |
Henchmen21
Planet Express LLC
101
|
Posted - 2013.08.17 13:05:00 -
[116] - Quote
sammus420 wrote:Verdelle DeMosays wrote:The hardest thing in pubs is finding infantry that understands that, and actively protects you. There is your problem right there. You're looking for competent support in pub matches, which is really, really rare. The lack of competent tank support in pub matches is balanced by the fact that the people shooting your tank will only rarely have people working with them to make sure you blow up. Of course, every once in a while you'll run into a corp with decent AVers who will work together to take you out, and it works. Because you don't have people working with you to keep you safe.
Infantry working with tanks can do wonders. Last night we had two blaster tanks so I use my logi AP fit. The tanks were having a hard time pushing into the city complex. So I drop some uplinks near the entrance and start killing the 4-5 guys with swarm launchers. Sure enough the tanks get to move in long enough to kill the CRU, before having to retreat. When they come back I lob a few nades over the wall to get the guys near the supply depot, and the tanks move in and kill it. As they advance into the complex I drop a upplink further in, and again go back to killing swarms. As the rest of the infantry starts tanking advantage of my uplinks I cap the control point with about 1/4 armor left on our MCC. From there it was a rout, with the tanks going nuts while the infantry stayed close and made a point to take out enemy uplinks. The tanks got their kills while the infantry got theirs. Was a great match. |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:35:00 -
[117] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced.
But thats OP they should be able to switch to lolavnades/swarms and spam them instantly while getting all the nades back while hiding around the depot which means it gets blown up anyways |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 15:33:00 -
[118] - Quote
[/quote] Another negative to tanks: your team is actually detrimental to your investment with a tank. I cannot tell you the tanks I've lost because some dumbass blue was sitting in the front gun, and refused to stop shooting the MCC, giving away my position. seriously CCP, implement a lock, tie it to the sprint button or something. I don't care if it even locks out my squad, it would be unfortunate, but they don't generally want in on my fancy coffin anyways. literally anything to keep these blues off my tank so I can recall it when it is a liability instead of a strength.[/quote]
Oh my yes. For love of God, CCP, please give the person that summoned the vehicle the ability to release a vehicle at range, and kick people out. please. Oh please. I love hopping out to do that fast hack, and watching my car drive away. Or people shooting at things for no damn reason, putting me as a nice blip on everyone's map...sigh |
Seeth Mensch
Damage Core corp. The Superpowers
3
|
Posted - 2013.08.17 15:47:00 -
[119] - Quote
[/quote] TBH those same people could still go 30-0 if they were still playing, I was one of those tankers, however i respecced into suits, to play infantry which was much more fun, and so i wouldn't waste 3mil per tank loss, fact is these days everyone and their momma has a tank, and everyone wants to use a blaster and rampage the enemy the whole match, back in chrome we were going 30-0 with redline rail sniping mainly, we were forced to because the deadliest things to us werent AVers, it was other tankers, simple fact was if you weren't on the hill, an enemy tank was, and he was gonna 3-5 shot u with a compressed particle cannon easily, back in chrome we HAD to redline snipe and these days all the new & scrub tankers are mad because even though they have it easier than we did, theyre using blasters and charging the enemy left & right, with bad fittings on their tanks. If I had my sagaris(well the sagaris was useless, even back then the gunnlogi was ruler) you can bet your ass I'd be on a hill popping tanks, RDVs, installations, infantry, everything. I'm still popping infantry from vast distances with a rail turret on a soma cus of it.[/quote]
did...did you just... "back in MY day, we didn't have those new-fangled toys. No sirree, we had to stand back and throw rocks over the hills and just hope that was enough! We didn't even have boots...." |
bigolenuts
KILL-EM-QUICK RISE of LEGION
58
|
Posted - 2013.08.17 15:55:00 -
[120] - Quote
I'm confused. Are tanks meant to be indestructible? I thought FG's were suppose to be the equalizer of sorts. I guess since tanks don't get to run around and just **** people like they use to a complaint is needed. Either way..good luck |
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